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  • Retro Consoles/Translation News

    by Published on March 10th, 2013 21:46
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    This is [Wpqrek's] Commodore 64 modified to go on the road with him. The elderly machine has a special place in his heart as it was what he learned to code on. He performed a series of hacks which house everything necessary to use the machine inside the original case.
    Obviously the hack that has the most effect when it comes to portability was swapping a display for the small LCD mounted above the number keys. This was a pretty simple process because the screen, originally intended for a rear view camera in a vehicle, already had a composite video input. To emulate the floppy disc drive he’s using an SD card via an sd2iec board which he laid out himself. Rounding up the alterations is a stereo SID. The second channel uses the pre-amp circuit cut from a second C64. This audio hardware will let him do cool things like playing some classic Zeppelin.
    http://hackaday.com/2013/03/08/makin...e-64-portable/ ...
    by Published on February 22nd, 2013 01:17
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    You've blasted your way through the 20 games that come built into the Neo Geo X, so what's next? Last month, rumors the handheld had been discontinued suggested that was your lot, but the truth was less worrying: the limited edition Gold bundle run had come to an end. Now, Tommo Inc has detailed the first of five additional game cartridges for the portable. Neo Geo X Classics: Volume I will add 15 titles for you to wear your thumbs down on, including Metal Slug 2, King of Fighters '96and Fatal Fury: Mark of the Wolves. The cart is due to hit North America in April for an unspecified price, and those that pick one up will get a "Rocket" high-speed data transfer and charging cable gratis, as well as the Neo Geo X System Update 1.0, which we expect to hear more details on shortly. A travel case for the handheld is also in development, and is expected to be released the same month. Hit up the PR to see the full games list for Volume I, although chances are, some of you areplaying them already.

    http://www.engadget.com/2013/02/21/n...ase-and-cable/
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    by Published on February 22nd, 2013 01:02
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    You can look and look, but you won’t find a Super Nintendo inside of this retro gaming rig. [Webrow] is giving his vintage hardware a rest, and taking this all-in-one game emulator suitcase wherever he goes.
    The machine at the heart of his build is of course a Raspberry Pi. You really can’t beat the ubiquitous board for cost, power, and hardware extensibility. An LCD panel from a broken laptop comes along for the ride having been mounted in the lid. For a long time there was no hope for reusing these panels, but [Webrow] found an adapter board (for nearly the same price as the RPi) which converts the DVI from the Pi to the LVDS needed by the screen. The connections and mounting scheme for the screen were where most of the project work was done. Connecting the controllers simply involved soldering some SNES controller sockets to an RPi breakout connector. We do have to compliment him on the red bezel which hides all of the power cords and other unsightly bits. The case look sturdy and ready to play!

    http://hackaday.com/2013/02/21/retro...-just-in-case/ ...
    by Published on February 17th, 2013 23:49
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    via http://zx81.zx81.free.fr/serendipity...Cartridge.html

    Hi all,

    With my good friend Buzz, we spent last past few weeks on a new project called "63 in 1".
    This is a home made cartridge with 63 games, an enhancement of our previous "31in1" colecovision cartridge.



    All the hardware part is well described on buzz web site, with schematcs and eagle files : here

    The loader is a modified version of the 31in1. All the source code is provided under BSD like license here :
    63in1.zip

    It contains also the eprom file i've used for this demo :


    Finally this archive contains all files needed to build your own cartdridge (eagle files for the PCB etc ...)

    If you are interested in making your own cartridge here is a model you can print :here



    For people like me, who don't have the solder skill of Buzz, you may give a try to a 'test board' version, as i did here :



    Enjoy,

    Zx ...
    by Published on December 30th, 2012 21:58
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    In case you weren’t aware, there’s a new Neo Geo console on the block. It’s called the Neo Geo X and brings back more than a few pains of nostalgia for classic arcade games of the 90s. After receiving their brand new Neo Geo portables, members of the Neo Geo forum decided to do a teardown on one of their newest consoles and found something interesting:this thing was made for hacking.
    Officially, the Neo Geo X will get new games released on SD cards. The first run of these consoles – the gold edition – have 20 games preloaded onto the system convientently stored on a microSD card buried underneath the screen. After looking at this microSD card, forum user [Lectoid] discovered the 20 preloaded games and the bios for the system, all completely unlocked and ready for hacking.
    Already a few forum members have the AES Unibios running on this tiny portability Neo Geo, giving them the capability to play every Neo Geo game ever made. Since the Neo Geo X uses the same processor as some other handhelds, there’s great hope for completely unlocking this new console and running emulators on it.
    http://hackaday.com/2012/12/30/break...eld-wide-open/ ...
    by Published on December 18th, 2012 15:31
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    An innovative reinvention of cult platform the Neo Geo is now on sale.
    The Neo Geo X Gold Limited Edition is available from Blaze for £175 in the UK. It costs $199 in the US, although some retailers – notably Amazon – are selling it for as much as $245.
    For your money you get a handheld games console packaged in a Neo Geo console style housing that also acts as a charging station. It also has composite and HDMI outputs so it can hooked up to a TV or monitor and a Neo Geo X Arcade Stick.
    20 AES games come pre-loaded on the system.
    Potential buyers will be hoping that the device enjoys a smoother ride than Blaze’s last handheld, the GameGadget, which shipped with crippling functionality flaws, attracted virtually no support for its content store and was eventually discounted to just £40.

    http://www.mcvuk.com/news/read/175-n...le-now/0108372
    ...
    by Published on December 9th, 2012 23:26
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    New SNK ARCADE MVS Magic Key released!

    Here is neo team new product: SNK MVS Magic Key + MVS convertor 2in1 !


    NEO SNK MVS-Magic Key Spec:

    * MVS to AES convertor function, let your AES home console to play the MVS arcade cartridge (not support the clone multi MVS cartridge)
    * SNK game cheat code,support all SNK MVS original arcade cartridge
    * SNK game region select,it can change something in the game,like the language and "FATFURY" motion efect
    * 8Mb game rom is modifiable
    * Can upgrade Magic Key BIOS via USB port, plug and upgrade
    * Can upgrade the CPLD hard core via NDP kit



    On sale here --> http://www.ic2005.com/shop/product.p...tner=wraggster ...
    by Published on December 8th, 2012 23:24
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    Quake 2 taught me to mouse-look and strafe, showed me how 3D graphics cards (Voodoo2) could pimp a picture and made me understand "FOV" and "gg" and "wp".Quake 2 showed me rocket jumps and the pleasure of nailing a moving target half-a-map away with a railgun blast.Quake 2 opened my eyes to competitive online multiplayer.Yesterday Quake 2 turned 15 years old.To mark the occasion, id Software's Tim Willits shared a few facts about the game.Only three artists made all the 2D and 3D art for the game, apparently, although most of those player models and textures were rapidly expanded on by the community.A creamy orangey masterpiece.

    Quake 2 could have been called WOR, but ultimately id Software thought the fast-paced action better suited the Quake label.The Edge (Q2DM1) - Tim Willits' and many others' favourite deathmatch level - has over 50 trick jumps possible on it. Willits apparently only designed two of them, the rest were discovered by the community.How many can you remember? I think I can remember the jump by the water that hid the railgun; if you stood by the spawn point, ran at an angle and then jumped off a contour you could spring yourself up onto a ledge where there was some extra ammo and, err, health perhaps. Risky though, what with the snipery rocket launcher ledge nearby.There was another clever jump off the stairs in the main room up to the top of a large crate. From there you could strafe jump to the top of the other two boxes and net yourself the mega health. I think you could also achieve this by jumping up into the corner of the little box by the two bigger boxes.I recall another jump near the bottom of the lift off of the ramp that neatly landed you on the upper platform without needing to run round.

    http://www.eurogamer.net/articles/20...e-2-i-love-you
    But it was 15 years ago so my memory struggles, and I was never as good or as competitive as Rupert Loman.
    ...
    by Published on December 6th, 2012 12:23
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    The '90s were a golden age for cheapskate gaming: with the popularity of shareware - a distribution model that offered hours of free play to PC owners - there was never a lack of something new to try.
    Anyone who owned a PC in the '90s will be intimately familiar with many of the titles on offer at RGB Classic Games, a site that provides over 300 DOS titles free-to-play in a web browser. Everything from the first shareware episode of Doom through to Cliff Bleszinski'sJazz Jack Rabbit is here. It's enough to make you wanna cry.Other highlights include John Romero's first game Dangerous Dave, early id Software classic Commander Keen, the first Duke Nukemplatformer, as well as lesser known titles such as The Lost Vikings and Loader Larry. Strangely, not all the titles on offer were first distributed as shareware, though RGB insists that "all of the games on this site are freely distributable because they are shareware, freeware, or because the copyright holder has officially and legally released all rights to the public domain (abandonware)."
    Whatever the case, there's weeks - nay years - worth of play here. Got any fond memories of '90s gaming?

    http://www.computerandvideogames.com...-your-browser/
    ...
    by Published on December 4th, 2012 19:36
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    A new start-up called EnGeniux announced its next generation autonomous game console called OTON. The OTON console is the first system to automatically create games without human programming. The OTON platform is an enormous technical leap forward for game consoles. The system will create games autonomously using its built-in Game Creation Engine. Based on either the system or end-user protocol requirements, the system can produce unlimited game content nonstop. The system will possess the ability to create over a quadrillion game levels, characters and physics configurations upon launch, a new benchmark current or future consoles cannot match.

    The system's artificial intelligence will also challenge the most elite gamers in ways never imagined with special physics and in-game challenges. OTON gives gamers unlimited OTON exclusive quality games forever, for free, for life!

    The OTON is the product of three years of hard work by Derrick Samuels and his staff, the same people behind the EVO Smart Console. The OTON will not only be able to play Linux and Android games, but will also be able to play games created by users in it's propriatory format. The hardware is based around an ARM Cortex A9 Quad Core 1.2GHZ CPU with 2GB of memory. One of the coolest aspects other than the technology and algorithms involved is that
    game developers can earn 100% revenue from their games and build basic games or demo levels for free by using the OTON platform.

    The start-up is seeking to crowdsource fund the project at www.otonx.com.
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