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  • Nintendo Gamecube News

    by Published on May 5th, 2018 09:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.

    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    by Published on December 26th, 2017 13:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News

    A new version of the Multi Supporting system emulator for the Nintendo 3DS, Nintendo Wii and Nintendo Gamecube Has been released, heres whats new:

    General changelog

    – CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
    – CHEEVOS: Leaderboard support.
    – CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
    – COMMANDLINE: Fix fullscreen toggle switch.
    – COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
    – COMMON: Fix slowmotion ratio always being reset back to 1.
    – COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
    – COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
    – COMMON: New lightgun API.
    – COMMON: New VFS (Virtual File System) API.
    – COMMON: Fixed some playlist bugs.
    – COMMON: New snow shader.
    – COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
    – COMMON: Fix loading cores that require no content one after another.
    – COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
    – COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
    – EMSCRIPTEN: Fix references to browserfs.
    – FREEBSD: Support libusb HID input driver.
    – HAIKU: Buildfix.
    – INPUT: Map clear button to DEL key.
    – LINUX/X11: Add RetroArch logo to window title bar.
    – LINUX/X11: Input driver now supports new lightgun code.
    – LINUX/X11: Support window transparency (requires a compositing window manager).
    – LOBBIES: Fix for crash on join netplay rooms via touch / glui.
    – LOCALIZATION: Update Italian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Portuguese-Brazilian translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – MENU: Snowflake menu shader effect.
    – OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
    – PS3: HTTP requests / downloads should now work.
    – PS3: Core Updater now works.
    – PS3: Improved font rendering, enable STB Unicode font renderer.
    – PSP: Make it work with Vita’s Adrenaline.
    – PSP: Fix audio sync.
    – PSP: Fix content loading, port should be functional again.
    – PSP: Use 64MB when available.
    – SCANNER: Fix crash from Windows-incompatible format string.
    – VITA: Improve packaging, installation times.
    – WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
    – VULKAN: Various stability fixes for WSI.
    – WINDOWS: Add MSVC 2017 solution.
    – WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
    – WINDOWS: Raw input driver now supports new lightgun code.
    – WINDOWS: Use configured OSD/text message color on GDI driver.
    – WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
    – WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
    – WINDOWS: Improve version reporting under System Information.
    – WINDOWS: Support window transparency.
    – WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
    – WINDOWS: Added Visual Studio 2017 support.

    download https://www.libretro.com/index.php/r...-7-0-released/

    via http://www.nintendomax.com/portal.php ...
    by Published on December 24th, 2017 11:18
    1. Categories:
    2. Nintendo Gamecube News

    Since ive had a new burst of energy with my website ive also refound my lifelong love for Homebrew and Emulation and one area i do like is the ongoing love for the Nintendo Gamecube, mainly becuase of the Nintendo Wii and Wii U, heres the release notes for this emulator

    Snes9xGx v2.0.1b8 is released. Snes9xGx is a snes emulator for GameCube.

    Snes9xGx v2.0.1b8 changelog:
    * Added: SD slot B options for freezes, sram and loading of roms
    * Changed: SMB options no longer displayed in menus when run on a Wii
    * Changed: Game auto resumes running after resetting when choosing the "Reset
    Game" menu option
    * Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
    test! - svpe

    download https://github.com/JakobAir/Snes9xGx-2.0.1b8

    via http://www.emucr.com/2017/12/snes9xgx-v201b8.html ...
    by Published on December 14th, 2016 20:14
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Virtual Boy News,
    10. Nintendo Gamecube News,
    11. Nes News,
    12. Wii U News

    For the last year ive been away from DCEmu and once you step away its hard to get back but I decided a while back that its time to go back to basics and condense all the sites as far as I can, get rid of meaningless sites and then when I have it all as I want it, get back to newsposting like I used to years ago, with that in mind, all our Nintendo News is now going to be under one site, that means all the DS, 3DS, Wii, Wii U, Gamecube, N64, Snes, GBA, NES, GBC, GB and any future news will all be together.

    When I start posting news again we will host our files also and get back to the good old days.

    Heres the home of Nintendo News here at DCEmu --> http://nintendo-ds.dcemu.co.uk/ ...
    by Published on September 8th, 2013 08:52
    1. Categories:
    2. DCEmu,
    3. Nintendo Gamecube News

    Time for another of our sites to have the revamp treatment, this time its our Nintendo Gamecube site, the site has lots more Gamecube related info than before and like all sites ive done this time is very much focused on the core subject, heres some of the new sites:

    Gamecube Ebay Auctions USA
    Gamecube Ebay Auctions UK
    BestSelling Gamecube Games USA
    BestSelling Gamecube Hardware USA
    TopRated Gamecube Games USA
    TopRated Gamecube Hardware USA

    Check out the improved site here --> http://gcemu.dcemu.co.uk/ ...
    by Published on July 31st, 2013 00:31
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Virtual Boy News,
    10. Nintendo Gamecube News,
    11. Nes News,
    12. Wii U News
    Article Preview

    Whether you're the owner of a local gaming shop or the parent of the world's most spoiled child, now you, too, can make a sizable investment in the momentary, fleeting happiness of a youth with this "life-size" Mario statue.

    Available for ₯285,000 (about $2,900) from Amazon Japan, the statue stands five feet tall and is made from fiber-reinforced plastic. There aren't really any bells or whistles to speak of, what with it being a statue and everything, but it doesgive the owner a reference point for extrapolating the heights of everyone else in the Mario mythos. Is that worth nearly $3,000? Probably. Do we have $3000?Nope. Click up on the source link below for the fully-in-Japanese details, but be warned that the related items on this listing are not safe for work.

    http://www.amazon.co.jp/gp/product/B...O&linkCode=as2 ...
    by Published on November 12th, 2012 14:18
    1. Categories:
    2. Nintendo Wii News,
    3. Snes News,
    4. Nintendo Gamecube News

    Tantric has updated his Snes Emulator for Gamecube and Nintendo Wii

    Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
    Snes9x GX is a port of Snes9x (http://www.snes9x.com).
    Snes9x GX is a "homebrew application" which means you will need a way to run
    unsigned code on your Nintendo Wii.
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    | FEATURES |
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    * Based on Snes9x 1.52
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Autodetect PAL/NTSC, 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * Open Source!
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    [4.3.2 - November 9, 2012]
    * Fixed lag with GameCube controllers

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2012 14:12
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    Tantric has updated his Nes Emulator for Gamecube and Nintendo Wii

    FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
    system for x86 (Windows/Linux) PCs. With it you can play NES games on your
    -=[ Features ]=-
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player Support
    * Zapper support
    * Auto Load/Save Game States and RAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Custom controller configurations
    * 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Cheat support (.CHT files and Game Genie)
    * Famicom 3D System support
    * IPS/UPS automatic patching support
    * NES Compatibility Based on FCEUX 2.1.5
    * Open Source!
    Χ—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬
    |0OΧψo· UPDATE HISTORY ·oψΧO0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
    [3.3.2 - November 9, 2012]
    * Fixed lag with GameCube controllers

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2012 13:20
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    The guys behind the N64 Emulator for Wii and Gamecube called Not64 have released a new build of the emulator, heres the release details:


    • Built with devkitRice.
    • Available for Wii and GameCube.
    • SMB share support from WiiSX.
    • Reintroduce Zip file support.
    • IDE-EXI v1/v2 support.
    • AESND-powered audio.
    • Minor performance enhancements.
    • Some compatibility fixes.
    • Graphics and user interface tweaks.
    • Recognize the NTSC Zelda bonus disc.

    New options:

    • ScalePitch
      Changes pitch according to emulation speed.
    • VideoMode
      0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
    • TrapFilter
      Affects composite video, similar to GameCube output.
      Recommended for lower-end CRT TVs.
    • smbusername, smbpassword, smbsharename, smbipaddr
      Hopefully self-explanatory.
    • rompath
      Automatically load a ROM file on startup.

    Download and Give Feedback Via Comments ...
    by Published on October 15th, 2012 14:24
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News
    Article Preview

    Eke-Eke has released a new version of his Megadrive/Genesis/SegaCD/Game Gear Emulator for Wii/Gamecube

    Heres whats new:

    * added support for CUE files
    * added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
    * added CD fader emulation
    * added CDD "Fast FW" & "Fast RW" commands emulation
    * improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
    * improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
    * fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
    * fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
    * fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
    * fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
    * fixed Mode 1 emulation (cartridge boot mode)

    * replaced FIR resampler by Blip Buffer for FM resampling
    * modified SN76489 core for use of Blip Buffer
    * improved PSG & FM chips synchronization using Blip Buffer
    * added Game Gear PSG stereo support
    * fixed SG-1000 specific PSG noise
    * fixed YM2612 LFO AM waveform (California Games surfing event)
    * fixed YM2612 phase precision
    * minor optimizations to YM2612 core

    [Core/Game Gear]
    * added support for CJ Elephant Fugitive (recently released by SMS Power)
    * added Game Gear extended screen option

    * added support for a few recently dumped (but unreleased) games

    * improved ROM & CD image file loading
    * various code cleanup

    * added automatic disc swap feature
    * removed automatic frameskipping (no use)
    * improved general audio/video sync
    * various code cleanup & bugfixes

    Download and Give Feedback Via Comments ...
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