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  • Playstation Vita News

    by Published on October 7th, 2012 20:10
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    2. Playstation Vita News
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    Call of Duty: Black Ops Declassified - Vita's debut CoD game - will not contain the fan-favourite Zombies mode.
    Activision rep Dan Amrich confirmed as much in a statement suggesting Zombies' omission was for a "decent reason" - the prioritization of multiplayer."That makes sense to me," said Amrich. "This is the first Call of Duty game on Vita, and it needs to deliver on its core strengths - arguably, multiplayer gaming with twin-stick controls in a portable format. That's the core experience, and that simply needs to come first.
    "There's always a list of things you want to do and things you need to do, and at the end of the day, realistic goals are the ones that people actually attain."
    Declassified hasn't made the best of first impressions, and this news will not be welcomed.
    "Declassified will offer a Hostiles Mode, which challenges you to defeat waves of enemies, but alas, those enemies are not shambling corpses," added Amrich.
    Decent enough reason, readers?

    by Published on October 5th, 2012 21:30
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    2. Playstation Vita News

    Every company in the console business - publisher, developer, platform holder - is on a steep learning curve right now, but none more so than Sony. Since the departure of PlayStation founding father Ken Kutaragi, whose shadow had loomed large over the organisation for many years, Sony's performance has been far from impeccable - indeed, financially, it's often verged on the disastrous - but nobody can deny that the company is learning and adapting.
    "PS3 hasn't done badly; it hasn't crashed and burned, as some feared at the outset; but by god, it's had to endure a rough few years"

    Of course, Kutaragi left the company in a position that required a hell of a lot of learning. PlayStation 3's launch was the culmination of a development cycle that was suffused with extraordinary hubris. The console was birthed from an almost wilful ignorance of the realities of the games market, with Kutaragi and those around him choosing to believe that Sony's market-dominating form with the PlayStation 2 ensured that no matter what they did with the PS3 - its extravagant price point, its alien architecture - the company would continue to rule supreme.
    Well, it didn't. In the end, the new management who took over after Kutaragi's departure have managed to turn the generation around to a degree - which is no mean feat, especially given the awful business conditions for Japanese export companies - but even at that, Sony has had a miserable generation in the home console market. It's watched Nintendo run away with the kind of sales the PS2 enjoyed once upon a time, while it carves up the rest of the market with Microsoft - an also-ran last time around, yet now easily a match for Sony. PS3 hasn't done badly; it hasn't crashed and burned, as some feared at the outset; but by god, it's had to endure a rough few years in order to ensure a "joint-second" market position, and that's no fun for the former all-conquering champion.
    In that time, though, the company really has been learning. It's learned that off-the-shelf components and technologies may limit your engineers' imaginations, but they keep your price tags low and your developers happy, since they don't have to reinvent the wheel every time you launch a console. It's learned that if it's going to outpace Microsoft, online services will be a big part of things - and it's notable that while Sony's core online gaming experience may not rival Microsoft just yet (not shipping with a headset still feels like a crucial mis-step to me in this regard), it's streets ahead of its competitor in terms of its digital content offerings. PlayStation Plus has matured into an excellent and high-value service, in content terms, while the company's investments into developers like thatgamecompany have also paid rich dividends.
    The problem is, there's still more to learn. There's more to learn every day, because the industry is changing faster than ever - and even if Sony today is clearly a chastened and vastly wiser company than the Sony of six years ago, I'm not sure if the company is learning fast enough.
    PlayStation Vita, of course, is the canary in the coalmine. It's the first Sony console to be created and launched in the post-Kutaragi era, by the team that had supposedly learned from his mistakes. It does a lot of things right. It's packed with technologies that are pretty developer-friendly, it's got a host of flexible, interesting control systems, and it's even relatively cheap for a new piece of hardware. It supports the idea of launching cheaper software that has been forced on the industry by the uptick in mobile games. It takes all the great hardware design that runs deep in Sony's DNA and combines it with a degree of understanding of the market that was painfully lacking from the PS3's launch.
    "Third parties are agnostic, and in some ways, they recognise that Apple and Google are better platform holders for them"

    It's also doing genuinely miserably in the market. I wish that wasn't true, because the console is a joy to hold and plays host to a handful of genuinely great games, but it's unavoidable - the sales figures are extremely weak, even in Japan, which was the bright point on the global map of PSP sales.
    This week, Shuhei Yoshida told Gamasutra that he was disappointed and surprised at the poor support for the system from third parties. "In retrospect," he said, "there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like [it would have been] many years ago."
    Learning. Learning fast, even, and let's not underestimate what a difficult recognition this is for a company like Sony - which formerly had every major third-party publisher and studio hanging from its every word. It must be even tougher for a man in Yoshida's position; as Worldwide Studios president, he would have regular contact with many of the third parties who now seem to have hung the Vita out to dry. All the same, he understands. He knows that the question for publishers is no longer "how ...
    by Published on October 3rd, 2012 22:44
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    2. Playstation Vita News
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    The obvious need for new games made Vita’s near total absence from Sony’s E3 conference all the more galling. The company was quick to respond to the tide of negative feeling with an assurance that Vita was most definitely present, with 25 playable games on the show floor. But it wasn’t until August’s Gamescom that we saw clear signs that Sony recognises Vita is in severe danger of being stuck with the same ‘no games’ label that PS3 took so long to shake off.

    by Published on October 3rd, 2012 22:09
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    2. Playstation Vita News,
    3. Xperia Play News

    Cross platform mobile gaming service is available in nine countries and offers games on Vita and other certified devices.
    PlayStation Mobile is now live, giving PlayStation Vita and certified-Android device users the ability to buy third party and PlayStation-produced content.
    The service is available in nine countries including Japan, United States, Canada, United Kingdom, France, Germany, Italy, Spain, and Australia, with the promise of more to follow.
    Picking up the story from our sister site, MCV:
    For the time being there are 12 compatible devices – PlayStation Vita, Xperia Play, Xperia Arc, Xperia S, Xperia Ion, Xperia Acro, Xperia Acro HD and three THC models – the One S, One X and One V. Both the Sony Tablet S and the Sony Tablet P are also supported.
    All games support both physical controls (where available) and touch screen input.
    Any purchases made on the store can be installed on up to three separate devices.
    Here’s the launch list:

    Super Crate Box - £2.79
    Aqua Kitty - £2.79
    Magic Arrows - £3.99
    Everybody's Arcade - Free
    Nyoqix - £4.49
    Incurvio - £5.59
    Flick Hungry Giraffe - £2.39
    Hockey - £1.79
    Frederic - £3.19
    Loot The Land - £3.19
    Tractor Trails - £2.59
    Twist Pilot - £2.79
    Numblast - £2.39
    Underline - £2.19
    Rebel - £1.59
    Word Blocked - £1.59
    Wipe - £1.19
    Fuel Tiracas - 40p
    Samurai Beatdown - 79p
    Beats Slider - 65p

    by Published on September 30th, 2012 20:17
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    2. Playstation Vita News
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    Sony Worldwide Studios president Shuhei Yoshida has said Sony has been surprised by the lack of support from third-party developers for Vita.
    "One thing that was surprising and disappointing to us was the [lower] number of third parties to come out [in support] after launch," Yoshida told Gamasutra.Yoshida suggests that the emergence of numerous gaming platforms - particularly mobile - has spawned a battle for limited developer resources, which impacted Vita support.
    "In retrospect, there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like [it would've been] many years ago," he said.
    "There are limited resources that third party publishers have, and they have to diversify into new areas constantly; that's a challenge to get the support that we want."
    Yoshida says Sony's challenge is define what Vita is and which software works best for it. "As we can expand our install base and articulate what works really well on the platform as compared to others, it will get easier for us to be able get support from third parties," he said.
    Sony said recently that it's discouraging developers from porting console games to Vita, as it seeks to 'actively' avoid repeating the mistakes it made with PSP.

    by Published on September 23rd, 2012 21:55
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    2. Playstation Vita News
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    Why would you want a Wii U when the PlayStation Vita and PS3 can do the same thing already? That's Sony's line of attack as Nintendo readies its new hardware for release."We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," US Sony exec John Koller told Engadget.That means Sony can pick and choose which games it wants to support with a touch-screen controller concept, Koller added.LittleBigPlanet 2 allows you to hook up your Vita as a controller, for example.

    "It's dependent on the content. We need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. We're going to pick our spots, but that technology does certainly exist here."A PlayStation 3 and PlayStation Vita separately cost more than a Wii U - which allows for dual-screen gaming out of one box. But most Vita players own a PS3 already, Koller added."You look at the Vita consumer and a very high percentage - almost all of them - own a PS3. So you see that crossover works.""Whether we want to bundle the hardware together remains to be seen," he concluded, mentioning that retailers asked for such a move "all the time".Koller did not mention how many PS3 players own a Vita. Sony has not released firm hardware figures for its handheld since June, when 2.2 million of the devices were out in the wild.

    by Published on September 19th, 2012 22:38
    1. Categories:
    2. Playstation Vita News

    Sony has confirmed at the Tokyo Game Show this morning that PlayStation Plus will arrive on PlayStation Vita this November.
    The service will be free to Vita owners who have already paid for membership on their PS3s.
    Like on PS3, Vita Plus will offer a changing selection of full games that can be downloaded and played for free, automatic updates and offer discounts on digital purchases. 1GB of cloud storage will also be offered.
    Two new colour variants were also revealed – Cosmic Red and Sapphire Blue. Both are due to launch in Japan on November 15th.

    by Published on September 12th, 2012 00:36
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    2. Playstation Vita News
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    Despite having launched elsewhere in the world already, Sony's 3G PlayStation Vita is heading north to Canada with help from Rogers Communications this October. Beyond the usual features of the Vita, the 3G model offers access to various social networks while on-the-go, as well as a handful of games that support asynchronous multiplayer via 3G. Mostly, though, it just offers a $50 bump to the usual Vita price of $250 (at least in the US). In Canada, however, the 3G version is getting bundled with Gravity Rush and Unit 13, and the whole shebang is launching on October 2 for $299.99. It's unclear how much the unit will cost as a standalone (or if it's even being offered that way), but we've asked Sony Canada for more info. 3G plans with Rogers run $15 and $30 for 30-day packages bundling 250MB or 5GB data streams, respectively.

    by Published on September 7th, 2012 22:45
    1. Categories:
    2. Playstation Vita News

    The PlayStation Vita’s security protocols have been breached.
    The hacker who cracked Amazon’s Kindle, Yifan Lu, claims to have constructed a working loader that is able to run some very basic unofficial code on the handheld.
    While the playing of PSP homebrew on Vita has been working for some time, this is the first time that brand new software has got successfully up and running.
    And despite the nobility of these early developments, it’s hard to deny that news like this is often the first step toward something altogether more sinister – piracy.
    As always, the hack’s creator has defended his work, claiming that he is not responsible for what others may do with the inroads he has created.
    Indie developer Wolfgang Wozniak asked: “Your exploit doesn't do anything, yes, yes, I know. But it's an open door. Not for you, but for people who want to destroy us.”
    To which Lu replied: “Again, I apologize, but what can I do about what others may possibly do in the future? I would be glad to do anything in my power.”

    by Published on September 6th, 2012 12:15
    1. Categories:
    2. Playstation Vita News

    Yifan Lu the coder behind the Kindle jailbreak and mods and more famously PSXperia (running PSX games on Xperia Play) has revealed that he is now working on a Native Loader for the PSVita, basically its an Userland Vita Loader for loading unsigned executables on your Vita - Homebrew Loader for the PSVita - (not like VHBL which uses the PSP Emulator on PSVita).

    The project comes from a PSVita exploit he has found and obviuosly wont give details of as of this time because of Sony plugging the exploit.

    Theres no release yet but the sourcecode is being worked on as we speak. Yifan Lu has stated on his twitter account this

    I hate piracy as much as any developer. If it wasn't made clear, it is physically impossible to run "backups" with my exploit.
    Also this:

    Because your game is encrypted and again, physically impossible to decrypt or load retail games with my exploit.
    For the Devs out there here is what he posted in full:

    As of right now, I have not tried compiling the code yet. It’s mostly just pieces of code for things like the ELF parsher, resolving NIDs using module exports and syscalls from both imports and exports and etc. I am basically looking for people with experience in HBL to help me finish this. Currently, I am missing code to clean the memory (releasing heap pointers, unloading all modules, deleting threads, etc). But mostly, I want critiques on the current code and how things could be improved or if any of my assumptions in the code could prove false. I have tried to make the loader very portable (for other future exploits) by having lots of error checks and only using functions imported from sceLibKernel (which should be loaded by every game). If you want to help, just fork the code and send me a pull request when you’re done.
    Very interesting times ahead. ...