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  • Wii U News

    by Published on June 13th, 2019 20:24
    1. Categories:
    2. Wii U News

    Cemu v1.15.8 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.8 Changelog:
    general: Updated language files

    overlay: Added an option to scale the text size
    overlay: Moved some options into a separate notification overlay
    Also added new notification options:
    - The amount of shaders compiled while playing (#40)
    - Friend list information (friend requests, online/offline notifications) (#72)

    debug: Added debug option to dump nlibcurl HTTP/HTTPS requests

    GX2: Improved accuracy of streamout cache
    This addresses the following known issues:
    BotW - Particles drifting/warping to wrong positions
    Tekken Tag 2 - Corrupted colors/textures on character models

    GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies
    This fixes corrupted textures in:
    Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS

    nlibcurl: Fixed a potential crash in curl init methods
    nlibcurl: Improved accuracy and behavior of read callbacks
    This fixes a crash when uploading levels in Super Mario Maker (#68)

    coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt

    vpad: Fixed VPADControlMotor using the wrong pattern length (#60)
    vpad: Fixed a rare crash caused by rumble

    (#xx) refers to bug tracker issues fixed by this change. See ...
    by Published on April 11th, 2019 18:18
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.4b Changelog:

    # New in 1.15.4b:

    general: Fixed memory searcher tool not displaying some values
    general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed

    H264: Stability improvements

    GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
    GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior

    nlibcurl: Fixed crash bug in free() wrapper
    nlibcurl: Implemented curl_multi_fdset()
    nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL

    nn_boss: Fixed crash when running unregistered task

    nsysnet: Stability improvements

    # New in 1.15.4:

    general: GamePad view now works with OSScreen API (used by some homebrew)

    debugger: Various stability improvements and bug fixes

    H264: Added full h264.rpl module implementation (#25)

    CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)

    GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
    GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
    GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
    GX2: Minor optimizations

    nlibcurl: Several crash bugs fixed

    input: Added support for hot plugging configured controllers while a game is running

    nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
    nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
    nn_boss: Fixed incorrect http headers in web requests
    nn_boss: Fixed a bug in task.StopScheduling()

    nsysnet: Improved robustness

    (#xx) refers to bug tracker issues fixed by this change. See

    via ...
    by Published on March 14th, 2019 19:43
    1. Categories:
    2. Wii U News

    Cemu v1.15.3d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.3d Changelog:
    # New in 1.15.3b:

    CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
    debug: Fixed WUD filesystem dump feature
    debug: Frame profiler now displays 9 different stats. From bottom to top:
    gray -> Idle (waiting for more commands from CPU)
    pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    dark red -> Texture creation, texture upload, texture cache management, sampler settings
    dark green -> Attribute/vertex buffer management, attribute data upload
    blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    purple -> Index cache management, index data upload
    green -> Render target management, FBO creation, texture creation
    yellow -> OpenGL glDraw calls
    light gray -> Everything else

    # New in 1.15.3:

    general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref:
    general: Reworked shader cache loading screen to scale better on higher resolutions
    general: Changed settings.xml to be more portable (use relative paths where possible)

    CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

    debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
    debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

    GX2: Added frame profiler (can be toggeled via debug menu)
    GX2: Optimized texture loader
    GX2: Minor optimizations in various GX2 API functions
    GX2: Fixed random crash due to out-of-bounds access in texture code
    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
    GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

    coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

    padscore: WPADGetInfoAsync no longer crashes when no callback is provided

    input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver) ...
    by Published on February 5th, 2019 19:45
    1. Categories:
    2. Wii U News

    Cemu v1.15.2d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.2d Changelog:
    # New in 1.15.2d:

    general: Updated translation files
    nlibcurl: Fixed crash due to oversight in template

    # New in 1.15.2c:

    CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
    nlibcurl: Fixed a crash in curl_multi_remove_handle()

    # New in 1.15.2b:

    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
    input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
    input: Potential fix for input lag when using native Wiimotes

    # New in 1.15.2:

    CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
    This change is mainly to prevent browser-based apps from crashing
    CPU/JIT: Added support for PSQ load/store when GQR is not static

    GX2: Overhauled up/downscaling output filter system
    Upscaling and downscaling are now separate options
    Two new filters: Hermite and Nearest Neighbor
    Support for custom filters via graphic packs

    GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
    GX2: Fixed a bug in vsync option code

    AX: Added support for GamePad audio output
    AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
    AX: Minor fixes for voice protection

    input: Fixed a bug where controller settings reset when controller was not connected on launch

    vpad: Set vpad volume according to gamepad volume from general settings
    vpad: Fixed control sticks being too sensitive in some circumstances ...
    by Published on December 12th, 2018 17:16
    1. Categories:
    2. Wii U News

    Cemu v1.15.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.0e Changelog:
    # New in 1.15.0e:

    input: Fixed gamepad show screen and mic button

    # New in 1.15.0d:

    gfxPacks: Added support for overwriting aoc mounted files (put files relative to /aoc/)

    # New in 1.15.0c:

    general: Added top center and bottom center alignment for overlay
    gfxPacks: Fixed bug in expression parser

    # New in 1.15.0b:

    gfxPacks: Fixed error in internal path for content folder

    # New in 1.15.0:

    general: Added PowerPC debugger
    Supported features so far:
    - Disassembly and memory view
    - Breakpoints and stepping
    - Memory breakpoints
    - Support for live patching of PPC instructions
    - Partial support for symbols (Cafe OS functions are named)
    - Expression support

    general: Added configurable graphical overlay for displaying stats
    Current available stats include:
    - FPS
    - Cemu CPU usage
    - Total CPU usage per core (global)
    - Memory usage
    - Drawcalls per frame

    general: Minor changes to logging
    general: Added debug option to dump Wii U RAM to files

    PPC/JIT: Improved support for code invalidation

    input: Added a low battery warning for XInput wireless controllers (Win8+ required)
    input: Overhauled deadzone and axis range calculation
    input: Added button threshold setting (applies if an axis is mapped to a button)

    gfxPacks: Added support for file replacement via graphic packs
    gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double

    snd_core: Added API AIGetDSPSampleRate and AICheckInit

    nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
    nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize

    GX2: Added support for texture format R32_G32_UINT


    via ...
    by Published on November 6th, 2018 19:32
    1. Categories:
    2. Wii U News

    News via

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.14.0c Changelog: ...
    by Published on September 5th, 2018 20:38
    1. Categories:
    2. Wii U News

    Cemu v1.13.1d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.13.1d Changelog:
    # New in 1.13.1d:

    general: fullscreen can only be toggled while a game is loaded
    general: updated translation files

    input: fixed wiimote nunchuck acceleration values

    # New in 1.13.1c:

    AX: Fixed the timeout handling in the audio update loop
    AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

    # New in 1.13.1b:

    AX: Improved handling of a high delay between two update calls
    AX: Improved DirectSound output with the new audio timing

    input: fixed wiimote acceleration change (swing movement)
    input: fixed wiimote rumble support

    # New in 1.13.1:

    general: Fixed some text not being looked up in the translation files
    general: Fixed bugs in graphic pack window

    audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)

    AX: Improved accuracy of audio timing
    AX: Fixed wrong buffer offsets in AX FinalMix callback

    input: Improved deadzone and axis range handling
    input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
    input: Decreased default deadzone to 10%

    coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
    coreinit: Fixed a rare softlock that could occur in ioctl API

    padscore: Fixed handling of acceleration values for the wiimotes

    vpad: Improved handling of stick to virtual directional button translation

    nex: Fixed a crash that could occur when losing the connection to the friend server

    debug: Improved the PPC thread viewer window
    - added an option to automatically refresh the view
    - suspended threads can now be resumed again


    via ...
    by Published on August 26th, 2018 20:43
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News

    Nintendont v4.484 is released. A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U.

    -Works on Wii and vWii on Wii U
    -Full speed loading from an USB device, or a SD card
    -Loads 1:1 and compressed .ISO disc images
    -Loads games as extracted files (FST)
    -Play retail discs (Wii only)
    -Play backups from writable DVD media (Old Wii only)
    -Memory card emulation
    -Use real memory card (Wii only)
    -GBA-Link cable (Wii only)
    -Play audio via disc audio streaming
    -Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
    -HID controller support via USB
    -Custom button layout when using HID controllers
    -Cheat code support
    -WiiRd (Wii only)
    -Changeable configuration of various settings
    -Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
    -Advanced video mode patching, force progressive and force 16:9 widescreen
    -Auto boot from loader
    -Disc switching
    -Allow use of the Nintendo GameCube Microphone
    -Use the official Nintendo GameCube controller adapter


    via ...
    by Published on August 21st, 2018 23:11
    1. Categories:
    2. Wii U News

    Awesome news for WII U Fans:

    News via

    The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0e is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state. ...
    by Published on July 30th, 2018 20:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:

    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues and for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

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