• DCEmu Latest News Update - The Battle of The Handhelds

    Its Now May2012, DCEmu is still here providing you with the latest Homebrew, Hacking, Emulation and Gaming News for all of the consoles released today and yesteryear, the news on here is updated every single day without stopping.. Check out our network sites listed on the right hand side (theres a heck of a lot more news and downloads and articles posted on individual console sites).
    At the moment the handheld gaming market seems to be a massive battle between the like of Nintendo 3DS, the PSVita, Android tablets like the Kindle Fire & Samsung Galaxy Tab and then finally probably the outright winner the iPad 3. Which ones your favourite ?
  • Playstation Vita News

    by Published on May 16th, 2012 23:55
    1. Categories:
    2. Playstation Vita News

    Japan shmup developer Cave has begun trimming back on its development output by cancelling two upcoming games for PS Vita.
    As reported by Famitsu, via Siliconera, the two titles to be dropped are social war-themed game Shirotsuku and an unannounced shooter.

    The news of the cancellations comes despite its recent plans to enter the social market to help revive its poor sales forecasts for the next year.
    In January, the studio also announced reduced earnings forecasts for the year ahead, and blamed difficulties in the consumer games market and retailers not buying into its products.
    Its latest Europe release, Akai Katana, has also suffered from poor sales.

    http://www.develop-online.net/news/4...ave-cuts-costs
    ...
    by Published on May 16th, 2012 00:41
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News,
    10. Playstation Vita News

    EA has outlined the ways in which it intends to build upon the fantastic success of FIFA 12 with the freshly announced FIFA 13.
    The game will deliver what EA describes as “the most sophisticated artificial intelligence ever achieved for the FIFA franchise”, with tech being shared between both the PC and console versions.
    Players are now programmed to think two plays ahead and are able to alter or curve their runs to make the most of potential chances. They will also deliberately pull defenders out of position to free up space for runs from teammates.
    Furthermore, none other than Lionel Messi is the inspiration behind “the most comprehensive and intuitive dribbling system ever developed”. Players will change direction faster with precise dribble touches and “true 360° mobility”.
    1st Touch Controls have also been introduced, meaning that every player will no longer be graced with Matthew Le Tissier-like control when receiving the ball. Instead, a player’s touch will be dictated by their skill level “creating variety and uncertainty around ball control”.
    Defensive pressure and the ball’s velocity and trajectory all now play a part in how well a pass will be received, opening up the game for defensive players.
    The Player Impact Engine has also entered its second generation, while a brand new Tactical Free Kick system has also been introduced that allows for up to three players to use dummy runs to create more elaborate set pieces.
    Defensively this makes a difference, too, with the opposing team able to creep the wall forward or select one player to charge the ball.
    There are a host of improvements to career mode, too, while the EA Sports Football Club will play a bigger part than ever. Plus, the total number of licensed teams now exceeds 500.
    FIFA 13 will be released on Xbox 360, PS3, Vita, Wii, PS2, 3DS, PSP and iOS. Interestingly, some sort of compatibility is also promised for Kienct and Move owners.
    “We are perfecting the best sports game in the world with innovations that capture all the drama and unpredictability of real-world football,” FIFA 13’s executive producer David Rutter stated.
    “These are game-changing innovations that will revolutionize our artificial intelligence, dribbling, ball control and collisions to create a true battle for possession across the entire pitch, and deliver freedom and creativity in attack.”

    http://www.mcvuk.com/news/read/fifa-...nd-move/096055
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    by Published on May 14th, 2012 23:48
    1. Categories:
    2. Playstation Vita News

    Analysts not so bullish on Sony's projections for Vita
    PlayStation Vita certainly still has time to turn things around, but the picture so far is pretty dismal. With just 1.8 million units sold worldwide, financial analysts aren't so optimistic that Sony will hit its own goal of 10 million sold by the end of the fiscal year next March. RW Baird's Colin Sebastian told GamesIndustry International that 10 million at this point looks like a "stretch."
    "10 million looks like a stretch goal at this point. Perhaps there is a price cut baked into that guidance later in the year, or Sony believe that there are titles such as Call of Duty for Vita that will be meaningful platform drivers," he said. "Vita is a great dedicated game device, but the market for those products continues to shrink as smart devices become better platforms for games."
    The price point is something that many have questioned ever since Vita's launch. At $249 for the Wi-Fi version, many consumers may feel the price isn't justified.
    "The best thing Sony could do to spur Vita sales would be to lower the price of the device"
    Asif Khan

    "I am not surprised that the Vita is having such sluggish sales as their launch lineup was nothing to write home about and the price point of the device is too high. With Wii U coming out this fall and 3DS sales gaining momentum, the 10 million unit sales target seems a little too optimistic. The best thing Sony could do to spur Vita sales would be to lower the price of the device," commented Asif Khan, CEO of Panoptic Management Consultants.
    Given Sony's bigger financial woes and the need to overhaul its business, however, a price cut on Vita may be too much to swallow.
    "Sadly, this poor start to Vita's sales is just compounding problems surrounding the ongoing restructuring of the company. We never believed Vita would be a true profit driver for the company, so its disappointing start is not that shocking. Sony needs to rethink their entire business model, streamline product offerings, and focus on making higher margin quality products," Khan continued.
    "Unfortunately, PS Vita's margins will have to suffer through price cuts if they want to start moving more units out of stores. The price cut of the 3DS was exactly the catalyst Nintendo needed to jumpstart sales after a similar lackluster launch. That being said, Sony has bigger problems than a Vita price cut can solve."
    Lewis Ward, IDC Research Manager, agrees that Vita hitting 10 million sold by March 2013 will be tough, but it's not impossible. "My global estimate for Vita hardware sales in calendar year 2012 is a little over 9 million. 
Vita only had about a month of sales beyond Japan in Sony's last fiscal year so I think it's likely the 1.8 million total will be matched or beaten in the next couple quarters."

    A lot will be riding on Vita's 2012 holiday lineup, and you can bet that Sony will try to shine a spotlight on it during E3 next month. "I suspect the holiday 2012 lineup will be pretty solid - especially if the Call of Duty rumor is true - which could push total Vita sales over 9 million this year. I think it's an excellent device for the 'core' gaming community, so hitting their hardware sales target will mainly boil down to delivering uniquely great gaming experiences," Ward added.
    While Vita certainly hasn't performed as well as Sony would have liked just yet, Billy Pidgeon of M2 Research was quick to remind us that hardware sales in 2012 so far have been pretty soft for just about all platforms.
    "I would have liked to see stronger PS Vita sales, but hardware performance has been poor overall in Q1 2012. Like any new hardware, PS Vita needs exclusive software to spike system sales," he noted. "There are some promising titles coming up, including Resistance: Burning Skies, Gravity Rush and Little Big Planet, along with some third party titles including Street Fighter x Tekken, Silent Hill: Book of Memories and Metal Gear Solid HD Collection."
    Pidgeon agrees that E3 could be a key event for Sony to lay out its Vita plans and perhaps spark some more interest in the portable.
    "Sony should announce more must have titles for PS Vita at E3. Ideally some of those will come out in Q4 2012, as that will be the crucial sales period to close in on an installed base of 10 million for next fiscal year."


    http://www.gamesindustry.biz/article...lude-price-cut

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    by Published on May 14th, 2012 00:34
    1. Categories:
    2. Playstation Vita News

    Sony attracted unwanted attention to PS Vita's poor sales this week - but it can still turn this console around, argues Rob Fahey
    There were quite a few things in Sony's final results for fiscal 2011/12 which raised eyebrows - not least of all the headline figure, a vast loss of ¥456.7 billion(around €4.4 billion) whose only redeeming feature is that it's not quite as high as the forecast made last month. Most of Sony's real losses originated in the Consumer Products and Services Division, which filed an enormous ¥229.8 billion operating loss. That's relevant to us, because along with LCD TVs, Vaio PCs and digital cameras, that division also houses Sony Computer Entertainment and the PlayStation business.
    Away from the headline figures, though, it was an omission that really got eyebrows around the industry heading for the hairline. Sony, like most hardware manufacturers, generally tells the world how many units of hardware it sold in its financial results. That held true in today's financial figures, with the company confessing to dropping sales across the board - figures for everything the firm sells were down, including the figures for its three game platforms, the PS3, PSP and PS2.
    "While the industry loves the Vita, consumers simply don't seem to care about it"

    Wait... Three? Yes, in spite of the detail being provided elsewhere, none of which was particularly flattering (PS3 software sales were the sole bright point), the PlayStation Vita wasn't anywhere to be found in the report. That omission was corrected by Kaz Hirai on the earnings call a little while later, with the newly anointed company boss revealing that PS Vita sales sat at 1.8 million worldwide in March. The lack of figures in the report, however, was enough to draw attention to the struggling handheld, and has raised the question of the prospects for the device once again.
    Speculation as to why Sony didn't simply cite Vita figures in its report is a fairly fruitless thing to engage in. 1.8 million by the year's end is a weak figure, significantly behind the 3DS at a comparable point in its life (ahead of the steep price cut), but it's more likely that Sony simply didn't want to include a system only launched last December in a table of year-on-year comparisons than that it thought it could hide poor sales by leaving them out of the report. Vita is Sony's latest device and the focus of intense interest from the industry and media alike. Nobody was ever going to flick through Sony's presentation slides and just forget that Vita existed. Information like that simply doesn't hide or slip by quietly in the internet age.
    Regardless of motive, Vita's figures are out there now, and they're dismal. The console seems to be in a very peculiar place in terms of its market position. Unlike the 3DS, which was widely derided at its launch, with every two-bit pundit having a view on why it was destined for miserable failure, the Vita seems to be genuinely well-liked. I've yet to speak to anyone, within the industry or outside it, who has a strong view that says that the Vita is a poor system, or that its software line-up was disappointing (slow since launch, perhaps, but not disappointing overall). Yet the system is struggling to achieve even the modest success (and I'm really being kind there) which the 3DS enjoyed prior to its price cut.
    Does that reflect a dangerous disconnection between the games industry and its consumers? While the industry loves the Vita, consumers simply don't seem to care about it. Viewed from certain angles, that's a fairly worrying situation - but then again, it's hardly the first time this has happened. Games industry types love underdogs and have a taste for the obscure. The Neo Geo, the Saturn, the WonderSwan, the Dreamcast, the GameCube - hell, even the original Xbox - all of them are consoles resoundingly rejected by the public but utterly embraced by those within the industry. Watch the eyes of any game developer or journalist (two species with more in common than they like to admit) light up when they find a truly obscure piece of failed game hardware in a Japanese second-hand emporium, and you'll see what I mean. It's not wrong or strange for creators and those most tightly engaged with a medium to root for underdogs, and it doesn't necessarily imply that they're out of touch with their consumers.
    On the other hand, that's not a very reassuring idea for Sony, who would definitely rather that its new console didn't get added to a list of companions like the DreamCast or the WonderSwan. On that front, there's good news, and there's bad news.
    The good news is that Nintendo has proven firmly that even in a post-iOS world, there's a market for dedicated handheld game consoles. Worldwide sales of the 3DS are poised to blast through 20 million (if they haven't already done so), which frankly, is far ahead of what even the most optimistic observers thought possible from the device's first year or so on the market. Apple's devices dwarf Nintendo's sales, of course, but Nintendo doesn't
    ...
    by Published on May 14th, 2012 00:29
    1. Categories:
    2. Playstation Vita News

    System 3 boss and industry veteran Mark Cale explains why PS Vita has the potential to be an iPad-beater and what Sony could do to help the handheld prosper in a tough market.
    PlayStation Vita launched just two months ago but today you’d never know it.
    Sony has some of the sexiest technology out there. So I was actually disappointed in the launch and the marketing behind the launch that supported the machine.
    It’d be great for Sony to find a way to reposition its marketing to really show off the PS Vita’s hardware and performance. Vita has the potential to be a big opportunity. It is a fantastic machine. There are so many reasons for buying it but I’m unclear as to why Sony is waiting to promote these key features in its marketing plan.
    Compared to the PSP, Vita is amazing. Compared to iOS devices, Vita is also amazing. Vita has a fantastic screen display. Not only is it a touchscreen device, but Sony was the first company to introduce into the marketplace a screen technology that Apple defined as a Retina display. Technology it described as ‘revolutionary’.
    Vita plays games, we know that, but what else can it do? If you’re using it in the same way as your other mobile devices, you can take pictures. And these pictures are actually of higher quality than mobile phones. Its quality rivals that of the iPhone.
    Another key feature Sony isn’t shouting about yet is the location-based services to log in wherever you are. I could do the tourist thing and log in at London Bridge on Facebook. But you don’t need to be online to use these location services. Vita uses these location services to pinpoint where you are when you take a picture.
    You can use Wi-Fi and 3G to go online. Vita allows you to use Facebook, Twitter and even Skype, using the machine’s built-in camera. You can use screen gestures, too, on the touch pad, so it’s directly comparable to the iPad.
    Price points
    Some people go on about the cost of PS Vita. Granted, it’s expensive compared to the PS3, but it’s cheaper than an entry-level iPad 2 which costs £300, and it’s a bargain compared to the top-of-the-range £700 64GB model. And apart from a larger screen, the iPad has nothing over PS Vita.
    That message should come through in the marketing. The consumer believes Vita is expensive because they see it as just a games machine with great capabilities, but they might not know what those great capabilities are.
    The games engineered for Vita also offer a much better experience than nearly all of the titles you get on the iPhone and iPad. And even mass-market games that made mobile devices so popular with casual gamers, like Angry Birds, are on the PlayStation Network if you want them.
    You’ve got a much better interactive gaming device in Vita than Apple will ever be able to deliver on a touchscreen-only product. This is because Sony has kept its traditional, excellent game controls built into the device, such as what all gamers would consider essential – an analogue stick for controlling the games.
    For Sony to hit home these points they need, in my opinion, to be included in any and all future marketing campaigns. The video games industry needs this new device to succeed.
    So just how important is the handheld market? Well, from April 16th to April 22nd 2012, the Top 10 games chart in Japan consisted entirely of 3DS, PSP and DS games.
    The overall sales of PlayStation Portable in Japan, from launch to date, are nearly 19m. The Nintendo 3DS has sold over 5m units in just over a year. So don’t tell me there isn’t a handheld market, because there is.
    Handheld hero
    The PlayStation Vita is such a great machine and essential to handheld gaming, it mustn’t be allowed to fail.
    This is a battle cry. It’s so important for the industry. And there is a handheld market. We’ve seen over here in the UK how well the 3DS is picking up now. Nintendo stumbled with the wrong marketing message when it started out with the 3DS handheld, but it put its hands up and changed its marketing position, message and price point. It showed off what the 3DS can actually do in its newer TV advertisements and press campaigns, just like Apple does with the iPad.
    Let’s hope Sony, and everyone else releasing and promoting games for Vita, can now show off what the portable can actually do.

    http://www.mcvuk.com/news/read/j-acc...in-vita/095913
    ...
    by Published on May 10th, 2012 23:20
    1. Categories:
    2. Playstation Vita News

    Sony's PS Vita handheld had sold 1.8 million units by the end of March, the company has confirmed.
    The figure was revealed by new CEO Kaz Hirai during an investor call following the release of the company's annual results, which showed total Sony losses of £3.6 billion.
    "About Vita," Hirai said through a translator, according to Eurogamer, "the last year, [we sold] 1.8 million units [in the] US, Japan, Asia and Europe… I think it was a good start."
    It means 600,000 units were sold worldwide in just over a month: the handheld had notched up 1.2 million worldwide sales by February 26. Sony is forecasting 16 million sales of Vita and PSP in the coming financial year, with Hirai telling one analyst PSP would be responsible for around six million.
    Vita's slow start - especially in Japan, where weekly sales have hovered around the 10,000 mark of late - mirrors that of 3DS. Sales of Nintendo's console picked up in the fourth quarter of the year, fired by a belated rush of quality games, and it was surely with this in mind that Hirai said software was of the utmost importance to Vita's fortunes.
    "[With] a game platform like Vita, the software is the key to success - how good the software is," he said. "We have to reinforce the software area in order to improve the business, that is the basic line.
    "At this moment, there is no decline or lack of motivation as a portable platform. There is no change. And services and software must be strengthened."
    Sony's annual losses rose 76 per cent to £3.56 billion, with the consumer products and services division, which includes the PlayStation business, hit with a loss of £1.8 billion. The company has confirmed it is to axe 10,000 jobs over the coming fiscal year, and expects to be back in the black by March 31, 2013

    http://www.edge-online.com/news/sony...-sales-figures
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    by Published on May 10th, 2012 22:48
    1. Categories:
    2. Playstation Vita News

    Hirai stresses the importance of third-party studio partnerships

    Sony has sold about 1.8 million PlayStation Vita units during handheld’s three month launch window, the company’s new CEO Kaz Hirai has revealed.
    The handheld was released on December 17th in Japan, and on February 22nd across North America and Europe.

    Sales figures were disclosed for the period ending March 31st. Calculated against previous disclosures, it means that Sony sold about 600,000 units globally during March.
    Following a relatively upbeat launch day in the UK and US, the hi-spec system appears to have quickly lost momentum.
    Hirai suggested to investors that sales will need to pick up in order for the device to be a success for Sony.

    http://www.develop-online.net/news/4...-to-18-million
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    by Published on May 9th, 2012 00:15
    1. Categories:
    2. Playstation Vita News

    Sony doesn’t intend to bring the Crystal White PlayStation Vita to European shores.
    As reported earlier, the white version of the handheld will launch in Japan on June 28th.
    But at this point in time Sony says it will not arrive elsewhere.
    “We do not have plans currently to bring the white PS Vita to the SCEE region, but will monitor demand and continuously evaluate the situation,” a Sony spokesperson told VG247.
    Japan will also get a limite edition Hatsune Miku console with game-related art on the back touchpad.

    http://www.mcvuk.com/news/read/no-pl...a-in-uk/095681
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    by Published on May 7th, 2012 23:32
    1. Categories:
    2. Playstation Vita News
    Article Preview

    For those of you who want to test your might at any moment, no matter where you are, Amazon has a deal to help you out. Right now, if you purchase the Wi-Fi model of the PS Vita, you'll get a free copy of Mortal Kombat, along with a 4GB memory card – which will hold you over just fine until you order a more reasonably-sized card.

    Mortal Kombat seems like an odd choice for a console pack-in, given its status as both a port and a super-gross violent game, but it is at least a good game! Prospective Vita owners have not always been so fortunate.

    http://www.amazon.com/gp/feature.htm...d_i=B003O6EATE
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    by Published on May 4th, 2012 23:23
    1. Categories:
    2. Playstation Vita News

    Nintendo legend Shigeru Miyamoto has praised the technical capabilities of Sony's PS Vita handheld, but says the machine's software lineup leaves something to be desired.
    Speaking to us in Paris, where he was promoting the 3DS-powered visitor's guide at the Louvre museum, Miyamoto did his best to maintain professional courtesy, but couldn't resist having a sly dig at Sony's new handheld.
    "It's obviously a very hi-spec machine, and you can do lots of things with it," he said of Vita, which launched in Japan last December andin the west in late February. "But I don't really see the combination of software and hardware that really makes a very strong product."
    Since a strong launch - it sold 325,000 units at launch in Japan, and 600,000 in its first few days on western shelves - Vita sales have slumped, particularly in Japan, where it has frequently been outsold by the ageing Wii and even its own predecessor, PSP.
    3DS, however, has been Japan's best-selling hardware every single week since last August's price cut - and Miyamoto admits it was a lack of software that held back Nintendo's glasses-free 3D handheld.
    "When we launched the 3DS hardware we didn't have Super Mario 3D Land, we didn't have Mario Kart 7, we didn't have Kid Icarus: Uprising," he said. "We were striving to have all of these ready for the launch, but we weren't able to deliver them at that time.
    "We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware."
    In other words, Vita, like 3DS, needs games, and there are few owners of Sony's new handheld who would disagree with that sentiment. Despite a wide range of launch software, Vita releases since have been thin on the ground; the next big release for the system is Gravity Rush, due in the west in June.
    Miyamoto's comments are extracts from an extensive interview in our new issue, E241, which should be with subscribers any day now and will be on sale on May 9. Other topics discussed include hissurprising admiration for Angry Birds, and his desire to make a spiritual sequel to SNES classic The Legend Of Zelda: A Link To The Past.

    http://www.edge-online.com/news/miya...ta-needs-games
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