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  • Joypad News

    by Published on May 5th, 2014 23:44
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    2. Joypad News
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    Google Chromecast In Stock and Available!The Google Chromecast HDMI Streaming Media Playeris back in-stock and available for $29.99 (Save $5) with free shipping at Amazon! Chromecast is the easy way to enjoy online video and anything from the web on your TV. Plug it into any HDTV and control it with your existing smartphone, tablet, or laptop. Send your favorites from Google Play, YouTube, Netflix, and Chrome to your TV with the press of a button. No more huddling around small screens and tiny speakers. Chromecast automatically updates to work with a growing number of apps.
    With Chromecast, you can easily enjoy your favorite online content on your HDTV—movies, TV shows, videos, music, photos, websites, and more from Netflix, YouTube, Google Play, and Chrome.

    Grab one now if available...Check it out: Amazon - Google Chromecast HDMI Streaming Media Player ...
    by Published on March 19th, 2014 00:21
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    2. Joypad News
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    Google's Sundar Pichai said that Chromecast would be available in many more countries this month, and it now appears that this worldwide launch could be close at hand. Engadget reader Martin has noticed that big UK retail chain Currys is already listing the TV media stick, with nary an official announcement in sight. The company says it's out of stock, but there's a plausible £30 ($50) price tag in place. While the entry doesn't give any clues as to when the Chromecast would reach the country, Google has less than two weeks to make good on its word -- we'd reckon that the device arrives sooner rather than later.
    http://www.currys.co.uk/gbuk/audio/d...21414-pdt.html
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    by Published on January 15th, 2014 20:15
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    2. Joypad News
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    Control your Titan on March 11 with the limited edition Xbox One wireless controller, announced by Microsoft today in preparation for Titanfall's drop in two months. It's listed at $65 on the Microsoft Store. ...
    by Published on August 14th, 2013 00:05
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    2. Joypad News
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    Logitech's no stranger to Windows-optimized keyboards and trackpads, and now it's ready to show off its latest offering: the TK820 -- a compact keyboard with an adjacent touch surface. The wireless kit shares some design language with the company's Tablet Keyboard, but sweetens the deal with a generously-sized touchpad with support for up to 13 gestures (configureable via Logitech's SetPoint software). Its slightly concave keycaps feature PerfectStroke tech, which promises consistent resistance from edge to edge. It may not be much more than a modernized K400, but if it suits your fancy, $100 is what it'll cost to get it under your mitts this month. Full press release after the break.

    http://www.logitech.com/
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    by Published on June 18th, 2013 23:00
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    2. Joypad News
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    The virtual reality origin story begins and ends quickly. It starts with the rise of VR as a pop-culture phenomenon in the early ’90s, fuelled by Virtuality’s arcade machines, The Lawnmower Man, the BBC2 game show Cyberzone, Sega’s Mega Drive headset and Atari’s prototype Jaguar head-mounted display (HMD) that never made it to shelves. It ends soon after with an abrupt full stop. For a moment, virtual reality was everywhere, then almost at once, it was nowhere.“I don’t know if you can say any one person killed virtual reality,” says Oculus Rift creator Palmer Luckey. “That implies it had a chance of surviving anyway, but the technology just wasn’t ready at the time. Virtuality was pushing the boundaries of what was possible, but most people imagined VR was some crazy thing that transported you into the Matrix, and it could never be that. I don’t think anyone has ever pushed or surpassed the expectations of the general public – once the expectations and the reality collided, I think that’s what really killed VR.”Oculus’s head-mounted display is where reality at last meets players’ expectations. To enter an artificial world so convincing it fools your eyes and mind was the dream of virtual reality long before the idea was ever given a name. As early as the 1500s, Italian artists were painting frescoed rooms designed to evoke more expansive spaces. In the late 1950s and early ’60s, filmmakers experimented with cinematic immersion. The first experiments with head tracking were successfully completed in 1968 at MIT’s Lincoln Laboratory, where The Sword Of Damocles – a terrifying contraption suspended from the ceiling of a lab – offered mechanical tracking and a headset displaying simple wireframe rooms and cubes. The first mass-market HMDs designed for gaming were launched in 1991 by W Industries, shortly before the company was renamed Virtuality. Powered by an Amiga 3000 and retailing for $60,000, the system was expensive for arcade owners and disappointing for players. This was not The Lawnmower Man or Star Trek’s holodeck. Expectations collided with reality and reality came up short.Oculus Rift is a long way from finished and an even longer way from a holodeck, but after watching the reactions to it at this year’s Consumer Electronics Show (CES) and Game Developers Conference (GDC) where Luckey demonstrated the dev kit, it’s good enough. Look up in the Unity-powered Tuscany tech demo and you’ll see sky; look down and you’ll see grass. Peer over a balcony and you might feel the lurch of vertigo as Rift tricks your mind with its fast response time and all-encompassing screen.“Our visual system is by far the most powerful sense we have, and it overrides pretty much everything else,” says the 20-year-old Luckey, “so I wanted something that actually covers as much of your visual field as possible. I was looking for something that made it actually feel like you were inside of the game, not just looking at a screen that happened to be strapped to your head.”

    http://www.edge-online.com/features/...games-forever/
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    by Published on April 28th, 2013 21:30
    1. Categories:
    2. Virtual Boy News,
    3. Joypad News



    While the Oculus Rift is currently the world's great hope for a future lived inside digital spaces, it's not the first stereoscopic box developers have asked us to cram our faces into. For most of us, that honor goes to Nintendo's Virtual Boy, herald of vectorized headaches (in 3D!) to 700,000 or so hopeful people with $180.

    If you're one of the lucky people with an Oculus Rift development kit, however, you can now recreate that ol' black-and-red magic with VBjin-ovr, a freeware Virtual Boy emulator for the Oculus Rift. As seen in this video from YouTuberCymatic Bruce, wherein VBjin-ovr is used to play the obscure first-person survival horror game Insane Mouse Mansion, the Rift primarily functions as a head-mounted display, as Virtual Boy games have no use for the device's various bells and head-tracking whistles.

    Still, the experience seems about as accurate as one could hope for without the real deal. Is there an Excedrin emulator out there?

    http://www.joystiq.com/2013/04/27/oc...-boy-emulator/
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    by Published on April 16th, 2013 22:54
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    2. Joypad News

    Google has issued the specifications for its spectacles. The search-engine giant's Google Glass, an augmented-reality headset that allows wearers to view information on a tiny screen embedded in one of the lenses, features a camera capable of snapping 5-megapixel photos and 720p video. That aforementioned screen, in the words of Google's just-released specs sheet, "is the equivalent of a 25-inch high definition screen from eight feet away." Google Glass is compatible with any Bluetooth-capable phone. Its MyGlass app, which enables SMS messaging and GPS, requires a companion device running Android 4.0.3 (the "Ice Cream Sandwich" build) or higher. Google claims the battery will provide a "full day of typical use," although the company warned in the specs sheet that certain functions—most notably video recording and Hangouts—could drain the battery faster. Despite those neat features, Google Glass also raises some thorny questions about surveillance culture, and whether people really want whole crowds recording every moment of our collective lives. But those are the sort of conundrums that will only become more clear when Google Glass is actually released sometime later this year."

    http://hardware.slashdot.org/story/1...cs-hit-the-web
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    by Published on December 13th, 2012 23:15
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    2. Joypad News
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    UK gaming accessory company Gioteck wants you to design the ultimate gaming peripheral, and is offering participants the chance to win a “dream job” in the game industry that could be worth up to £500,000 if your design is a success.

    http://www.edge-online.com/news/desi...000-dream-job/
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    by Published on December 12th, 2012 00:35
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    2. Joypad News
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    Good news for those hoping to try on a new ring during their visit to Las Vegas next month: Genius will be showing of the followup to its Ring Mouse peripheral at CES. Not a ton of information on what makes the device different from its predecessor, but the company's promising some hands-on time with it as well as the new GX Gila Gaming Mouse, which offers up a DPI range of 200 to 8,200 and an "Angle Snapping" feature for better cursor precision. The previously announced Touch Mouse 6000 for Windows 8 will also be getting some time to shine at the show.

    http://www.engadget.com/2012/12/11/g...-gaming-perip/
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    by Published on October 9th, 2012 22:25
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    2. Joypad News

    Logitech’s latest offering combines high speed, quiet mechanical keys with dual-zone backlighting.
    “I’ve been using pre-production models of the G710+ for a while now and I think gamers will be really pleased with the attention to detail that we put in this keyboard,” said Logitech’s Charles Bathel on thecompany’s official blog.
    “Honestly, keeping quiet and not telling anyone about this keyboard was one of the hardest things I’ve ever had to do at Logitech.”
    The G710+ has premium mechanical switches that give both a tactile key-press feel as well as reducing the clicking noise that some other mechanical switches have.
    All 110 keys of the G70+ are calibrated to prevent anti-ghosting. The keyboard features six programmable G-keys – with three macros per key, users can configure up to 18 individual functions per game.
    Logitech’s latest gaming keyboard comes with a removable palm rest so you’ve got that extra support when you need it but also the option to remove it when it’s in the way.
    The whole keyboard comes backlit in white LED light and can be adjusted to one of four different brightness levels.
    System requirements are as follows:

    • Windows 8, Windows 7 or Windows Vista
    • Two available High-Speed USB (2.0) port
    • 70 MB of available hard disk space
    • Internet connection for optional software download

    The Logitech G710+ mechanical gaming keyboard will arrive at retail in the US this October priced at $150, and will be available in Europe at the beginning of December.

    http://www.pcr-online.biz/news/read/...eyboard/029340
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