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  • Nintendo Switch

    by Published on February 4th, 2019 16:42
    1. Categories:
    2. Nintendo Switch

    sacredbanana has ported Kens Labyrinth to the Nintendo Switch:

    Announcing my port of Ken's Labyrinth for Nintendo Switch

    The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering.
    Includes the complete game and uses Adlib emulation for the music. If there are any bugs or feedback then please let me know. The game is also in the Homebrew AppStore.

    Known bugs:

    A couple of instruments are silent so I had to substitute them for similar sounding ones that work
    Highscore and game saves can't get a keyboard input for name entry so they default to the name Ken or use the Switch account name if you are signed in. If there's an available on-screen keyboard for this part then let me know!
    Replacing the data files with the files from Ken's Labyrinth 1.0, the game loads fine but none of the controls work

    Change log:

    3.1.1: 2019-01-27
    NOTE: If updating from 3.0.0 you will need to delete Ken2.nro because the new
    executable has a different name.

    * Switch - Renamed executable so that it appears properly in the homebrew menu in SX OS
    * Switch - Swapped select and cancel buttons for menus
    * Switch - Use Switch account name if user is signed in, "Ken" otherwise
    * Switch - Improved use of depth buffer
    * Switch - Quitting game from main menu now quits gracefully ...
    by Published on February 4th, 2019 16:34
    1. Categories:
    2. Nintendo Switch

    WerWolv98 offers version 2.1.0 of " EdiZon ", backup editor for the nintendo Switch.

    Full Changelog

    Added save file upload to ! Special thanks to @StevenMattera for his server side script
    Added button widget that executes a function in the script file
    Added message boxes when updating EdiZon / configs and uploading.
    Added more debug logs to help script creators ...
    by Published on February 4th, 2019 16:31
    1. Categories:
    2. Nintendo Switch

    endrift also offers version 0.7.0 of " mGBA ", port of its Game Boy Advance emulator for nintendo 2DS / 3DS.

    Changes from 0.7 beta 1 Libretro

    : Add Gameboy cheat support
    Qt: Separate Fast Forward Volume Control (Fixed # 846, # 1143)
    Switch: Rumble Support
    Switch: Rotate Support
    Switch: Screen Stretching Options
    Qt: State File Load / Save Menu Options
    Windows install
    Tile viewer now has adjustable width
    Python: Experimental audio


    3DS API : Fix unused screens not clearing (fixed # 1184)
    Core: Remember to deinit proxy FIFO
    Core: Reroot timing list when (de) scheduling
    GB, GBA: Fix broken
    MBC: Fix MBC30 SRAM (Fix # 1191)
    GB, GBA Savedata: Fix leaks when loading masked save (fixed # 1197)
    GB Video: Fix SGB border hole size
    GB Video: Changing LYC while LCDC off does not affect STAT (fixed # 1224)
    GBA: Fix GB Player features
    GBA I / O: SOUNDCNT_HI is readable when sound is off
    GBA Savedata: Fix EEPROM writing codepath when savetype is not
    GBA EEPROM Video: Fix caching with background toggling (fixed # 1118)
    Libretro: Fix adding codes with hooks
    PSP2: Fix audio crackling after fast forward
    PSP2: Fix audio crackling when the buffer is full
    Qt: Fix the problem with the
    Qt: Fix FPS counter on Windows
    Qt: Fix focus issues with the load / save state overlay
    Switch: Fix incorrect
    caching for fast forward cap Wii: Fix drawing caching regression (fixed # 1185)
    PSP2: Fix tearing issues (fixed # 1211)
    Qt: Fix analog mapping triggers (fixed # 495)
    Qt: Grab focus when game starts (fixed # 804)
    Qt: Ensure FATAL logs reach log view
    SDL: Fix handling of invalid gamepads (fixed # 1239)


    CMake: Fix libswresample version dependencies (fixed # 1229)
    Debugger: Minor text fixes
    Debugger: Readability improvements (fixed # 1238)
    GB : Improved SGB2 support
    GB Audio: Skip frame if enabled when clock is high
    Libretro: Reduce rumble callbacks
    mGUI: Add SGB border configuration option
    mGUI: Add Support for different types of settings
    Python API Minor improvements
    Qt: Ensure camera picture is valid
    Qt: Debugger console history ...
    by Published on February 4th, 2019 16:22
    1. Categories:
    2. Nintendo Switch

    Mats posted this:

    This is a port of Xash3D to the Nintendo Switch. It is an open-source re-implementation of Valve's Goldsrc engine. To put it simply, this allows you to play Half-Life on your Nintendo Switch. The Opposing Force and Blue Shift expansions are also supported.


    Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.


    Drop the nro downloaded from releases file in your /switch folder
    Get a copy of half life that contains the valve folder.
    Make a xash3d on the root of your SD card and copy the valve game folder into there. For Opposing Force and Blue Shift, also copy the /gearbox/ and /bshift/ folders for Opposing Force and Blue Shift respectively. From 1.0.0, you can also copy the 'decay' and 'dmc' folders for Decay and Deathmatch Classic.
    Download the extras.pak files from and put it in the valve folder for all the menu assets.

    Latest Release 1.0.0

    Make sure the /valve/ folder you copy across is a clean folder as existing config files may cause graphical issues.


    nwindow is used now instead of the deprecated gfx api
    the touchscreen should work now
    moved over to filesystem times for savefiles thanks to libnx
    implemented the console and various UI requiring text input using swkbd
    added options for overclocking, for the really care cases where you might benefit from it
    made cl_showfps default to 0 (you can always change it using the console)
    a dmc sdk branch has been ported and is available, additionally a decay port has been added that needs more testing


    Support for Opposing Force and Blue Shift expansions added in version 0.3.0, Decay and dmc branch in 1.0.0
    This port does currently suffer from long pauses during level loading, saving and loading due to slow file operations
    It is recommended to keep all .nro files together in the same folder ...
    by Published on February 4th, 2019 16:18
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a port of "Enigma", a puzzle game for the nintendo Switch.

    I finally got it to work also on the Switch!

    Changes in this version
    1.13 (Switch only)

    - Fix crash on Switch when loading a level that contains rubberbands

    This is my Switch port of Enigma, a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

    The object of the game is to uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones … If you are new to Enigma, you may want to take a look at a few [screenshots]( or peek at the [user manual]( ... nigma.html).

    Detailed information about the game can be found here:

    Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.

    Thanks to @usineur for his libkbd-vita code for easy use of touch keyboard text entry.

    Thanks to the developers of VitaSDK and other developers on the Vita for making this possible, in no particular order: @devnoname120, @TheOfficialFlow, @yifanlu, @Rinnegatamante, @cpasjuste, @xyzz, @xerpi, and many others.

    Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.

    The full credits are at .

    Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.

    Installation Instructions
    - Install the .vpk
    - Extract the contents of into ux0:data/

    NOTE: I recommend using FTP transfer to copy the files over (~10,000 small files in There is one report (thanks @ji11x38) that using the Vitashell "SELECT Button: USB" option to copy files directly from a MacOS computer to the Vita via USB caused the files to not transfer correctly, causing Enigma to crash on startup.

    - Extract the contents of into the `switch` folder on your SD card, so that you have a folder `switch/enigma` with `enigma.nro` and more folders and files inside.

    Vita/Switch-exclusive features
    - game controller support: analog joystick mouse controls and button mappings
    - front and rear touch controls with left/right mouse click gestures
    - complete level packages with >3,000 levels and pre-calculated preview screenshots
    - Bluetooth/USB keyboard and mouse support. The Vita supports only a limited number of BT devices, tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. The Switch supports only a limited number of USB mice. Tested working with Logitech M187.

    Controls (controls updated with version 1.08)
    Left analog stick = analog control of the marble and mouse pointer
    Square / Y / L-trigger = select menu items, use object in game (left mouse button)
    Triangle / X / R-trigger = cycle through inventory items (right mouse button)
    Cross / A = ok in menu (return)
    Circle / B = back / in-game menu (escape key)
    Start / Plus = help screen (F1)
    Select / Minus = destroy marble and remove one life (F3)
    R-trigger + Select / R-trigger + Minus = restart level (shift-F3)

    Dpad in menu = quick-select menu items (arrow keys)
    Dpad left/right in game = quick-change mouse speed
    Dpad up/down in game = cycle through previous messages

    Front touch = analog control of the marble and mouse pointer
    Rear touch = analog control of the marble and mouse pointer (Vita only)
    Single finger tap = select menu items, use object in game (left mouse button)
    Dual finger tap = cycle through inventory items (right mouse button)

    Dual finger tap works by holding one finger down and quickly tapping with a second finger somewhere else.

    Mouse sensitivity can be adjusted in options or in-game via dpad left/right. The setting affects analog joystick, touch, and real bluetooth/USB mice. ...
    by Published on February 1st, 2019 16:44
    1. Categories:
    2. Nintendo Switch

    Super Smash Bros Ultimate has sold faster than any other home console game in Nintendo's history.
    Nintendo revealed that Smash Bros' debut on the Switch had sold 12.08 million units since it launched on December 7, 2018. According to Shuntaro Furukawa, the company's president, that's "the fastest start for any title on any Nintendo home console ever."
    Indeed, in Japan, Smash Bros Ultimate surpassed the lifetime sell-through of the most popular game in the series' history in just four weeks.
    "This latest Super Smash Bros title is like a giant gathering of everyone who has ever had access to Nintendo games at any stage in their lives during the 35 years that Nintendo has been continuously producing video games," Funkawa told investors.
    "As a result, we're seeing a change in consumer demographics as people across a wide variety of age groups are all playing Super Smash Bros." ...
    by Published on January 18th, 2019 17:03
    1. Categories:
    2. Nintendo Switch

    Captain Claw is a side-scrolling action platformer released on PCs by Monolith in 1997. The difficulty of the game is quite high, but still the game is really fun to play. Your goal is to defeat enemies, collect treasure and defeat bosses on your way. More about the game here:

    A - Fire (Pistol/Magic Claw/Dynamite)
    B - Jump
    X - Switch weapon
    Y - Melee attack
    Minus - open in-game menu
    D-Pad - walk left/right, look up/down, climb up/down
    You can also use the left analog to do anything the d-pad does, but it's still a bit wacky and not recommended.
    There are also touch controls emulating the d-pad, which are leftovers from the Android version. They will be removed in a next beta release.

    - not all levels are yet implemented, the game is playable to the 10th level, 11 is playable but very buggy and not yet complete
    - analog controls are wacky (use the d-pad)
    - music does not yet work, but in-game sounds do
    - FPS drops to 55 in docked mode, making the sound a bit distorted

    You can modify your game saves by editing /switch/claw/SAVES.XML file.

    OpenClaw.nro needs to be in the /switch/claw/ directory with all other files and assets needed to run the game.

    WARNING: You need to run the game from a hbmenu NSP, it will not work from Album! (it will make the system crash)

    All versions will be available here:

    via ...
    by Published on January 14th, 2019 15:17
    1. Categories:
    2. Nintendo Switch

    XProger has released a new version of "OpenLara", a port of the game "Tomb Raider" for the nintendo Switch.

    STEP 1: Extract OpenLara.nacp and OpenLara.nro from the archive into "/switch/OpenLara/" on your microSD card
    for original PC, PSX and Sega Saturn CD version owners
    copy data from your CD into /switch/OpenLara/
    for ported android version owners
    unzip data file /sdcard/obb/com.squareenix.tombraider1classic/ into /switch/OpenLara/
    for Steam/GOG version owners
    go to ..\Steam\steamapps\common\Tomb Raider (I)\ and run dosbox.exe
    enter these commands
    mount C .
    imgmount d ".\game.dat" -t iso -fs iso
    xcopy D:\DATA\ C:\DATA\
    after that you'll get level files in the new "DATA" folder copy them into /switch/OpenLara/
    for advanced users
    copy level and title screen files (PHD, PSX, PCX, PNG, RAW, SAT, SAD, SPR, SND, BIN) into "/switch/OpenLara/level/1/"
    copy audiotrack files (track_*.ogg, track_*.mp3) into "/switch/OpenLara/audio/1/"
    STEP 2: Open switchbrew hbmenu (Album app) and run OpenLara

    To switch into two players mode hold L and R buttons on both joy-cons.
    Clicking on the sticks mapped as Start button and used to respawn your player to the position of another.
    Hold L and R buttons on the one of joy-cons to switch back to single player mode.

    bug reports :
    questions :
    . ...
    by Published on January 10th, 2019 19:26
    1. Categories:
    2. Nintendo Switch

    Hydr8gon offers version 0.7.3 of " melonDS ", port of the Nintendo DS emulator of the same name for the nintendo Switch.

    -Updated to melonDS 0.7.3
    -Only initialize microphone when it's selected to the input device (if it causes crashes for you, turning it off should fix it)
    -Fix save state on the pause menu ...
    by Published on January 10th, 2019 19:21
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a new version of the Amiga Emulator for Nintendo Switch:


    Download and unzip
    Copy the resulting folder uae4all2 to /switch/ onto your SDCard, ensure none of the "archive" flags is set.
    You should now have the executable /switch/uae4all2/uae4all2.nro and a folder /switch/uae4all2/data/ with the keyboard icons and other data files on your SDCard.
    Obtain and copy BIOS files kick13.rom (Amiga 500), and kick31.rom (Amiga 1200) to your SDCard into /switch/uae4all2/kickstarts/.
    Optional: copy over additional BIOS files kick12.rom, kick20.rom, kickcustom.rom (for e.g. version 3.1.4 or any other user-supplied BIOS) to the same folder.
    Use your favorite Homebrew Launcher or Homebrew Loader to start Uaeall2

    MD5 of verified working kickstart rom files, you can test yours at onlinemd5:

    kick12.rom (256 kB): (MD5) 85AD74194E87C08904327DE1A9443B7A
    kick13.rom (256 kB): (MD5) 82A21C1890CAE844B3DF741F2762D48D
    kick20.rom (512 kB): (MD5) FA4ACC75B49E880679FE02716AF24D71
    kick31.rom (512 kB): (MD5) 646773759326FBAC3B2311FD8C8793EE

    Other files might work, too.

    You can purchase legal bios roms from Amiga Forever. They work. But since they are encrypted, you have to copy over your .key file along with the roms.



    implement config load with dialog, config save as, and config delete
    increase number of savestates per game to 12
    increase number of custom control sets to 6
    on Switch, fix some issues with vsync
    implement importing and exporting of savestates
    better menu font (thanks @wronghands)
    option to select menu font
    on Switch, automatically use 1080p resolution in docked mode ...
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