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  • Wii U News

    by Published on April 6th, 2020 18:08
    1. Categories:
    2. Wii U News

    via http://www.emulation64.com/view/3042...180c-released/

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:



    http://cemu.info ...
    by Published on March 30th, 2020 21:25
    1. Categories:
    2. Wii U News

    Cemu v1.17.4 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added support for SD card emulation
    The virtual SD card is always inserted
    It's mapped to the 'sdcard' folder in the Cemu root directory

    general: Fixed a deadlock that could happen when changing the mlc01 folder

    RPL: Fixed a crash in the RPL loader that could happen for some game executables

    coreinit: Minor stability improvements for multi-core recompiler mode

    nn_act: Implemented GetSlotNoEx()
    Fixes saving in Art Academy titles (#81)

    Vulkan: Shaders with compile errors should no longer crash Cemu
    Vulkan: Skip drawcall instead of crashing when out of vertex cache memory

    http://cemu.info/

    http://www.emucr.com/2020/03/cemu-v1174.html ...
    by Published on March 19th, 2020 17:30
    1. Categories:
    2. Wii U News

    Cemu v1.17.3 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added a workaround for Cemu not launching on Windows 10 1709
    general: Added button for checking online mode requirements to account settings

    gamelist: Improved identification of updates/dlc
    gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
    This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
    gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

    CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
    The previous implementation would do translation synchronously on the CPU emulation thread.
    This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

    OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
    Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

    coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

    nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

    Note:
    (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/

    http://www.emucr.com/2020/03/cemu-v1173.html ...
    by Published on February 24th, 2020 19:55
    1. Categories:
    2. Wii U News

    Cemu v1.17.2b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.2b:

    general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
    general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)

    OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled

    gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

    # New in 1.17.2:

    general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
    general: Removed redundant global options for cpu and vertex cache in the menu bar
    general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
    general: Added a new debug option to the general settings to enable the creation of crash dumps

    coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
    coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
    coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
    This change fixes crashes in Paper Mario Color Splash

    Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
    Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
    Vulkan: Several minor tweaks to increase stability

    nn_boss: Fixed a crash that could occur when the game requested to run an invalid task

    http://cemu.info/

    http://www.emucr.com/2020/02/cemu-v1172b.html ...
    by Published on February 9th, 2020 10:34
    1. Categories:
    2. Wii U News

    Cemu v1.17.1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added stick visualization to input settings
    general: Replaced vsync checkbox with a dropdown and added renderer-specific options

    vulkan: Overhauled internal Vulkan object/resource management
    - Fixes crashes due to erroneously releasing textures that were still in use
    - Fixes some RAM/VRAM leaks
    - Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)

    vulkan: Reloading graphic pack shaders should no longer cause a crash
    vulkan: Added debug stats as an additional overlay option

    http://cemu.info/

    http://www.emucr.com/2020/02/cemu-v1171.html ...
    by Published on January 27th, 2020 20:35
    1. Categories:
    2. Wii U News

    Cemu v1.17.0d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.0d:

    general: Further improvements to patch parsing (better error handling, new minor features)
    general: Patches can now be unloaded & loaded again while a game is running
    general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

    # New in 1.17.0c:

    vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
    vulkan: Fixed a bug where texture memory would never be deallocated

    # New in 1.17.0b:

    general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
    general: Improved error handling for graphic pack patches and added more descriptive error messages

    # New in 1.17.0:

    general: Added new graphic pack features
    Version 5 adds new UI features:
    - Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
    - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
    - Force line breaks in the description field with |
    To accommodate these changes the internal handling of preset variables has been updated:
    - Added a [Default] category for defining preset variables and their initial values
    - The default value of a variable will be used if no preset overwrites it
    - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs

    general: Added native support for Cemuhook patches.txt
    Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!

    general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    It introduces several new concepts:
    - Automatic codecave sizing
    - Optional write cursor instead of having to preface every instruction with an address
    - Labels and variables
    - Can be split into multiple files and patch groups
    A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches

    We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip

    general: Fixed a crash if the meta information of a game was missing
    general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user

    general: Gamelist fixes
    - Fixed that custom game titles would reset when switching display modes (#254)
    - Fixed an exception that could occur when installing update/dlc while having the icon mode active
    - Icon modes also use the custom titles of games now

    general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
    general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update

    vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
    vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
    vulkan: General robustness improvements in the memory allocator

    input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected

    http://cemu.info/

    http://www.emucr.com/2020/01/cemu-v1170d.html ...
    by Published on October 29th, 2019 22:16
    1. Categories:
    2. Wii U News

    • Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.

      With that said, here's the full, official changelog for the curious:
      Quoted from official changelog:
      # Cemu detailed changelog for 1.15.17b
      # Patreon release date: 2019-10-18
      # Public release date: 2019-10-25

      # New in 1.15.17c:

      GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

      # New in 1.15.17b:

      general: Fixed a rare crash related to enumerating GC controllers

      input: Fixed IR pointer regression introduced in 1.15.17

      GX2: Fixed crash on Intel GPUs when transform feedback is used
      GX2: Added workaround for a softlock bug on Intel GPUs

      # New in 1.15.17:

      general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default /mlc01
      general: Cemu will remember adjusted column widths in the game list (#147)
      general: Added context menu to game list columns to reset width or hide/show columns

      input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
      input: Improved accuracy of wiimote and nunchuck acceleration values
      input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
      input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

      nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
      nfp: Added support for reading and writing Amiibo game specific data
      nfp: Implemented missing API that prevented the Amiibo Settings app from booting

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.

      NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.

      http://cemu.info/changelog/cemu_1_15_17.txt

      https://gbatemp.net/threads/cemu-v1-...leased.550897/
    ...
    by Published on October 12th, 2019 17:02
    1. Categories:
    2. Wii U News
    Article Preview

    • Yep, it's that time again - version 1.15.16b of Cemu, the popular Wii U emulator, is here and it's now available to the general public! This update is all about smaller bug fixes and quality of life improvements: the emulator should no longer freeze on shutdown (a rather well-known issue that would also lock access to the emulator's files and resources until its previous instance would get killed), swapping the TV & GamePad windows will only work when Cemu has focus, game updates' RPX filenames will now be read properly instead of being assumed from the base executable's filename (fixes an issue mainly affecting Wii Sports Club updates) and any previously created controller profiles should be listed again in the input settings window. The anticipated Vulkan renderer is still missing, yet again remaining exclusive to the patron-only v1.16.0 WIP builds for the time being.

      Other smaller fixes and improvements have also been included, like better performance when using Wiimotes. You can know more about them by reading the official changelog:
      Quoted from Official changelog:
      # Cemu detailed changelog for 1.15.16b
      # Patreon release date: 2019-10-04
      # Public release date: 2019-10-11

      # New in 1.15.16b:

      general: Fixed a bug where previously created controller profiles would not show up in input settings

      # New in 1.15.16:

      general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
      general: Fixed an issue where Cemu would freeze on shut down (#175)
      general: Improved robustness of Cemu auto-updater
      general: Fixed launching games in fullscreen when UI fullscreen option is enabled
      general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes

      debugger: If a game ships with debug symbols they should show up in assembly view again

      RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
      Fixes Wii Sports Club update not launching

      ErrEula: Fixed message boxes with long button text

      Input: Improved performance when using Wiimotes

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.16b can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater.

      Source

      https://gbatemp.net/threads/cemu-v1-...leased.549946/
    ...
    by Published on August 19th, 2019 21:32
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    # Cemu detailed changelog for 1.15.12
    # Patreon release date: 2019-08-09
    # Public release date: 2019-08-16

    general:




    http://cemu.info/
    http://www.emulation64.com/view/3005...512b-released/ ...
    by Published on August 12th, 2019 20:39
    1. Categories:
    2. Wii U News

    It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.



    Here is the full official changelog:

    [TABLE="width: 94%, align: center"]
    [TR]
    [TD][/TD]
    [TD]# # Cemu detailed changelog for 1.15.11c
    # Patreon release date: 2019-07-26
    # Public release date: 2019-08-02

    # New in 1.15.11c:

    GX2: Fixed emulation of gl_PointSize when geometry shaders are used

    # New in 1.15.11b:

    general: Fixed a bug where DLC would be installed into the wrong location
    GX2: Fixed broken transform feedback on OpenGL (#157, #159)

    # New in 1.15.11:

    general: Better update/dlc handling
    Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    Improved detection of type of content (affects installation and gamelist)
    Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

    debugger: Implemented more instructions for assembler and disassembler
    debugger: Assembler now supports basic expressions in place of constants
    debugger: Fixed a crash when stepping into imports

    coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

    nn_erreula: Fixed a bug where the same message would keep poping up

    padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
    padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

    nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


    GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
    If you are a graphic pack developer, be aware of these changes:
    - All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    - gl_Position should always be set via the new SET_POSITION() macro
    - Shaders used in combination with point primitives always have to write gl_PointSize
    - Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    - Primitive points will modify the vertex shader base hash (+0x71)
    Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


    Note:
    (#xx) refers to bug tracker issues resolved by this change. See ...
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