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  • Cloud News

    by Published on August 18th, 2012 14:38
    1. Categories:
    2. Cloud News

    Cloud gaming firm plans to hire 'substantially more people' despite layoffs

    OnLive has sold its assets to a newly formed company with 'substantial funding', it has revealed.
    In a statement to Develop, the cloud gaming company said it will continue to operate its streaming services as well as support all of its apps and devices.

    The name or the exact nature of the new firm was not revealed.
    Other details however such as why staff were laid off and how many were also not disclosed, but it said it was hiring a large percentage of staff across all departments at OnLive.
    The statement also said it would be hiring "substantially more people", including additional OnLive employees despite the layoffs.

    by Published on August 18th, 2012 14:36
    1. Categories:
    2. Cloud News

    Cloud gaming company OnLive is shutting down its services, it has been reported.

    Taking to Facebook, Wasteland 2 developer Brian Fargo said he had received an e-mail from the firm stating all staff had been laid off.
    The message also suggested that a new company will be formed in the wake of OnLive's closure.
    "I wanted to send a note that by the end of the day today, OnLive as an entity will no longer exist," read a statement from OnLive.

    by Published on August 8th, 2012 00:49
    1. Categories:
    2. Cloud News

    Apple co-founder says remote storage trend will cause "horrible problems"

    Apple Inc

    Steve Wozniak, co-founder of Apple, has slammed the increasing reliance on the cloud for storage and services - telling listeners to a Q&A session that he sees "horrible problems" occurring in the next five years.
    Wozniak's comments, reported by VentureBeat, came at a public showing of "The Agony and the Ecstasy of Steve Jobs", a documentary by Mike Daisey. Asked about the potential of the Cloud after the showing, Wozniak was quick to make clear his feelings.
    "I really worry about everything going to the cloud," Woz replied. "I think it's going to be horrendous. I think there are going to be a lot of horrible problems in the next five years.
    "With the cloud, you don't own anything. You already signed it away. I want to feel that I own things. A lot of people feel, 'Oh, everything is really on my computer,' but I say the more we transfer everything onto the web, onto the cloud, the less we're going to have control over it."
    by Published on July 31st, 2012 21:24
    1. Categories:
    2. Cloud News
    Article Preview

    Amazon's Cloud Player service just scored some major upgrades, including quality and import enhancements. Perhaps most notable is a new 256 Kbps option for matched files, including songs you imported before today. That bitrate, in MP3 format, is available for new tracks and albums added to the cloud -- a process that's been streamlined as well, with Cloud Player scanning your library and automatically offering up matched tracks, rather than requiring manual imports. In addition, music you buy in the Amazon MP3 Store will show up in your Player automatically, including past purchases (in cases where the site has the necessary rights). There's also an option to edit metadata directly, such as artist and album info, along with album art, or you can use the label information already in Amazon's catalog. Cloud Drive will also be less integrated with Player -- previous uploads will be moved to an "Archived Music" folder and won't count against storage caps, but will still be accessible and downloadable, while new imports will be stored in Player directly. You can upload up to 250 songs to Cloud Player for free, or pay a $25 annual fee to bump that cap to 250,000. Full details are at the source link below.
    Update: Amazon also mentioned that it has secured new licensing agreements with Sony Music Entertainment, EMI Music, Universal Music Group and Warner Music Group, adding that Cloud Player will be available on Roku and Sonos devices soon as well.
    by Published on July 31st, 2012 19:18
    1. Categories:
    2. PS3 News,
    3. Cloud News

    Sony’s $380 million acquisition of Gaikai has "validated" the cloud gaming industry but limiting the technology to certain devices is missing the point, according to Bruce Grove, UK general manager of Gaikai rival OnLive.
    At around 6:30am on July 2, Grove awoke to a barrage of phone calls from friends, colleagues and journalists looking for his response to the sale of Gaikai to PlayStation platform holder Sony. "My first reaction was to try and stop my phone making so much noise - it was early on a Monday morning," Grove tells us. "I think it does huge amounts for the industry.
    "It has validated it. It’s good for us, good for the market and it will help drive the idea further. And Sony’s a consumer devices company so for them it’s an opportunity across all of that hardware."
    However, Grove is careful to emphasise that OnLive’s approach to building a business is different. "For us it was very important to show that this was viable technology and create a new platform, not to just take the first step along the road," he says. "We can argue the pros and cons over which is the right model but this is what we set out to do – create a platform.
    "There’s no reason that as Smart TVs become more ubiquitous that we can't be in all of them. As long as we can put the client on there and as long as it can stream video and take input there’s no reason for OnLive not to be on that device – and that basically turns everything into a console."
    But would a lucrative bid from Microsoft change this vision of OnLive’s future? Pre-E3 rumours suggested that it too was subject of interest from Sony, and since, many have speculated that it is Microsoft’s turn to make its move into the cloud through a bid for OnLive.
    "If that was to happen – and that’s pure speculation – that’s really up to the company involved, but I think it kind of defeats the purpose of cloud gaming to limit it to a subset of devices," says Grove. "The whole point of putting anything into the cloud is to make it available on everything.
    "The whole reason I have a Dropbox account is that I want to access my files from any device – it doesn’t matter whether it’s my Samsung phone or my iPad, PC or Mac. That’s the key to the idea of cloud technology."
    Since OnLive launched in the UK in September last year, it has expanded onto tablets and mobile as well as adding over 200 titles to the service, to bring the number of games available to around 350. Grove describes user growth as "steady", with the Playpack scheme, which gives users access to a library of over 200 games for £6.99 a month, proving particularly popular.
    It also confirmed last week that it plans to partner with Ouya, the Android-based $99 console which has raised almost $6 million on crowdfunding website Kickstarter. "If you give people an easy way to connect, essentially bring connected TVs together, then that’s another content outlet," Grove said of Ouya, before the deal was announced. "If Ouya comes along and connects to your TV and suddenly puts games in front of people in an easy way and makes it low friction, that’s going to attract a new market.
    "The industry has exploded and now there are far more people out there who are playing games than we might consider to be gamers. Give someone a $99 box, tell them to plug it into their TV, give them a whole load of games; at $99 [Ouya] are going to do pretty well."

    by Published on July 30th, 2012 20:26
    1. Categories:
    2. Cloud News

    Streaming games service OnLive has officially launched in Belgium.
    It’s the second country – after the UK – to receive an official launch for the platform.
    The service is being provided by telecoms company Belgacom, which is offering its customers one month’s free subscription to OnLive PlayPack bundle. The promotion will run until September 30th. PlayPack subscriptions will cost €9.99 a month.
    “Offering OnLive cloud gaming fits perfectly with Belgacom’s strategy of convergence and its aim to enrich its entertainment and application offerings,” an unattributed quote in the press release explains.
    “Belgacom wants to create a customer experience that enables the integrated use of platforms, content and devices. Belgacom is extremely well-positioned to offer the OnLive Game Service through its advanced broadband network. Its smart networks will perfectly enable Belgacom customers to play and enjoy the highest-quality gaming experience through OnLive.”

    by Published on July 9th, 2012 20:49
    1. Categories:
    2. Cloud News

    "IT security writer Steve Ragan writes: 'The word "cloud" is sometimes overused in IT—and lately, it's been tossed around more than a football during a tailgating party. Be that as it may, organizations still want to implement cloud-based initiatives. Butsecuring assets once they're in the cloud is often easier said than done.' He then walks through some of the core concepts of cloud security, along with the companies operating in the space."

    by Published on July 6th, 2012 21:09
    1. Categories:
    2. Cloud News

    Green Man Gaming CEO Paul Sulyok believes Tuesday's EU ruling on second-hand digital sales will make cloud gaming a less attractive prospect to consumers in the long term.
    Sulyok, whose company allows consumers to download games then trade them in for credit against future purchases, warns that, while the practical effects of the ruling won't take effect straight away, a future in which players are able to sell on their digital copies of games easily could have a negative effect on the market for streaming games.
    "With cloud gaming you never actually get any 1s and 0s, all you get is a video stream," he told us. "So even if the cloud gaming provider asks £39.99 for you to own a game in perpetuity, all they're really saying is that you can play the game as much as you want in perpetuity. They're not actually saying that you own that game.
    "That makes cloud gaming a little less attractive to consumers, because if I can buy a game, download it and then trade it in to offset the cost of my gaming experience, I'm reducing my risk."
    While options like Onlive's PlayPack Bundle, which offers unlimited play of the service's catalogue for £6.99 a month, go some way to mitigating any concerns over ownership - and indeed value - Sulyok's point is arresting. But while consumers may be put off by the idea of a service in which they never own anything, it could be the very factor that drives publishers to adopt it more rapidly - especially given the harm to mexisting margins digital trading could bring about.
    He goes on to suggest that, while the creators of "knock it out of the park, triple-A" releases would be unlikely to lose too much sleep, it would be the smaller studios with lower marketing budgets who may lose out as consumers used to selling on their digital games become less inclined to take risks.
    Osbourne Clark interactive entertainment lawyer Jas Purewal, however, sees the potential for subscription resales at some point.
    "One of the problems with the case is that it ignores the rise of cloud computing - including cloud gaming services," he explains. "It's certainly more unclear how the second hand sales ruling could apply to them.
    "That said, it is conceivable that similar issues about allowing consumers to trade cloud gaming game subscriptions could arise based on this case - but that is likely to take some time in practice."
    Either way, it will be some time before the impact of the ruling is felt, and even if friction arises between the needs of publishers and consumers when it comes to cloud gaming, Sulyok believes a compromise can be found.
    "The market will address and will find a balance at some stage, both for the benefit of the consumer and content owners," he concludes. "It has to."

    by Published on July 2nd, 2012 00:52
    1. Categories:
    2. Cloud News
    Article Preview

    Cloud gaming service OnLive has kicked off a big summer sale slashing up to 75 percent off a list of games.
    The service has kicked off a summer of weekly deals and challenges with an 'Orientation Sale', which has slashed the prices on some 36 games.The highlights among them are Deus Ex: Human Revolution, Darksiders, Limbo, Metro 2033 and the Warhammer series.
    Here's the full list of currently discounted titles (with regular prices next to their discounted asking), which will be on sale until July 8.

    • AaaaaAAaaaAAAaaAAAAaAAAAA!!!! - $2.50/£1.62
    • Afterfall: Insanity - £16.99
    • Amnesia - $5.00/£3.50
    • The Ball - £3.75
    • Brain Challenge - $2.49/1.49
    • Darksiders - $10.00/£10.00
    • Deus Ex: Human Revolution - $14.99/£9.99
    • Deus Ex: Human REvolution Augmented Edition - $19.99/£12.49
    • Doc Clock: The Toasted Sandwich of Time - $2.49/£1.74
    • Duke Nukem Forever - $5.00/£3.75
    • Fishdom 2 - $3.50/£3.50
    • Homefront - $6.80/£5.10
    • Homefront: Ultimate Edition - $8.50/£6.80
    • Icebreakers - $3.00/£2.00
    • Just Cause 2 - £4.99
    • Kane & Lynch 2: Dog Days - $7.49/£4.99
    • A Kingdom for Keflings - $2.50/£1.62
    • Lara Croft and the Guardian of Light - $7.49/£4.99
    • LIMBO - $4.00/£2.80
    • Mafia II - $7.50/£3.75
    • Metro 2033 - $9.99/£7.49
    • MX vs ATV Reflex - $9.99/£7.49
    • NBA 2K10 - $5.00/£2.50
    • NBA 2K11 - $5.00/£3.75
    • NBA 2K12 - $5.00/£6.25
    • Orcs Must Die! - $7.49/£5.99
    • Red Faction: Armageddon - $9.99/£7.49
    • Remington Super Slam Hunting: Africa - $5.00/£3.50
    • Royal Envoy - $5.00/£3.50
    • Shatter - $2.25/£1.50
    • Space Pirates and Zombies - $4.99
    • Trine - $2.50/£1.75
    • Warhammer 40,000: Dawn of War II Retribution - $14.99/£9.99
    • Warhammer 40,000: Dawn of War II Chaos Rising - $9.99/£9.99
    • Warhammer 40,000: Space Marine - $14.99/£9.99
    • World of Goo - $2.50/£1.62

    http://www.onlive.com/ ...
    by Published on June 26th, 2012 23:07
    1. Categories:
    2. Cloud News

    Vizio has announced new streaming hardware with OnLive along for the ride
    Vizio has announced the Co-Star, a Google TV-powered set top box for $99. The Co-Star contains normal Google TV functionality, with additional built-in apps including Netflix, Amazon Instant Video, and OnLive's streaming game service.
    "Our focus to deliver the best consumer experience continues with today's announcement of the Co-Star, which delivers a superior smart TV interface that anyone can add to their existing HDTV," said Vizio chief technology officer Matt McRae. "We combined the powerful features of Google TV™ with an intuitive and easy to use interface, giving users the power to enjoy an entire world of entertainment."
    The Co-Star comes with a universal Bluetooth remote, and OnLive's controllers can be paired to the system via Bluetooth. The system also has 802.11n Wi-Fi and an integration USB port to attach other peripherals.
    The Vizio Co-Star will be available for pre-orders next month on Vizio's official website.

    No official release date was given.

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