Valentines Day
  • DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • Nintendo Gamecube News

    by Published on May 29th, 2019 16:15
    1. Categories:
    2. Nintendo Gamecube News

    Another great video by Modern Vintage Gamer (MVG) on YouTube, old members here at EurAsia probably remember him as Lantus. I'm a bit late with the news about this one, but still worth a mention. Quote: 'Released in 2001, the Nintendo GameCube was Nintendo's first console to have an optical drive. In this episode we take a deep dive in the security of the GameCube and how it was defeated by both Soft-modding and Hard-modding techniques.'

    [/B]

    This website is featured briefly in the video, nice cameo. Enjoy!"

    http://www.eurasia.nu/modules.php?na...ticle&sid=3733 ...
    by Published on May 8th, 2019 16:24
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News,
    5. Nintendo Switch

    team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: ...
    by Published on March 14th, 2019 19:45
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nintendo Gamecube News

    higan v106r116 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r116 release.

    byuu says:

    some fixes to unmapped register bits, flash memory write commands, and some
    other things ... a couple of NGP games are now playable, but the Z80 is
    definitely not talking to the PSG correctly, still only DAC sound output.

    https://gitlab.com/higan/higan

    http://www.emucr.com/2019/03/higan-v106r116.html ...
    by Published on January 14th, 2019 15:13
    1. Categories:
    2. Nintendo Gamecube News,
    3. Nes News

    dborth offers version 3.4.1 of " FCE Ultra GX ", excellent NES emulator for the nintendo GameCube, port of " FCE Ultra ".


    [3.4.1 - January 4, 2019]

    * Improved WiiFlow integration
    * Fixed controllers with no analog sticks
    * Added Wii U GamePad support (thanks to Fix94!)

    https://github.com/dborth/fceugx

    https://www.nintendomax.com/viewtopi...5f24f3e64e2188 ...
    by Published on January 14th, 2019 15:09
    1. Categories:
    2. Gameboy News,
    3. GBA News,
    4. Nintendo Gamecube News

    dborth offers version 2.3.8 of " Visual Boy Advance GX " port of the Game Boy Advance emulator " VBA-M " for the Nintendo GameCube ...


    [2.3.8 - January 4, 2019]

    * Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory,
    optimizations from dancinninjac, GB color palettes, rotation / tilt for
    WarioWare Twisted, in-game rumble)
    * Improved WiiFlow integration
    * Fixed controllers with no analog sticks
    * Added Wii U GamePad support (thanks Fix94!)

    https://github.com/dborth/vbagx

    https://www.nintendomax.com/viewtopi...5f24f3e64e2188 ...
    by Published on December 27th, 2018 10:25
    1. Categories:
    2. Nintendo Gamecube News

    dborth offers version 4.4.0 of " Snes9x GX ", port of the Super Nintendo emulator " Snes9x " originally made by Tantric for the Nintendo Gamecube.

    [4.4.0 - December 23, 2018]

    * Updated core to 1.58
    * Improved WiiFlow integration
    * Added Wii U GamePad support (thanks to Fix94!)
    * Added setting to change sound interpolation
    * Fixed mangled image when switching between HQ2x and scanlines filters
    * Added BS-X BIOS loading
    * Fixed Tengai Mekyou Zero black screen
    * Fixed Chou Aniki black screen
    * APU Hacks for 1.58 core to fix Earthworm Jim 2
    * Adjusted SA1 settings to fix Super Mario RPG slowdown with 1.58 core

    Download https://github.com/dborth/snes9xgx

    via https://www.nintendomax.com/viewtopic.php?f=6&t=16892 ...
    by Published on December 12th, 2018 16:56
    1. Categories:
    2. Nintendo Gamecube News

    Swiss r520 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.

    Swiss Changelog:
    Big revision jump here since I've merged in my gui-rewrite branch which included a backend GUI rewrite to support a threaded UI amongst other fixes. There will likely be bugs in the rewritten GUI which I'll need to iron out as more people start to use it.

    @Extrems changes:

    Improve PAL 50Hz forcing.
    @Streetwalrus changes:

    Build fixes
    @emukidid changes:

    GUI rewritten to be threaded, will make more advanced UI functionality possible
    Fix SD (non HC/XC) issues when running games
    Compile with latest libOGC/devkitPPC
    Fix device init issue where device size would zero out
    Fix SDGecko being locked at 16MHz when it was the default device
    Fix issue where pressing up/down on device select caused weird behaviour
    Fix multi-game disc sizing
    Fix DVD device size calculations

    download https://github.com/emukidid/swiss-gc

    via http://www.emucr.com/2018/12/swiss-r520.html ...
    by Published on September 2nd, 2018 19:58
    1. Categories:
    2. Nintendo Gamecube News

    dborth has released a new version of the GBA Emulator for the Nintendo Gamecube:

    [2.3.7 - August 28, 2018]

    * Allow loader to pass two arguments instead of three (libertyernie)
    * don't reset settings when going back to an older version
    * Fix a few potential crashes caused by the GUI
    * Other minor fixes/improvements
    * Compiled with latest libOGC/devkitPPC

    download https://github.com/dborth/vbagx

    via https://www.nintendomax.com/viewtopi...ccd010ad22f91e ...
    by Published on May 5th, 2018 09:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on December 26th, 2017 13:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News

    A new version of the Multi Supporting system emulator for the Nintendo 3DS, Nintendo Wii and Nintendo Gamecube Has been released, heres whats new:

    General changelog

    – CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
    – CHEEVOS: Leaderboard support.
    – CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
    – COMMANDLINE: Fix fullscreen toggle switch.
    – COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
    – COMMON: Fix slowmotion ratio always being reset back to 1.
    – COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
    – COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
    – COMMON: New lightgun API.
    – COMMON: New VFS (Virtual File System) API.
    – COMMON: Fixed some playlist bugs.
    – COMMON: New snow shader.
    – COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
    – COMMON: Fix loading cores that require no content one after another.
    – COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
    – COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
    – EMSCRIPTEN: Fix references to browserfs.
    – FREEBSD: Support libusb HID input driver.
    – HAIKU: Buildfix.
    – INPUT: Map clear button to DEL key.
    – LINUX/X11: Add RetroArch logo to window title bar.
    – LINUX/X11: Input driver now supports new lightgun code.
    – LINUX/X11: Support window transparency (requires a compositing window manager).
    – LOBBIES: Fix for crash on join netplay rooms via touch / glui.
    – LOCALIZATION: Update Italian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Portuguese-Brazilian translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – MENU: Snowflake menu shader effect.
    – OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
    – PS3: HTTP requests / downloads should now work.
    – PS3: Core Updater now works.
    – PS3: Improved font rendering, enable STB Unicode font renderer.
    – PSP: Make it work with Vita’s Adrenaline.
    – PSP: Fix audio sync.
    – PSP: Fix content loading, port should be functional again.
    – PSP: Use 64MB when available.
    – SCANNER: Fix crash from Windows-incompatible format string.
    – VITA: Improve packaging, installation times.
    – WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
    – VULKAN: Various stability fixes for WSI.
    – WINDOWS: Add MSVC 2017 solution.
    – WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
    – WINDOWS: Raw input driver now supports new lightgun code.
    – WINDOWS: Use configured OSD/text message color on GDI driver.
    – WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
    – WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
    – WINDOWS: Improve version reporting under System Information.
    – WINDOWS: Support window transparency.
    – WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
    – WINDOWS: Added Visual Studio 2017 support.

    download https://www.libretro.com/index.php/r...-7-0-released/

    via http://www.nintendomax.com/portal.php ...
    Page 1 of 14 1234511 ... LastLast