• June 2013 - Xbox One and PS4 Preorders and a Flash Cart for the 3DS

    Hi everyone its now June 2013 and the news is coming thick and fast here at DCEmu HQ, for those who dont know DCEmu has a portal site ie this one and a ton of Subdomains which have a hell of a lot more news for each and every console and OS we cover. The biggest news of the moment is that Preorders for the Xbox One and PS4 are now open, get yours preordered now or risk waiting in the queues when you do want to buy each of the next gen consoles. If you are a company wanting us to do reviews or wish to advertise in any way at DCEmu then use our Contact Page. Finally news of a Flash Cart for 3DS has come through, can it be true ?
  • Retro Consoles/Translation News

    by Published on December 30th, 2012 20:58
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    In case you weren’t aware, there’s a new Neo Geo console on the block. It’s called the Neo Geo X and brings back more than a few pains of nostalgia for classic arcade games of the 90s. After receiving their brand new Neo Geo portables, members of the Neo Geo forum decided to do a teardown on one of their newest consoles and found something interesting:this thing was made for hacking.
    Officially, the Neo Geo X will get new games released on SD cards. The first run of these consoles – the gold edition – have 20 games preloaded onto the system convientently stored on a microSD card buried underneath the screen. After looking at this microSD card, forum user [Lectoid] discovered the 20 preloaded games and the bios for the system, all completely unlocked and ready for hacking.
    Already a few forum members have the AES Unibios running on this tiny portability Neo Geo, giving them the capability to play every Neo Geo game ever made. Since the Neo Geo X uses the same processor as some other handhelds, there’s great hope for completely unlocking this new console and running emulators on it.
    http://hackaday.com/2012/12/30/break...eld-wide-open/ ...
    by Published on December 18th, 2012 14:31
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    An innovative reinvention of cult platform the Neo Geo is now on sale.
    The Neo Geo X Gold Limited Edition is available from Blaze for £175 in the UK. It costs $199 in the US, although some retailers – notably Amazon – are selling it for as much as $245.
    For your money you get a handheld games console packaged in a Neo Geo console style housing that also acts as a charging station. It also has composite and HDMI outputs so it can hooked up to a TV or monitor and a Neo Geo X Arcade Stick.
    20 AES games come pre-loaded on the system.
    Potential buyers will be hoping that the device enjoys a smoother ride than Blaze’s last handheld, the GameGadget, which shipped with crippling functionality flaws, attracted virtually no support for its content store and was eventually discounted to just £40.

    http://www.mcvuk.com/news/read/175-n...le-now/0108372
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    by Published on December 9th, 2012 22:26
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    New SNK ARCADE MVS Magic Key released!

    Here is neo team new product: SNK MVS Magic Key + MVS convertor 2in1 !


    NEO SNK MVS-Magic Key Spec:

    * MVS to AES convertor function, let your AES home console to play the MVS arcade cartridge (not support the clone multi MVS cartridge)
    * SNK game cheat code,support all SNK MVS original arcade cartridge
    * SNK game region select,it can change something in the game,like the language and "FATFURY" motion efect
    * 8Mb game rom is modifiable
    * Can upgrade Magic Key BIOS via USB port, plug and upgrade
    * Can upgrade the CPLD hard core via NDP kit



    On sale here --> http://www.ic2005.com/shop/product.p...tner=wraggster ...
    by Published on December 8th, 2012 22:24
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    Quake 2 taught me to mouse-look and strafe, showed me how 3D graphics cards (Voodoo2) could pimp a picture and made me understand "FOV" and "gg" and "wp".Quake 2 showed me rocket jumps and the pleasure of nailing a moving target half-a-map away with a railgun blast.Quake 2 opened my eyes to competitive online multiplayer.Yesterday Quake 2 turned 15 years old.To mark the occasion, id Software's Tim Willits shared a few facts about the game.Only three artists made all the 2D and 3D art for the game, apparently, although most of those player models and textures were rapidly expanded on by the community.A creamy orangey masterpiece.

    Quake 2 could have been called WOR, but ultimately id Software thought the fast-paced action better suited the Quake label.The Edge (Q2DM1) - Tim Willits' and many others' favourite deathmatch level - has over 50 trick jumps possible on it. Willits apparently only designed two of them, the rest were discovered by the community.How many can you remember? I think I can remember the jump by the water that hid the railgun; if you stood by the spawn point, ran at an angle and then jumped off a contour you could spring yourself up onto a ledge where there was some extra ammo and, err, health perhaps. Risky though, what with the snipery rocket launcher ledge nearby.There was another clever jump off the stairs in the main room up to the top of a large crate. From there you could strafe jump to the top of the other two boxes and net yourself the mega health. I think you could also achieve this by jumping up into the corner of the little box by the two bigger boxes.I recall another jump near the bottom of the lift off of the ramp that neatly landed you on the upper platform without needing to run round.

    http://www.eurogamer.net/articles/20...e-2-i-love-you
    But it was 15 years ago so my memory struggles, and I was never as good or as competitive as Rupert Loman.
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    by Published on December 6th, 2012 11:23
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    The '90s were a golden age for cheapskate gaming: with the popularity of shareware - a distribution model that offered hours of free play to PC owners - there was never a lack of something new to try.
    Anyone who owned a PC in the '90s will be intimately familiar with many of the titles on offer at RGB Classic Games, a site that provides over 300 DOS titles free-to-play in a web browser. Everything from the first shareware episode of Doom through to Cliff Bleszinski'sJazz Jack Rabbit is here. It's enough to make you wanna cry.Other highlights include John Romero's first game Dangerous Dave, early id Software classic Commander Keen, the first Duke Nukemplatformer, as well as lesser known titles such as The Lost Vikings and Loader Larry. Strangely, not all the titles on offer were first distributed as shareware, though RGB insists that "all of the games on this site are freely distributable because they are shareware, freeware, or because the copyright holder has officially and legally released all rights to the public domain (abandonware)."
    Whatever the case, there's weeks - nay years - worth of play here. Got any fond memories of '90s gaming?

    http://www.computerandvideogames.com...-your-browser/
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    by Published on December 4th, 2012 18:36
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    A new start-up called EnGeniux announced its next generation autonomous game console called OTON. The OTON console is the first system to automatically create games without human programming. The OTON platform is an enormous technical leap forward for game consoles. The system will create games autonomously using its built-in Game Creation Engine. Based on either the system or end-user protocol requirements, the system can produce unlimited game content nonstop. The system will possess the ability to create over a quadrillion game levels, characters and physics configurations upon launch, a new benchmark current or future consoles cannot match.

    The system's artificial intelligence will also challenge the most elite gamers in ways never imagined with special physics and in-game challenges. OTON gives gamers unlimited OTON exclusive quality games forever, for free, for life!

    The OTON is the product of three years of hard work by Derrick Samuels and his staff, the same people behind the EVO Smart Console. The OTON will not only be able to play Linux and Android games, but will also be able to play games created by users in it's propriatory format. The hardware is based around an ARM Cortex A9 Quad Core 1.2GHZ CPU with 2GB of memory. One of the coolest aspects other than the technology and algorithms involved is that
    game developers can earn 100% revenue from their games and build basic games or demo levels for free by using the OTON platform.

    The start-up is seeking to crowdsource fund the project at www.otonx.com.
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    by Published on November 12th, 2012 14:30
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    It’s great to see Linux running on a device in a way that was never intended. [tangrs] has successfully run a Linux kernel on the ARM based Nspire CAS CX graphing calculator. He’s developed an in-place bootloader that allows a kernel to be loaded from within the stock Nspire OS. It also allows for peeking and poking at memory for debugging.
    [tangrs] also managed to get USB host mode working on the calculator. This allows for a USB keyboard and Wifi dongle to be connected. At this point, the calculator can connect to the internet and browse using a text-based browser: Links. The calculator runs a SSH server for remote access, and graphical browsing is in the works.
    It looks like this calculator is on the way to being a handheld Linux device. All of the source for the kernel and bootloader are available on [tangrs]‘s Github and updates on his blog. After the break, check out a video of text-based browsing using a full keyboard.

    http://hackaday.com/2012/11/12/linux...cx-calculator/ ...
    by Published on November 9th, 2012 12:46
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    For those of you that like to play dance games, but [DDR] for the [PS2] uses too modern hardware for your tastes, [Hardsync] may be for you. Although the chiptune-style music coming out of the [C64] may not appeal to everyone, one would have to imagine that a game like this could have been a huge hit 30 years ago.
    As for the hardware itself, it does indeed use one PS2 element, the dance mat. It’s hooked into one of the C64 joystick ports. In this case, the cable was cut, but it would also be possible to make a non-destructive adapter for it so as not to interfere with any future PS2 fun.
    The program is made so that fellow retro-dancers can make their own songs. Each song is a discreet file, and can be reconfigured to your own personal mix. Be sure to check out the video after the break of this old-school dance machine in use after the break! Read the rest of this entry »

    http://hackaday.com/2012/11/09/hards...d-for-the-c64/ ...
    by Published on November 7th, 2012 00:12
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    The 1980s cult classic could be getting a new sequel if famed UK developer David Braben’s Kickstarter project is a success.
    Elite: Dangerous is seeking an ambitious £1.25m, of which it has currently raised £75,439 from 1,436 backers.
    “The original Elite fitted into around 22K of memory, out of a total of 32K on the BBC Micro Model B computer on which it was launched (8K was needed for the screen, 2K for the system),” Braben wrote in the pitch.
    “This is less than a single typical email today. In it were eight galaxies each with 256 star systems. Each planet in those systems had its own legal system, economy and so on. Clearly some magic had to happen to fit it into 22K, and that magic was procedural generation.
    “Imagine what is now possible, squeezing the last drop of performance from modern computers in the way Eliteand Frontier did in their days? It is not just a question of raw performance (though of course these elements will make it look gorgeous), but we can push the way the networking works too – something very few people had access to in the days of Frontier.
    Elite: Dangerous is the game I have wanted Frontier to make for a very long time. The next game in the Elite series – an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, but this time you can play with your friends too.
    “We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so.”
    Although best known for co-writing Elite in the earlier 1980s, more recent project of Braben’s is the Raspberry Pi – a credit card sized personal PC aimed at teaching basic computer science in schools.
    There’s still 59 days to go and plenty of pledges to get involved in, check out the Elite: Dangerous Kickstarter page for more information.
    http://www.pcr-online.biz/news/read/...ngerous/029540
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    by Published on October 31st, 2012 23:03
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    The retro NeoGeo X console will be released in Europe on December 6th, distributor Blaze has confirmed.
    Eurogamer reports that the officially licensed console includes a 4.3 inch LCD screen, stereo speakers, a charging station, NeoGeo X Arcade Stick and 20 pre-loaded games.
    It will retail for £175.
    Meanwhile, Blaze has at last spoken out about the somewhat disastrous launch of its last console, the GameGadget. That machine was announced by the company a year ago and even then raised eyebrows.
    Blaze promised a device that would “change the way games are played, developed and sold” thanks to its grand plan to licence retro titles from publishers for release through a dedicated GameGadget download portal.
    MCV’s piece at the time began “if market success were achieved through ambition and self-belief, then Blaze’s new machine is a guaranteed winner”. And so it transpired that our scepticism was fully justified.
    Some six months on and the GameGadget had its sale price slashed by £40 to just £59.99 following a launch that saw the machine unplayable out of the box and a pitiful selection of titles available.
    It was also criticised for its poor screen and lack of physical volume controls, forcing users to quit out of any game they are playing to increase or decrease the volume.
    Eurogamer also got wind of some questionable feedback on the handheld’s official forum including claims such as "we are going to prove you all wrong eventually” and "we may be not moving as quickly as you would like, but we are doing our best, I'm sorry if that's not good enough for you”.
    Company representatives have also subsequently apologised for fake product reviews of the GameGadget posted on Amazon.
    However, an anonymous spokesperson for whoever remains in charge of the product after its many changes in ownership has finally moved to address some of its customer’s long-standing gripes.
    "Hands up! We are sorry! We got the launch wrong in a number of ways,” the source told Eurogamer. “Firstly the price was too high, although we refunded all early adopters down to the revised £60 retail price (due to increased production runs).
    "We also over-promised on the titles we believed we could bring to the table quickly. We had a lot of contracts on the table at the time we made the announcement for the GameGadget and we thought we would complete them. Although a number of them are still either in negotiation or with various legal departments, we have not got them over the line, so you can fairly say we didn't deliver on the number of games we said could be available within a reasonable time from the launch of the product. Though there was never any intention to mislead anyone.
    "We are simply not going to promise anything other than the GameGadget being an incredibly able piece of kit. It comes with 10 free great Mega Drive titles. Users can find dozens of freeware titles on the Gamegadget website and there are hundreds more on the internet for them to discover. When we get more licensed games we will announce them, otherwise we won't be making announcements.”
    Furthermore the company is to release an amended version of the hardware next month. The GameGadget 1.1 will offer a new screen and a cut-price RRp of £39.99, available only through the official website.
    The company has even promised both a GameGadget Pocket (a smaller version of the current hardware) and the GameGadget 2.0 (a more powerful version).
    Blaze pegs total lifetime GameGadget sales at 20,000 units.

    http://www.mcvuk.com/news/read/blaze...gadget/0105538
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