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  • PC News

    by Published on November 25th, 2019 18:45
    1. Categories:
    2. PC News

    Ootake v2.92 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.

    http://down.emucr.com/v3/5153129330900992

    http://www.emucr.com/2019/11/ootake-v292.html ...
    by Published on November 10th, 2019 22:30
    1. Categories:
    2. PC News

    When Blizzard president J. Allen Brack got up in front of a BlizzCon audience last week and took responsibility for a recent "tough Hearthstone esports moment," it would have been difficult for anyone not in tune with recent events to tell what he was taking responsibility for, given the lack of specifics in his statement.
    Overwatch director Jeff Kaplan, however, was not at all vague in his response when The Washington Post asked him his thoughts on the six-month suspension of Chung 'Blitzchung' Ng Wai from professional Hearthstone competitions over his vocal support of Hong Kong protests in a post-match interview last month.
    "I was relieved when they reduced his suspension," Kaplan said. "And I think the suspension should be reduced more or eliminated. But that's just me.
    "I'm obviously a huge supporter of free speech; it's something that's very important to me. It got to me personally. I think the punishment was too harsh and I was greatly relieved when they gave his money back. I think that was extremely important."
    Kaplan makes clear that this is his opinion as an individual, and that Blizzard employees across all levels and departments have their own thoughts. He added, though, that the Overwatch League's own process for determining a ban or suspension is not as hasty as what happened with Blitzchung.

    https://www.gamesindustry.biz/articl...-or-eliminated ...
    by Published on October 29th, 2019 23:01
    1. Categories:
    2. PC News
    Article Preview

    • A full month hasn't even passed since the last update of RetroArch, 1.7.9, which released earlier this October, and added new touchscreen gestures for those using the mobile version of the program. Now, with the newly released version 1.8.0, even more improvements have been made to the UI in general, for mobile users. Some new improvements and additions include a new method of scaling menu sizes for a variety of different resolutions and DPI, animated transitions between menus, a navigation bar which makes changing settings more effortless, and other visual optimizations.
      With version 1.7.9, we already improved the mobile UX significantly by adding touchscreen gestures and better touch responsiveness.

      This however pales in comparison to what has been done for version 1.8.0 in this department. We will quickly go over the major highlights, most of the text here has been written by jdgleaver (the author of these changes) with only minimal edits by myself –

      New menu scaling
      At present, Material UI is scaled according to screen resolution and hard-coded magic numbers. This ‘kinda-sorta’ works on some mobile devices, but in general (and specifically on desktop computers and tablets) the interface is too large, and scaling is highly inconsistent when resizing windows. To combat these inadequacies, there existed a ‘DPI override’ feature which allowed the user to set a specific scale – but this didn’t work in real-time (so adjustments were blind), and it’s not user friendly (since the average user can’t be expected to know the correct DPI setting for their screen).

      This new version modifies the scaling of Material UI such that it uses the hardware-reported DPI value of the display, with empirical adjustments to accommodate very large and very small screen sizes (where normal DPI scaling fails). This should ensure an appropriate default interface size regardless of hardware. Moreover, it removes the ‘DPI override’ and replaces it with a generic Menu Scale Factor under User Interface > Appearance, which is a simple fractional multiplier (much easier for the user to understand!). This Menu Scale Factor is now also used by XMB (instead of the previous XMB-specific scale factor) – it is intended that Ozone and menu widgets will obey this setting in the future.
      • DPI Override Removed – Menu Scale Factor comes in its place – starts out at 1.00x and can be made smaller or higher than the default value
      • Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
      • Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
      • Material UI no longer leaks memory on ‘context reset’

      Menu animations
      A new ‘Menu Transition Animation’ option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated.

      All sorts of animations have been added – fade-in effects, slide effects, etc. If you dislike any of these, you can always turn the setting off completely to go back to the previous behavior.

      System bar
      A new Android-style ‘system bar’ has been added. This shows current core name, clock and battery level.

      Navigation bar

      The navigation bar is now shown at all times – i.e. it is an actual navigation tool, rather than a ‘top-level-menu’ curiosity.

      Two new context-sensitive buttons have been added:

      On the bottom left we have a ‘back’ button. This performs the same function as tapping the menu bar, but the button is in a more ergonomic/standard position. This should address most of the complaints Android users have about RetroArch ignoring the hardware back button.

      On the bottom right we have a ‘resume content’ button. This means we can easily change/test runtime settings without performing finger gymnastics. e.g. we can change a core option or apply a shader and immediately toggle the menu off without having to hit back to get to the quick menu, and scroll up to the resume content entry.

      Auto-Rotation
      A new ‘Auto-Rotate Navigation Bar’ option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations. It looks something like this:


      If you don’t like this and you want it to always appear at the bottom of the screen, turn this option off.

      Title bar
      The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material Design standards.

      Optimize Landscape Layout
      A new Optimize Landscape Layout option has been added under User Interface > Appearance. This is intended to address the rather uncomfortable appearance of Materail UI in landscape orientation on wide displays (particularly on the desktop). The option is disabled by default on mobile platforms (like iOS/Android), and enabled by default everywhere else. When enabled, it looks something like this:
      Click to expand...
      PC and Linux users also get some nice new features, with two bounty requests having been fulfilled. Rinnegatamante has added "graceful switching" for video drivers, meaning that RetroArch has an easier time swapping cores with different
    ...
    by Published on October 25th, 2019 22:09
    1. Categories:
    2. PC News

    If you've been running out to buy a black mourning outfit every time the Death of Games Consoles, PCs or any other gaming platform has been proclaimed, bad news; it's another one for the mothballs, it seems. Having drawn gasps from bystanders and mild panic from shareholders when it was originally unveiled, Google's Stadia -- the game streaming service that's meant to be a nail in the coffin of the quaint idea of just running a game on a cheap piece of consumer hardware you bought in a shop -- is arriving in less than four weeks.
    Yet for all the hoopla around its unveiling, Stadia's launch is a strangely muted affair. The chorus of the doom prophets is nowhere to be heard. The inexorable approach of the streaming black hole that will swallow gaming within its event horizon appears to make scarcely a sound.
    "For all the hoopla around its unveiling, Stadia's launch is a strangely muted affair"
    Alright, I'm over-egging it slightly, but it is honestly peculiar that with less than a month to go before the supposed entry of one of the world's biggest tech firms (indeed, one of the world's biggest companies full stop) into the games business, the launch is making hardly a ripple on the water. It feels like an inordinate amount of the anticipation for Stadia is contained within the rather rarefied bounds of the investor community, many of whom are seeing this as a landscape-altering event on a par with Microsoft's market entry all those years ago. On the consumer front though, and even among developers, the response to Stadia is far more measured -- "wait and see" appears to be the order of the day.

    https://www.gamesindustry.biz/articl...idence-opinion ...
    by Published on October 22nd, 2019 20:49
    1. Categories:
    2. PC News

    Wine v4.18 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v4.17 Changelog:
    Many new VBScript functions.
    A number of cleanups and improvements in Quartz.
    Fixes for several test failures.
    Various bug fixes.

    http://www.winehq.org/

    https://www.emucr.com/2019/10/wine-v418.html ...
    by Published on October 22nd, 2019 20:29
    1. Categories:
    2. PC News

    WinUAE v4.3.0 Beta 1 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

    https://www.emucr.com/2019/10/winuae-v430-beta-1.html ...
    by Published on October 12th, 2019 17:55
    1. Categories:
    2. PC News

    "Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
    ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits.
    The newly supported games are:
    • Blade Runner
    • Duckman: The Graphic Adventures of a Private Dick
    • Hoyle Bridge
    • Hoyle Children's Collection
    • Hoyle Classic Games
    • Hoyle Solitaire
    • Hyperspace Delivery Boy!
    • Might and Magic IV - Clouds of Xeen
    • Might and Magic V - Darkside of Xeen
    • Might and Magic - World of Xeen
    • Might and Magic - Swords of Xeen
    • Mission Supernova Part 1
    • Mission Supernova Part 2
    • Quest for Glory: Shadows of Darkness
    • The Prince and the Coward
    • Versailles 1685

    In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in our user manual)
    As usual, we have improved many of the existing engines: added support for the 25th Myst Anniversary releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of Eye of the Beholder, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in Starship Titanic and Bud Tucker. The list goes on and on, and you may see the comprehensive change log here.
    Have no more tears in rain and grab this electric release. Windows and macOS users may get the auto-update when starting ScummVM.

    https://www.scummvm.org/news/20191013/ ...
    by Published on October 7th, 2019 19:23
    1. Categories:
    2. PSP News,
    3. PC News,
    4. Android News

    PPSSPP v1.9.3 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

    PPSSPP v1.9.3 Changelog:
    * Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
    * Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
    * Vertex range culling fixed on ARM Mali (#12227)
    * Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
    * Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
    * Vulkan is the default again on Android versions newer than Pie
    * Fix various homebrew store issues
    * GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
    * Audio sample rate conversion handling fixes (#12147)
    * Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
    * Multiple fixes for the UWP build (#12036, others)
    * MP3 playback fixes (#12005)
    * Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
    * Audio glitches in Final Fantasy Tactics fixed (#9956)
    * Camera display in Invizimals fixed (#12278, #8521)
    * Added hotkeys for texture dump and replace (#11938)
    * Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
    * Fixes for video capture (#12069)
    * Added a separate sound volume for alternative speed (#12124)
    * Improved mouse control (Windows only) (#12173, #12176)
    * Support for installing texture packs and ISOs from zips (#12175)
    * Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
    * Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
    * Fix graphics on Amazon Fire TV Stick 4K
    * Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
    * Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
    http://www.emucr.com/2019/10/ppsspp-v193.html

    http://www.ppsspp.org/index.html ...
    by Published on October 7th, 2019 18:01
    1. Categories:
    2. PC News
    Article Preview

    • The Libretro team is back, bringing a new version of the beloved emulator frontend, RetroArch. After releasing version 1.7.8 back in August, the team has made some new changes and released an update in the form of version 1.7.9. This time around, there's been a focus on quality of life features, resulting in new ways to navigate RetroArch's XMB; users can now use touchscreen gestures on supported devices in order to go through the menus. Tapping or swiping specific places onscreen will allow you to search for games, scroll through lists, change settings, and more, all without requiring a connected keyboard or gamepad. Some general improvements have also been made, such as adding Wiimote lightgun support on the Wii, solving a memory leak due to a video driver on the PS2, and giving some overall bugfixes in regards to the menu. If you want to make sure you've got the latest version for your setup, or want to try the new features out for yourself, you can download it from the source below.

      Source

      https://gbatemp.net/threads/retroarc...he-xmb.549678/
    ...
    by Published on October 4th, 2019 22:32
    1. Categories:
    2. PC News

    The free-to-play version of PlayerUnknown's Battlegrounds will be available in Europe on October 10.
    PUBG Lite is a standalone product designed to work on low powered PCs and laptops, supported by a free-to-play business model.
    The open beta version was first available in Thailand in January, and has rolled out to parts of Latin America, Southeast and South Asia, and the Middle East and North Africa since then.
    From October 10, it will be available across Europe and Russia, marking the first time that PUBG has been free to PC players in some of the IP's most lucrative markets.
    At the time of writing, PUBG cost $30 on Steam, and is priced at similar levels on the European and UK storefronts. As such, PUBG Lite represents an opportunity to open up the game to a larger community of PC players.

    https://www.gamesindustry.biz/articl...rope-next-week ...
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