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  • GBA News

    by Published on October 28th, 2018 18:22
    1. Categories:
    2. GBA News

    Professor Sinister and his Marauding Mechanicals by Ant512 is a game similar to Chucky Egg. You play Professor Sinister, an evil scientist who created robots to help him destroy the world. Unfortunately his robots have gone wrong and he has lost control of them.

    via https://pdroms.de/gameboyadvance/pro...y-advance-game ...
    by Published on October 1st, 2018 20:50
    1. Categories:
    2. Nintendo 3DS News,
    3. GBA News

    endrift has updated the Game Boy Advance Emulator for the Nintendo 2DS/3DS:

    0.7.0: (Future)
    Features:
    - ELF support
    - Game Boy Camera support
    - Qt: Set default Game Boy colors
    - Game Boy Printer support
    - Super Game Boy support
    - Customizable autofire speed
    - Ability to set default Game Boy model
    - Map viewer
    - Automatic cheat loading and saving
    - GameShark and Action Replay button support
    - AGBPrint support
    - Debugger: Conditional breakpoints and watchpoints
    - Ability to select GB/GBC/SGB BIOS on console ports
    - Optional automatic state saving/loading
    - Access to ur0 and uma0 partitions on the Vita
    - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
    - GBA: ARMIPS/A22i-style and ELF symbol table support
    - Initial Switch port
    Bugfixes:
    - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
    - GB Serialize: Fix audio state loading
    - GB Video: Fix dot clock timing being slightly wrong
    - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
    - ARM: Fix MSR when T bit is set
    - GB Serialize: Fix game title check
    - GB: Revamp IRQ handling based on new information
    - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
    - GB Video: Fix loading states while in mode 3
    - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
    - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
    - GB Timer: Minor accuracy improvements
    - GB Audio: Clock frame events on DIV
    - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
    - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
    - GBA Savedata: Fix savedata modified time updating when read-only
    - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
    - GBA Video: Start timing mid-scanline when skipping BIOS
    - Core: Fix audio sync breaking when interrupted
    - Qt: Improve FPS timer stability
    - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
    - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
    - GBA BIOS: Fix BitUnPack final byte
    - GB I/O: DMA register is R/W
    - GB Video: Fix SCX timing
    - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
    - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
    - GBA Video: Make layer disabling work consistently
    - GB: Fix IRQ disabling on the same T-cycle as an assert
    - Core: Fix ordering events when scheduling during events
    - GBA: Reset WAITCNT properly
    - GBA Serialize: Fix loading states in Hblank
    - PSP2: Fix more issues causing poor audio
    - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
    - GB, GBA Savedata: Fix unmasking savedata crash
    - GBA DMA: Fix temporal sorting of DMAs of different priorities
    - FFmpeg: Fix encoding audio/video queue issues
    - GB Serialize: Fix IRQ pending/EI pending confusion
    - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
    - GB Audio: Fix channel 3 reset value
    - GB Audio: Fix channel 4 initial LFSR
    - GB, GBA Video: Don't call finishFrame twice in thread proxy
    - GB Audio: Fix channel 1, 2 and 4 reset timing
    - Util: Fix wrapping edge cases in RingFIFO
    Misc:
    - GBA Timer: Use global cycles for timers
    - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
    - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
    - Qt: Redo GameController into multiple classes
    - Test: Restructure test suite into multiple executables
    - Python: Integrate tests from cinema test suite
    - Util: Don't build crc32 if the function already exists
    - GBA: Implement display start DMAs
    - Qt: Prevent window from being created off-screen
    - Qt: Add option to disable FPS display
    - GBA: Improve multiboot image detection
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA Cheats: Allow multiple ROM patches in the same slot
    - GB: Skip BIOS option now works
    - Libretro: Add frameskip option
    - GBA Memory: 64 MiB GBA Video cartridge support
    - PSP2: Use system enter key by default
    - 3DS: Remove deprecated CSND interface
    - Qt: Options to mess around with layer placement
    - GBA Savedata: Remove ability to disable realistic timing
    - Qt: Add load alternate save option
    - GB Audio: Improved audio quality
    - GB, GBA Audio: Increase max audio volume
    - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
    - GB Video: Darken colors in GBA mode
    - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
    - FFmpeg: Support lossless h.264 encoding
    - Feature: Added loading savestates from command line
    - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
    - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
    - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
    - Core: Remove broken option for whether rewinding restores save games
    - FFmpeg: Support lossless VP9 encoding
    - mGUI: Add fast forward toggle

    download https://mgba.io/downloads.html

    via https://www.nintendomax.com/viewtopic.php?f=132&t=16823 ...
    by Published on October 1st, 2018 20:44
    1. Categories:
    2. GBA News,
    3. Nintendo Switch

    endrift has released a new version a new version of the Gameboy Advance Emulator for the Nintendo Switch:

    0.7.0: (Future)
    Features:
    - ELF support
    - Game Boy Camera support
    - Qt: Set default Game Boy colors
    - Game Boy Printer support
    - Super Game Boy support
    - Customizable autofire speed
    - Ability to set default Game Boy model
    - Map viewer
    - Automatic cheat loading and saving
    - GameShark and Action Replay button support
    - AGBPrint support
    - Debugger: Conditional breakpoints and watchpoints
    - Ability to select GB/GBC/SGB BIOS on console ports
    - Optional automatic state saving/loading
    - Access to ur0 and uma0 partitions on the Vita
    - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
    - GBA: ARMIPS/A22i-style and ELF symbol table support
    - Initial Switch port
    Bugfixes:
    - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
    - GB Serialize: Fix audio state loading
    - GB Video: Fix dot clock timing being slightly wrong
    - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
    - ARM: Fix MSR when T bit is set
    - GB Serialize: Fix game title check
    - GB: Revamp IRQ handling based on new information
    - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
    - GB Video: Fix loading states while in mode 3
    - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
    - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
    - GB Timer: Minor accuracy improvements
    - GB Audio: Clock frame events on DIV
    - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
    - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
    - GBA Savedata: Fix savedata modified time updating when read-only
    - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
    - GBA Video: Start timing mid-scanline when skipping BIOS
    - Core: Fix audio sync breaking when interrupted
    - Qt: Improve FPS timer stability
    - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
    - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
    - GBA BIOS: Fix BitUnPack final byte
    - GB I/O: DMA register is R/W
    - GB Video: Fix SCX timing
    - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
    - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
    - GBA Video: Make layer disabling work consistently
    - GB: Fix IRQ disabling on the same T-cycle as an assert
    - Core: Fix ordering events when scheduling during events
    - GBA: Reset WAITCNT properly
    - GBA Serialize: Fix loading states in Hblank
    - PSP2: Fix more issues causing poor audio
    - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
    - GB, GBA Savedata: Fix unmasking savedata crash
    - GBA DMA: Fix temporal sorting of DMAs of different priorities
    - FFmpeg: Fix encoding audio/video queue issues
    - GB Serialize: Fix IRQ pending/EI pending confusion
    - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
    - GB Audio: Fix channel 3 reset value
    - GB Audio: Fix channel 4 initial LFSR
    - GB, GBA Video: Don't call finishFrame twice in thread proxy
    - GB Audio: Fix channel 1, 2 and 4 reset timing
    - Util: Fix wrapping edge cases in RingFIFO
    Misc:
    - GBA Timer: Use global cycles for timers
    - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
    - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
    - Qt: Redo GameController into multiple classes
    - Test: Restructure test suite into multiple executables
    - Python: Integrate tests from cinema test suite
    - Util: Don't build crc32 if the function already exists
    - GBA: Implement display start DMAs
    - Qt: Prevent window from being created off-screen
    - Qt: Add option to disable FPS display
    - GBA: Improve multiboot image detection
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA Cheats: Allow multiple ROM patches in the same slot
    - GB: Skip BIOS option now works
    - Libretro: Add frameskip option
    - GBA Memory: 64 MiB GBA Video cartridge support
    - PSP2: Use system enter key by default
    - 3DS: Remove deprecated CSND interface
    - Qt: Options to mess around with layer placement
    - GBA Savedata: Remove ability to disable realistic timing
    - Qt: Add load alternate save option
    - GB Audio: Improved audio quality
    - GB, GBA Audio: Increase max audio volume
    - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
    - GB Video: Darken colors in GBA mode
    - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
    - FFmpeg: Support lossless h.264 encoding
    - Feature: Added loading savestates from command line
    - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
    - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
    - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
    - Core: Remove broken option for whether rewinding restores save games
    - FFmpeg: Support lossless VP9 encoding
    - mGUI: Add fast forward toggle

    download https://mgba.io/

    via https://www.nintendomax.com/viewtopi...611f1c921900ff ...
    by Published on August 4th, 2018 23:26
    1. Categories:
    2. GBA News,
    3. Nintendo Switch

    RSDuck has released a new version of the Gameboy Advance Emulator for the Nintendo Switch:

    This is probably going to be the final version of VBA-next. But don't worry, we're working on bringing another offspring of VBA, VBA-M, with a lot of feature than retroarch's VBA-next to the Switch.

    Changelog:

    Cheat support. They can be directly entered from the emulator, just enter the cheats menu from the pause menu.
    Fullscreen UI in docked mode(though the implementation isn't optimal, also currently not tested)
    Some minor improvements and adjustments, seriously

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopic.php?f=168&t=16700 ...
    by Published on July 30th, 2018 21:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:


    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

      via
      https://www.maxconsole.com/threads/n...ngement.47524/
    ...
    by Published on June 2nd, 2018 21:34
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    Heres a new version of the multi nintendo system emulator:

    higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r34 release.

    byuu says:

    Changelog:

    - sfc/ppu-fast:
    - don't use mosaicSize unless mosaicEnable is set
    - fix background tiles that aren't 8x8 in size
    - flush (render) queued lines whenever VRAM or OAM are modified
    mid-frame
    - queue tile outputs to buffer for object rendering final pass
    - fix object window mask indexing
    - disable color bleed when output width is 256 pixels
    - handle reset(bool) events
    - implemented save states
    - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
    - bsnes: fixed overscan masking mode when output height is 240

    Todo:

    - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
    - ruby/input/carbon: change setPath() call to setPathID()

    Errata:

    - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

    Bug reports on the new fast SNES PPU are now welcome.

    Download https://gitlab.com/higan/higan

    via http://www.emucr.com/2018/06/higan-v106r34.html ...
    by Published on May 25th, 2018 21:19
    1. Categories:
    2. GBA News

    This sounds awesome, i wonder if it will work on my crappy vr headset:

    VirtueBoy Advance is a new emulator gameboy advance designed to work on devices that can use stereoscopic 3D, such as VR headsets, by Myles Johnston.

    It has many options to adjust the 3d effect, so can be tailored to your tastes, with good compatibility, and now able to select the rom from within the emulator itself, be sure to keep checking back, as constantly updated.

    You can download from http://virtueboyadvance.iintendto.com/


    via http://www.emulation64.com/view/2861/VirtueBoy-Advance/ ...
    by Published on May 5th, 2018 11:18
    1. Categories:
    2. GBA News

    Heres a nice bit of homebrew for the GBA:

    Sterophonick has been working on his new game for almost two years now, and he has finally finished it!
    Super Block Jump is a platforming game where you move a block and take it to the goal.

    Written in C with HeartLib, compiled with DevKitARM.

    Source: https://github.com/Sterophonick/SuperBlockJumpGBA
    HeartLib: https://github.com/Sterophonick/HeartLib

    NEWS SOURCE: Super Block Jump v1.09a (via) GBADev

    via
    http://www.maxconsole.com/threads/super-block-jump-game-boy-advance-edition.46866/ ...
    by Published on April 7th, 2018 18:33
    1. Categories:
    2. GBA News

    Had a few weeks off newsposting but here i start again with some news thanks to Emu 64:

    mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

    Features:
    - Near full Game Boy Advance hardware support[1].
    - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
    - Qt and SDL ports for a heavy-weight and a light-weight frontend.
    - Save type detection, even for flash memory size[2].
    - Real-time clock support, even without configuration.
    - A built-in BIOS implementation, and ability to load external BIOS files.
    - Turbo/fast-forward support by holding Tab.
    - Frameskip, configurable up to 9.
    - Screenshot support.
    - 9 savestate slots. Savestates are also viewable as screenshots.
    - Video and GIF recording.
    - Remappable controls for both keyboards and gamepads.
    - Loading from ZIP files.
    - IPS and UPS patch support.
    - Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

    mGBA v0.6.2 Changelog:




    Misc:
    - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA: Improve multiboot image detection
    - PSP2: Use system enter key by default

    Windows Vista or newer
    OS X 10.7 (Lion)[3] or newer
    Linux
    FreeBSD
    Nintendo 3DS
    Wii
    PlayStation Vita

    https://mgba.io

    via http://www.emulation64.com/view/2851...v062-released/ ...
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