• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • Sega Dreamcast News

    by Published on June 27th, 2011 12:42
    1. Categories:
    2. Sega Dreamcast News

    Yu Suzuki, the man behind Sega classics Outrun, Virtua Fighter and Shenmue will leave his current job at the company at the end of this year, he's said.

    Speaking in an interview with Gamasutra, the legendary designer confirmed he'll remain on as an advisor to Sega.

    Suzuki has been working at his own studio, YS Net, in conjunction with his current Sega role for the past three years.

    "In 2008 I established YS NET, my current company," he said. "I'll be leaving my current job at Sega this September, and after that point I'll remain on as an advisor."

    "So I've formally been with both companies from 2008 until September 2011. With the new company, I've been doing pretty much what I personally want to do myself," Suzuki added.

    Suzuki retired from his role at Sega's AM Plus in 2009 to head up the company's Amusement R&D division, where he has been ever since.

    Since then he's had an arcade title cancelled and released Shenmue Town, a role-playing game for mobile phones in Japan.

    Earlier this month the designer revealed he's working on an unannounced Kinect fighting game, after taking on the role of executive game producer at Tokyo-based Premium Agency.

    On the subject of fans' pleas for Shenmue 3, Sega West boss Mike Hayes told CVG this month: "We take the comments from the fans very seriously indeed," although he added that there are "no plans at the moment" for a new Shenmue game on consoles.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 20th, 2011 16:48
    1. Categories:
    2. Sega Dreamcast News

    Sega Corp joins the ranks of video game companies to be hacked in recent time with one small twist, it seems LulzSec was not behind this one. They reached to Sega's official twitter account and offered to destroy the hackers that attacked them. From the article: 'In its offer to assist Sega, the Tweet from Lulz hinted that its leaders might count themselves among a small but highly loyal group of gamers who still play on the aging Dreamcast console. "Sega - contact us," Lulz said in its Tweet to the video game developer. "We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down."

    http://yro.slashdot.org/story/11/06/...n-Sega-Hackers

    Kinda cool these guys are Dreamcast fans too ...
    by Published on June 19th, 2011 08:05
    1. Categories:
    2. Sega Dreamcast News

    SEGA has issued an email explaining that its SEGA Pass suite of websites, including its game forums and press resource sites, has been hacked, although no confidential information appears to have been stolen.

    The email warns users to change any similar user/password combinations but reassures that no financial information was compromised and all passwords were stored encrypted.

    "As you may be aware, the SEGA Pass system has been offline since yesterday, Thursday 16 June," reads the mail.

    "Over the last 24 hours we have identified that unauthorised entry was gained to our SEGA Pass database.

    "We immediately took the appropriate action to protect our consumers’ data and isolate the location of the breach. We have launched an investigation into the extent of the breach of our public systems.

    "We have identified that a subset of SEGA Pass members emails addresses, dates of birth and encrypted passwords were obtained. To stress, none of the passwords obtained were stored in plain text.

    "Please note that no personal payment information was stored by SEGA as we use external payment providers, meaning your payment details were not at risk from this intrusion."

    No indication of whether the attack was perpetrated by Lulzsec, the group which admitted to hacking Bethesda, but it is assumed to be part of the ongoing series of attacks on gaming companies and websites.

    http://www.gamesindustry.biz/article...ega-pass-sites ...
    by Published on June 12th, 2011 11:10
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. GP2X News,
    5. Wiz News,
    6. Dingoo News,
    7. Sega Dreamcast News

    The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

    penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.


    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.

    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Available Platforms
    ----------------------
    OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
    to the following platforms are currently supported:

    * Windows
    * Linux
    * Mac OS X
    * Wii
    * PSP
    * Dreamcast
    * GP2X
    * GP2X Wiz
    * Dingoo a320

    In addition to the above, the original Beats of Rage engine (downloadable from
    the Senile Team website) is available for the following platforms:

    * DOS
    * Playstation 2
    * Xbox
    * GP32
    * Palmtop

    Download and Give Feedback Via Comments ...
    by Published on June 7th, 2011 22:21
    1. Categories:
    2. PSP News,
    3. Nintendo DS News,
    4. Wiz News,
    5. Sega Dreamcast News

    News via http://www.emucr.com/2011/06/pokemin...ator-v050.html

    PokeMini Emulator v0.50 is released. PokeMini Emulator is a Nintendo Pokemon Mini Handheld emulator for Windows, Linux, Nintendo DS, PSP, GP2X Wiz and Dreamcast.

    PokeMini Emulator v0.50 Changelog:


    Debugger is now complete!
    Reordered menu items better
    Added Dingux platform (Thanks coccijoe for the port src code)
    Fixed issue of sound going out of sync
    Separated piezo filtering (now works with any sound engine)
    Fixed result of SUB instruction with decimal mode
    Fixed PRC rate divider
    Corrected some options in configurations file
    Multicart support
    Made sure shared EEPROM and cfg files are only saved on emulator's
    executable directory
    Added "Sync cycles" option that allow to trade between performance and
    accurancy, higher value can speed up emulation but may cause problems
    Pressing Left/Right while browsing will now page up/down, selecting
    drive is now C+Left and C+Right
    Unofficial colors palette changed (but still backward compatible)
    New zooms: 5x (480x320) and 6x (576x384)
    Loading ROM from ZIP package is now supported
    More palettes and 2 custom ones, they can be edited by pressing A
    Win32 platform is now fixed and updated
    Joystick can now be re-defined in portable devices
    SDL Only: Keyboard can now be re-defined under "Platform..."
    Dreamcast Only: PAL/NTSC can now be selected under "Platform..."
    NDS Only: Added FPS counter and rumble pak level adjustment
    PSP Only: Zoom from 1x to 4x can now be changed under "Platform..."

    Download and Give Feedback Via Comments ...
    by Published on June 5th, 2011 00:08
    1. Categories:
    2. Sega Dreamcast News

    News via http://www.emucr.com/2011/06/nulldc-svn-r135.html

    nullDC SVN r135 is released. nullDC is an open source Sega Dreamcast(DC) and NAOMI videogame systems emulator for Microsoft Windows. nullDC runs several Dreamcast games at good speed, with full sound and music. NullDC requires the latest version of Microsoft DirectX, the latest Visual C++ runtime libraries and optionally WinPcap for modem emulation. As usual for emulators, a dump of the original console BIOS is also needed. It has a plugin architecture, with several alternative implementations (some ported from Chankast) for graphics, sound, reading games burned to CD-ROMs (it cannot read GD-ROMs directly) or disk image files, memory cards, etc.

    nullDC SVN Changelog:
    r135
    Fix for issues 257~258


    Download and Give Feedback Via Comments ...
    by Published on June 3rd, 2011 00:43
    1. Categories:
    2. Sega Dreamcast News

    News via http://www.dreamcast.es/news.php?readmore=460#comments

    Here I bring you a quick port GNUBOY (emulator gameboy / gameboycolor) with support for SD. One of the first emulator to be added SD support. This version has support for loading roms from the SD card, but only load roms from SD to load roms from any other means using the latest version of gnuboydc. You must copy the directories gnuboy (for configuration) and gbroms (for the roms) in the root of the SD Card for the emulator to work properly.

    There is a development version that will bring visual improvements including a completely revamped interface, but that will have to wait.

    Meanwhile there you have a small gift from neoblasts ...
    by Published on May 31st, 2011 22:42
    1. Categories:
    2. Sega Dreamcast News
    Article Preview



    Under most circumstances, our answer to the question "Should I buy a Dreamcast" is yes. If you don't have a Dreamcast, you should buy a Dreamcast. If you already have a Dreamcast, what if your Dreamcast breaks? What would you do then? Not play Plasma Sword, that's what.

    But when that Dreamcast costs Ą38,000 ($469), we must be more reserved with our recommendations. That's the price PachimonTV gives to this handmade portable Dreamcast unit, shipping next month in Japan. We'll leave it to you to decide whether or not that's a fair price for the ability to play Shenmue on the go.

    At the very least, it's a more elegant portable Dreamcast solution than the infamous Treamcast.

    http://www.joystiq.com/2011/05/30/ha...sale-in-japan/ ...
    by Published on May 30th, 2011 15:51
    1. Categories:
    2. PSP News,
    3. Nintendo 64 News,
    4. PS2 News,
    5. PC News,
    6. Sega Dreamcast News,
    7. Apple iPhone,
    8. WebOS

    New release from the ScummVM Team

    It has been longer than usual since the last release. Nevertheless the team is happy to announce the release of ScummVM 1.3.0.

    The release is truly feature-rich: in particular we are introducing support for a new platform, WebOS, and adding a set of new games: Urban Runner, Playtoons, Toonstruck, Hugo series, Living Books, Backyard Baseball. We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine. Thus your gameplay should be smoother and more enjoyable.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

    You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...

    1.3.0 (2011-05-28)
    New Games:
    - Added support for Backyard Baseball.
    - Added support for Backyard Baseball 2001.
    - Added support for Urban Runner.
    - Added support for Playtoons: Bambou le Sauveur de la Jungle.
    - Added support for Toonstruck.
    - Added support for Living Books v1 and v2 games.
    - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
    and Hugo 3: Jungle of Doom.
    - Added support for Amiga SCI games (except Conquests of the Longbow).
    - Added support for Macintosh SCI1 games.

    New Ports:
    - Added WebOS port.

    General
    - Added support for loadable modules on platforms without a dynamic
    loader (GSoC Task).
    - Added Danish translation.
    - Added Norwegian Bokmaal translation.
    - Added Norwegian Nynorsk translation.
    - Added Swedish translation.
    - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
    Tucker Engines.
    - Closed significant memory leaks. RTL should now be more usable.

    AGOS:
    - Closed memory leaks in Simon 2 and Feeble Files.

    Cine:
    - Corrected memory leaks and invalid memory accesses.
    Future Wars should be more stable.
    - Made Operation Stealth completable, though significant graphical
    glitches remain so not official supported.

    Drascula:
    - Added German and French subtitles in the Von Braun cutscene (#3069981:
    no subtitles in scene with "von Braun").
    - Improved French translation of the game.
    - Added support for "Return To Launcher".

    Gob:
    - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

    Kyra:
    - Closed memory leaks.

    Parallaction:
    - Corrected issue which could cause crash at engine exit.
    - Closed memory leaks in Nippon Safes Amiga.

    SCI:
    - Added a CMS music driver for SCI1 - SCI1.1 games.
    - Added an option to toggle undithering from the ScummVM GUI.
    - Added several previously missing parts of the game state in saved games,
    such as game played time, script created windows, the script string heap
    and information related to the text parser in old EGA games.
    - Added support for SCI1.1 magnifier cursors.
    - Added support for the keypad +/- keys.
    - Added support for the alternative General MIDI tracks in the Windows CD
    versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
    Quest 4.
    - Added support for the alternative Windows cursors in the Windows version
    of King's Quest 6.
    - Added support for simultaneous speech and subtitles in the CD versions of
    Space Quest 4 and Freddy Pharkas.
    - Corrected resource loading leaks.
    - Corrected several problems and issues in the Skate-O-Rama rooms in Space
    Quest 4.
    - Corrected several issues in Hoyle Classic Card Games.
    - Fixed several graphical glitches (like, for example, parts of the screen
    that weren't erased correctly under some rare circumstances).
    - Fixed several script bugs.
    - Fixed several pathfinding related issues and lockups (like, for example,
    a lockup in the shower scene of Laura bow 1 and pathfinding in some
    screens during the chase sequence in Laura Bow 2).
    - Fixed several music related glitches and possible lockups (like, for
    example, a rare music lockup that occurred when loading a saved game
    outside the palace in Quest for Glory 3).
    - Fixed possible problems and lockups in the character import screens of
    Quest for Glory 2 and 3.
    - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
    Goose, after Tommy Tucker's song.
    - Fixed a script bug in the CD version of King's Quest 5, which caused a
    lockup under certain circumstances when ...
    by Published on May 29th, 2011 22:58
    1. Categories:
    2. DCEmu,
    3. Apple News,
    4. PSP News,
    5. Nintendo 64 News,
    6. PS3 News,
    7. PS2 News,
    8. Nintendo DS News,
    9. Nintendo 3DS News,
    10. Nintendo Wii News,
    11. GBA News,
    12. GP2X News,
    13. Wiz News,
    14. Dingoo News,
    15. Caanoo News,
    16. PC News,
    17. Retro Consoles/Translation News,
    18. Xbox 360 News,
    19. Playstation Vita News,
    20. Xbox News,
    21. Zune News,
    22. Sega Dreamcast News,
    23. Sega Saturn News,
    24. Android News,
    25. Xperia Play News,
    26. Nintendo Gamecube News,
    27. Apple iPad,
    28. Apple iPhone,
    29. Console Hardware News,
    30. Pandora News,
    31. GP32,
    32. DCEmu Reviews,
    33. DCEmu Games Reviews,
    34. Joypad News,
    35. Wii U News,
    36. Sony Android Tablet
    Article Preview



    Well its been a busy few days since Martin upgraded not only the server but upgraded the forum to the latest version of Vbulletin and installed many new security features, hopefully this will stop the hacking that has done damage to the name of DCEmu.

    The last few days i have been posting like crazy and now we are back up to date and what a month it has been, if you follow the PSP, DS and Wii scenes you have seen so many new releases, infact i havent seen so much activity in a long time and some genuine great releases, the weeks away has really renewed my passion for homebrew.

    One thing i am going to do is bring back the old sites for archive purposes so that releases especially older ones can be found easy, there are thousands of pages on those sites that form a major history of the site and whilst the new CMS is great theres a need to be able to relive those releases, that is my next task and an ongoing one until they are all online.

    Over the last 4 days i have posted literally hundreds of news items and a couple of hundred Homebrew releases, so if you havent yet then check the forums to catch up on releases you may not have seen before.

    The Homebrew scene seems to be coming out of a dark period where homebrew was just linked to piracy and its good to remember that Homebrew is and never wil be the same as piracy.

    Long Live DCEmu and The Homebrew Scene,

    thanks for your time

    wraggster ...
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