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  • Wii U News

    by Published on February 9th, 2020 11:34
    1. Categories:
    2. Wii U News

    Cemu v1.17.1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added stick visualization to input settings
    general: Replaced vsync checkbox with a dropdown and added renderer-specific options

    vulkan: Overhauled internal Vulkan object/resource management
    - Fixes crashes due to erroneously releasing textures that were still in use
    - Fixes some RAM/VRAM leaks
    - Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)

    vulkan: Reloading graphic pack shaders should no longer cause a crash
    vulkan: Added debug stats as an additional overlay option

    http://cemu.info/

    http://www.emucr.com/2020/02/cemu-v1171.html ...
    by Published on January 27th, 2020 21:35
    1. Categories:
    2. Wii U News

    Cemu v1.17.0d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.0d:

    general: Further improvements to patch parsing (better error handling, new minor features)
    general: Patches can now be unloaded & loaded again while a game is running
    general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

    # New in 1.17.0c:

    vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
    vulkan: Fixed a bug where texture memory would never be deallocated

    # New in 1.17.0b:

    general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
    general: Improved error handling for graphic pack patches and added more descriptive error messages

    # New in 1.17.0:

    general: Added new graphic pack features
    Version 5 adds new UI features:
    - Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
    - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
    - Force line breaks in the description field with |
    To accommodate these changes the internal handling of preset variables has been updated:
    - Added a [Default] category for defining preset variables and their initial values
    - The default value of a variable will be used if no preset overwrites it
    - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs

    general: Added native support for Cemuhook patches.txt
    Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!

    general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    It introduces several new concepts:
    - Automatic codecave sizing
    - Optional write cursor instead of having to preface every instruction with an address
    - Labels and variables
    - Can be split into multiple files and patch groups
    A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches

    We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip

    general: Fixed a crash if the meta information of a game was missing
    general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user

    general: Gamelist fixes
    - Fixed that custom game titles would reset when switching display modes (#254)
    - Fixed an exception that could occur when installing update/dlc while having the icon mode active
    - Icon modes also use the custom titles of games now

    general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
    general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update

    vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
    vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
    vulkan: General robustness improvements in the memory allocator

    input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected

    http://cemu.info/

    http://www.emucr.com/2020/01/cemu-v1170d.html ...
    by Published on October 29th, 2019 23:16
    1. Categories:
    2. Wii U News

    • Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.

      With that said, here's the full, official changelog for the curious:
      Quoted from official changelog:
      # Cemu detailed changelog for 1.15.17b
      # Patreon release date: 2019-10-18
      # Public release date: 2019-10-25

      # New in 1.15.17c:

      GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

      # New in 1.15.17b:

      general: Fixed a rare crash related to enumerating GC controllers

      input: Fixed IR pointer regression introduced in 1.15.17

      GX2: Fixed crash on Intel GPUs when transform feedback is used
      GX2: Added workaround for a softlock bug on Intel GPUs

      # New in 1.15.17:

      general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default /mlc01
      general: Cemu will remember adjusted column widths in the game list (#147)
      general: Added context menu to game list columns to reset width or hide/show columns

      input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
      input: Improved accuracy of wiimote and nunchuck acceleration values
      input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
      input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

      nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
      nfp: Added support for reading and writing Amiibo game specific data
      nfp: Implemented missing API that prevented the Amiibo Settings app from booting

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.

      NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.

      http://cemu.info/changelog/cemu_1_15_17.txt

      https://gbatemp.net/threads/cemu-v1-...leased.550897/
    ...
    by Published on October 12th, 2019 18:02
    1. Categories:
    2. Wii U News
    Article Preview

    • Yep, it's that time again - version 1.15.16b of Cemu, the popular Wii U emulator, is here and it's now available to the general public! This update is all about smaller bug fixes and quality of life improvements: the emulator should no longer freeze on shutdown (a rather well-known issue that would also lock access to the emulator's files and resources until its previous instance would get killed), swapping the TV & GamePad windows will only work when Cemu has focus, game updates' RPX filenames will now be read properly instead of being assumed from the base executable's filename (fixes an issue mainly affecting Wii Sports Club updates) and any previously created controller profiles should be listed again in the input settings window. The anticipated Vulkan renderer is still missing, yet again remaining exclusive to the patron-only v1.16.0 WIP builds for the time being.

      Other smaller fixes and improvements have also been included, like better performance when using Wiimotes. You can know more about them by reading the official changelog:
      Quoted from Official changelog:
      # Cemu detailed changelog for 1.15.16b
      # Patreon release date: 2019-10-04
      # Public release date: 2019-10-11

      # New in 1.15.16b:

      general: Fixed a bug where previously created controller profiles would not show up in input settings

      # New in 1.15.16:

      general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
      general: Fixed an issue where Cemu would freeze on shut down (#175)
      general: Improved robustness of Cemu auto-updater
      general: Fixed launching games in fullscreen when UI fullscreen option is enabled
      general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes

      debugger: If a game ships with debug symbols they should show up in assembly view again

      RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
      Fixes Wii Sports Club update not launching

      ErrEula: Fixed message boxes with long button text

      Input: Improved performance when using Wiimotes

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.16b can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater.

      Source

      https://gbatemp.net/threads/cemu-v1-...leased.549946/
    ...
    by Published on August 19th, 2019 22:32
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    # Cemu detailed changelog for 1.15.12
    # Patreon release date: 2019-08-09
    # Public release date: 2019-08-16

    general:




    http://cemu.info/
    http://www.emulation64.com/view/3005...512b-released/ ...
    by Published on August 12th, 2019 21:39
    1. Categories:
    2. Wii U News

    It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.



    Here is the full official changelog:

    [TABLE="width: 94%, align: center"]
    [TR]
    [TD][/TD]
    [TD]# # Cemu detailed changelog for 1.15.11c
    # Patreon release date: 2019-07-26
    # Public release date: 2019-08-02

    # New in 1.15.11c:

    GX2: Fixed emulation of gl_PointSize when geometry shaders are used

    # New in 1.15.11b:

    general: Fixed a bug where DLC would be installed into the wrong location
    GX2: Fixed broken transform feedback on OpenGL (#157, #159)

    # New in 1.15.11:

    general: Better update/dlc handling
    Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    Improved detection of type of content (affects installation and gamelist)
    Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

    debugger: Implemented more instructions for assembler and disassembler
    debugger: Assembler now supports basic expressions in place of constants
    debugger: Fixed a crash when stepping into imports

    coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

    nn_erreula: Fixed a bug where the same message would keep poping up

    padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
    padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

    nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


    GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
    If you are a graphic pack developer, be aware of these changes:
    - All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    - gl_Position should always be set via the new SET_POSITION() macro
    - Shaders used in combination with point primitives always have to write gl_PointSize
    - Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    - Primitive points will modify the vertex shader base hash (+0x71)
    Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


    Note:
    (#xx) refers to bug tracker issues resolved by this change. See ...
    by Published on July 25th, 2019 15:14
    1. Categories:
    2. Wii U News
    Article Preview

    • While the Nintendo Switch has more than outdone its predecessor, in terms of sales and popularity, the Wii U still lives on, as either an emulation box, or a console which to stream media from. Except, the latter of which is soon to take a hit, as Amazon is preparing to discontinue their Prime Video app on the console, according to emails that are being sent out to users. On September 26th, 2019, you'll no longer be able to watch Amazon video content on your Nintendo Wii U. Of course, Amazon, ever the entrepreneur, is offering a $25 credit towards buying a Fire TV Stick if you've used Prime Video on the Wii U recently, so you can keep watching your shows. Amazon Prime Video released on the Wii U's eShop the same year the system itself launched, back in 2012.

      Source

      https://gbatemp.net/threads/amazon-p...tember.544312/
    ...
    by Published on July 9th, 2019 17:50
    1. Categories:
    2. Wii U News
    Article Preview

    • Cemu, the well-known Wii U emulator, has received yet another update! Version 1.15.10 adds a brand new auto-updater (which only checks publicly available releases at the moment, Patreon exclusive versions will have to be downloaded manually), some optimizations and a way to automatically save native resolution screenshots to a folder instead of just copying them to the clipboard. Improvements have been made to the DS/SNES VC and a crash while booting Monster Hunter Frontier G has also been resolved, as well as other bug fixes and minor game-specific performance enhancements. You can read the official changelog below:

      Quoted from Changelog:
      # Cemu detailed changelog for 1.15.10
      # Patreon release date: 2019-06-28
      # Public release date: 2019-07-05

      general: Fixed an issue where the game list would never finish loading
      general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
      general: Added auto-updater (#87)
      For now, only public releases are checked. Patreon versions still have to be downloaded by hand

      general: Added indicator to graphic packs if Cemuhook is required but not installed

      CPU: Added SUBFEO implementation to interpreter
      CPU: Further improved SO/XO xer bits emulation
      Some DS VC games now run (albeit at very low framerates)

      AX: Implemented AXQuit
      Required for Monster Hunter Frontier G to not crash on boot

      GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
      Used by DS VC

      GX2: Added fast path to tiling aperature for 32bpp textures
      Boosts performance in SNES VC games and the Twilight Princess HD map screen

      coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
      coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      As usual, you can grab this latest version from Cemu's official website, which has been linked below for your own convenience.

      Source
      Downloads
      https://gbatemp.net/threads/cemu-v1-...leased.542877/
    ...
    by Published on June 26th, 2019 21:42
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.9c Changelog:

    [quote]
    # New in 1.15.9c:

    GX2: Fixed a leak in streamout cache
    CPU: Better emulation of XER OV/SO bits
    VC DS boots a little further now

    # New in 1.15.9b:

    GX2: Fixed a bug in streamout cache

    # New in 1.15.9:

    general: The game list can now be sorted by name, game time and last played (#86)

    general: Added favorites to the game list that always are at the top of the list (#86)

    Games can be marked as favorite via the right click menu

    general: Updated look of software keyboard and shader compilation screen

    general: Graphic pack tree view will group sub categories together (#85)

    Previously individual packs and sub categories would be mixed together based on alphabetically order

    general: Minor UI tweaks

    coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games

    coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot

    GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles

    GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

    GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

    AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API

    vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games

    H264: Added support for frames that are split into multiple NAL slices
    Required for the intro video in Dont Starve: Giant Edition

    H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
    This fixes a crash in Duck Tales: Remastered[quote]

    http://cemu.info/

    http://www.emulation64.com/view/2983...159c-released/ ...
    by Published on June 13th, 2019 21:24
    1. Categories:
    2. Wii U News

    Cemu v1.15.8 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.8 Changelog:
    general: Updated language files

    overlay: Added an option to scale the text size
    overlay: Moved some options into a separate notification overlay
    Also added new notification options:
    - The amount of shaders compiled while playing (#40)
    - Friend list information (friend requests, online/offline notifications) (#72)

    debug: Added debug option to dump nlibcurl HTTP/HTTPS requests

    GX2: Improved accuracy of streamout cache
    This addresses the following known issues:
    BotW - Particles drifting/warping to wrong positions
    Tekken Tag 2 - Corrupted colors/textures on character models

    GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    This fixes corrupted textures in:
    Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS

    nlibcurl: Fixed a potential crash in curl init methods
    nlibcurl: Improved accuracy and behavior of read callbacks
    This fixes a crash when uploading levels in Super Mario Maker (#68)

    coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt

    vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
    vpad: Fixed a rare crash caused by rumble

    Note:
    (#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/

    http://www.emucr.com/2019/06/cemu-v1158.html ...
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