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  • PC News

    by Published on February 4th, 2018 16:00
    1. Categories:
    2. PC News

    If you can find old DOS games on abandonware sites then this emulator is awesome for playing those classics, heres the release news:

    DOSBox-X (2018/02/04) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    * 3Dfx OpenGL state cleanup
    * output=opengl state cleanup
    * Eliminated OpenGL output kludge that resets state by forcing SDL to shutdown and reinitialize video driver
    * Other cleanup
    * Losing focus in fullscreen mode now restores the window instead of minimizing it

    download https://github.com/joncampbell123/dosbox-x

    via http://www.emucr.com/2018/02/dosbox-x-20180204.html ...
    by Published on January 31st, 2018 21:40
    1. Categories:
    2. PC News

    The DOS Emulator for WIndows has had a new release, heres whats new:

    DOSBox-X (2018/01/29) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    * Linux builds no longer enable window resizing. The ability to
    * resize will be added back when the emulator can better handle
    * the user resizing the window.
    * Windows and Linux now have synchronized build date and version
    strings.
    * Codebase begin transition to C++11
    * The Windows maximize button no longer triggers fullscreen mode.
    * Direct3D, OpenGL, and Surface outputs updated to fill the window
    * in Windows builds when the window is maximized. If aspect
    * correction is enabled, the Direct3D and OpenGL outputs will
    * scale the DOS screen (with pillarbox/letterbox padding) to the
    * correct aspect ratio and center within the maximized window.
    * Fixed minor memory leak in MT32 (MUNT) synthesizer usage.
    * Fixed uninitialized state issues with DMA channel 4 (cascade).
    * IMGMOUNT now allows mounting the El Torito bootable floppy image
    * of a CD-ROM drive as a drive letter and accessible (read only)
    * filesystem. The FAT filesystem driver was fixed to support working
    * from sources other than a direct file.
    * PC-98 mode fixed not to register certain built-in commands and
    * binaries to drive Z:\ that are not compatible with PC-98 mode.
    * MEM.EXE in particular uses IBM PC-specific techniques to gather
    * it's information, and is therefore incompatible with PC-98 mode.
    * This can be verified from the source code as MEM.EXE was evidently
    * borrowed from the FreeDOS project.
    * EGA emulation (machine=ega) fixed to render 8bpp (256-color mode)
    * instead of full 32bpp VGA output. EGA video output is limited to
    * 64-color (6-bit) by the design of the video connector (2-bit R/G/B)
    * therefore the full precision of 32bpp is not needed. This will also
    * benefit video capture as the reduced color bit depth will result
    * in smaller AVI files when recording gameplay.
    * Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
    * display format support, despite SDL falsely indicating 16-bit
    * color in both cases, which fixes incorrect colors on 15-bit display
    modes.
    * Fix up VGA DAC/palette mapping to display the emulator screen
    * properly on 16-bit true color displays. Fixed off-by-one shift
    * mistake in the DOSBox-X render scaler code that caused
    * green and purple tints to colors on 16-bit true color displays.
    * Add "Show menu bar" command to the Windows "system menu" so that
    * the menu bar can be brought back after selecting "hide menu bar".
    * Losing window focus while fullscreen no longer leaves the emulator
    * window blank.
    * Maximize/restore fullscreen cleanup.
    * Removed DDRAW output.
    * Fix FAT filesystem driver to clear "success" flag at all failure
    * return points. This fixes problems where unrecognizeable FAT
    * filesystems are nonetheless presented as a drive letter with
    * garbled filenames, when IMGMOUNT should have displayed an error
    instead.
    * Fix FAT filesystem driver to allow PC-98 HDI images to load that
    * have headcount == 0 in the BPB.
    * Fix Adlib emulation not to register a mapper handler if emulation
    * will jump to PC-98 mode, and fix mapper handler to check if Adlib
    * emulation is loaded to avoid segfault.
    * Add "recording" volume to control the loudness of the audio going
    * out to capture (WAV, AVI, etc.)
    * Separate mixer rendering from master volume. Apply master volume
    * at the sound card only, leave audio at full volume for recording
    * (WAV, AVI, etc. capture).
    * dosbox.conf and command line option to log CON driver output to
    * a file. Anything written to STDOUT/CON by a DOS application is
    * logged this way.
    * --time-limit command line option to put a time limit on the
    * emulator, in seconds.
    * Keyboard shortcut for the mapper UI no longer leaves keys "stuck"
    * in the guest to cause problems when you exit the mapper UI.
    * Fixed code mistake that caused OpenGL NB output when dosbox.conf
    * specified output=opengl
    * Mapper layout fixes:
    * Shortcut buttons (on the right hand side of the UI) fixed to
    * become two columns wide if the button text won't fit in one
    column.
    * Some shortcut button titles shortened.
    * Mapper UI updated to show which bindings are being activated by
    * hilighting buttons in the UI.
    * Mapper UI modifier buttons indicate status through hilighting.
    * Mapper UI joystick buttons and axes now use hilighting to indicate
    * that there is input from the device.
    * Mapper fix for 4-axis joysticks that may count zero buttons, and
    * then crash (divide by zero) when the user pushes a button on the
    * joystick device.
    * BIOS emulation now allows you to specify binary blobs to execute
    * in the guest system as part of startup. One can be specified to
    * execute just after CPU reset/power-on, and the other just before
    * booting to the DOS shell. THE BINARY BLOBS EXECUTE IN THE GUEST
    * ENVIRONMENT AND NOT AS ARBITRARY CODE ON YOUR HOST. This option
    * is provided ...
    by Published on January 31st, 2018 21:36
    1. Categories:
    2. PC News

    The main arcade emulator and probably the biggest emulator of all MAME has a new release, heres whats new etc:

    MAME v0.194 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:
    ...
    by Published on January 1st, 2018 22:49
    1. Categories:
    2. PC News

    The 3DO was an awesome console, wish i had never got rid of mine, heres some great news:

    Phoenix v2.8.23 Debug is released. Phoenix is the all-new emulator 3DO that the developer developed over 6 years, the emulator has nothing to freedo.

    Phoenix v2.8JAG Changelog:


    !! Fixes in the object processor (earned by Rebooteroids)
    !! Fixed a blitter in the inner loop part (a number of hangs was removed)
    + RISC processors reproduced a hardware error with writing to the flag register (compatibility is improved)
    !! Fixed prefetching of commands in DSP
    + Added support for increased horizontal screen resolution
    + The scan is corrected (unnecessary parts of the screen are removed)
    !! Alignment adjusted so that Protector SE works
    + Added options for emulating RISC processors in separate threads
    + Overall optimization performed

    system Requirements:
    P3, 128mb, windows xp/vista/7

    download http://www.arts-union.ru/node/23

    via http://www.emucr.com/2018/01/phoenix-v2823-debug.html ...
    by Published on December 28th, 2017 15:59
    1. Categories:
    2. PC News

    A late xmas pressie from the MAME team comes with a new release of the best arcade emulator on the planet, heres the release news:

    Multiple arcade machine emulator for Windows has been updated. Changes:
    It’s a bit late for Christmas, but MAME 0.193 is ready today. First of all, let’s get the disclaimers out of the way. We’ve switched to GCC 7 for Windows binaries, and started requiring SSE 2 (Pentium 4, Opteron, Athlon 64, or equivalent) for 32-bit Windows binaries. In the unlikely event that either of these changes causes issues for your use case, you’ll have to build from source. There’s currently an issue with overlay artwork not being displayed when using bgfx video output. Unfortunately we haven’t been able to address this in time for the release. As a workaround, we recommend using Direct3D or OpenGL video output for systems that use overlay artwork (this includes many handheld/tabletop games, Space Invaders, and the Vectrex console). You can track progress on this issue at MAME Testers.

    And now, the stuff you’ve all been waiting for: the highlights. We’ve added support for a whole lot of Tiger handhelds based on licensed IP in this release, including the unmissable MC Hammer, Batman Forever, Nightmare Before Christmas, and Robocop 2. We’ve also added some of Tiger’s handheld renditions of popular games from other platforms, like Mortal Kombat, Street Fighter II, Battletoads, and Space Harrier II. On the arcade side, newly working games include prototypes Calcune and In Your Face, a location test version of Teki Paki, PGM2 titles Oriental Legend 2 and Knights of Valour 2 New Legend, and a number of beatmania IIDX titles.

    Computer fans don’t need to feel left out this Christmas, either. The Agat-7 floppy drive emulation has been improved to the point where it’s considered working, and the internal HP-9845 printer is now supported. If you’re at all interested in the FM Towns, you need to give this release a try, as r09 has made numerous improvements to sprites and scrolling, and greatly improved keyboard behaviour. There are also some big software list updates across a number of systems.

    download http://mamedev.org/

    via http://forum.emu-russia.net/viewtopic.php?f=26&t=7021 ...
    by Published on December 24th, 2017 12:37
    1. Categories:
    2. PC News

    Not heard of this myself bar the fact it works on low powered PCs, heres the release info:

    Hardcade v4.0 beta 2 is released. Hardcade is a Frontend multi-arcade emulator for PC with built-in Windows or just Windows PC, it supports the systems of arcade games and game consoles. It allows you to hide windows and have a single interface to play your arcade games and consoles favorites. It is controlled entirely with the joystick or keyboard.

    The advantages of Hardcade:
    - Less than 4 MB, quick and easy installation. Works 100% fullspeed on PCs with low processor.
    - Develop and optimized specifically for each supported emulators!
    - Supports emulators that launch from the command line but also those who do not support command line. Supports emulators like bsnes, Snes9x, Project 64, 1964 ...
    - Configure and add multiple emulators with the same name in same or different versions: Mame32-62-92 Mame32, Mame32-145.
    - Supports all resolutions with the option "Switch to full screen resoHardcade v2.0.0blution" in 15, 24 and 31khz.
    - Launch of all emulators full screen (Fullscreen) even emulators that do not launch command line.
    - Supports games on vertical screens with two modes of rotation of the frontend to the left or right.
    - Supports all systems Arcade Mame, CPS1, CPS2, CPS3, Sega System 16, Sega System 32 and Super Nintendo consoles, Nintendo NES, Nintendo 64, Sega Master System, Sega Genesis, Sega 32X, Sega CD.
    - Currently supports emulators Mame32, Mame, ADVMAME, WinKawaks, Final Burn Alpha, Raine, Nebula, Nestopia, Virtuanes, 1964 N64, N64 Project 64, Kega Fusion, Gens Sega, Zsnes, bsnes, Snes9x (other emulators will soon supported)
    - Configuration of emulators and roms lists very easy.

    Hardcade v4.0 beta 2 Changelog:
    - Plusieurs bug corrigés dans Hardcade Config.exe lors de la génération des listes de roms
    - bug fix dans Hardcade.exe
    - Optimisation du code frame 1 et 2 dans Hardcade.exe
    - bug fix dans le Layout Editor.exe l'ordre de la snapshot ne changeait pas.

    download = http://www.hardcade.net/

    news via http://www.emucr.com/2017/12/hardcade-v40-beta-2.html ...
    by Published on December 24th, 2017 12:34
    1. Categories:
    2. PC News

    Heres a new version of Wine, personally i do like a full bodied Barolo but also an argentinian malbec , anyway heres the release notes:

    Wine v3.0 RC3 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v3.0 RC3 Changelog:
    Bug fixes only, we are in code freeze.

    download http://www.winehq.org/

    via http://www.emucr.com/2017/12/wine-v30-rc3.html ...
    by Published on December 24th, 2017 12:11
    1. Categories:
    2. PC News

    The Dos Emulator for Windows has been updated, if you can find the old games, mainly via abandonware sites youll get the chance to play some of the greatest games of all time, heres the release notes:

    DOSBox-X (2017/12/22) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    Directories on the host that contain a file who's name is non-representable in the guest no longer cause directory enumeration to fail entirely, all representable files will show up
    SDL 2 builds now use a different filename for the saved mapper file
    SDL 2 builds: mapper interface now responds to touchscreen as well as mouse
    "Overlay" output removed, there's no point to having it
    Added WinPCAP headers, which also enables NE2000 emulation for Windows builds if WinPCAP is installed.

    download https://github.com/joncampbell123/dosbox-x

    via http://www.emucr.com/2017/12/dosbox-x-20171222.html ...
    by Published on December 17th, 2017 21:00
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Playstation Vita News,
    5. Sega Dreamcast News

    Just in time for Xmas comes the final release version of ScummVM 2.0, heres all the release info and a load of new games are now supported:

    Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures:

    • Cranston Manor
    • Full Pipe
    • Gabriel Knight
    • Gabriel Knight 2
    • King's Quest VII
    • King's Questions
    • Leisure Suit Larry 6 (hi-res)
    • Leisure Suit Larry 7
    • Lighthouse
    • Mixed-Up Mother Goose Deluxe
    • Phantasmagoria
    • Phantasmagoria 2
    • Plumbers Don't Wear Ties
    • Police Quest 4
    • RAMA
    • Riven: The Sequel to Myst
    • Shivers
    • Space Quest 6
    • Starship Titanic
    • The Dark Crystal
    • Time Zone
    • Torin's Passage
    • Ulysses and the Golden Fleece

    There’s more than just new engines, too! Many existing games have been improved, a lot of work has been done to improve the overall audio and video systems, and some players will also enjoy improved joystick support and various small enhancements suggested by other users. A more complete list of changes in this release can be found in the ScummVM 2.0 release notes.
    And now, a big round of thanks and congratulations to everyone who made this release happen.


    With no further ado, download ScummVM 2.0, our gift from us to you this holiday season.
    Release team, signing off until next time!

    This release is also for Dreamcast, Playstation Vita, Playstation 3 and also Windows:

    More info: http://scummvm.org/downloads/ ...
    by Published on December 3rd, 2017 21:13
    1. Categories:
    2. PC News

    Mame the arcade emulator for windows has seen a new release, heres the release info:

    Even if you’re still feeling burned from Singles’ Day, Thanksgiving, and/or Black Friday, MAME 0.192 is here, and there’s plenty packed into this update. At long last, the MCU for Ping Pong King is simulated, making the game playable, and Flower now runs better than it ever did. Taito’s abstract maze game Marine Date is also emulated better than ever, although there are still some issues with collision detection. We’ve got newly dumped prototypes, including a prototype of Battlecry, and a more complete version of Grudge Match that appears to come from a location test in Italy. Many of the Aristocrat MK5 gambling machines have been redumped so the ROM checksums pass and they boot. Missing graphics in the Merit Megatouch games have been fixed.

    But we know that rumours about the next part of this announcement have made lots of arcade fans excited: IGS PGM2 software is showing signs of life. I’m sure at least some of you are wondering how this was achieved. Usual suspects Morten Shearman Kirkegaard and Peter Wilhelmsen (recently featured here in connection to their success in dumping Gaelco protection programs) have built another FPGA-based rig that allowed them to dump the internal programs from the ARM CPUs for Oriental Legend 2 and Knights of Valour 2 New Legend. On top of this, there are some nice performance improvements to MAME’s MPEG audio decoding that should benefit other systems as well.

    In computer system emulation, we’ve got a number of graphical fixes for FM Towns, heaps of improvements for the Tatung Einstein, No-Slot Clock support for the Apple //e family, and support for some Brazilian CoCo clones from Prológica and Codimex. There are some big updates to the PC software lists, too. The ACI Destiny Prodigy, Mephisto RISC 1MB and Mephisto RISC II chess computers are now working. Finally, the Interpro drivers have numerous improvements, including preliminary keyboard/video support.
    File: Download
    News source: http://mamedev.org

    via http://forum.emu-russia.net/viewtopic.php?f=26&t=6991 ...
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