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  • Wii U News

    by Published on December 12th, 2018 18:16
    1. Categories:
    2. Wii U News

    Cemu v1.15.0e is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.0e Changelog:
    # New in 1.15.0e:

    input: Fixed gamepad show screen and mic button

    # New in 1.15.0d:

    gfxPacks: Added support for overwriting aoc mounted files (put files relative to /aoc/)

    # New in 1.15.0c:

    general: Added top center and bottom center alignment for overlay
    gfxPacks: Fixed bug in expression parser

    # New in 1.15.0b:

    gfxPacks: Fixed error in internal path for content folder

    # New in 1.15.0:

    general: Added PowerPC debugger
    Supported features so far:
    - Disassembly and memory view
    - Breakpoints and stepping
    - Memory breakpoints
    - Support for live patching of PPC instructions
    - Partial support for symbols (Cafe OS functions are named)
    - Expression support

    general: Added configurable graphical overlay for displaying stats
    Current available stats include:
    - FPS
    - Cemu CPU usage
    - Total CPU usage per core (global)
    - Memory usage
    - Drawcalls per frame

    general: Minor changes to logging
    general: Added debug option to dump Wii U RAM to files

    PPC/JIT: Improved support for code invalidation

    input: Added a low battery warning for XInput wireless controllers (Win8+ required)
    input: Overhauled deadzone and axis range calculation
    input: Added button threshold setting (applies if an axis is mapped to a button)

    gfxPacks: Added support for file replacement via graphic packs
    gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double

    snd_core: Added API AIGetDSPSampleRate and AICheckInit

    nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit
    nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize

    GX2: Added support for texture format R32_G32_UINT

    download http://cemu.info/

    via http://www.emucr.com/2018/12/cemu-v1150e.html ...
    by Published on November 6th, 2018 20:32
    1. Categories:
    2. Wii U News

    News via http://www.emulation64.com/view/2909...140c-released/

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.14.0c Changelog:




    http://cemu.info ...
    by Published on September 5th, 2018 21:38
    1. Categories:
    2. Wii U News

    Cemu v1.13.1d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.13.1d Changelog:
    # New in 1.13.1d:

    general: fullscreen can only be toggled while a game is loaded
    general: updated translation files

    input: fixed wiimote nunchuck acceleration values

    # New in 1.13.1c:

    AX: Fixed the timeout handling in the audio update loop
    AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

    # New in 1.13.1b:

    AX: Improved handling of a high delay between two update calls
    AX: Improved DirectSound output with the new audio timing

    input: fixed wiimote acceleration change (swing movement)
    input: fixed wiimote rumble support

    # New in 1.13.1:

    general: Fixed some text not being looked up in the translation files
    general: Fixed bugs in graphic pack window

    audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)

    AX: Improved accuracy of audio timing
    AX: Fixed wrong buffer offsets in AX FinalMix callback

    input: Improved deadzone and axis range handling
    input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
    input: Decreased default deadzone to 10%

    coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
    coreinit: Fixed a rare softlock that could occur in ioctl API

    padscore: Fixed handling of acceleration values for the wiimotes

    vpad: Improved handling of stick to virtual directional button translation

    nex: Fixed a crash that could occur when losing the connection to the friend server

    debug: Improved the PPC thread viewer window
    - added an option to automatically refresh the view
    - suspended threads can now be resumed again

    download http://cemu.info/

    via http://www.emucr.com/2018/09/cemu-v1131d.html ...
    by Published on August 26th, 2018 21:43
    1. Categories:
    2. Nintendo Wii News,
    3. Wii U News

    Nintendont v4.484 is released. A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U.

    Features:
    -Works on Wii and vWii on Wii U
    -Full speed loading from an USB device, or a SD card
    -Loads 1:1 and compressed .ISO disc images
    -Loads games as extracted files (FST)
    -Play retail discs (Wii only)
    -Play backups from writable DVD media (Old Wii only)
    -Memory card emulation
    -Use real memory card (Wii only)
    -GBA-Link cable (Wii only)
    -Play audio via disc audio streaming
    -Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
    -HID controller support via USB
    -Custom button layout when using HID controllers
    -Cheat code support
    -WiiRd (Wii only)
    -Changeable configuration of various settings
    -Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
    -Advanced video mode patching, force progressive and force 16:9 widescreen
    -Auto boot from loader
    -Disc switching
    -Allow use of the Nintendo GameCube Microphone
    -Use the official Nintendo GameCube controller adapter

    download https://github.com/FIX94/Nintendont

    via http://www.emucr.com/2018/08/nintendont-v4484.html ...
    by Published on August 22nd, 2018 00:11
    1. Categories:
    2. Wii U News

    Awesome news for WII U Fans:

    News via http://www.emulation64.com/view/2879...icly-released/

    The renowned Nintendo Wii U emulator, Cemu, has received an update. Version 1.13.0e is now available to the public, and can be downloaded from their official website. New features in this build of the emulator include letting users boot homebrew .elf files, along with improving how graphic and texture packs are handled by the emulator. Outside of that, multiple bugs have been fixed in regards to audio, Wiimote support, and softlocks. Version 1.14.0, the upcoming update, which is currently only distributed to a small few, makes more major changes, such as allowing for The Wonderful 101 to be playable, and getting more titles to reach an in-game state.




    http://cemu.info/releases/cemu_1.13.0.zip ...
    by Published on July 30th, 2018 21:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:


    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

      via
      https://www.maxconsole.com/threads/n...ngement.47524/
    ...
    by Published on June 2nd, 2018 22:04
    1. Categories:
    2. Wii U News

    Nice to see a new release for the WiiU Emulator for WIndows:

    Cemu v1.12.1b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.12.1b Changelog:
    # New in 1.12.1b:

    general: Fixed section labels for game profiles created via the game list context menu
    general: Added UI option to disable precompiled shader cache
    general: Added game profile option to disable precompiled shader cache (see example.ini for details)

    # New in 1.12.1:

    general: Upgraded Cemu to VS2017 and also updated the following libraries:
    wxWidgets (3.1.1)
    libcurl (7.59.0)
    openssl (1.1.0h)
    zlib (1.2.11)

    general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
    general: Game list now loads the game icons asynchronously to improve Cemu startup time
    general: Load graphic pack shader files asynchronously to improve Cemu startup time
    general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
    general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
    general: If NEX or independent token API request returns with an error message, print it to log.txt
    general: Updated game profiles

    HID: Added preliminary USB/HID support
    In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    Tested USB peripherals:
    Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
    GCN controller adapter (in Wii U mode) not yet working

    input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
    input: Various improvements to native wiimote support

    nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

    snd_core: Fixed loop counter for PCM16 voices
    snd_core: Fixed AXGetDeviceMode()
    snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

    GX2: Implemented GX2SetPointSize and GPU7 support for point width
    GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
    GX2: Shaders using SSBOs no longer fail to compile
    GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

    RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

    coreinit: Zero-sized file reads no longer return an error
    coreinit: Optimized thread context switching to be slightly faster

    nn_fp: Fixed a bug in AsyncLogin callback

    nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

    download http://cemu.info/

    via http://www.emucr.com/2018/06/cemu-v1121b.html ...
    by Published on May 30th, 2018 21:58
    1. Categories:
    2. Wii U News

    Some awesome news for the WiiU Scene, the PSP Emulator PPSSPP has been ported:
    The Wii U homebrew scene is still alive, proven by a new emulator for use on the Wii U: PPSSPP. The gameplay is choppy for most games that have been tested, Ridge Racer and Street Fighter Alpha 3 among them, but this emulator's release is an alpha build, meaning there's certainly more to come and refining to be done eventually. This adds yet another system to the Wii U's emulation repertoire.

    more info https://gbatemp.net/threads/ppsspp-d...thread.505602/ ...
    by Published on May 5th, 2018 10:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on April 7th, 2018 18:35
    1. Categories:
    2. Wii U News

    Heres a new version of the Nintendo WiiU Emulator:

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.11.6b Changelog:




    For Windows

    http://cemu.info

    news via http://www.emulation64.com/view/2850...116b-released/
    ...
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