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  • Wii U News

    by Published on May 27th, 2020 22:22
    1. Categories:
    2. Wii U News

    http://www.cemu.info/

    # Cemu detailed changelog for 1.19.0d
    # Patreon release date: 2020-05-08
    # Public release date: 2020-05-15




    http://bugs.cemu.info/projects/cemu/

    http://www.emulation64.com/view/3067...190d-released/ ...
    by Published on May 5th, 2020 21:19
    1. Categories:
    2. Wii U News

    Cemu v1.18.2c is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.18.2c:

    Vulkan: Fixed a bug in the new cache which could lead to Cemu freezing or crashing randomly

    # New in 1.18.2b:

    Vulkan: The SPIR-V optimization pass is now always enabled (no longer considered experimental)

    Vulkan: Added SPIR-V cache to speed up shader loading screen on subsequent runs

    Vulkan: Fixed an issue where the wrong image layout (LAYOUT_UNDEFINED) would be provided for operations on 3D textures
    On strict or optimized drivers this could lead to texture data being thrown away (as far as we know, only Nvidia 445.75+ drivers are affected)

    # New in 1.18.2:

    general: When updating graphic packs Cemu will let the user know if previously enabled graphic packs were removed or renamed
    general: Improved robustness of account.dat parser (invalid files could crash Cemu on launch)
    general: Updated language files

    coreinit: Added API MEMFreeToFrmHeap (#322)
    Used by Marvel Avengers: Battle for Earth (but other issues still prevent it from running)

    nn_nfp: Changed behavior of GetNfpRegisterInfo for unregistered Amiibos
    Games that expect Amiibos with a registered owner no longer should display an empty ErrEula message box
    nn_nfp: Implemented API GetErrorCode and NFCGetTagInfo

    Vulkan: Correctly emulate depth clamping
    This fixes the overly bright backgrounds in some stages of Super Smash Bros for Wii U

    Vulkan: Added an overlay notification for when a Vulkan graphics pipeline has to be compiled

    Vulkan: Added experimental SPIR-V optimization pass which is applied to all shaders that are compiled during the shader loading screen
    This should reduce pipeline compilation stutter if a shader cache is present. It may also reduce GPU load slightly
    The downside is that the shader loading screen is much slower. But we plan to address this in a future Cemu update
    By default this option is disabled. It can be enabled under Debug -> Experimental
    Also note that this option results in different shaders being generated and consequently triggers new pipeline compilation

    input: Remember ip and port for DSU client

    http://cemu.info/

    http://www.emucr.com/2020/05/cemu-v1182c.html ...
    by Published on April 20th, 2020 20:31
    1. Categories:
    2. Wii U News

    Cemu v1.18.1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Updated languages files
    general: Fixed command line -help command and extractor tool

    CPU/JIT: Tweaked behavior of JIT when recompiling code from dynamic code area (#310)
    Should increase robustness for titles which frequently modify code (mostly webkit based titles)

    Vulkan: Added support for rendering with 0..1 depth range (HalfZ)
    Used by Smash for shadow rendering
    Vulkan: Added support for fast color clear
    Fixes graphics in Pokkén Tournament

    GX2: Tweaked GX2SwapScanBuffers()
    Under specific conditions this API can trigger implicit synchronization. Pokkén relies on this behavior

    debugger/patches: Added support for unary plus in expressions (#309)

    input: DSU Client now supports mapping the touchfield as a button

    padscore: Added WPADIsMplsAttached and WPADGetAccGravityUnit
    Required for Wiimotes to work in Mario Kart 8

    http://cemu.info/

    http://www.emucr.com/2020/04/cemu-v1181.html ...
    by Published on April 6th, 2020 18:08
    1. Categories:
    2. Wii U News

    via http://www.emulation64.com/view/3042...180c-released/

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:



    http://cemu.info ...
    by Published on March 30th, 2020 21:25
    1. Categories:
    2. Wii U News

    Cemu v1.17.4 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added support for SD card emulation
    The virtual SD card is always inserted
    It's mapped to the 'sdcard' folder in the Cemu root directory

    general: Fixed a deadlock that could happen when changing the mlc01 folder

    RPL: Fixed a crash in the RPL loader that could happen for some game executables

    coreinit: Minor stability improvements for multi-core recompiler mode

    nn_act: Implemented GetSlotNoEx()
    Fixes saving in Art Academy titles (#81)

    Vulkan: Shaders with compile errors should no longer crash Cemu
    Vulkan: Skip drawcall instead of crashing when out of vertex cache memory

    http://cemu.info/

    http://www.emucr.com/2020/03/cemu-v1174.html ...
    by Published on March 19th, 2020 17:30
    1. Categories:
    2. Wii U News

    Cemu v1.17.3 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added a workaround for Cemu not launching on Windows 10 1709
    general: Added button for checking online mode requirements to account settings

    gamelist: Improved identification of updates/dlc
    gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
    This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
    gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

    CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
    The previous implementation would do translation synchronously on the CPU emulation thread.
    This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

    OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
    Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

    coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

    nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

    Note:
    (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/

    http://www.emucr.com/2020/03/cemu-v1173.html ...
    by Published on February 24th, 2020 19:55
    1. Categories:
    2. Wii U News

    Cemu v1.17.2b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.2b:

    general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
    general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)

    OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled

    gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

    # New in 1.17.2:

    general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
    general: Removed redundant global options for cpu and vertex cache in the menu bar
    general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
    general: Added a new debug option to the general settings to enable the creation of crash dumps

    coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
    coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
    coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
    This change fixes crashes in Paper Mario Color Splash

    Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
    Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
    Vulkan: Several minor tweaks to increase stability

    nn_boss: Fixed a crash that could occur when the game requested to run an invalid task

    http://cemu.info/

    http://www.emucr.com/2020/02/cemu-v1172b.html ...
    by Published on February 9th, 2020 10:34
    1. Categories:
    2. Wii U News

    Cemu v1.17.1 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added stick visualization to input settings
    general: Replaced vsync checkbox with a dropdown and added renderer-specific options

    vulkan: Overhauled internal Vulkan object/resource management
    - Fixes crashes due to erroneously releasing textures that were still in use
    - Fixes some RAM/VRAM leaks
    - Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)

    vulkan: Reloading graphic pack shaders should no longer cause a crash
    vulkan: Added debug stats as an additional overlay option

    http://cemu.info/

    http://www.emucr.com/2020/02/cemu-v1171.html ...
    by Published on January 27th, 2020 20:35
    1. Categories:
    2. Wii U News

    Cemu v1.17.0d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.0d:

    general: Further improvements to patch parsing (better error handling, new minor features)
    general: Patches can now be unloaded & loaded again while a game is running
    general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

    # New in 1.17.0c:

    vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
    vulkan: Fixed a bug where texture memory would never be deallocated

    # New in 1.17.0b:

    general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
    general: Improved error handling for graphic pack patches and added more descriptive error messages

    # New in 1.17.0:

    general: Added new graphic pack features
    Version 5 adds new UI features:
    - Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
    - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
    - Force line breaks in the description field with |
    To accommodate these changes the internal handling of preset variables has been updated:
    - Added a [Default] category for defining preset variables and their initial values
    - The default value of a variable will be used if no preset overwrites it
    - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs

    general: Added native support for Cemuhook patches.txt
    Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!

    general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    It introduces several new concepts:
    - Automatic codecave sizing
    - Optional write cursor instead of having to preface every instruction with an address
    - Labels and variables
    - Can be split into multiple files and patch groups
    A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches

    We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip

    general: Fixed a crash if the meta information of a game was missing
    general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user

    general: Gamelist fixes
    - Fixed that custom game titles would reset when switching display modes (#254)
    - Fixed an exception that could occur when installing update/dlc while having the icon mode active
    - Icon modes also use the custom titles of games now

    general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
    general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update

    vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
    vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
    vulkan: General robustness improvements in the memory allocator

    input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected

    http://cemu.info/

    http://www.emucr.com/2020/01/cemu-v1170d.html ...
    by Published on October 29th, 2019 22:16
    1. Categories:
    2. Wii U News

    • Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.

      With that said, here's the full, official changelog for the curious:
      Quoted from official changelog:
      # Cemu detailed changelog for 1.15.17b
      # Patreon release date: 2019-10-18
      # Public release date: 2019-10-25

      # New in 1.15.17c:

      GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being

      # New in 1.15.17b:

      general: Fixed a rare crash related to enumerating GC controllers

      input: Fixed IR pointer regression introduced in 1.15.17

      GX2: Fixed crash on Intel GPUs when transform feedback is used
      GX2: Added workaround for a softlock bug on Intel GPUs

      # New in 1.15.17:

      general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default /mlc01
      general: Cemu will remember adjusted column widths in the game list (#147)
      general: Added context menu to game list columns to reset width or hide/show columns

      input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
      input: Improved accuracy of wiimote and nunchuck acceleration values
      input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
      input: Fixed a bug where the input settings would stop detecting pressed keys or buttons

      nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
      nfp: Added support for reading and writing Amiibo game specific data
      nfp: Implemented missing API that prevented the Amiibo Settings app from booting

      Note:
      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.

      NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.

      http://cemu.info/changelog/cemu_1_15_17.txt

      https://gbatemp.net/threads/cemu-v1-...leased.550897/
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