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  • Playstation Vita News

    by Published on June 19th, 2018 20:40
    1. Categories:
    2. Playstation Vita News

    Some great news for PSvita fans:


    • The long awaited exploit for the PS Vita has finally been given a release date. When we first received news of the exploit, we were told it would likely release in 1-2 years, but luckily Vita hacker TheFloW mangaed to find a second exploit for 3.68 and get us an earlier release. The exploit will work on firmware versions 3.65 to 3.68 you do not need an official Sony memory card or an internet connection to use it. If you are on 3.65, you will be able to install HENkaku Ensō, but unluckily those on 3.67 and above won't be able to. I've included a guide for updating to stock 3.65 from 3.61/3.63.


      via https://gbatemp.net/threads/henkaku-...july-1.507616/
    ...
    by Published on June 11th, 2018 20:29
    1. Categories:
    2. Playstation Vita News

    Heres some great news for PSVita owners (like myself)

    A couple of hours ago, TheFlow revealed that he had been working on another exploit chain for the PSVita during the last month and now, he has almost pieced it together! That by itself is great news since it means that even after he releases the exploit he’s been promising, he’ll still be sitting on yet another hack for a higher FW. This is great since Sony will presumably release a firmware update to patch his FW 3.65-3.68 hack.

    However, the good news doesn’t end there as TheFlow also announced that he will be releasing his upcoming hack in September 2018! This new ETA is more specific than ‘not before next September’ which he revealed to us a short while, so that means that in 3 months or so, you’ll be able to hack your PSVita/PSTV running FW 3.61-3.68!


    Obviously, this is very exciting news since those stuck on a firmware higher than FW 3.60 will be able to hack their PSVita/PSTV to make it more useful but there are still things to look out for!

    What should you do now?

    This is the question on everybody’s mind after major news and it’ll be explained here so that you won’t regret any impulse actions!


    You should do the following:

    • If you have a PSVita/PSTV running firmware 3.60, stay there or use TheFlow’s CFW Updater if you really want to install firmware 3.65. Currently, you should not update since FW 3.65-3.68 still aren’t hackable since TheFlow hasn’t released his upcoming hack just yet!
    • If your PSVita/PSTV is running firmware 3.61 or 3.63, you’re safe to update to firmware 3.65 NOT firmware 3.67/3.68!!
      • You should update to firmware 3.65 because TheFlow’s upcoming hack won’t support firmware 3.61 and 3.63. However, you shouldn’t update to firmware 3.67/3.68 because they won’t be getting untethered HENkaku (HENkaku Ensō) so you’ll have to reapply HENkaku/taiHEN every time you reboot!

    • Those on firmware 3.65 should stay there for the above reason.
    • However, if your PSVita/PSTV is running firmware 3.67 or 3.68, there isn’t much to do at this point except for waiting.While not necessary for hacking the PSVita, HENkaku Ensō will save you the headache of having to reapply taiHEN every reboot!

      You’re safe to update to FW 3.68 if you’re on FW 3.67 so that you can still use PSN since not much has changed between the two.

    Conclusion

    As usual, patience is key here and nagging TheFlow won’t get his hack released any faster. That means that you should patiently wait till September arrives for TheFlow’s release since after all, he doesn’t owe you anything!
    TheFlow’s Twitter (further updates): https://twitter.com/theflow0

    via http://wololo.net/2018/06/09/theflow...exploit-chain/ ...
    by Published on May 9th, 2018 15:42
    1. Categories:
    2. Playstation Vita News

    Ive got big hopes for this as the PSVita doesnt have the greatest catalogue of games:

    mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
    Changes:
    Bugfixes:
    * GB Audio: Revert unsigned audio changes
    * GB Video: Fix bad merge (fixes #1040)
    * GBA Video: Fix OBJ blending regression (fixes #1037)

    via https://pdroms.de/playstationvita/mg...aystation-vita
    ...
    by Published on May 7th, 2018 20:01
    1. Categories:
    2. Playstation Vita News

    Some great news for PSVita Fans:

    Vita might not have any official love from Sony anymore, but TheFlow does, and doing so also remembers most portable Sony gamers, still love the original PSP games as such he has recently updated Adrenaline twice in one day with some nice bug fixes and neat new features.
    Adrenaline-6.3 brings about the following:

    • The Adrenaline menu has been improved and now has an option to reset Adrenaline’s settings.
    • The ‘Screen Mode’ and ‘Screen Size’ options were removed. In their place, we now separate have Screen Scaling options for PSX and PSP games. I personally think there should be some defaults that stick to specific aspect ratios rather than giving the user too much choice.

    As you can see, this release has some minor features that could somewhat improve your experience especially if you play both PSP and PSX titles on your PSVita.

    Adrenaline-6.2 brings about the following:

    1. f.lux, by Rinnegatamante, has been added. This warms up the screen’s colours so that less blue light is emitted from it and as a result, it’s easier on your eyes especially in the dark and at night.
    2. A bug was fixed in which PSX games no longer have framerate issues when a custom screen filter is used.
    3. Compatibility with ‘Kingdom Hearts: Birth by Sleep’ English patch has been fixed as it was broken in Adrenaline-6.1.
    4. Other bug fixes including one that prevents certain games from crashing Adrenaline when exiting them.

    Furthermore, updating Adrenaline has become a simpler affair. To update Adrenaline, extract the VPK from the link below and copy the ‘sce_module’ folder to ux0:/app/PSPEMUCFW and replace all files when prompted to do so. Obviously, you need to have Adrenaline-6 or later already installed to use these instructions.

    To get Adrenaline-6.3, simply download the VPK from the link below and copy the PSP’s 6.61 PBP to ux0:/app/PSPEMUCFW after renaming it to ‘661.PBP’. You can follow the above instructions to update Adrenaline if it’s already installed.

    If you have any issues, report them to TheFlow through the GitHub link below.


    NEWS SOURCE: Adrenaline-6.3 released (via) Wololo

    via
    http://www.maxconsole.com/threads/ad...eleased.46811/ ...
    by Published on May 7th, 2018 19:03
    1. Categories:
    2. Playstation Vita News

    Nice to see the PSVita get new releases, heres the release notes:

    Recently, there been alot of talk about using the 'Unity' game development engine, and now developers @SilicaAndPina have put together some handy UnityTools to make it easier to get your games up and running on your hacked/modded PlayStation Vita.
    Arguments:

    • -i Input DIR
    • -o output DIR
    • -f Fix the "Unsafe homebrew" bug (that prevents the game from launching if unsafe homebrew is enabled)
    • -u Remove the "trial version" watermark caused by development license in the bottom right corner
    • -r Remove unused files from your build
    • -p Pack to "PC HOSTED" builds to .VPK
    • -d Remove input directory after packing into .vpk

    Also, after building a "PC HOSTED" application with UNITY. you can just drag n drop the folder onto the application and it will run: -f -u -r -p -d on it.

    OFFICIAL SITE: --> https://github.com/SilicaAndPina/UnityTools/releases

    via http://www.maxconsole.com/threads/vi...andpina.46937/
    ...
    by Published on May 5th, 2018 10:08
    1. Categories:
    2. Playstation Vita News
    Article Preview

    Heres a release for the Playstation Vita:

    Are you one that hates Sony's PSVITA logo, or even the Team Molecule logo, well don't worry with this 'manager' by scene developer @skgleba you can control and change alot of settings, check out the many improvements below with his latest version just released:
    Changelog:

    • Added "advanced options" (press triangle while in main menu)
    • You can now disable bootlogo displaying
    • You can now flash"broken"logo
    • Added option to flash custom enso
    • You can now change UI Colour


    Attached below is both of his .VPK files from the Mega Download Link, installable on those running v3.60 or v3.60 PSVita devices.

    NEWS SOURCE: @skgleba (via) Twitter

    via
    http://www.maxconsole.com/threads/vi...-public.46884/ ...
    by Published on May 5th, 2018 09:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on April 15th, 2018 20:01
    1. Categories:
    2. Playstation Vita News

    Heres some good news for PSvita users:

    Last Monday, we saw the unexpected release of a new firmware for the PlayStation Vita. The biggest question that seemed to run through people's minds was, "did The Flow's exploit get patched?" Now, it appears that he's gone through and tested out his new unreleased hack for 3.67 on the latest firmware, and it has been confirmed that the upcoming exploit has not been patched out, and The Flow already managed to get Henkaku on it. This doesn't mean we'll be getting a 3.68 hack for certain, but it does mean that the door is open for future exploits on this firmware.

    Though this is good news, those that want homebrew on their Vita shouldn't update just yet. As always, if you have the coveted 3.60 FW, stay on it, and if you're above that, it's still unwise to update to 3.68 as of yet. While The Flow is hard at work providing players will an exploit for higher firmwares, and there's a possibility of a 3.68 FW hack being possible at some point, there's still no scheduled timeframe for the 3.67 exploit, and he's not announced anything other than his recent findings in regards to 3.68.

    via https://gbatemp.net/threads/the-flow...rmware.501207/
    ...
    by Published on April 15th, 2018 19:56
    1. Categories:
    2. Playstation Vita News

    Recently i hacked my unused PSvita and PStv and now they are both awesome, heres an app you will use in both:

    If you a PSVita fan, you know 'bubbles' is the best way to launch your 'homebrew', well good news, the ABM team is back with v5.00:
    This useful application allows you to make personalized bubbles with 'icon' and 'title' of your PSP content (HBS/PSX/ISO/CSO) quick and easy, using the 'LMAN' plugin, forgetting completely of the tedious and long manual method.

    Adrenaline Bubbles Manager (ABM) purpose is to create the bubbles and necessary links to boot chosen psp iso/cso/pbp files with adrenaline v6.x through Lman's plugin adrbblbooter, all done within the ps vita, but, ABM does not change cpu speed, any issue related with that should be mentioned to Lman or the_flow[

    Instructions

    1. Install Adrenaline v6.1 Make sure Adrenaline works correctly, to be able to boot Adrenaline opening it just once, it is highly recommended to add the following line below the kernel line in ur0:tai/config.txt.
      *KERNEL
      ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
    2. After taking care of step 1, then you can start using Adrenaline Bubbles Manager to create bubbles for your PSP/PSX content.

    Changelog 5.00

    • Added submenu for Extra Setting.
    • Added ability to inject images to ABM bubbles.


    OFFICIAL SITE: --> https://github.com/ONElua/Adrenaline...nager/releases

    NEWS SOURCE: Adrenaline Bubbles Manager updated to 5.00 (via) Wololo

    via
    http://www.maxconsole.com/threads/vi...o-v5-00.46805/ ...
    by Published on March 12th, 2018 20:48
    1. Categories:
    2. Playstation Vita News

    Even though this seems a great release ill miss it for obvious reasons, heres the news:

    TheFloW has released 3.65 HENkaku Enso Updater for PS Vita handhelds currently on firmware 3.60 which updates to a custom firmware with henkaku based on 3.65. This gives you the possibility to access the PSN store (as long as Sony allow it) and play games released for firmwares 3.61-3.65. The drawbacks are that you will be unable to downgrade back to 3.60 if needed, and homebrew only compatible with 3.60 will fail on 3.65 (needs to be ported first). Also, if you for some reason end up with a semi-brick and need to reinstall the firmware you will be stuck on 3.65 without the ability to run homebrew."

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3669
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