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  • PC News

    by Published on January 1st, 2011 16:22
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    Bored. Review.

    Frontlines: Fuel of War
    Publisher: THQ
    Developer: Kaos Studios
    Players: 1-50 (good lord)
    Genre: Tactical FPS

    Frontlines: Fuel of War bases around the idea of a third World War that is caused by a lack of oil and gasoline around the world. (sound familiar?) 2 major factions and four countries are included in this war: U.S. and Britain vs. China and Russia, the Western Coalition and the Red Star Alliance respectively. You are in the shoes of a soldier who, like many others, is caught in this war and speculates on all areas of the war, including the idea that the entire war is based on a conspiracy theory. Who knows...

    Oil the Glorious
    The entire story for this game is base on the idea that soon (in 2008) the world will erupt into a full scale war over the few remaining deposits of oil left on earth. The best part about this story is the possibility that this could happen. The idea of (in todays world) people fighting over oil in a global war isn't totally unforeseeable. Anyway, the story centers on oil, and the two factions (the RSA and WC) are warring over this. Overall, the story is basically another war story, except slightly futuristic and with a small amount of character development. (most of your teamates die fairly quickly) Honestly, there isn't that much to story. Menus work fine, but loading times are sometimes a little long. Multiplayer is glorious. 50 player online matches in massive arena based warfare. The connections for online? So far so good, I haven't ever noticed any connection errors, even in massive battles. A little bit of lag though when the going gets insanely large. Respawning is a pain in the a**.....



    All of them soldiers, all of them lifeless


    War doesn't look all too bad...
    Frontlines certainly does look good sometimes. Explosions are gloriously, well, explosive, and they work nice. The main problem with this game graphically is that in the massive outside arenas seem to actually have no textures on them until you get very close up. In other words, the textures pop up AFTER you get close, which diminishes the spectacular view of massive war greatly. Pop in for buildings and models happen, but the game cleverly disguises this as saying the its due to the fog and the players (apparent) bad eyesight. Character models, while not exactly Call of Duty 4, work fine, but look very bland close up. Rainbow Six vegas this ain't. Bullet effects and fire seem both primitive and well done at the same time. (don't ask how, just watch it.)



    Frontlines does have its moments, but for the most part it falls flat


    Sorry sir, lip sync is not a-go.
    Sound. Dialog among the characters is well done, if a bit choppy in campaign mode. A good bit of the dialog focuses on the characters thoughts about the war and the missions they are doing. but to be honest, none of it is memorable, and lip sync could have been much better. Sound effects are well presented, from bullet firing to explosions. The whir of a sentry coming in for a kill is sometimes a bit annoying, as you hear them as being a good for meters away, then boom. Your suddenly dead. You can't so much trust you ears when it comes to remote controlled vehicles in the game. I don't even remember whether or not there was music in the game (which should tell you something about the soundtrack.)


    50 player online battles? GOOD ****!

    While story mode is rather unimpressive, multiplayer makes up for it rather well. First off the bat you'll notice the MASSIVE battles of 50 players in equally massive battlefields. Theres so much strategy behind team work in this game that people don't even see. For instance, a Special Ops guy could load your vehicle up with C4 to have you bail out of the vehicle right as it collides into another tank and tell the guy to detonate his C4. Or for a less strategic note, get two of your friends into a well-known hiding spot as close combatants, and basically herd your enemies into the area where your friends do the rest. Now speaking of vehicles. The controls for the vehicles are bad, even worse then GTA IV. other then that, vehicles are also insanely overpowered. If your enemy is in a tank, it doesn't matter if you can get a rocket off on his tank. At best it'll only take a third of his health down and by that time you'll be blown to Jupiter. Same goes for all vehicles. The class system works. The only thing is that you'll almost never see ANYONE playing as close combat, i.e. the shotgun class. People who play as the sniper class are doomed too. The Sniper takes at least 2 HEADSHOTS to kill someone, where as the assault rifle (the machine gun class) has the same accuracy as the sniper rifle with the same damage. Still, all these work in the hands of decent players. Multiplayer is the best part of the game, easily.

    1 game mode? Honestly?
    As far as replay value goes, it all depends on you love for the multiplayer. As you won't play through single player twice, will the 6-10 maps hold you with only a single online mode? Well, that all depends on you, and Frontlines mode really isn't to be messed with.

    Lets get to it then! (Watch above your head!)

    Presentation: 3.5/5
    Intelligent story combined with meh execution equals meh-ness. Connection is great and menus are fine.

    Graphics: 4/5
    Texture pop up aside, this game can look pretty stunning at times. Explosive times especially.

    Sound: 3/5
    Sound and gunfires works, voices are alright, but none of it is really spectacular at all.

    Gameplay: 4/5
    While singleplayer is alright, multiplayer takes a crown for the thing in this game most worthy of your time. If you can get into it, it may be hard to get out of.

    Replay Value: 3.5/5
    Do you like the multiplayer? Then you have good replay Value...

    Overall
    : 3.5/5

    Frontlines offers some pretty nice war-based ideas for online multiplayer. pitty the storyline is only so-so, but it reminds me of CoD4 in this way...
    by Published on January 1st, 2011 16:22
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    Bioshock
    Publisher: 2K Games
    Developer: Irrational games (2K Boston)
    genre: First-Person Shooter
    Players: 1

    I've been wanting to do this review for a while, but its a little outdated. Still, I have alot of friends out there who really aren't sure about the title, so here goes to clear some things up.


    The first person shooter genre has just been made.

    Where to begin...wow. Eh-herm, Bioshock is a FPS that takes place in an underwater Utopia named Rapture. Built in the late 1940's to escape the threat of another world war and possibly nuclear war, Rapture was once a thriving utopia of brilliant scientist, athletes, artists, and the best mankind had to offer. However, all good things must come to an end, and Rapture proves that statement to be more then simply a saying. With the invention of Adam and plasmids, the world of Rapture grew greedy and lustful, ultimately bringing itself down to the depths it was created in.

    Welcome to Rapture
    The story behind the game (without revealing spoilers) is that your plane crashes in the mid-atlantic ocean. Upon crashing, you find a building which transports you to the devastated and war-torn land of Rapture. There you embark on a journey of discovery, betrayal, revenge, and get caught in the middle of a feud between two of the most influential powers in Rapture.
    The storyline in Bioshock is simply one of the greatest ever achieved in a video game. This epic tale of a once-utopia underwater city is original in itself. However, the true brilliance of the plot comes into focus by the way its told. Its subtle yet obvious mode of story telling creeps to the player through every subliminal way you can imagine-- posters, audio tapes, statues, even the water on the ground to the psychotic quotes from the splicers. Everything about the atmosphere is perfect. The slow leaking of the ocean water into Rapture makes you almost feel as though the city could be under taken any minute. The blood on the wall and corpses propped in horrid positions show that the inhabitants aren't only vicious, but utterly insane-- a side effect due to the bio-engineering that is plasmids and splicing. The entire world of Rapture springs to life in a way of dead silent corners and gives you the feeling that this must have been a truly great place before its fall. The subtitles, on the other hand, are a total mess. They work fine, but appear either too late or too early. Despite this, the world of Rapture is one, if not the, most stunning world ever created in a video game.

    Bioshock, the Beautiful
    When it comes to visuals, Bioshock is still one of the best out there, bar none. Still lagging behind Gears of War, the visuals for Bioshock are great; everything from the amazing flame effects to the epic water effects. textures are perfectly presented, however, some textures seem to repeat more then others, but only in the most minute of ways. Character models truly show the player just what happened to the citizens of Rapture (heck, if I looked like them I'd be crazy too) It shows the splicing effects it has on regular human beings, and gives you even more clues to Raptures past and present. Character animations are near perfect, no need harping on that. Big Daddies are some of the greatest looking characters in any video game, anywhere. Still, some of the splicers look maybe a bit stranger then they should, and you can find the same splicer on more then one occasion. All gun effects, including plasmids are as best as they could be. The best the FPS genre has ever seen.



    The lighting here is simply amazing


    Symphony in the Water
    The ambiance is Raptures single greatest feature. The drops of water, the psychotic rantings of splicers, or the busted whirring of the sentry bots add perfectly to the tense yet wondrous mood of the game. The sound of pistols firing, tommy guns blazing and rockets exploding into Big Daddie's helmets are spot on. Voice acting for everyone is only second to Mass Effect and GTA IV.(Well, maybe not GTA IV.) The 1940's style music is quite possibly the greatest part of the ambiance of Rapture. While not so subtle, it delivers the message constantly to the gamer that this is based in the early '60s, and that Rapture isn't your space-age utopia, like so many games before it. Even the Little Sisters and Big Daddies talk (and groan) in such ways that you might mistake those jumble of words for an actual conversation between the two. The symphony of Rapture plays without a single instrument (I'm gonna patent that quote)

    Expanding the genre
    The FPS genre has had a lot of AAA titles before it: Halo, Doom 3, System Shock 2 to name a few. But very few of those titles actually both perfected AND expanded on the genre the way Bioshock has. Bioshock fine tunes perfect gunplay ...
    by Published on January 1st, 2011 15:23
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    The Elder Scrolls IV: Oblivion
    Game of the Year Edition
    Review


    Developer: Bethesda Softworks
    Publisher: Bethesda Softworks/ZeniMax | 2k Games





    =========================================

    Intro:

    Here we have the fourth installment of the Elder Scrolls Saga, and probably one of the most anticipated and biggest one to date.
    The game of the year edition of Oblivion which I purchased for $59 (USD) which was a bargain compared to buying all the expansion that come with it alone.

    Ive got the 360 version but all versions should be the exact same no matter what.

    ==========================================

    Notable Awards:
    • 2006 PC Game of the Year (Oblivion)
    • 2006 Xbox 360 Game of the Year (Oblivion)
    • 2006 RPG Game of the Year (Oblivion)
    • 2006 Overall Game of the Year (Oblivion)
    • 2007 PS3 RPG Game of the Year (Oblivion)
    • 2007 RPG Game of the Year (Shivering Isles)
    • 2007 Best DLC Xbox 360 (Shivering Isles)


    =========================================

    Genre:

    It is a First Person Role Playing Game (no thats not a joke , it pulls it off very well )

    =========================================

    Players:

    The game is 1 player only (no multiplayer doesnt hurt this game)

    =========================================

    This edition comes with:
    • The Elder Scrolls IV: Oblivion (main game)
    • The Elder Scrolls IV: Knights of the Nine (exp pak)
    • The Elder Scrolls IV: Shivering Isles (exp pak)


    =========================================

    Overview:

    You begin the game in a cell and for some reason there is a secret escape way in your cell in which the emperor of all the land comes to use it to escape assassins (mythic dawn) and for some reason he lets you come along for the ride [I dont know what crimes the original character committed beforehand but you were gonna rot in the cell until you die...]

    Anyway the emperor gets asasignatied along the way and now before his last breath he entrusts you with the Amulet of Kings to give to the next heir, you are omitted of all your crimes and set free.

    Now out of jail and can virtually go anywhere, do anything, explore, hunt, go on a killing spree, join clans, do side missions, help out people, be a thief, ect... (I spent over 110hrs just doing side missions O_O )

    The amount of customization of also very huge.
    You will be able to select your race, birth sign, as well as change how your face looks and how your stats are (each race has its own abilities choose wisely...)

    =====================================

    Gameplay:

    The Game Play is very smooth, no lag which is surprising for how big the outside world is (like GTA:SA)
    The FP controls also handle very well (you can also switch to third person, but its better with 1st person imo)

    =========================================

    Graphics:

    The Graphics are Superb:
    I mean look at these and tell me there not...?









    if you still dont get it
    it looks amazing, especially for an RPG

    More pics can be found here:
    http://plume.dk/oblivion.html

    ==========================================

    Audio / Sfx:

    The audio is also very good featuring a very rich classical score , that you really dont get bored off.

    Other sfx are also very well done and sound realistic from swords bouncing off a metal shield to animal noises and well as monster sounds, and voice acting, not the rinky dink acting we usually get from games that they just took people off the street walking by and paid them like $50 to do it. You can tell a lot of time and effort was put into the audio and sfx for this game.

    ==========================================

    Replay Value:

    I dont think anyone can actually finish the game to replay, though you might be interested if you chose another race and made different choices...

    ===========================================

    Conclusion:

    Overall this game is amazing, its huge, and just plain epic
    From every little detail, including gfx, sounds, missions, items, quests, ect...
    (I have plugged in over 180hrs and still havnt beat the main quest (I did finish one of the expansion packs, Nights of the Nine which was very good)

    ============================================

    Pros:
    • Amazing graphics
    • Excellent Voice Acting
    • Open Ended Story
    • Includes 2 Expansion paks adding 200+ hrs to game play
    • Customization
    • Miles and miles of explorable area
    • Breathtaking landscapes


    Cons:
    • May not be for everybody
    • A couple of the other small expansions could have been included
    • Some weird glitches tend to occur sometimes ruining the whole game (must start a new game)


    ============================================

    Final Score: