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  • Genesis News

    by Published on June 7th, 2020 10:18
    1. Categories:
    2. Genesis News

    Phantasy Star Generation 4 is a relocalization (and for most of the story script, a retranslation) of the classic SEGA JRPG Phantasy Star IV.
    Integrating fan feedback with dozens of hours of editing, the author has release a final(ish) version of the patch catering to as many player preferences as possible – along with substantial story script improvements.
    1. Script versions: Choose between Recommended or “No Joke” (removes added NPC lines, some character interaction while retaining revised script).
    2. Names/Items/Spells matching either the Master System original, the Playstation 2 remakes, or a hybrid of both (recommended).
    Also, further PS fan resources and a new podcast series with interviews of PS fan translators are located at the project website.
    Coinciding with SEGA’s 60th anniversary, 2020 has seen the release of major retranslations/QOL improvements to PS1, PS3, and PS4 already. Revised editions of the Playstation 2 “Generations” remakes are in production, as well.

    https://gamesdonelegit.com/phantasy-...elocalization/

    https://www.romhacking.net/hacks/4171/ ...
    by Published on June 7th, 2020 10:16
    1. Categories:
    2. Genesis News

    An English translation for Sega’s 1991 Mega Drive/Genesis strategy game Bahamut Senki – and its accompanying 112-page instruction manuals – has been released!
    For 2,000 years did the peace brought to Bahamut by the royal line of Pholia last; but no more. The skies darken, the evil powers once banished return, calamities tear the land itself asunder – and the “Age of Darkness” is at hand. As the world crumbles, eight rulers raise armies and war amongst themselves to decide the fate of the continent. None can say when or how the Age of Darkness will end, but amidst the chaos, there is one certainty: that the conflict can be done only when one Master stands alone above them all…
    Bahamut Senki (Record of the Bahamut War) is a 1991 turn-based strategy game by Sega for the Mega Drive. In it, up to four players take control of one of eight rulers in the fantasy realm of Bahamut, raise armies, and battle AI opponents and each other until one faction emerges victorious. It’s a very complex and advanced game for its time, featuring three rulesets of varying depth, adjustable difficulty, and three different levels of simulation: high-level political management, tactical battles (in both hex-based and simplified variants), and real-time action-based combat between individual units.
    While the game itself contains only a moderate amount of text, it’s a complex simulation game from an era where in-game help and tutorials were rare. Instead, most information on how the game actually works is found only in its 64-page instruction manual and accompanying 48-page supplement. Since the game is nearly impossible to understand without them, the translation team has additionally translated both manuals and formatted them as web pages, including translated reproductions of all charts and graphs, for convenience. They are included in the patch download, and can also be read online on the patch’s support site: http://stargood.org/trans/bahamut.php
    The game also has a few unusual secrets for a strategy game of this type. Since some of them are extremely well hidden, and in some cases had never been documented in English, the patch download also includes instructions on how to find them.
    This release was the work of TheMajinZenki (translation), Supper (hacking and manual digitization), cccmar (editing and testing), Xanathis (testing), and Oddoai-sama (testing). Special thanks to filler, who initially worked on the translation, and to Sega wiki Sega Retro for providing the user manual scans.

    http://stargood.org/

    https://www.romhacking.net/translations/5574/ ...
    by Published on April 20th, 2020 20:27
    1. Categories:
    2. Genesis News

    BlastEm v0.6.3 pre (2020/04/18) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently)

    https://www.retrodev.com/blastem/

    http://www.emucr.com/2020/04/blastem...-20200418.html ...
    by Published on April 7th, 2020 11:21
    1. Categories:
    2. Genesis News

    If eskayelle’s TMNT of Rage Remix and Extreme Mania hacks had a baby, it’d be this game…
    More enemies, faster opponents, one life to live, and one difficulty setting… MANIA.
    Prepare to test your mettle against Shredder, Mr. X., and the Syndicate’s fiercest fighters.
    Think you can make it all the way to the end of the game? There’s only one way to find out.
    Download the final (???) game of the TMNT of Rage trilogy and take the Syndicate to town today!

    https://www.romhacking.net/hacks/5040/ ...
    by Published on April 1st, 2020 12:11
    1. Categories:
    2. Genesis News



    Project Lunar is a fully fledged modification tool for the SEGA Mega Drive / GENESIS Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements. It consists of an on console payload and bespoke desktop application for the PC and is extremely easy to use.

    Project Lunar feature list

    • Add your own selection of SEGA Mega Drive/Genesis roms to your console with use on the stock UI
    • Manage your games, mods and configs via purpose built desktop PC application
    • Full NAND backups before any customisation
    • RetroArch bundled with Genesis GX Plus & PicoDrive. (MS,GG,MD,32X, MEGA CD support) (Also capable of playing other consoles by adding additional RetroArch cores)
    • Performance tweaks and boosts (fix lag issues) (1.0ghz > 1.344ghz, ZRAM compression, DRAM SWAP)
    • NAND (console only) and USB support
    • OTG support
    • exFat, NTFS, FAT32 filesystem support
    • Extended gamepad compatibility
    • USB2 and USB3 device support
    • Customisable boot menu with built-in additional option menu & network manager.
    • Ability to autoboot to selected boot items. (i.e. boot directly to stock UI)
    • Additional third-party controller support
    • Automatic Error recovery system (automatically reload to bootmenu if Stock E error occurs)
    • Launch boot menu or RetroArch from the Stock UI
    • EmulationStation support (optional mod package, USB only)
    • ‘Fix’ stock scanlines by toggling smoothing off within stock emulator
    • Bundled Wi-Fi support (Realtek 8188eu + 8187)
    • RA MD mini cores downablable via RA using network adapter
    • RA scraper and EmulationStation scrapers work using network adapter
    • SSH/SFTP via RDNIS support
    • Boot menu, splashscreen and music are all customisable
    • Additional mod package support

    Project Lunar Desktop App features

    • Easy to use interface to allow installation/removal of PL on console, and console management.
    • Bulk addition of ROMS
    • Zipped ROM support (.zip)
    • New MegaDrive/Genesis games integration is totally seamless in stock UI, with a scraping function providing description, cover art, spine, release year, developer, players, icons, etc. for (almost) every game.
    • Automatic IPS patching within desktop app
    • ScreenScraper, TheGameDB scraper support. (Scrape all the details, cover art, and metadata for your games online when adding them)
    • Automatic spine art generator. If spine art doesn’t exist, PL will generate it for you
    • Mod management. List, add and remove consoles mod via the mod management tool
    • Customise stock UI/Emulator features
    • Interactive assistant to assist users with the install of Project Lunar
    • Easy sync to either NAND or USB
    • Recovery mode (for console repair situations)
    • Automatic update checks. Every time game manager is opened, it will check for console updates online.

    Project Lunar 1.0 caveats

    • Bluetooth support is 80% done, however we want to improve support with broadcom bluetooth devices to extend compatibility. Due to this we have delayed releasing it until 1.1
    • Xinput and SONY HID drivers are bugged. This means xbox based input devices are not properly working and PS4 controllers (when connected with usb) produce lag in the default emulator. This is something that is being worked on and an update will be pushed out when it’s available.
    • Individual game selection for sync within desktop is not supported within 1.0. It will be added ASAP

    Features to come in 1.1 (or) future rolling update


    • Folder support. Technically we can implement folders as of 1.0, however we want to do it right and integrate it as seamless as possible.
    • Launch different console games from stock UI
    • Custom command “executors” per game. Again, executors are available within 1.0 meaning that you can run any emulator, app or command from the stock UI. This can be done via scripts on the command line however desktop integration will be available in 1.1
    • Bluetooth support
    • Desktop app sync via Wi-Fi/Ethernet. This is also available as of 1.0 but we want to improve it. It is also capable of handling multiple consoles on the same network.

    1.0.5 Project Lunar feature list


    • Overhauled Stock Savestates (fixed some flaws with the stock M2 code in terms of save states. This is important as it allows for proper folder integration moving forward. We have also laid the foundation work so we can manipulate the SRAMs in the future)
    • Added Desktop UI executor support. This allows you to run any console emulator from the stock UI. When adding a game, you can select what RA core you wish to use to run it. We also extended the scraper support to allow for all consoles. This means you can now add problematic Mega Drive games to run via RA like Hyperstone Heist or add 32x and Mega CD iso games to the stock UI.
    • If scraped box art is horizontal (i.e. SNES EU/US box art) rotate it automatically so it fits better on the stock UI
    • Added .7z compressed rom support. (You can add .7z roms)
    • Added compress rom addition support. When adding a rom not intended
    ...
    by Published on March 30th, 2020 13:04
    1. Categories:
    2. Genesis News

    BlastEm v0.6.3 pre (2020/03/29) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently)

    https://www.retrodev.com/blastem/

    http://www.emucr.com/2020/03/blastem...-20200329.html ...
    by Published on March 18th, 2020 21:03
    1. Categories:
    2. Genesis News

    Arkagis Revolution is a new action game for Sega Genesis/Mega Drive with mode-7 like rotation. You play as Lyn, a pilot from the rebels in the Martian nation of Arkagis, in an attempt to free Arkagis from the control of the United Space Colonies. The game is now ready for pre-order by Broke Studios for 45$, excluding shipping. Shipping will happen sometime in May.

    Unique features:
    * Mode-7 style rotation at full framerate
    * Cutscenes featuring voice acting
    * Supports 3-button pad, 6-button pad, mouse and/or keyboard
    * Available in English, French and Spanish
    * Saves progress through 6-digit passwords

    https://pdroms.de/sega-genesis-megad...l-genesis-game
    ...
    by Published on February 9th, 2020 10:36
    1. Categories:
    2. Genesis News

    BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently)

    https://www.retrodev.com/blastem/

    http://www.emucr.com/2020/02/blastem...-20200203.html ...
    by Published on November 17th, 2019 20:59
    1. Categories:
    2. Genesis News




    • Previously, Hidden Palace and The Cutting Room Floor announced their "Sonic Month" event, where documentation on never before seen Sonic the Hedgehog prototypes would be unveiled, courtesy of drx. The first handful of prototypes to be shown were of Sonic CD, followed by some early versions of Sonic Chaos and Sonic 2. Today, yet another prototype has been revealed, and this could be the most important one yet. An early build of Sonic 3, dated November 3, 1993, has been dumped, with lots of content to discover within its code.
      • Booting the ROM brings up a WIP version of the title screen, featuring a completely different looking sprite of Sonic from the final build. Sonic also features his older sprite set from Sonic 2, surfboarding onto Angel Island instead of hopping off the Tornado and going Super Sonic as he does in the completed version. There is also no insta-shield, however, there is something entirely unexpected: a move that is almost identical to Sonic Mania's Drop Dash. By jumping in the air, and holding up+jump, Sonic will spindash the moment he lands. It also appears that Sonic would have other unique moves, as there is unused code present for an "air dash" attack, and a ring throw ability, where he could attack badniks with them.

        https://gbatemp.net/threads/early-so...l-game.552377/



    ...
    by Published on October 22nd, 2019 19:44
    1. Categories:
    2. Genesis News

    BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently)

    https://www.retrodev.com/blastem/
    https://www.emucr.com/2019/10/blaste...-20191010.html ...
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