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  • Sega Dreamcast News

    by Published on August 31st, 2011 10:50
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop



    r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
    Changed paths:
    M /engine/openbor.c
    M /engine/openbor.h
    M /engine/source/gamelib/commands.c
    M /engine/source/gamelib/commands.h

    New script:
    data\scripts\loading.c
    Called in loading screen update loop.

    Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.


    Expand attack## to 99.

    Download and Give Feedback Via Comments ...
    by Published on August 29th, 2011 11:55
    1. Categories:
    2. Sega Dreamcast News

    via http://www.dcemulation.org/?title=Main_Page

    I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO without using any sort of Codebreaker codes whether they use a BBA or dialup.

    In addition to being able to being able to connect with the versions of the game that have always been supported on the various private servers, Sylverant PSO Patcher can also patch the versions of the game that were unable to get online to work as well. That means that all the versions of PSO that have been unable to connect since Sega's Hunter's License server was taken down will now be able to connect once again. Finally, Sylverant PSO Patcher can also patch in support for the maps that Sega forgot about in PSOv2 (which are still on the disc, but the main binary cannot access them).

    For more information, see the news on the Sylverant site, and to download it, see the download page at the Sylverant project on Google Code. ...
    by Published on August 28th, 2011 11:33
    1. Categories:
    2. Sega Dreamcast News

    news via http://www.aep-emu.de/

    A new version of the Sega Dreamcast and NAOMI arcade system emulator nullDC has been released.

    Download: http://code.google.com/p/nulldc/downloads/list
    Changelog: http://code.google.com/p/nulldc/source/list ...
    by Published on August 28th, 2011 11:18
    1. Categories:
    2. Sega Dreamcast News
    Article Preview

    News via http://dreamcast-news.blogspot.com/2...ques-news.html

    Dreamcast Media Center , DCMC for short, is an application developed by PH3NOM.




    This is a media player for our white box, its features are:
    • Video playback:
      • LibXviD (. Avi)
      • Libmpeg2 (.m1v/.m2v)
    • lecture audio :
      • Libmpg123 (.mp2/.mp3)
      • LibOGGVorbis (. Ogg)
      • Libfaad (.mp4/.m4a/.aac)
      • Liba52 (. Ac3)
    • read playlists (.m3u/.pls)
    • Photo Playback: (currently in full resolution 1024x512)
      • Jpg
      • Png
    • launch unsigned code (binary)



    Yesterday, the author informed us that he would certainly add emulators ( SNES4ALL for example). From DCMC you choose your game (rom) and you can directly launch the emulation is done automatically. He also indicated he was working on a return to function menu DCMC during a game.
    In terms of playback functions (audio and video) and binary launcher, they are almost finished. ...
    by Published on August 27th, 2011 14:24
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop

    Download and Give Feedback Via Comments ...
    by Published on August 16th, 2011 20:33
    1. Categories:
    2. Sega Dreamcast News

    via http://www.dreamcast.es/news.php?readmore=481#comments

    For developers and people in the scene, I also left another novelty in the form of new library for Dreamcast

    libMikmod is a library that lets you play music format MOD, S3M, IT and XM. It has been ported to multiple systems such as Unix, Macintosh, BeOS, and Java.

    On Dreamcast, MikMod cover was not known way (as there were only reduced SDL_mixer version). This port, it allows the use MikMod as independent bookstore in applications other than compiléis. The libMikMod Dreamcast has a new driver using the SPU Console AICA, through the streams of KOS. Play music and sounds like a good driver but has basic functionality preliminary play.

    So, I encourage all who use it to improve it and share it: D

    You have the compiled library and source code here:http://www.dreamcast.es/downloads.php?download_id=293 ...
    by Published on August 16th, 2011 20:31
    1. Categories:
    2. Sega Dreamcast News

    via http://www.dreamcast.es/news.php?readmore=480#comments

    Today is the birthday of a loved one on the staff (not me hehe, I let you guess), and here's my little birthday present, and by the way, I share with you all. This is a good game, retro, Bubble Bobble clone called ... Super Methane Brothers.

    Most veterans of the scene you may ask ... hey, that was already ported! And yes, true, and was carried by LTK, but if you remember, the port had no music or sounds ... but this one! And, more news! As most are a little "vaguetes" Unload and try things for the Dreamcast, I put a video of the port in operation (thanks to DCeric !!!).


    http://www.dreamcast.es/downloads.php?download_id=292

    I will not bore you with the details: you have well explained in the game download. It includes binary and source code So are you waiting for? : D ...
    by Published on August 16th, 2011 15:37
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop

    Download and Give Feedback Via Comments
    ...
    by Published on August 9th, 2011 23:30
    1. Categories:
    2. Sega Dreamcast News
    Article Preview

    via http://dknute.livejournal.com/39276.html

    And they said imitation diamond wasn't good enough



    So, does it work? Sure. It's a very early version though. I've hit some metastability problems so I switched from external ARM7 MCU to NIOS2 running on FPGA to speed up debugging. After I reversed my main clock polarity (yeah, Star Trek style) and it worked better I finally realised that I'm running a synchronous system with asynchronous inputs. Which is basically the same as having two different clock domains since I have no control over setup/hold times... So I've added two-stage synchronizers to /DIOR and /DIOW but that's additional latency and Dreamcast has a bad habit of deasserting /CS signals shortly after rising /DIOx. These things always work so well on paper

    In the end the hardware side of GD interface is pretty small, should fit in EP2C5 (that's Cyclone II FPGA with 5k logic elements) and that's pretty cheap. The downside is I only have so much internal RAM so the main data buffer is just 8kB. While external SRAM could help here, I'm not yet sure it's worth the trouble. We'll see.

    Digital audio is completly not supported yet (but is part of the design, so it will be added eventually) and I just wanted to test it out ASAP so I went with slow, PIO-only SD card access and very inefficient CPU buffering. Also, external MCU needs to be connected to FPGA with some sort of data bus and this becomes a bottleneck for the transfers, as it turns out. For example my ARM7 doesn't have a dedicated external memory interface so I have to do everything myself using a PIO port. With only 30 pins (minus a few for SPI and clock output) all I could manage was 8-bit shared address/data bus. Not very fast, unfortunately.

    Because of the slow transfers games exhibit various issues, like missing textures, slowdowns, stuttering sound. This will get better as the project matures. In fact, with proper buffering I'm sure I can get it working as well as original GD drive and perhaps even faster - up to some 2x, which is the limit of what one can do with SD cards in SPI mode. Well, there's always the USB route I suppose.

    By the way - I get simply tons of spam in the comments now. I've enabled LJ CAPTCHA but that only cut it in half or so. Worst of all, the spam looks (at the first sight) as proper comments, pretty nice English, capital letters, periods. I might accidentaly delete some actual comments while cleaning so keep that in mind when posting here. And if the situation gets even worse I'll probably disallow anonymous comments completly... though that's the last resort.



    EDIT: Okay, a small explanation on what this does.

    I started this project long time ago but lost interest after hitting some walls. Recently I had a few good ideas and decided to work on it a bit.

    What you see on the photo is Dreamcast with it's cover off and the GD drive assembly removed. I cut some holes and soldered wires directly to the mainboard to avoid messing with the original connector. This way I can always plug the drive back in and use it as before - or even better, I can use FPGA as logic analyzer to watch the traffic.

    In this configuration there is no real drive and FPGA runs a soft-core CPU that emulates it. Obviously there's some glue logic in there as well or I wouldn't need an FPGA in the first place Data is being pulled from SD card - you can see it inserted just over the flat cables. With this I can run any dumped game, and unlike CD rips I actually emulate a GD media so the Dreamcast can't tell the difference. The USB is used to program the FPGA and I can't disconnect it because I don't have a license for that NIOS2 soft-CPU core, it will stop working after the PC uplink is lost. Other than that I can't use it for data transfers unfortunately.

    The idea is to have a much smaller (and cheaper) FPGA here with fast external MCU. Data would be stored on SD media or pulled via USB 2.0 uplink to PC.

    So far I've tested a couple of games for EU region, and a few JP ones after I hacked them to be multi-region I do have Japanese Dreamcast mainboard (well, two actually) but this is the only one I have modified for the project. Once this goes out of prototype phase I'd like to find a matching connector and just make it a plug-in replacement for the GD drive.

    So... Skies of Arcadia works, at least EU version. Hacked US one shows no picture but I can hear it running. It works on Makaron but I'm starting to wonder if there is a problem with this particular dump... Anyway, the GDEMU is good enough to not freeze the intro sequence like the ripped version does. There is about 3 seconds of video/audio desync at the end of the intro due to the transfer speed being a bit too low. Same things happens in Dead or Alive 2 intro, which is also pretty long. But other than that it seems to work. Street Fighter Alpha 3 has some sound issues in the attract mode but not during actual fights. This is all after a few improvements I made today, I ...
    by Published on August 8th, 2011 23:19
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop

    Download and Give Feedback Via Comments
    ...
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