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  • Nes News

    by Published on January 2nd, 2020 17:50
    1. Categories:
    2. Nes News

    The Woolsey Fan Company, headed by its sole member Polinym, has released its second localization project.
    Meet “LaSalle Ishii’s Childs Quest” (a.k.a. “Rasaru Ishii no Child’s Quest”), a humble and neglected RPG for the Famicom. In Japan, the game met very little success, much like the 80’s celebrity inserts featured in it. Not surprisingly, the game had no hope of being released in the U.S., and never did.
    But what if it did?
    Polinym of the Woolsey Fan Company stepped up to make this a reality. Like the previous project, the Woolsey Fan Company set out to pour care and love into this game, and create the localization that Nintendo of America (NOA) never made.
    The WFC stepped “back in time”, if you will, into the shoes of NOA, and carefully planned how to release this game to American audiences. To avoid inevitable copyright issues, it would be highly likely that the NOA would have removed the celebrity inserts which would have had no meaning to U.S. players anyway. The omission required some overall changes to the game, but not unlike previous decisions such as Super Mario Bros. 2, or non-NOA like Totally Rad or Street Combat. For authenticity’s sake, the WFC also implemented NOA’s content policies.
    At the same time, as a translation project, the WFC also strived for accuracy and faithfulness to the original Japanese game as much as possible within the constraints. The WFC thouroughly researched this game and everything about it. The original game contained many puns, pop culture references, and jokes that the WFC went above and beyond to try and maintain. Polinym request that feedback, negative or positive, regarding the localization choices and marketing decisions be given only those who have actually played the game.
    In typical WFC fashion, Polinym didn’t simply slap subtitles into the dialogue and call it a day. The dialogue flows naturally, keeping the context of everything in the game leading to each line (and the intent behind) in the text.
    The end result?
    Stardom Warriors, for the Nintendo Entertainment System as it would have appeared back in the day of the NES. This is the game that would have been one of the “gateway RPGs” that Nintedo would sell to American gamers in the 80’s. This is the game that Nintendo would have sent you in the mail for free with every subscription to Nintendo Power.
    Stardom Warriors is an absolutely bizarre parody RPG where you become the Manager of an up-and-coming new band. Your task is to tour the world, training and preparing your band to hold concerts in order to become famous.
    The task is not that simple. Along the journey, you have to do battle with rude people or creatures using your TALKing Power. Use your kind words to turn them into fans of your band. Instead of magic, you can learn “Managic” to heal yourself or unleash powerful blasts of kindness upon your enemies. You could be up against anything in battle from frogs, senior citizens, serial killers, barf, news reporters, mailboxes, pieces of cloth, chimera cows, and even a bottle of syrup! Keep in mind that this wacky parody RPG in a modern setting was released BEFORE the famous MOTHER (EarthBound Zero/Beginnings).
    The WFC even went so far in emulating Nintendo of America as to include a US-exclusive Player’s Guide called the “Manager’s Handbook” to help players get through the game. The Manager’s Handbook is included with the IPS patch in a PDF form.
    In true NOA spirit, the WFC even released a “commercial” of sorts in the form of the “STARDOM WARRIORS unOFFICIAL TRAILER” on YouTube, which you can see by using the “RELEVANT LINK” in the bottom left corner. (https://www.youtube.com/watch?v=q99×4Sylbds)
    So, are you a bad enough dude to conquer Stardom Warriors and lead your band to stardom? Play Stardom Warriors on your Nintendo Entertainment System (or emulator) today!

    http://www.romhacking.net/forum/index.php?topic=29767 ...
    by Published on January 2nd, 2020 17:44
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    2. Nes News

    This is a player sprite hack of Adventure Island 4 (AI4) for the NES. This hack changes Master Higgins’ player sprites into his girlfriend Tina. There are 2 language patches: ENG and JPN.
    Finally, the very last NES (or rather Famicom) game of the Adventure Island series, not only had an English translation , but also a Tina player edition. Unlike the previous three games, AI4 is more of an adventure game where the player collects items and weapons from different parts of the island to progress. Master Higgins, or rather in this case, Lovely Tina is the heroine and its up to her to save their dino-pals who got abducted by a mysterious evil face from the sky.
    Both English and Japanese patch works on the original Japanese ROM, so there is no need to apply the ENG patch over the English translation hack. Enjoy!

    http://www.romhacking.net/hacks/4854/ ...
    by Published on November 17th, 2019 21:45
    1. Categories:
    2. Nes News

    This is a player sprite hack of Adventure Island 3 for the NES. This hack changes Master Higgins’ player sprites into his girlfriend Tina. There are 2 patches for each region release: US and JP.
    Unsurprisingly, Adventure Island 3’s sprite structure is similar to Adventure Island 2, but with new gameplay features, like the player can now duck down, a surfboard bonus game, a boomerang weapon - can be thrown upward, and an additional dinosaur - a triceratops named Poley, it does a rolling attack and does not sink in quicksand.
    The US patch is compatible with the current level hacks for the game, but you have to play it on a specific emulator, like VirtuaNES.
    http://www.romhacking.net/hacks/4795/ ...
    by Published on October 29th, 2019 22:28
    1. Categories:
    2. Gameboy News,
    3. Nes News

    As of today, all of the NES and Game Boy Mega Man games have received a patch that makes weapon energy refill upon losing a life.
    The goal of these patches are to make the game less frustrating (especially during final stages, where some weapons are required to pass the level), but also to create consistency with the later Mega Man/X games for Playstation 1 and PSP.
    If you got sick of running out of Magnet Beam in Mega Man 1, or Rush Jet in Mega Man 3, or even the Carrier from Wily’s Revenge, be sure to try out these patches! They may save your sanity during these heinous final stages!
    Get the patches here:


    https://www.romhacking.net/community/5312/ ...
    by Published on October 23rd, 2019 18:34
    1. Categories:
    2. Nes News

    Final Fantasy IV - Ultima version 5.12f is finally out! It has been quite a journey creating and updating this hack, however, it has finally arrived at the end in its final form.
    Originally, about a year ago, this project began as an addendum to the vanilla game: FF2SNES. The idea was to make a few polish here and there, and reuse some of the empty space and dummied out contents in the rom to create some meaningful and new weapons/spells/gears to spice up the core FF4 experience. However, as time went by, with the combination of new ideas that kept popping up and suggestions from many players of this hack, more and more goodies was added to the hack to a point where Final Fantasy IV - Ultima had become its own personality. In its final form, not only has the hack been treated with new goodies and a few extra endgame additions as it did back in v1.0, but it is now loaded with a ton of extra content such as new side-quests, new scenarios, new weapons and much much more throughout the entire game from start to finish…plus a fairly good sized endgame adventure in addition as well. Here are a few notable features of this hack:

    • 32 New Weapons! 21 New Spells! 20 New Bosses!!
    • Fully Detailed Equipment Screen!
    • New Attack Animation that scales to your Power!
    • Dual-Wielding Dark Knight Cecil!
    • New Side-Quests! New Events! New Endgame Scenarios!!

    Barring any bug fixes or polish updates, this should be the FINAL VERSION of Final Fantasy IV - Ultima. So if you haven’t already, do give it a download and check it out! Hope you’ll all enjoy this hack immensely and feel free to reach out if you have any questions and/or comments! Cheers!!

    http://8bitfan.info/

    http://www.romhacking.net/forum/index.php?topic=29481 ...
    by Published on October 20th, 2019 21:39
    1. Categories:
    2. Nes News

    The long awaited NES Ghostbusters hack is here! Version 1.0 was released on October 4th, 2019. After hearing a lot of user feedback, fixes and improvements have been made in version 1.1. Be sure to check it out!
    Most importantly, a cheat code has been added to allow the player to start with $10k in savings, to get accostumed with the new game design. The original game’s city map and ghost catching aspect was completely pointless and nearly impossible to get a gameover on. The only challenge was the staircase, with its terrible controls. Players would rely on a glitch to get 255 lives and beat the level, reaching the even more broken fight with Gozer.
    This hack fixes and rebalances everything to make a real game out of it. So, though it may look like it is the same, it does not play like the original game at all. Thinking so could be frustrating, so keep these points in mind while playing:

    • Your main and only goal is to enter the Zuul building before PKE reaches 9999. For this you need to regularly stop and catch roaming ghosts, as they greatly increase the PKE meter if they reach the building!


    • After you have enough money for a beam and the anti-ghost suit you can enter the Zuul building, but buying the ghost food and the sound generator is advisable.


    • The hyper beam doubles the amount of money acquired from catching ghosts on buildings! But depending on your strategy you may want to keep the regular capture beam.


    • Same goes for the ghost alarm and the super trap. They may or may not be worth it depending on the play style!

    http://www.romhacking.net/hacks/4703/ ...
    by Published on October 12th, 2019 18:53
    1. Categories:
    2. Nes News
    Article Preview



    Came across this on Deal Extreme Today , Obviously a clone of the Nintendo Retro Game Machines but also has 500 games onboard, heres more details:

    NES Retro Mini TV Handheld Family Recreation Video Game Console Built-in 500 Classic Games - Two Buttons Version
    Do you feel bored in your free time? Do you want to find something wonderful and meaningful to do? If so, this video game console would be your good choice. There are 500 different built-in classic games in it. Playing it, you would gain the fun of your childhood and the fun with your family, which is very suitable for amusement and recreation in family.
    Features:
    Support video output to TV with AC cable.
    Suitable for amusement and recreation in family.
    There are 500 built-in classic games, which cannot be changed.
    Classic and reminiscent games would remind you the childhood and bring the joy and fun at that time to you.
    There are A and B buttons on the machine, which improves the playability for it requires player's higher APM and operations.

    More Here
    ...
    by Published on September 23rd, 2019 20:13
    1. Categories:
    2. Nes News

    On September 17th, 2019 Filler, MrRichard999, Proveaux, Dr.Floppy, and Cccmar released an English language translation patch for Gunhed: The New Battle (a.k.a. Gunhed: Aratanaru Tatakai ガンヘッド 新たなる戦い) a game originally released for the Nintendo Famicom in 1990.
    Gunhed: The New Battle is a strategy game based on the manga by Kia Asamiya and the live-action film of the same name. The game is set on an island which has been taken over by a fully autonomous super-computer called “Kyron”. Lured by the prospect of an energy resource located on the island you race against competing forces to defeat the computer and secure this “super-energy”.
    A previous war zone, the island is littered with the wreckage of past battles. You’re able to search the island for parts to upgrade your forces, and usable items which can give you an advantage. According to the readme you “assemble about 30 mechs in order to be able to assault Kyron’s hideout” once you have a mech of a high enough level.
    The patch translates the game into English and is fully playable. Further details are available in the readme.

    https://projects.mattsmessyroom.com/

    http://www.romhacking.net/forum/index.php?topic=29285 ...
    by Published on July 9th, 2019 17:44
    1. Categories:
    2. Nes News

    Almost 12 years after the last update to SMB3 Workshop a new Editor emerged with the goal of rising from its ashes.
    With permission of the original Workshop creator, Hukka, a reimplementation project grew into a complete new Editor providing several quality of life improvements for Level creation.
    These include:

    • selecting and moving of multiple objects at once
    • cut/copy/pasting of objects
    • undo and redo of most manipulations
    • more intuitive level pointer manipulation
    • support for vertical levels
    • instant header editing

    and more…
    Although not all features of Workshop are implemented yet and some quirks have not yet been fixed, after 5 months of development a beta version of the 1.0 release is available for a wider audience.
    Download:
    There is a Windows and Linux standalone version available with Mac users having to go the slightly higher effort route of downloading Python and one dependency as described in the Readme of the source code.
    Contact:
    For enthusiasts who want to follow the releases more closely the GitHub page offers the source code, the newest versions and an issue tracker for bug reports and feature requests.
    For direct contact, reach out to Michael on the SMB3 Romhacking Discord
    Contributors are also welcome, as Python is easy to pick up, compared to other Programming Languages.

    https://github.com/mchlnix/SMB3-Foundry

    http://www.romhacking.net/forum/index.php?topic=28826 ...
    by Published on June 26th, 2019 21:36
    1. Categories:
    2. Nes News

    Final Fantasy III is a game for the Famicom/NES that never saw release outside of Japan in it’s original form. In 2006, Square Enix remade the game for the Nintendo DS, which was the first time players worldwide were able to experience some form of this game.
    This specific translation is actually a ‘do-over’ from a previous attempt in 2016.
    Although previous fan-translations of this game exist, they were made before Square’s DS remake. As such, in 2016 Chaos Rush wanted to make a new translation-hack of the original Final Fantasy III for Famicom/NES that aimed to port the script used in the DS remake (when applicable, because the remake alters certain story elements) while retranslating from scratch any parts that were altered in the remake, with the end goal being an English-language version of the original Final Fantasy III with the canon names for characters, spells, items and such. While this initial project was completed, it had its issues: In order to fit the script, Chaos Rush expanded the ROM to 1mb while using a patch that converted the game to use the MMC5 mapper, thinking that there wouldn’t be any issues that stem from it by doing so. Several users pointed out that the RAM configuration used in Final Fantasy III would not have been compatible with the MMC5 mapper to begin with. In addition to that, there were several bugs and crashes that stemmed from the MMC5 mapper conversion, and certain emulators did not support the hack at all. Several users requested that the project be redone in order to keep the 512kb ROM size of the original game and look into ways to compress the script, so that users can finally have a hardware-compatible version of the original Final Fantasy III in English that uses the canon terminology.
    With that said, in 2019 Chaos Rush produced a new version of the translation that keeps the game’s original ROM size and mapper configuration. In order to fit the script into the game’s limited space for text, the script had to be redone from the 2016 version, thus a new script was produced that words things as minimally as possible while implementing DTE compression into the game in order to fit as much text as possible within the original ROM size. The new script was produced by comparing the Japanese text from the original Famicom version with the English text from the 2016 translation (which about 75% of was a script port of the DS version), and then coming up with a new line that words things as minimally as possible while getting across the main points expressed in the Japanese script while keeping the “spirit” of the DS script. Thus, it is more or less an abridged version of the script from the 2016 version, but the Japanese text was looked at in both cases. The compressed script takes up 99.97% of the space used by the Japanese version of the game for the text.
    Whether you want to call this a translation or an “abridged script port”, either way the end result is an English-language version of Final Fantasy III for the NES that uses the terminology from Square Enix’s remake on the Nintendo DS (and subsequent ports), with a script that provides a similar atmosphere to the remake while also staying true to the original text, all while keeping the same ROM size and mapper configuration as the original game.

    https://www.romhacking.net/translations/4760/ ...
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