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  • Playstation Vita News

    by Published on February 4th, 2011 16:55
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    2. Playstation Vita News
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    Analysis firm EEDAR has issued a report on the debut of the NGP, speculating on several areas, including hardware and software cost as well as the NGP's likelihood of success. The firm expects Sony's upcoming handheld to "handsomely surpass sales of its predecessor, the PSP," though the report adds that success will depend upon long-term publisher support and a competitive price.

    Concerning the price, EEDAR predicts the Wi-Fi-only model to cost "between $299 to $349, but not to exceed $399 in the United States." Furthermore, the firm believes that some regions may not see the 3G version of the NGP at all. For comparison, the report notes EEDAR's estimate that 62 to 70 percent of iPads sold in North America are Wi-Fi-only models. Demand for a 3G model may be higher in Europe and Asia. EEDAR predicts that the NGP's 3G capabilities aren't designed to compete directly with mobile phone gaming -- clearly another area of interest for Sony -- as 3G is unsuitable for large game downloads. 3G functionality is more likely to be used for multiplayer and social functions.

    The report includes a few more notable tidbits. Games, both downloadable and retail, are predicted to be priced between $40 and $50. Publishers are advised to get on board early, as the report notes "EEDAR is certain that the initial 18 months will produce significant hardware and software sales to support profitability for third‐party publishers." Finally, EEDAR expects more NGP information at GDC, while the first hands-on opportunities will have to wait for E3 2010.

    by Published on February 4th, 2011 16:46
    1. Categories:
    2. Playstation Vita News

    Sony's new NGP handheld will comfortably better the successes of the PSP, EEDAR analyst Jesse Divnich has stated.
    "EEDAR has no doubt that the NGP will be successful in Japan," he said in a report. "In Japan the PSP currently has the second largest active install base and is on track to become the fifth bestselling home or portable console of all time in that country.

    "The key to the NGP’s success, however, will come down to the adoption rates in the much larger North American and European markets. Given the current low adoption rates of the PSP in North American (22m units) and Europe (28m), EEDAR expects the NGP to handsomely surpass sales of its predecessor, the PSP.
    "This is based on assumptions that the NGP: (i) is competitively priced, (ii) third-party publishers provide sufficient long-term original content and (iii) retail shelf space is adequate."
    Divnich is predicting a retail price of "$299 to $349, but not to exceed $399 in the United States". This would translate to between £185-£250 in the UK. This would put it at the high end of the portable console price scale, though MCV has reason to believe that the debut price could exceed even these expectations.

    "Observers tend to forget that the PSP was incredibly successful at launch in North America, selling more units in its first year than the Nintendo DS," Divnich added.
    "Long-term, however, concerns about Sony’s digital strategy, lack of publisher incentive and piracy, ultimately resulted in a decreasing support from third-party publishers and a reduction in retail shelf space. EEDAR believes that the aforementioned problems of the PSP era will be resolved with the NGP.
    "While the long-term success of the NGP may be difficult to predict, EEDAR is certain that the initial 18 months will produce significant hardware and software sales to support profitability for third-party publishers.
    "Given such initial success, EEDAR recommends that publishers use the initial launch-thru-month-18 window as a timeframe to provide sufficient support for both ported and original titles to the NGP."
    by Published on February 4th, 2011 16:40
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    2. Nintendo 3DS News,
    3. Playstation Vita News

    When Sony unveiled the Next Generation Portable in Tokyo last week, one PlayStation stalwart was conspicuous for its absence: Ridge Racer.
    Well, there's a reason: Namco Bandai doesn't have any plan to make one.
    "There is no solid plan to make anything in particular for the NGP at the current stage," Ridge Racer 3D game director Masamichi Yamazaki told Eurogamer's Ellie Gibson at a Namco press event in San Francisco this week. "But we are looking into the hardware. If one of our franchises could make for a good game on NGP then we will look into it."
    Four-and-a-half years ago, at E3 2006, Sony Computer Entertainment boss Kaz Hirai famously demonstrated the PlayStation Portable on-stage with the immortal quote, "It's Ridge Racer!... Riiiiiiiiiiidge Raaaaaaaaceeeeeeeeerrrrrrrrr!"
    He did nothing of the sort last week. Shame.
    So, what does Namco think of the NPG?
    "NGP is obviously very new hardware and we're all excited about it and a lot of the new cool features," Yamazaki said. "As creators, what we feel passionate about is drawing the power out of each new hardware to bring its strength out, and using that strength to make an entirely new type of game.
    "That's what I'm currently excited about investigating with the NGP."
    Yamazaki was promoting Ridge Racer 3D, a game that forms part of the Nintendo 3DS launch period line-up. It'll use the 3DS' Street Pass feature to exchange ghost car data and rankings with people you pass on the street.
    by Published on February 4th, 2011 13:30
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    2. Playstation Vita News

    Sony will release games for its NGP handheld simultaneously at both retail and on PSN.
    That's one of many claims to emerge from a developer's day held at Sony's London office yesterday. It had previously been confirmed that NGP will support physical retail by shipping games on high-capacity custom flash cards.

    Sony has already experimented with simultaneous releases with some titles on PS3.
    There has also been plenty of praise for Sony's approach toward developers with its new machine.
    "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years," an anonymous source told Eurogamer.

    "Sony has made it completely developer-centric this time. The development kit is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
    "A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".
    The site also claims that development hardware for the device has been in the hands of key partners for almost a year. New kits are being shipped in for UK devs in the next few months, with studios having to submit a "20-page concept document on a game they want to release at launch".
    Sony is also actively encouraging developers to build in cross-platform compatibility with PS3.
    There's also lots of positive news about the power of the device, too.Attendees were treated to a demo of "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there".
    by Published on February 4th, 2011 13:23
    1. Categories:
    2. Playstation Vita News

    During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.
    One attendee, speaking to Eurogamer this morning under condition of anonymity, said: "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years."
    Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".
    Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
    Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the Wi-Fi only edition of NGP as "2011", while the Wi-Fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.
    SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".
    Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there".
    With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.
    And developers were told: "All games at launch available on flash [the physical storage medium] would also be on PSN."
    However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 – there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.
    The rumoured addition of 'cloud saving' – seen as key for enabling gamers to switch easily between a game on PS3 and NGP – was raised by developers, but SCEE would not officially confirm it.
    The publisher also moved to reassure developers that the technical hurdles of cross-platform development were being kept as low as possible.
    "Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment."
    Elsewhere with the hardware, it was confirmed that NGP features three gyroscopes, compared with one in PS3's controller, allowing for more accurate movement. And the front and rear touch panels are both capable of six-point multi-touch.
    "The touch pad on the back is fantastic," the source said. "It does feel second nature, like you're having a real impact on the world." As an example of the potential, SCEE described squeezing an object in-game by pinching the front and the back simultaneously.
    SCEE further outlined its vision for the first five years of the platform and its target audience, with year one focused on "hardcore" and year two on "hardcore and teens", with the expectation that the audience will expand younger and older after that.
    Social networking and location-based features were also highlighted for their gaming potential. SCEE suggested, for instance, that "clues could be put on the social networking side" that could lead to "virtual gifts", that could in turn make use of the camera and augmented reality capabilities to distribute "new skins and avatars".
    "Sony has made it completely developer-centric this time," the source added. "[The development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
    "A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".
    by Published on February 4th, 2011 09:18
    1. Categories:
    2. Playstation Vita News

    Sony Computer Entertainment president Kazuo Hirai has revealed that the company is planning on its upcoming handheld, the NGP, equalling sales of its predecessor as a bare minimum.
    "One of the things we want to accomplish with the NGP is match the install base that we have on PSP worldwide," Hirai toldPlayStation Blog.
    "Over and above that try to go beyond that. The fact that we're working hand in hand with the worldwide studios internally but also with a lot of the third party publishing partners already. That, combined with some of the exciting features, is a really strong combination to really match the install base we have for PSP and certainly go beyond that as well."
    Hirai also revealed that he intended on a long life cycle for the new handheld. "Whether it's a homebased console like the PS2 or PS3 or a handheld like the NGP, it's very important that we have a stable platform that is in it for the long haul.
    "Once [the consumers] invest in our products, it doesn't go by the wayside in two years or three years, but they are able to really enjoy that particular console for a very long time.
    "It's my expectation that NGP is going to have a similar sort of lifespan in the portable space as well."
    The group CEO also observed that "Call of Duty... that's a very big thing for NGP."

    by Published on February 3rd, 2011 01:33
    1. Categories:
    2. PSP News,
    3. Playstation Vita News

    Sony's initial goal with the NGP is to match the install base of its current PSP system, so says SEA CEO Kaz Hirai.
    Hirai discussed the platform holder's sales expectations for the new device, which was unveiled in Tokyo last week, in an interview with the PlayStation Blog.
    "One of the things we want to accomplish with the NGP is match - number one - the install base that we have on PSP worldwide."
    Once that mile marker is reached, it can than push on and attempt to go further than its predecessor, Hirai explained. "The fact that we're working hand in hand with the worldwide studios internally but also with a lot of the third party publishing partners already. That, combined with some of the exciting features - whether it's leveraging the 3G networks, or the front and back panels, or the sensors that we have incorporated into NGP – is a really strong combination to really match the install base we have for PSP and certainly go beyond that as well."
    The video interview also offers fleeting glimpses of a few NGP titles in action – including the new Uncharted offering.
    by Published on February 2nd, 2011 15:40
    1. Categories:
    2. Playstation Vita News

    With the announcement of the Sony NGP (or PSP2 for those not down with the new acronym) gamers are in somewhat of a awkward position.

    At long last we've got one of those bittersweet decisions to make again. We have an important choice, between the undeniably impressive Nintendo 3DS and Sony's new juggernaut of a handheld.

    Unless you're a lifelong Sony or Nintendo faithful fan, and are willing to drop the cash for their respective handheld without considering the competition - or able to pick up both - you're going to be doing a lot of thinking about which of the two to splash out on.

    This is where the launch games usually strut their stuff. Usually.

    We say it's an awkward position because Nintendo's launch line-up is...well, it's not exactly blowing anyone away. Sure, Street Fighter looks ace, PES 2011 is shaping up to be the best portable footy title yet and Steel Diver has generated some buzz, but the early offerings lack Nintendo's wow factor.

    The chirpy plumber, sword wielding Elf and Pokemon are all noticeably absent from the 3DS launch line-up, and this will no doubt be a bit of a bummer for a lot of people.

    Sony isn't in much of a better position either. Although it's dazzled us with impressive specs, gleaming hardware and videos of games such as Uncharted, Resistance and Killzone - all looking surprisingly similar to their PS3 counterparts - it hasn't said whether any of these titles will be part of its launch line-up.

    In this respect Sony is in a position where it could get the edge. With no games currently confirmed for release, the NGP has the perfect chance to come out with its big guns blazing.

    With that said we're turning to you: what games would get you on board with Sony's new handheld?

    Be they first-party exclusives, returning franchises, third-party titles or even PlayStation Minis - what in particular would make you part with your hard-earned?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on February 2nd, 2011 11:43
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    2. PSP News,
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    XCM Universal USB Multi-Charger
    Manufacturer: XCM
    Site: Buy from Play-Asia / Buy from Amazon
    Price: $39.99

    Overview : Finally a way to charge all your valuable electronics with one device!

    Introducing the Multi-Charger from XCM. This unit will charge your iPhone, PSP (all PSP series from 1000-3000 series), Xbox 360 Wireless Controller, PS3 Wireless Controller, NDS (all NDS series, including NDS, NDSL and NDSi) and more.... (all devices using USB 5v input will be supported, such as the Nokia mobile phone series etc) with ease. No more lugging around multiple chargers, this one does it all. Made with the high quality craftsmanship you've grown to expect from the XCM brand, this charger will surely provide the power you need for many years to come!

    • 4 USB ports
    • Supports any USB 5v input

    Compatible with:
    • PSP (1000-2000-3000)
    • NDS, NDS Lite, NDSi
    • iPhone
    • Nokia mobile phones and many more

    • PSP USB cable
    • DS Lite USB cable
    • DSi USB Cable
    • iPod/iPhone USB Cable
    • US AC plug
    • EU AC Plug
    • Australia AC Plug
    • BS AC Plug

    Quality/Usability : I must admit, I'm a gadget freak. I have surge protectors daisy chained to each other. There just isnt enough outlets! I'm surprised my house hasnt burned down with all these wires. If I find an open slot in my surge protector, I'll charge my DS, PSP, camera battery, cellphone..thats if I'm lucky to find 1 spot. If I cant, I use my USB port on my computer. Now, my USB ports are starting to become scarce as more portable devices start to use them. Yes, you can purchase a USB hub but majority of the time, they arent powerful enough to charge the device and you get an error message on your computer. Even the ones that come with power plugs gives me an error.

    XCM has released a stand alone Universal USB Multi-Charger. No need to plug this charger into a computer or USB port. Choose your AC plug and connect plug it into a socket (AC 100-240V) and the other end into the Multi-Charger. The Multi-Charger has a square glossy white casing with a small LED light that lights up when plugged into outlet and the logo on top. The logo uses a Walt Disney type font. On the front of the Multi-Charger are 4 USB ports. Since it draws its power from the socket, you wont have to worry about overdrawing power or having to wait 5 hours to fully charge a device when it should only take 1 hour or so.

    The Multi-Charger measures 5 inches long, 4 inches wide and 1.5 inches thick and comes with four (4) AC plugs (US, EU, UK and Asia). The plugs are short in length so you will not be able to place it on a table or next to your computer. Wires measure about 16 inches long from tip of plug that inserts into XCM Multi-Charger to the base of AC plug (not the prongs). Also included are four (4) USB plugs (PSP, DSL, DSi, iPhone/iPod). You're not limited to using only these devices. I was able to charge my Blackberry device, Bluetooth headset, PS3 controller, Xbox controller, USB battery, pretty much anything I can think of that uses a USB to charge the device. The charge time is about the same time it would take if you use the OEM (Original Equipment Manufacturer) chargers that came with the device.

    Conclusion : Overall, the XCM Universal USB Multi-Charger is a great product. I do not have to use all my USB ports nor do I have to leave my PS3, Xbox 360 or computer on just to charge my USB devices. Since some wall chargers are huge and can cover up an empty socket, this also eliminates the amount of wall chargers and bulk. I was able to charge all my devices without a problem. My only complaint is the lack of cord length on the AC plug for the Multi-Charger. I was not able to place the Multi-Charger on a desk. I had to place it on the floor. This is also a drawback for those who need to plug this in the back of a shelf or entertainment center. You can use an extension cord but do you want to go out and buy one or even find one in the house? The price was originally $70 but it was wayyyy to overpriced for a 4-port USB charger. But it seems XCM has lowered the price to a much more affordable price range. However, $40 is still a little pricey. I think $25-30 would be a nice sweet spot.

    Images via comments

    DIGG THIS ...
    by Published on February 2nd, 2011 11:43
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    3. Nintendo DS News,
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    Talismoon Overlife Universal Charger
    Manufacturer: Talismoon
    Site: Buy from Divineo US
    Price: $30.99

    Universal Travel Charger (for non-EU users)
    USB Power Travel Charger with Plug Converters / Travel All-in-One Universal AC Adapter with USB Power / Universal Travel AC Adapter Plug

    Overview : More than a universal all in one charger, the Overlife will store energy to reload any devices independently. It is your ideal nomad companion. Overlife is a small, black shiny design nomad battery.

    Just plug it to any USB port or wall plug, and you can directly charge any Motorola - Samsung - Nokia - Sony Ericsson - Samsung - iPhone - iPod - Mini USB - NDSL - NDSi and all PSP models. You can also store energy in, so you can charge any of your devices on the go.

    A blue LED indicator shows you the level of charge and the charging status.

    This perfect nomad companion will avoid you traveling with numerous bulky chargers, and provide emergency power in any situation.

    • High capacity Lithium-ion rechargeable battery pack style
    • Charge anywhere, recharge anything - standard USB input and output
    • Inter-changeable connector heads charging different mobile phones, MP3/MP4 player, iPod, iPhone, PSP, NDS, etc.
    • Power indicator LED shows battery capacity level.
    • Impressive 2500mAh storage (recharge your devices and gadgets several times)
    • None memory effect, short circuit protection
    • Powerful power supply is enough for even the most power-hungry mobile devices.

    • Battery Type: Lithium-ion polymer rechargeable battery
    • Capacity: 2500mAh
    • Input Voltage: AC 100V-240V/50Hz-60Hz DC 5V / 1A
    • Output Current: 1000mA (Max)
    • Output Volts: 5.4V (+/-0.2V)
    • Output Current: 1000mA (Max)
    • Charging time: 3 ~ 3.5 Hours.
    • Cycle Life: At least 500 times
    • Operating Temperature: -10°C / 40°C
    • Storage and Transportation Temperature: -20°C / 50°C
    • Dimension: 92.5 * 57.3 * 13.8 mm
    • Weight: 80g

    Quality/Usability : Sometimes I forget to charge my PSP, DS, iPod and most importantly, my Blackberry cellphone. Its worse when you're not near a wall outlet, computer or have your charger on you. These days, majority of portable devices can be charged via USB. Talismoon has developed a product to help give you enough power to beat that boss on the last level or to help you get through you long commute with your music/movie or even that last minute call to your wife/mother.

    The Talismoon Overlife Charger has a nice piano black gloss casing but can be a potential to be a fingerprint magnet and scratches. The front has a "CHECK" button. Around this button are 4 LEDs. When you press the "CHECK" button, blue LEDs will light up that will display whether the battery is LOW, HALF or FULL. If Overlife is fully charged, all three blue LEDs will be lit up. As the charge slowly dissipates from charging other products, the LED next to FULL will get dimmer and dimmer. As more charge is drained from Overlife, the LED will get dimmer until it is fully discharged. The fourth LED is when the Overlife is in use (USE) and lights up blue as well.

    I personally dont know why Talismoon choose this method of display when you check the status of battery. I would of preferred a single LED to tell me if its full, half or low. Having the LEDs dim can get a little confusing considering its a little hard to tell by the brightness of the LEDs. Or even a single LED that changes color to let me know how much power is left.

    The charge time on this is a little disappointing. It takes about 3 hours from a drained Overlife to a fully charge Overlife. I can live with 1.5-2 hour charge but 3 hours is a very long time. To charge the Overlife, you can use the included USB cable. However, this USB cable has two purposes...one is to charge the Overlife and one is to charge other devices. Simply connect the USB cord into the USB out port at the top of Overlife, attach one of the heads to the other end of the USB cable and start charging! The USB out port has a rubber cover to protect it. Unfortunately, this cover doesnt come out or pull out. You will have to pull it back. Sometimes, this can get in the way. Would have been nice if it came out further.

    I've tried charging a completely dead Sony PSP using the interchangeable head and Overlife, the charging indicator on both the PSP and Overlife constantly blinked on and off. I charged the PSP and at 10%, the Overlife still blinked and the power status light on the PSP didnt change orange but stayed green but you can slightly see orange blink. Despite the LED indicators, the PSP's power source now stated "external" but was not charging (when PSP is turned on). So it seems that Overlife is not powerful enough to charge a completely dead PSP since it probably requires more power in the beginning. You only get a steady orange light is if the PSP is on, you connect the charging cable and you put the PSP to sleep. If you turn on the PSP, it turns on and than turns off. You'll have to unplug the charging cable in order to turn the ...