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  • PS4

    by Published on February 24th, 2013 18:48
    1. Categories:
    2. PS4

    A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one

    http://games.slashdot.org/story/13/0...ams-to-the-ps4
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    by Published on February 23rd, 2013 21:34
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    2. PS4
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    Traditionally, the best-loved game consoles have almost always come from Japan. From the early days of Nintendo vs Sega to Sony entering the market in the ‘90s, Japan has coughed up the consoles the rest of the world wants to play games on. But the past eight or so years have seen the rise of the Xbox 360 and the decline in popularity of consoles made in Japan. Nintendo still dominates the handheld space but Wii U has so far failed to set the world alight. Is Japan’s hardware going the same way as its games?
    Sony’s unveiling of the PS4 at Wednesday’s PlayStation Meeting 2013 would suggest it is, for now at least. Although Sony Computer Entertainment has become one of Japan’s most iconic game companies, its next console has an American passport. Apparently designed in the US, with American lead architect Mark Cerny taking the stage at a New York press conference at an awkward time for the Japanese (8am Thursday), PS4 is rich in exciting new features – and clearly many of these were born in the States.
    Ken Kutaragi’s mad policy of creating exasperating bespoke processors is out the window, with a more dev-friendly “supercharged PC” chipset in its place. While Japanese media companies avoid streaming their content at all costs, for fear of damaging their highly controlled retail income, California-based Gaikai will power PS4’s exciting content delivery. And of the games shown at this week’s event, only two and a half were from Japan (Capcom’s Deep Down, Square’s vaguely promised Final Fantasy title and Cerny’s Knack, developed in collaboration with Sony’s Japan Studio).

    http://www.edge-online.com/features/...oshi-talk-ps4/

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    by Published on February 22nd, 2013 20:29
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    2. PS4

    Former Epic designer offers cheers for DualShock 4, jeers for Vita integration and returning IP
    Former Epic Games design director Cliff Bleszinski is taking a break from active game development, but he's clearly still keeping tabs on the industry. After Sony's PlayStation 4 press conference earlier this week, Bleszinski posted his thoughts on the show to hisTumblr blog, offering some praise, some scorn, and three keys he sees as crucial to winning the next-generation console wars.
    Starting with the positive, Bleszinski lauded the decision to have Mark Cerny introduce the hardware, saying the veteran developer was "perfect" in the role and likening him to an American version of Peter Molyneux for his captivating sincerity. Bleszinski also gave high marks to the new DualShock 4 controller, saying it appeared to have more comfortable thumb sticks than its predecessors, and a more solid build all around.
    It wasn't all praise from Bleszinski. For one, the developer questioned the decision to make Cerny's family friendly Knack among the first wave of PS4 games.
    "I can't help but wonder why one would make a younger skewing title such as that for the early cycle of a console when the first buyers are usually the earliest adopters who are the older crowd with the most money," Bleszinski said.
    He also took issue with some of the returning series Sony showcased. He was disappointed to see Guerrilla making another Killzone instead of a new intellectual property, and was similarly dismayed by Sucker Punch's reveal for Infamous: Second Son.
    "There is never a better time to launch new Intellectual Property in video games than at a console transition. Gears and Halo 'got' this."
    Cliff Bleszinski

    "Infamous games are fantastic but never seemed to sell as well as they should have and it feels like someone in marketing got nervous launching an all new world so they had to fall back to the Infamous branding," Bleszinski said. "Watch Dogs stole E3 last year partially because it was a whole new 'thing' and not 'Assassin's Creed: 2024' edition...There is never a better time to launch new Intellectual Property in videogames than at a console transition. Gears and Halo 'got' this."
    Sony's continued attempts to push PlayStation Vita integration during the event were another sore spot for Bleszinski. The second-screen experience Sony is chasing may be something consumers want, but the developer said people already have all the second screens they need with their cell phones and tablets.
    Finally, Bleszinski laid out the three big keys that he thinks will determine the winners and losers in the next generation. The first key is the games, naturally. The second key is the ecosystem, as Bleszinski pointed out that getting iTunes and the App Store just right were instrumental in Apple's success.
    The third key for success in the next generation will be the ability to adapt, Bleszinski said. New hardware should be able to pass "the Minecraft test," which is basically a question of whether or not the platform is open and flexible enough that it could spawn the next Minecraft-style hit.
    "If the hardware is great and the system sound then the biggest deciding factor will be how much each console creator allows the community to take over in an organic fashion," Bleszinski said. "It sounds like the Sharing feature is a great step. The next one? Indie games, mods, user levels...you know, the things that the PC is so darned good at."

    http://www.gamesindustry.biz/article...nning-next-gen

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    by Published on February 22nd, 2013 20:07
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    2. PS4
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    The streaming and cloud functionality that Gaikai boss David Perry described at PlayStation Meeting were “aspirational” rather than confirmed day one PS4 features, says SCEA president and CEO Jack Tretton.David Perry’s section of PlayStation Meeting was arguably the most intriguing part of the PS4 reveal. It promised, among other things, Remote Play through Vita, one-button ‘try it now’ instant demos, the ability to play games as you download them, access to back catalogue titles and a host of social sharing features.When asked by Forbes about PS4’s cloud and streaming capabilities, Tretton said: “I think it’s aspirational on the device, as opposed to us standing up there, pounding the floor and saying the day this thing ships all this stuff will be there.”“I think it’ll absolutely be there for the device, but I don’t know whether it will be there for day one on the device. I think a lot of these are things that we’re gonna do over time. And with that said, I think there will be a tangible example of all the things that we showed. It’s just a question of how deep it will go, how many games it will involve.”

    http://www.edge-online.com/news/ps4s...l-not-day-one/
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    by Published on February 22nd, 2013 20:05
    1. Categories:
    2. PS4
    Article Preview

    The week’s headline news was actually a little predictable. As we revealed a few weeks ago, PS4′s new controller has a Vita-style touchpad on the front and comes with a ‘share’ button, a nod to the console’s more social outlook. PS4 will also be PC-like and easier to develop for, and arrive ‘holiday 2013’, though question marks remain over whether that includes Europe.Consumer-centric and developer-inspired were the early beats at PlayStation Meeting, and beyond any mere game announcement, the most striking part of Sony’s presentation was the shift in tone.Hyperbole was mixed with humility – with PS4, Sony wanted to show that it was listening. This week served as an unspoken apology for PS3’s troubled launch and a tacit acknowledgement that the game industry simply won’t wait around for Sony much longer, and neither will consumers.Mobile and tablets will be part of the PlayStation experience, Sony said. And its own second screen, Vita, was part of that. We noted some months ago that what the struggling Vita needed most was PS4, and clearly Sony thinks so too. Here it was pitched as a companion device to PS4, with David Perry demoing Remote Play live to the audience.If it was indeed live. In the flurry of interviews that followed PlayStation Meeting, SCEA head Jack Tretton made some interesting comments about how Gaikai, streaming and the cloud fit into the PS4 vision. What we saw was ‘aspirational’, rather than part of PS4’s day one offering. It’s a choice of words which might remind some of the infamous ‘target footage’ masquerading as realtime play we saw before PS3 arrived.It was this part of the pitch which seemed most elusive. Appropriately for all David Perry’s talk of the cloud, we didn’t come away with anything tangible during his segment. Every suggestion of instant-play demos and back-catalogue downloads was qualified by rather woollier language. It was fifteen minutes of what Sony would like to do with Gaikai’s technology, rather than what it will do for launch day.

    http://www.edge-online.com/features/...e-open-future/
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    by Published on February 21st, 2013 23:56
    1. Categories:
    2. PS4

    Insatiable, that's what the games industry is.
    Despite the fact that Sony revealed a bucketload of information about the PlayStation 4, footage of several impressive games, the promise of more from over 70 companies, a sleek new controller, and enough specs to please any tech-head, there was one thing missing: the console itself.
    But Sony Worldwide Studios boss Shuhei Yoshida has assured PlayStation fans that this is nothing to worry about, joking that the platform holder needs to save something to show off at E3.
    "The console is just a box," he told Polygon. "The controller was very important to show because it has the share button, but the console is just a share button."
    Yoshida added that Sony's goal for last night's reveal was to explain the philosophy of PS4, summed up by its five pillars: Simple, Immediate, Social, Integrated and Personalised.
    Expect to see more of the box at E3.

    http://www.mcvuk.com/news/read/sony-...le-yet/0111248
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    by Published on February 21st, 2013 23:50
    1. Categories:
    2. PS4

    Sony says it's 'surprised' by complaints that the PS4's design was not revealed.
    The firm's European chief Jim Ryan told MCV it was more important to show the device's capabilities over its form factor, and that there's plenty more to reveal about the console over the next 10 months.
    "There seems to be a disproportionate amount of noise about [the PS4 no-show] and I really don't get it," he said.
    "It was so much more important to describe what the device is capable of, rather than what it looks like. The show was long enough as it was and there's only so much you can do at these things. Let's focus on the games. It was pretty tough cramming that into two hours.

    "Sony does design well. That's one thing we do well. And it will be nice. But we will reveal it at the right moment. It is not like the conference was the start of the end of process of PlayStation 4. There's a long time between now and holiday season 2013. And you and I will be talking about lots over the coming months. We will reveal the design at the right moment. I don't think it was a big deal, I'm surprised so much has been made out of it."

    Ryan wouldn't reveal if that holiday 2013 date will include Europe. But tells MCV that we should not presume the console is coming out in 2014 instead.


    "We're not saying if Holiday 2013 includes Europe at this stage," he added.

    "We are only saying we will launch the system before the end of 2013, we're not saying in which parts of the world. But don't infer anything good or bad from that. You can take that anyway you want, but you shouldn't."

    http://www.mcvuk.com/news/read/sony-...s-like/0111252
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    by Published on February 21st, 2013 23:00
    1. Categories:
    2. PS4
    Article Preview

    Sony worldwide studios president Shuhei Yoshida has confirmed that current-generation PSN titles will not transfer straight to PS4, but that the company will try to make digital purchases playable “in some form.”That form could refer to Sony’s longterm plan of making its entire PlayStation back catalogue available on a number of devices, including PS4, through Gaikai-powered cloud streaming.The wildly different architectures of the PS3 and 4 will make a wholesale import difficult, Yoshida explained to Engadget, but the company will attempt to transfer games that don’t require excessive processing overheads for emulation.It highlights one of the disadvantages of digital distribution, at least from a consumer perspective, as downloaded game collections cannot be sold on. Looks like we’ll need to keep our PS3s under the TV for a little while longer, then.

    http://www.edge-online.com/news/psn-...ansfer-to-ps4/
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    by Published on February 21st, 2013 22:49
    1. Categories:
    2. PS4

    Retailers aren't waiting for a price to sell next-gen console

    Sony hasn't named its price for the PlayStation 4, but that hasn't stopped a handful of retailers from listing their own.
    As soon as the PS4 presentation ended, ShopTo, UK retailer game GAME , and Australian retailer EB Games opened pre-order reservations for the console.

    Of these, GAME is the only retailer to not actually list a price, instead taking £20 deposits.
    ShopTo has set the sticker price at £399.85, noting that this is discounted 11 percent from £449.99.
    EB Games is taking orders for nearly double that - 899.99 AUD.

    http://www.develop-online.net/news/4...start-at-44999
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    by Published on February 21st, 2013 22:47
    1. Categories:
    2. PS4

    But next-gen console may not hit Europe till 2014

    Sony will launch its next generation console, PlayStation 4, in the US this year during the build-up to Christmas, it has revealed.
    The "Holiday 2013" release date is a quick turnaround given that the system has only just been officially announced, with Sony stating that further reveals surrounding the hardware capabilities will also be unveiled in the run up to launch.

    It also stated it would unveil more details at a later date about games from third-party developers and publishers, indies and SCE Worldwide Studios over the next few months.
    Despite a 2013 launch for the PS4 in the US and Japan, the UK’s release date may yet slip into 2014.
    Speaking to Eurogamer, Sony Worldwide Studios boss Shuhei Yoshida said it was too early to announce if the console could be launched simultaneously worldwide.

    http://www.develop-online.net/news/4...n-holiday-2013
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