• May 2013 - The Announcement of the Xbox One

    Its Now May 2013 and the Next Gen Console race is hotting up. Today May21st we have the announcement of the New Xbox One and details coming in all the time of the PS4. If your a fan of mobile phones then im sure you have already brought a Samsung Galaxy S4. If your after a WiiU then Target are selling the console at a decent £240.
  • Nintendo Gamecube News

    by Published on July 17th, 2011 21:50
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    via http://www.emucr.com/2011/07/dolphin-svn-r7681.html

    Dolphin SVN r7681 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

    Dolphin SVN changelog:
    r7681
    vs2010: build dsptool again

    Download Via Comments ... ...
    by Published on July 17th, 2011 19:34
    1. Categories:
    2. PSP News,
    3. Nintendo 64 News,
    4. PS2 News,
    5. Nintendo Wii News,
    6. Dingoo News,
    7. Sega Dreamcast News,
    8. Android News,
    9. Nintendo Gamecube News,
    10. Apple iPhone,
    11. WebOS

    News via http://www.scummvm.org/news/20110712/

    We are proud to announce a maintenance release of the ScummVM 1.3.x series. This release has a number of fixes, mainly related to audio. Also, several games had slipped past testing for 1.3.0 and turned out to be no longer completable. They have now been fixed, so if you want to play Discworld, Inherit the Earth: Quest for the Orb, I Have No Mouth, and I Must Scream, or play FM-TOWNS SCUMM games on mobile devices or consoles, we highly recommend that you upgrade.

    The release can be found on our downloads page and full release notes are also available from our site.

    Enjoy!

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

    1.3.1 (2011-07-12)
    General:
    - Improved audio device detection and fallback.
    There should be no more silent errors due to invalid audio devices.
    Instead ScummVM should pick up a suitable alternative device.

    Mohawk:
    - Added detection entries for more variants of some Living Books
    games.

    Tinsel:
    - Fixed a regression that made Discworld uncompletable.

    SAGA:
    - Fixed a regression in Inherit the Earth's dragon walk code which
    was causing crashes there.
    - Fixed a regression causing various crashes in I Have No Mouth and
    I Must Scream.

    SCI:
    - Added detection entries for some Macintosh game versions.
    - Audio settings are now stored correctly for the CD version of EcoQuest 1.

    SCUMM:
    - Fixed graphics bug in FM-TOWNS versions of games on ARM devices
    (Android, iPhone, etc.).

    Download and Give Feedback Via Comments
    ...
    by Published on July 4th, 2011 16:48
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Gamecube and Wii Emulator for Windows has seen yet another beta release, heres whats new:

    Changelog for 7668

    VideoCommon: Always update pixel shader constants when tevregs change

    This time, it doesn't break the games i tested, and still fixes
    Metroid Prime 3 texts/colors.

    http://www.dolphin-emulator.com/ ...
    by Published on June 27th, 2011 22:47
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    News via http://www.nintendomax.com/viewtopic...2b4864a27251be

    Dolphin , the "Wii and GameCube emulator for PC, now in version 3.0. In case of problems of use, please consult the FAQ .
    http://code.google.com/p/dolphin-emu/


    Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we're officially declaring Dolphin "it must new" 3.0 as released!

    So, what's actually new in this release?

    - Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
    - Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
    - Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
    - Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
    - New API support: Added a D3D11 video backend and an XAudio2 audio backend
    - Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
    - Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
    - Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
    - Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.

    As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation

    To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release!


    btw: To anyone who was wondering, binary packages should soon be uploaded to our homepage. For now, this is a source only release, which can be checked out from the 3.0 tag of our project page at Google Code.
    For now, these two binary packages can be used until we have some official binaries.

    Download and Give Feedback Via Comments ... ...
    by Published on June 27th, 2011 22:14
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    A new version of the Gamecube and Wii Emulator for Windows has been released, heres whats new:

    Changelog for 7644

    Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
    thanks to shuffle2 for the NG_id, NG_key_id, NG_priv, NG_sig from his wii
    http://www.dolphin-emulator.com/download.html?log=7644 ...
    by Published on June 27th, 2011 12:51
    1. Categories:
    2. DCEmu,
    3. Apple News,
    4. PSP News,
    5. Nintendo 64 News,
    6. PS3 News,
    7. PS2 News,
    8. Nintendo DS News,
    9. Nintendo 3DS News,
    10. Nintendo Wii News,
    11. Snes News,
    12. Gameboy News,
    13. GBA News,
    14. PS1 News,
    15. Virtual Boy News,
    16. GP2X News,
    17. Wiz News,
    18. Dingoo News,
    19. Caanoo News,
    20. PC News,
    21. Retro Consoles/Translation News,
    22. Xbox 360 News,
    23. Playstation Vita News,
    24. Xbox News,
    25. Zune News,
    26. Sega Dreamcast News,
    27. Sega Game Gear News,
    28. Genesis News,
    29. Sega Saturn News,
    30. Sega Master System News,
    31. Android News,
    32. Xperia Play News,
    33. Nintendo Gamecube News,
    34. Nes News,
    35. Apple iPad,
    36. Apple iPhone,
    37. Console Hardware News,
    38. Pandora News,
    39. GP32,
    40. Zx81 Dev News,
    41. Joypad News,
    42. Windows Phone,
    43. WebOS,
    44. Wii U News,
    45. Sony Android Tablet

    Core gamers game for on average 18 hours a week, according to US stat tracking company NPD.

    They bought an average of 5.4 games over the last three months, NPD said in a new report.

    The report claims digital gamers, which are different to core gamers, are catching core gamers up. Digital gamers spend 16 hours a week gaming, and bought an average of 5.9 games for any system or device over the past three months.

    So, how did NPD come up with its numbers?

    It collected data from February to March this year from 8214 respondents aged two and above. The data is weighted and representative of the US population ages two and older, NPD said.

    But how does it define core gamers? And how does it define digital gamers? It doesn't say.

    We do know core gamers represent the highest number of gamers (23 per cent), though, followed by family and kid gamers (22 per cent), then "avid PC gamers" and "light PC gamers, both of which claim 15 per cent.

    Mobile gamers and digital Gamers bring up the rear.

    "The name of the game in 2011 seems to be choice," NPD analyst Anita Frazier said.

    "Gamers are increasingly branching out to methods of play other than those that the industry has traditionally expected them to use.

    "Fuelled by the growth of smartphones and new tablet devices, mobile gaming continues to accelerate, and what a game is and what it means to be a gamer is evolving, reflecting the rapid nature of change within the industry."

    Which type of gamer are you?

    http://www.eurogamer.net/articles/20...urs-a-week-npd ...
    by Published on June 21st, 2011 14:03
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Gamecube and Wii Emulator for Windows has been updated once more:


    Small update for disabled Fog for older hardware that fails to divide by zero in shaders

    http://www.dolphin-emulator.com/download.html ...
    by Published on June 11th, 2011 21:03
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    News via http://www.nintendomax.com/viewtopic...efaa1a11682a1c

    Version 1.3.0 also available for ScummVM on the GameCube ( S cript C reation U tility for M aniac M Ansion V irual M achine) adventure games interpreter point'n clicks.


    changelog:
    1.3.0 (2011-05-28)
    New Games:
    - Added support for Backyard Baseball.
    - Added support for Backyard Baseball 2001.
    - Added support for Urban Runner.
    - Added support for Playtoons: Bambou le Sauveur de la Jungle.
    - Added support for Toonstruck.
    - Added support for Living Books v1 and v2 games.
    - Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
    and Hugo 3: Jungle of Doom.
    - Added support for Amiga SCI games (except Conquests of the Longbow).
    - Added support for Macintosh SCI1 games.

    New Ports:
    - Added WebOS port.

    General
    - Added support for loadable modules on platforms without a dynamic
    loader (GSoC Task).
    - Added Danish translation.
    - Added Norwegian Bokmaal translation.
    - Added Norwegian Nynorsk translation.
    - Added Swedish translation.
    - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
    Tucker Engines.
    - Closed significant memory leaks. RTL should now be more usable.

    AGOS:
    - Closed memory leaks in Simon 2 and Feeble Files.

    Movies:
    - Corrected memory leaks and invalid memory accesses.
    Future Wars should be more stable.
    - Made Operation Stealth completable, though significant graphical
    glitches remain so not official supported.

    Drascula:
    - Added German and French subtitles in the Von Braun cutscene (#3069981:
    no subtitles in scene with "von Braun").
    - Improved French translation of the game.
    - Added support for "Return To Launcher".

    Gob:
    - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

    Kyra:
    - Closed memory leaks.

    Parallaction:
    - Corrected issue which could cause crash at engine exit.
    - Closed memory leaks in Nippon Safes Amiga.

    SCI:
    - Added a CMS music driver for SCI1 - SCI1.1 games.
    - Added an option to toggle undithering from the ScummVM GUI.
    - Added several previously missing parts of the game state in saved games,
    such as game played time, script created windows, the script string heap
    and information related to the text parser in old EGA games.
    - Added support for SCI1.1 magnifier cursors.
    - Added support for the keypad +/- keys.
    - Added support for the alternative General MIDI tracks in the Windows CD
    versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
    Quest 4.
    - Added support for the alternative Windows cursors in the Windows version
    of King's Quest 6.
    - Added support for simultaneous speech and subtitles in the CD versions of
    Space Quest 4 and Freddy Pharkas.
    - Corrected resource loading leaks.
    - Corrected several problems and issues in the Skate-O-Rama rooms in Space
    Quest 4.
    - Corrected several issues in Hoyle Classic Card Games.
    - Fixed several graphical glitches (like, for example, parts of the screen
    that weren't erased correctly under some rare circumstances).
    - Fixed several script bugs.
    - Fixed several pathfinding related issues and lockups (like, for example,
    a lockup in the shower scene of Laura bow 1 and pathfinding in some
    screens during the chase sequence in Laura Bow 2).
    - Fixed several music related glitches and possible lockups (like, for
    example, a rare music lockup that occurred when loading a saved game
    outside the palace in Quest for Glory 3).
    - Fixed possible problems and lockups in the character import screens of
    Quest for Glory 2 and 3.
    - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
    Goose, after Tommy Tucker's song.
    - Fixed a script bug in the CD version of King's Quest 5, which caused a
    lockup under certain circumstances when going outside the witch's house
    in the dark forest.
    - Function keys now work correctly when the num lock key is on.
    - Improved support for fanmade game scripts.
    - Improved support for non-English versions of games.
    - Made several enhancements and fixes related to MT-32 music (e.g. reverb).
    - Music is no longer out of tune when loading saved games.

    SCUMM:
    - Improved support for FM-TOWNS versions of games.

    Sky:
    - Fixed crashes on sequences for several ports (Android, OpenGL, ...).

    Teen Agent:
    - Closed memory leaks.

    Tinsel:
    - Closed memory leaks in Coroutines.
    - Added enhanced music support for the German CD "Neon Edition" re-release
    of Discworld 1.

    Key:
    - Corrected memory leaks and minor issues.

    Tucker:
    - Added workarounds for several issues present in the original game.

    SDL ports:
    - Closed memory leaks in Mouse Surfaces.

    Android port:
    - Switched to the official NDK toolchain for building.
    - Fixed GFX output for various devices.
    - Fixed various crashes.
    - Switched to the native screen resolution to improve text readability.
    - Added support for pause/resume.
    - Added support for games using 16bit graphics.
    - Increased the performance significantly.
    - Added support for the "Fullscreen mode" option. Unchecking this keeps the
    game's aspect ratio.
    - Added a ...
    by Published on June 9th, 2011 00:07
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The Gamecube and Wii Emulator for Windows has been updated once more, heres whats new:

    We need to require at least shader 2.0a now

    http://www.dolphin-emulator.com/download.html ...
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