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  • Wii U News

    by Published on August 19th, 2019 21:32
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    # Cemu detailed changelog for 1.15.12
    # Patreon release date: 2019-08-09
    # Public release date: 2019-08-16

    general:




    http://cemu.info/
    http://www.emulation64.com/view/3005...512b-released/ ...
    by Published on August 12th, 2019 20:39
    1. Categories:
    2. Wii U News

    It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.



    Here is the full official changelog:

    [TABLE="width: 94%, align: center"]
    [TR]
    [TD][/TD]
    [TD]# # Cemu detailed changelog for 1.15.11c
    # Patreon release date: 2019-07-26
    # Public release date: 2019-08-02

    # New in 1.15.11c:

    GX2: Fixed emulation of gl_PointSize when geometry shaders are used

    # New in 1.15.11b:

    general: Fixed a bug where DLC would be installed into the wrong location
    GX2: Fixed broken transform feedback on OpenGL (#157, #159)

    # New in 1.15.11:

    general: Better update/dlc handling
    Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    Improved detection of type of content (affects installation and gamelist)
    Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

    debugger: Implemented more instructions for assembler and disassembler
    debugger: Assembler now supports basic expressions in place of constants
    debugger: Fixed a crash when stepping into imports

    coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

    nn_erreula: Fixed a bug where the same message would keep poping up

    padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
    padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

    nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


    GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
    If you are a graphic pack developer, be aware of these changes:
    - All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    - gl_Position should always be set via the new SET_POSITION() macro
    - Shaders used in combination with point primitives always have to write gl_PointSize
    - Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    - Primitive points will modify the vertex shader base hash (+0x71)
    Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


    Note:
    (#xx) refers to bug tracker issues resolved by this change. See ...
    by Published on July 25th, 2019 14:14
    1. Categories:
    2. Wii U News
    Article Preview

    • While the Nintendo Switch has more than outdone its predecessor, in terms of sales and popularity, the Wii U still lives on, as either an emulation box, or a console which to stream media from. Except, the latter of which is soon to take a hit, as Amazon is preparing to discontinue their Prime Video app on the console, according to emails that are being sent out to users. On September 26th, 2019, you'll no longer be able to watch Amazon video content on your Nintendo Wii U. Of course, Amazon, ever the entrepreneur, is offering a $25 credit towards buying a Fire TV Stick if you've used Prime Video on the Wii U recently, so you can keep watching your shows. Amazon Prime Video released on the Wii U's eShop the same year the system itself launched, back in 2012.

      Source

      https://gbatemp.net/threads/amazon-p...tember.544312/
    ...
    by Published on July 9th, 2019 16:50
    1. Categories:
    2. Wii U News
    Article Preview

    • Cemu, the well-known Wii U emulator, has received yet another update! Version 1.15.10 adds a brand new auto-updater (which only checks publicly available releases at the moment, Patreon exclusive versions will have to be downloaded manually), some optimizations and a way to automatically save native resolution screenshots to a folder instead of just copying them to the clipboard. Improvements have been made to the DS/SNES VC and a crash while booting Monster Hunter Frontier G has also been resolved, as well as other bug fixes and minor game-specific performance enhancements. You can read the official changelog below:

      Quoted from Changelog:
      # Cemu detailed changelog for 1.15.10
      # Patreon release date: 2019-06-28
      # Public release date: 2019-07-05

      general: Fixed an issue where the game list would never finish loading
      general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
      general: Added auto-updater (#87)
      For now, only public releases are checked. Patreon versions still have to be downloaded by hand

      general: Added indicator to graphic packs if Cemuhook is required but not installed

      CPU: Added SUBFEO implementation to interpreter
      CPU: Further improved SO/XO xer bits emulation
      Some DS VC games now run (albeit at very low framerates)

      AX: Implemented AXQuit
      Required for Monster Hunter Frontier G to not crash on boot

      GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
      Used by DS VC

      GX2: Added fast path to tiling aperature for 32bpp textures
      Boosts performance in SNES VC games and the Twilight Princess HD map screen

      coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
      coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      As usual, you can grab this latest version from Cemu's official website, which has been linked below for your own convenience.

      Source
      Downloads
      https://gbatemp.net/threads/cemu-v1-...leased.542877/
    ...
    by Published on June 26th, 2019 20:42
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.9c Changelog:

    [quote]
    # New in 1.15.9c:

    GX2: Fixed a leak in streamout cache
    CPU: Better emulation of XER OV/SO bits
    VC DS boots a little further now

    # New in 1.15.9b:

    GX2: Fixed a bug in streamout cache

    # New in 1.15.9:

    general: The game list can now be sorted by name, game time and last played (#86)

    general: Added favorites to the game list that always are at the top of the list (#86)

    Games can be marked as favorite via the right click menu

    general: Updated look of software keyboard and shader compilation screen

    general: Graphic pack tree view will group sub categories together (#85)

    Previously individual packs and sub categories would be mixed together based on alphabetically order

    general: Minor UI tweaks

    coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games

    coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot

    GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles

    GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

    GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

    AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API

    vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games

    H264: Added support for frames that are split into multiple NAL slices
    Required for the intro video in Dont Starve: Giant Edition

    H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
    This fixes a crash in Duck Tales: Remastered[quote]

    http://cemu.info/

    http://www.emulation64.com/view/2983...159c-released/ ...
    by Published on June 13th, 2019 20:24
    1. Categories:
    2. Wii U News

    Cemu v1.15.8 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.8 Changelog:
    general: Updated language files

    overlay: Added an option to scale the text size
    overlay: Moved some options into a separate notification overlay
    Also added new notification options:
    - The amount of shaders compiled while playing (#40)
    - Friend list information (friend requests, online/offline notifications) (#72)

    debug: Added debug option to dump nlibcurl HTTP/HTTPS requests

    GX2: Improved accuracy of streamout cache
    This addresses the following known issues:
    BotW - Particles drifting/warping to wrong positions
    Tekken Tag 2 - Corrupted colors/textures on character models

    GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    This fixes corrupted textures in:
    Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS

    nlibcurl: Fixed a potential crash in curl init methods
    nlibcurl: Improved accuracy and behavior of read callbacks
    This fixes a crash when uploading levels in Super Mario Maker (#68)

    coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt

    vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
    vpad: Fixed a rare crash caused by rumble

    Note:
    (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/

    http://www.emucr.com/2019/06/cemu-v1158.html ...
    by Published on April 11th, 2019 18:18
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.4b Changelog:


    # New in 1.15.4b:

    general: Fixed memory searcher tool not displaying some values
    general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed

    H264: Stability improvements

    GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
    GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior

    nlibcurl: Fixed crash bug in free() wrapper
    nlibcurl: Implemented curl_multi_fdset()
    nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL

    nn_boss: Fixed crash when running unregistered task

    nsysnet: Stability improvements

    # New in 1.15.4:

    general: GamePad view now works with OSScreen API (used by some homebrew)

    debugger: Various stability improvements and bug fixes

    H264: Added full h264.rpl module implementation (#25)

    CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)

    GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
    GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
    GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
    GX2: Minor optimizations

    nlibcurl: Several crash bugs fixed

    input: Added support for hot plugging configured controllers while a game is running

    nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
    nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
    nn_boss: Fixed incorrect http headers in web requests
    nn_boss: Fixed a bug in task.StopScheduling()

    nsysnet: Improved robustness


    Note:
    (#xx) refers to bug tracker issues fixed by this change. See

    http://cemu.info/

    via http://www.emulation64.com/view/2967...154b-released/ ...
    by Published on March 14th, 2019 19:43
    1. Categories:
    2. Wii U News

    Cemu v1.15.3d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.3d Changelog:
    # New in 1.15.3b:

    CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
    debug: Fixed WUD filesystem dump feature
    debug: Frame profiler now displays 9 different stats. From bottom to top:
    gray -> Idle (waiting for more commands from CPU)
    pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    dark red -> Texture creation, texture upload, texture cache management, sampler settings
    dark green -> Attribute/vertex buffer management, attribute data upload
    blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    purple -> Index cache management, index data upload
    green -> Render target management, FBO creation, texture creation
    yellow -> OpenGL glDraw calls
    light gray -> Everything else

    # New in 1.15.3:

    general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
    general: Reworked shader cache loading screen to scale better on higher resolutions
    general: Changed settings.xml to be more portable (use relative paths where possible)

    CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

    debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
    debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

    GX2: Added frame profiler (can be toggeled via debug menu)
    GX2: Optimized texture loader
    GX2: Minor optimizations in various GX2 API functions
    GX2: Fixed random crash due to out-of-bounds access in texture code
    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
    GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

    coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

    padscore: WPADGetInfoAsync no longer crashes when no callback is provided

    input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)

    http://cemu.info/

    http://www.emucr.com/2019/03/cemu-v1153d.html ...
    by Published on February 5th, 2019 19:45
    1. Categories:
    2. Wii U News

    Cemu v1.15.2d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.2d Changelog:
    # New in 1.15.2d:

    general: Updated translation files
    nlibcurl: Fixed crash due to oversight in template

    # New in 1.15.2c:

    CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
    nlibcurl: Fixed a crash in curl_multi_remove_handle()

    # New in 1.15.2b:

    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
    input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
    input: Potential fix for input lag when using native Wiimotes

    # New in 1.15.2:

    CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
    This change is mainly to prevent browser-based apps from crashing
    CPU/JIT: Added support for PSQ load/store when GQR is not static

    GX2: Overhauled up/downscaling output filter system
    Upscaling and downscaling are now separate options
    Two new filters: Hermite and Nearest Neighbor
    Support for custom filters via graphic packs

    GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
    GX2: Fixed a bug in vsync option code

    AX: Added support for GamePad audio output
    AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
    AX: Minor fixes for voice protection

    input: Fixed a bug where controller settings reset when controller was not connected on launch

    vpad: Set vpad volume according to gamepad volume from general settings
    vpad: Fixed control sticks being too sensitive in some circumstances

    http://cemu.info/

    http://www.emucr.com/2019/02/cemu-v1152d.html ...
    by Published on December 12th, 2018 17:16
    1. Categories:
    2. Wii U News

    Cemu v1.15.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.0e Changelog:
    # New in 1.15.0e:

    input: Fixed gamepad show screen and mic button

    # New in 1.15.0d:

    gfxPacks: Added support for overwriting aoc mounted files (put files relative to /aoc/)

    # New in 1.15.0c:

    general: Added top center and bottom center alignment for overlay
    gfxPacks: Fixed bug in expression parser

    # New in 1.15.0b:

    gfxPacks: Fixed error in internal path for content folder

    # New in 1.15.0:

    general: Added PowerPC debugger
    Supported features so far:
    - Disassembly and memory view
    - Breakpoints and stepping
    - Memory breakpoints
    - Support for live patching of PPC instructions
    - Partial support for symbols (Cafe OS functions are named)
    - Expression support

    general: Added configurable graphical overlay for displaying stats
    Current available stats include:
    - FPS
    - Cemu CPU usage
    - Total CPU usage per core (global)
    - Memory usage
    - Drawcalls per frame

    general: Minor changes to logging
    general: Added debug option to dump Wii U RAM to files

    PPC/JIT: Improved support for code invalidation

    input: Added a low battery warning for XInput wireless controllers (Win8+ required)
    input: Overhauled deadzone and axis range calculation
    input: Added button threshold setting (applies if an axis is mapped to a button)

    gfxPacks: Added support for file replacement via graphic packs
    gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double

    snd_core: Added API AIGetDSPSampleRate and AICheckInit

    nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
    nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize

    GX2: Added support for texture format R32_G32_UINT

    download http://cemu.info/

    via http://www.emucr.com/2018/12/cemu-v1150e.html ...
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