• May 2013 - The Announcement of the Xbox One

    Its Now May 2013 and the Next Gen Console race is hotting up. Today May21st we have the announcement of the New Xbox One and details coming in all the time of the PS4. If your a fan of mobile phones then im sure you have already brought a Samsung Galaxy S4. If your after a WiiU then Target are selling the console at a decent £240.
  • Cloud News

    by Published on November 11th, 2011 22:31
    1. Categories:
    2. Cloud News

    Tom Paquin, CTO of OnLive, last night highlighted the game development possibilties of the company's cloud gaming service and appealed to creators to use the platform to make games that will "really knock our socks off."
    During his talk at the London Game Conference last night, Paquin focused not on the subscription-based streaming service thatlaunched in the UK in September, but on the potential of OnLive as a development platform.
    After highlighting one of the service's unique selling points to developers - its immunity to piracy - Paquin explained that the technology used in OnLive's Brag Clips, where users press a button to save the last ten seconds of gameplay, could be used for realtime monitoring of QA and beta tests.
    "When a game dumps core in our environment," he said, "not only do you get the dump but you also get the 30 seconds of video leading up to it. You can see how it happened.
    "It's an opportunity for changing release models, changing development models. Do episodic releases; do trial releases. We're convinced there are numerous pay-as-you-something opportunities here, but it's up to you. We're OS engineers; we'd only get it wrong."
    Paquin went on to explain that the fact that all of OnLive's processing occurs server-side, delivered to users over a broadband connection, meant graphical advances could be made without requiring customers to have powerful hardware. After showing a video of a highly detailed facial model, made in theBatman: Arkham Asylum engine with a greatly increased polygon count, he said: "We're not happy with faces in games. They need to get past the uncanny valley.
    "We'd like a company to have a library of [assets] they can share across the industry with as many polygons as they need. It's totally deliverable right now. The really creative companies could come up with a game that could only run in this type of environment and really knock our socks off."
    Paquin's insisted his talk wasn't a pitch, or an advert. In fact it was more like an appeal. In an earlier session, consultant Nicholas Lovell had backed rival cloud service Gaikai over OnLive, saying the former had a better business model because it was a platform that companies were able to work out how to use on their own terms.
    Paquin did much to show that OnLive has the potential to be both: an opportunity for developers to push boundaries, backed up by subscription revenue. Candid throughout, he admitted the company could not do it without the help of the several hundred developers in the room.
    "The coolest things to happen on OnLive won't come from OnLive, or people like us," he said, calling on the audience to "make the entire gaming industry go to places that I currently haven't thought of. We want the best minds in this space to be thinking this way."

    http://www.next-gen.biz/news/lgc-201...f-dev-platform
    ...
    by Published on October 29th, 2011 21:31
    1. Categories:
    2. Cloud News
    Article Preview


    Mum's been the word from the Jolicloud camp over the past few months -- summer vacation, we get it -- but the company has apparently been working quite diligently on what's next: the "new Jolicloud platform." According to a mildly vague blog post from the outfit, the next edition of the OS will introduce "the personal cloud," enabling users to access the information stored there from "your iPhone, your Android phone, your tablet, your computer and pretty much any connected device with its API." In related news, Joli OS has been open sourced and is now available to the community, and if you're interested in finding out more about the whole ordeal, sign up for the private beta in the source links below. Invites are going out soon, or so we're told.


    http://www.engadget.com/2011/10/29/j...-open-sourced/ ...
    by Published on October 29th, 2011 00:54
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    3. Apple News,
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    5. Chui's DC projects,
    6. Nintendo 64 News,
    7. PS3 News,
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    21. PC News,
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    23. Xbox 360 News,
    24. Playstation Vita News,
    25. Xbox News,
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    28. Sega Game Gear News,
    29. Genesis News,
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    31. Sega Master System News,
    32. Android News,
    33. Xperia Play News,
    34. Nintendo Gamecube News,
    35. Nes News,
    36. Apple iPad,
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    38. Console Hardware News,
    39. Pandora News,
    40. GP32,
    41. DCEmu Reviews,
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    45. GPF Dev News,
    46. Joypad News,
    47. Windows Phone,
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    50. Sony Android Tablet,
    51. Cloud News

    This is a bit off topic from our usual gaming related reviews and news but we would like your help! We just launched our new photography camera gear reviews and deals site. Although we have over 3,000 unique hits for the first month since we launched, we want to keep it rolling! The idea is the same as what we've been doing on DCEmu Reviews; post up latest news and reviews but at the same time, post any great deals that we see and come across. So if you or someone you know who loves photography, check out 1KIND Photography. We hope to have a contest shortly but we need more people subscribed...so HELP SPREAD THE WORD!



    Be sure to follow us on:

    YouTube - http://www.youtube.com/1kindphotography
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    by Published on October 22nd, 2011 23:29
    1. Categories:
    2. Cloud News

    A demo of FIFA 12 is now available to play through YouTube with no download, powered by Gaikai. Only available in the US at the moment, the news was tweeted by Gaikai CEO David Perry earlier today.
    Clicking the demo banner on the game's YouTube page will launch a new window in which the game runs. The demo uses standard mouse and keyboard controls as well as controllers.
    This is the first time a full 3D game has been available on YouTube, and could have profound consequences for developers who will be able to get their games out to very wide audience quickly.

    http://www.next-gen.biz/news/gaikai-...ilable-youtube


    ...
    by Published on October 11th, 2011 01:03
    1. Categories:
    2. Cloud News

    Sam Ramji thinks the days where Microsoft's, (and Apple's, and Oracle's) love-hate relationship with open source are numbered, thanks to the cloud. Whereas some open source advocates say the cloud may kill open source, because users won't have access to the source, Ramji says the cloud will be its salvation. Ramji, Microsoft's original internal open source dude, thinks companies building clouds won't be able to keep up if they don't participate in open source communities because that's where the developers building new cloud infrastructure are doing most of their work. The main concerns standing in the way for both cloud builders and users of free software are legal fears, he contends. These include fears of the GPL's copyleft provision and fears of being sued by downstream users. Is he right ... or full of FUD?"

    http://news.slashdot.org/story/11/10...to-open-source
    ...
    by Published on October 8th, 2011 22:47
    1. Categories:
    2. Cloud News
    Article Preview


    OnLive is feeling the indie love at Indiecade 2011 this weekend with the announcement of six new indie titles landing in its library this fall:
    OnLive already offers popular-indie games such as Braid, Trine, World of Goo andThe Maw. OnLive veep of games and media John Spinale said, "OnLive has long been a supporter of independent publishers. Simply put, they're making some really great, innovative games these days," because that's true, and the more exposure for the talented underdarlings, the better, at least in our book. Er, website.


    http://www.joystiq.com/2011/10/08/on...ine-this-fall/ ...
    by Published on October 3rd, 2011 21:46
    1. Categories:
    2. Cloud News

    Pundits will have you believe the next generation of games hardware won’t arrive until 2013 or later. However last week, at 12.01am on September 22nd, a fifth home gaming format was activated: cloud gaming service OnLive.
    At its most basic form this one needs no hardware, no discs, no physical retail element. That alone is enough to prove the potential revolution OnLive can herald. But OnLive is more than just being a clever innovation for today. OnLive is posing questions about the future of the games business – about the way it sells content, distributes content, promotes content… even how content is created and owned.
    IT’S A LIVE
    The launch feature set of OnLive available today and in the near future is certainly impressive. Built around a bespoke video streaming technology, OnLive runs all games from dedicated data centres. At its simplest, you can log on from a PC or Mac and play games with a click of a button. The dedicated ‘microconsole’ (a cheap but polished box smaller than a 3DS containing a handful of memory chips, video processor, plus ethernet, USB and HDMI ports) is available for piping it straight into your TV. Soon, an app will launch letting you stream games to iPad or Android tablets. It’s even being built into TVs and Blu-ray players.
    The games themselves are games in the ‘traditional’ sense to most of us – expensive-to-make stuff from big boys such as THQ, Ubisoft and 2K, down to mid-tier publishers and smaller developers. A mix of the triple-A, glossy family and indie titles.
    But OnLive’s video-centric approach adds unique features including an Arena mode so you can spectate and watch people play, while gamers can save Brag Clips (the last 10 seconds of play) with a press of a button to show off to other users.
    PRICE IS RIGHT
    OnLive is wrapped in a fairly flexible pricing structure, too. Actually signing up and browsing the library of games is free, as are 30-minute demos of most titles, plus multiplayer for those supporting it. In the UK, an inaugural offer means first time customers get any game for £1.
    The RRP for most games on the service is in-line with retail RRPs, at £34.99. Older titles are £19.99, and some games can be rented starting at £3.99 for three days.
    However, a special PlayPack, available at £6.99 a month provides unlimited access to over 100 games on the service. This doesn’t include new ones – but new games are 30 per cent cheaper to PlayPack subscribers, bringing prices closer to the bargains on the High Street.
    BT, which bought a stake in OnLive last year, is hoping to make the service even more attractive – its customers get the PlayPack free for three months, no contract. BT is promoting the service alongside its others such as high-speed Infinity broadband and Vision video on-demand. Over here, OnLive is very much a BT product: it’s using the brand to sponsor consumer events and more. It’s an added push that something like Xbox Live and PSN have never really had.
    READY TO SERVE
    But the immediate innovation of the cloud isn’t OnLive’s real talking point.
    Cloud gaming is an inevitable part of games’ future, and it has been for ages. Most of us are used to having data or digital possessions stored on a remote server somewhere. Email, music, video; these mediums have had cloud counterparts for ages. Gmail, Spotify, YouTube. Amazon has been selling cloud storage to businesses for years; Social networks are based in the cloud; PSN and Steam are just two games services already offering cloud storage for save files.
    For OnLive the obvious next step is widening out the service to include music and movies. That’s a given, and only a matter of time, either through partnerships with things like Netflix or LoveFilm, or simple viable alternatives.
    But think about the foundation OnLive’s growing network of servers is laying. The collective might of them servers can run content much more detailed than that on a ‘normal’ home console. Technology from sister firm Mova, which helped animate CG faces in movies like The Curious Case of Benjamin Button and The Incredible Hulk, is already built into OnLive, promising ‘a level of realism that is indistinguishable from live action’.
    In that sense OnLive is building up, in plain sight, what could amount to the next-generation of gaming – high-end visuals rendered in real time, but created on data centres. No console needed, except maybe a cheap box to stream the data to, or a pre-existing device. Who needs 2013’s next-generation when it arguably already exists, and won’t require the manufacture of expensive consoles?
    RIGHTS & OWNERSHIP
    Another issue OnLive is challenging isn’t technical – it is emotional and conceptual: the issue of ownership. When you buy a cloud game, what do you own? Nothing physical, not even the centimetre of space the gigabytes are etched onto. But you are buying the right to access them.
    In the US, OnLive and Square Enix tested this with free codes for the OnLive version of Deus Ex in the boxed PC game. It famously upset GameStop, but conceptually was a turning point. Here was the
    ...
    by Published on September 29th, 2011 21:27
    1. Categories:
    2. Cloud News

    Newly launched streaming games service OnLive has become the number two method of digital distribution for PC games, according to publisher feedback.
    Steve Perlman, CEO, said that more companies are getting onboard the service and are increasingly keen to tailor content to its users demands.
    "Publishers have bought into it, they get it, they know that it works, and the cheques at the end of the month help," he toldGamesIndustry.biz.
    "The publishers are telling us we're number two in terms of digital distribution behind Steam.
    "We're getting exclusive demos. Doing a demo is something that's hard to develop. For example on Red Faction: Armageddon there was an Xbox demo but not a PlayStation 3 or PC version - they put it on OnLive instead. This is the first time a platform has been released that doesn't present itself as a direct competitor to the other platforms."
    The US has been the UK's beta test. This is a new animal, there's going to be things we have to learn.
    Steve Perlman, OnLive

    Launching in the UK last week, OnLive has received some criticism for its pricing structure, in particular with new games - although prices are set by the publishers not the distributor.
    However, in the US, where the service launched over 15 months ago, the company has continued to tweak pricing and offers in response to consumer feedback, with Perlman saying it plans to take the exact same approach in the UK.
    "The US has been the UK's beta test. We've had 15 months of live experience there, not just on the technology side but with what users want, how to package features and build up the game library," he offered.
    "Try it out, show your friends, give us feedback, we can change things. That's why we took it to the Eurogamer Expo to begin with, these guys are hardcore gamers and they will be vocal. This is a new animal, there's going to be things we have to learn. The whole Play Pack deal, the fact it even existed, is a result of feedback. This isn't movie streaming, you have to think about it differently," he added.
    UK consumers can currently buy the OnLive micro console online or from retail partner GAME - although that partnership is likely to be short-lived once the technology is available built-in to consumer hardware.
    "Over the next weeks we expect that we'll be announcing TV, Blu-ray and media players that will be available in the UK with OnLive built in," stated Perlman.
    Although confident of the service and its offering, Perlman wasn't willing to reveal any target numbers for uptake in the UK, suggesting it's too early to make predictions on adoption.
    "It's very hard to know," he said. "It's a new animal. In my career I've launched a lot of new things and it takes time.
    "In the US we had to gradually build up from 18 games and some of the early adopters tried it but it didn't have enough for them so they moved on. In the UK we have a very robust system with a lot of games, a big library. This is one of the most difficult things in the world to predict."

    http://www.gamesindustry.biz/article...claims-perlman

    ...
    by Published on September 28th, 2011 12:51
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    2. DCEmu,
    3. Apple News,
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    Article Preview


    Welcome to the (new) DCEmu Homebrew and Gaming Network.

    Earlier this year after being hacked we upgraded to VB4 and got hacked again, in that time we lost our websites because of software not working with the new VB4, thankfully after a lot of trying we got everything working again, so finally its time to present the (new) DCEmu Homebrew and Gaming Network.



    DCEmu is as it has been since i joined all the sites under the DCEmu banner a network which concentrates on Homebrew, Hacking, Development and Commercial Gaming and Hardware News.

    All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows on the site to which that news forum belongs. We always like to have an onsite mirror but gladly welcome the linking to your own site.

    DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
    Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any None News forum. I get so many emails asking why he/she cant post in whatever forum.

    And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.

    How Can You Help DCEmu

    This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun. If your a specialist in any console area and you want to see all the news appear its a great way of making sure it happens.

    We are always in the need of Tutorials and Guides and FAQs not only for Homebrew but for hacking and Development and even just for gaming on consoles.

    Our DCEmu Reviews Website is also in the need of reviews of both Hardware, Homebrew and Games Reviews so please review as much as possible.

    Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.

    The DCEmu Homebrew and Gaming Network

    Heres the list of our sites
    PSVita - http://psvita.dcemu.co.uk/
    3DS - http://3ds.dcemu.co.uk/
    WiiU - http://wiiu.dcemu.co.uk/
    Android - http://android.dcemu.co.uk/
    Amazon DCEmu - http://amazon.dcemu.co.uk/
    Games Auctions - http://games-auctions.dcemu.co.uk/
    Chinese Games and Gadgets - http://hongkong-gaming.dcemu.co.uk/
    Gaming and Gadgets - http://gamingandgadgets.com/
    Dingoo - http://dingoo-a320.dcemu.co.uk
    Caanoo - http://gp2x-emulation.dcemu.co.uk/
    Pandora - http://pandora.dcemu.co.uk/
    Nintendo Wii - http://wii-news.dcemu.co.uk/
    Nintendo DS - http://nintendo-ds.dcemu.co.uk/
    Playstation 3 - http://ps3-evolution.dcemu.co.uk/
    Playstation Portable - http://psp-news.dcemu.co.uk/
    Xbox 360 - http://xbox360.dcemu.co.uk/
    GP2X - http://gp2x-emulation.dcemu.co.uk/
    GP2X WIZ- http://gp2x-emulation.dcemu.co.uk/
    Xbox - http://xbox-emulation.dcemu.co.uk/
    Zune - http://xbox-emulation.dcemu.co.uk/
    Nintendo Gamecube - http://gcemu.dcemu.co.uk/
    GP32 - http://gp32emu.dcemu.co.uk/
    Gameboy Advance - http://gbaemu.dcemu.co.uk/
    Gameboy Colour - http://gbaemu.dcemu.co.uk/
    Playstation 2 - http://ps2emu.dcemu.co.uk/
    Playstation - http://ps2emu.dcemu.co.uk/
    Sega Dreamcast - http://dreamcast.dcemu.co.uk/
    Sega Saturn - http://sega-saturn.dcemu.co.uk/
    Nintendo 64 - http://nintendo64.dcemu.co.uk/
    JXD - http://ngage.dcemu.co.uk/
    Apple iPhone - http://apple.dcemu.co.uk/
    Apple iPod - http://apple.dcemu.co.uk/
    iPod Touch - http://apple.dcemu.co.uk/
    Pocket PC - http://ngage.dcemu.co.uk/
    Retro Consoles - http://console-news.dcemu.co.uk/
    The Joypad.Net - http://www.thejoypad.net/ - The Joypad.Net is the premier place to find news on controllers and joypads etc.

    DCEmu Reviews - http://reviews.dcemu.co.uk/ & also http://games-reviews.dcemu.co.uk - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews. We now have the sister site Games Reviews

    PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC games, hardware and PC Homebrew and Emulators.

    DCEmu Gaming Blog - http://blog.dcemu.co.uk/ - This site covers gaming news for all consoles updated daily.

    DCEmu Developer Sites

    These are sites where ...
    by Published on September 22nd, 2011 23:43
    1. Categories:
    2. Cloud News

    GAME Group has forged a unique strategic partnership with OnLive, the cloud gaming service that launches in the UK today. In fact GAME is the first games retailer to work closely with OnLive.

    The firm will sell the service to millions of customers in the UK, and eventually across Europe and elsewhere, starting with GAME’s ecommerce sites game.co.uk and gamestation.co.uk later this year. OnLive’s products and digital service offerings will then be extended to the Group's 615 UK stores and integrated with the Group's popular loyalty schemes, the GAME Reward Card and gamestation Elite card.

    It's another step in embracing digital models for GAME. The firm has this year rolled out nationwide initiatives to sell Xbox Live and PlayStation Network content in-store. OnLive launches in the UK today after a US roll out last year.

    The service promises instant access to a library of games, with little to no hardware needed except a PC or TV.

    Ian Shepherd, CEO of GAME Group said: “We are delighted to be partnering with OnLive. It will bring a totally new cloud based gaming platform to the UK customer.

    "Through our websites and the teams in our stores, we will introduce the OnLive service to millions of customers and allow them to use cash and reward card points to buy games on OnLive. Today’s announcement demonstrates again GAME Group’s dedication to supporting innovation in gaming.”

    Steve Perlman, Founder and CEO of OnLive, added: “GAME Group is an ideal strategic launch partner for OnLive in the UK, and we could not be more excited about the relationship. GAME has a close one-to-one connection with gamers in the UK, and OnLive provides a unique offering that, on the day of launch, reaches almost all gamers in the UK instantly through their broadband connection, whether on a TV, PC or Mac, and soon on iPad and Android tablets.

    “OnLive will bring free instant demos to the www.game.co.uk, and if the player chooses, provide instant purchase and continued play of the videogame on OnLive through GAME’s loyalty currency or credit cards. After the demo gamers can alternately return to the GAME website to purchase the game on another platform, or learn more about it by and chatting with other players in OnLive’s massive spectating Arena. The OnLive-GAME relationship will bring an unprecedented level of choice, convenience and value for UK gamers, whether through the Internet or in a retail store.”

    http://www.mcvuk.com/news/read/game-...-onlive/085145
    ...
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