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  • PC News

    by Published on May 26th, 2020 16:59
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    2. PC News

    Electronic Arts will soon make the source code for two classic strategy games available to all.
    The move was announced via a Reddit post from Jim Vessella, producer of the Command & Conquer Remastered Collection, in which he said the source code for both the original game and Red Alert will be released under a General Public Licence.
    The code will be made available alongside the Remastered Collection, which arrives on June 5.
    "We believe this will be one of the first major RTS franchises to open source their source code under the GPL," Vessella wrote. "Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come."
    The decision has primarily been made to enable better modding opportunities for players, although Vessella later added: "Perhaps we'll even see some new RTS projects now made possible with source code under the GPL."

    https://www.gamesindustry.biz/articl...-and-red-alert ...
    by Published on May 11th, 2020 21:48
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    2. PC News
    Article Preview

    • As many expected, Nintendo is likely going after the recently released fanmade Super Mario 64 PC port. After gaining notoriety and popularity throughout the internet, certain YouTube videos and Reddit posts featuring gameplay recordings of the port have been copyright claimed. It appears that Wildwood Law Group LLC, a group that has previously assisted Nintendo in these matters, is responsible for going after the uploads of the game. Not only that, but TorrentFreak is also reporting that they got ahold of a complaint that Nintendo filed with Google, in regards to a Google Drive download link of the game, with the statement, "The copyrighted work is Nintendo's Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg No. PA[REDACED]." Links containing a download to an .XCI Nintendo Switch port of the game also appear to have begun making the rounds as well. Seeing that the group behind the Super Mario 64 PC port uploaded the complete game online all at once, many users have probably already backed it up to a variety of sources.


    by Published on May 4th, 2020 21:33
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    2. PC News

    Virtual reality received a boost in the last two months thanks to the release of Half-Life: Alyx.
    The April 2020 Steam Hardware Survey shows the number of users with a VR headset has increased by 0.62% to 1.91%, according to UploadVR.
    The rise follows the launch of the VR-only Half-Life game on March 23.
    While this means that the total number of VR users on Steam remains at less than 2%, headsets are on course to overtake the number of 4K primary monitors used within the next couple of months.
    Valve announced in April 2019 that Steam has 90 million users, with UploadVR estimating that it will have reached 100 million in the past year. Taking both figures into account, this puts the number of VR users on Steam at between 1.7 million and two million.

    https://www.gamesindustry.biz/articl...users-on-steam ...
    by Published on April 28th, 2020 14:41
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    2. PC News

    Wine v5.7 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v5.7 Changelog:
    Wine Mono engine updated to 5.0.0, with upstream WPF support.
    More progress on the WineD3D Vulkan backend.
    Beginnings of a USB device driver.
    Support for building with Clang in MSVC mode.
    Builtin modules no longer depend on libwine.
    Support for configuring Windows version from the command line.
    Various bug fixes.

    http://www.emucr.com/2020/04/wine-v57.html ...
    by Published on April 6th, 2020 18:06
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    2. PC News

    via http://www.emulation64.com/view/3043...0220-released/

    MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:
    0.220 2020-04-06

    https://www.mamedev.org/ ...
    by Published on April 3rd, 2020 20:20
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    2. PC News

    OpenTTD v1.10.0 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
    Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
    Ability to show coverage area for stations, and authority region for towns.
    A new screenshot type and screenshot window!
    Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
    A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.


    http://www.emucr.com/2020/04/openttd-v1100.html ...
    by Published on April 1st, 2020 11:08
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    2. PC News

    The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our downloads page is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
    ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some bug fixes for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now.
    While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the Snap Store! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update.
    The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later.
    Enjoy, and have fun!

    https://www.scummvm.org/news/20200331/ ...
    by Published on March 31st, 2020 18:25
    1. Categories:
    2. PC News

    Pantheon v9.520 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.

    Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.


    http://www.emucr.com/2020/03/pantheon-v9520.html ...
    by Published on March 19th, 2020 17:03
    1. Categories:
    2. PC News

    byuu v3 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.

    Planned roadmap:
    v1: support for gamepad mapping and the save state manager
    v2: support for other controller types (mice, light guns) and multiple-players
    v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
    v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
    v?+X: optional scanline renderers for each core to boost performance substantially
    v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)

    byuu v1.1 changelog:
    Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
    Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
    Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
    Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
    PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
    PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
    PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
    PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
    PC Engine: improved instruction timing
    PC Engine: added Avenue Pad 6 emulation (higan only for now)
    WonderSwan: window emulation improvements
    byuu: BIOS firmware settings window improvements
    byuu: can now load firmware from inside ZIP archives
    byuu: added trace logging tool
    byuu: added manifest viewer tool
    byuu: add path overrides for saves, BPS patches, and DSP firmware files
    higan: fixed a serious issue with the "Create New System" option from the launch screen
    nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set


    http://www.emucr.com/2020/03/byuu-v3.html ...
    by Published on March 18th, 2020 22:00
    1. Categories:
    2. PC News

    Wine v5.4 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v5.1 Changelog:
    Unicode data updated to Unicode version 13.
    Builtin programs use the new UCRTBase C runtime.
    More correct support for Internationalized Domain Names.
    Support for painting rounded rectangles in Direct2D.
    Text drawing in D3DX9.
    Various bug fixes.


    http://www.emucr.com/2020/03/wine-v54.html ...
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