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  • Nintendo Switch

    by Published on June 11th, 2019 20:12
    1. Categories:
    2. Nintendo Switch

    Nintendo's E3 Direct was once again packed with surprises, culminating in the announcement of a sequel to the seminal Legend of Zelda: Breath of the Wild.
    It was a strong and varied line-up from the platform holder, with plenty of game reveals packed into the 40-minute presentation as well as dates and details on several Nintendo titles the industry was already expecting.
    Here's a complete round-up of everything featured in the latest Nintendo Direct:

    The Legend of Zelda: Breath of the Wild 2

    While not the official title, Nintendo did confirm a sequel to the Switch launch title is currently in development. The teaser trailer showed Link and Zelda investigating a cavern, seemingly beneath Hyrule Castle, where a strange force resurrected Calamity Ganon.
    There's no further details or word of a release date, but given that the trailer seemed to be set in the same world as Breath of the Wild, it's unlikely we'll have to wait as long as we did for the first title.
    In other Zelda-related news, the Switch remake of Link's Awakening arrives on September 20, and now features a dungeon maker. Players will be able to earn dungeon chambers as they progress and rearrange them to create their own levels they can explore and beat to unlock key items.
    Finally, Cadence of Hyrule, the Zelda-themed version of Crypt of the Necrodancer, launches later this week on June 13.

    Banjo-Kazooie back on Nintendo

    Just before the Breath of the Wild sequel reveal, Nintendo confirmed the long-rumoured addition of Banjo-Kazooie to Super Smash Bros Ultimate. It's the first time the bear and bird duo has been seen on a Nintendo device since 2005's Banjo Pilot for Game Boy Advance, and yet another hint at a growing partnership between Nintendo and Xbox.
    Banjo-Kazooie and Spiral Mountain stage will be added to the game in the autumn -- and there's more Smash Bros DLC heading to Switch before that. The Direct actually opened with the reveal that Dragon Quest's Hero character will be added this summer, and through the costume swap can be changed to resemble the protagonist from multiple entries in the series.

    The Witcher 3 heading to Switch

    Yes, the rumours were true -- CD Projekt Red's acclaimed fantasy RPG is arriving on Switch this year. The Witcher 3: Wild Hunt - Complete Edition will contain the original game and every piece of DLC, including the Hearts of Stone and Blood & Wine expansions.

    https://www.gamesindustry.biz/articl...e3-2019-direct ...
    by Published on June 3rd, 2019 21:48
    1. Categories:
    2. Sega Dreamcast News,
    3. Nintendo Switch

    davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch

    Hey there folks,

    I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
    The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated

    Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
    I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)

    Edit: How to use it.
    Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
    Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).

    Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.

    Love, davidgf

    https://github.com/davidgfnet/reicas...ree/switchport

    https://www.nintendomax.com/viewtopic.php?f=168&t=17017 ...
    by Published on June 3rd, 2019 21:46
    1. Categories:
    2. Nintendo Switch

    New from Jan200101

    NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
    the port is relatively feature complete compared to the existing version of NBlood

    All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood

    Installation:
    - move NBlood.nro into your /switch folder

    make a folder called nblood on the root of your SD and copy the following files into it
    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES017.ART
    VOXEL.DAT
    copy nblood.pk3 into the nblood folder
    start NXBlood


    Controls:
    THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
    if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder


    In-game:
    Left Joystick - Movement
    Right Joystick - Looking around
    Right Joystick pressed - Crouching
    A - Use
    B - Jump
    Y - Use item
    ZR - Fire
    ZL - Alternative Fire
    R & L - Switching Weapons
    Up - Holder Weapon
    Left & Right - Switch items
    Down - Toggle Map mode ( does not view map )
    Minus - View Map

    Keyboard and Mouse are fully supported and you are free to use them

    changelog :
    merged upstream changes
    add Nuke.YKT to author list

    https://github.com/Jan200101/NXBlood
    https://www.nintendomax.com/viewtopic.php?f=168&t=17018 ...
    by Published on May 22nd, 2019 18:40
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a new version of the port of Roller Coaster Tycoon to the Nintendo Switch:

    # OpenRCT2 (RollerCoaster Tycoon 2) port for Switch

    This is my Switch port of OpenRCT2, a re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.

    Data files from the original game are required to play this game. _RollerCoaster Tycoon 2_ data files are required to launch the game. Additionally, _RollerCoaster Tycoon 1_ data files are also supported.

    Port by @rsn8887.

    Installation

    Download (see assets below), and unzip openrct2_switch.zip and copy the contents over to the /switch/ folder on your sd card, so that you have a folder /switch/openrct2 with many folders and files inside.

    Copy all files and folders from a working Windows RollerCoaster Tycoon 2 installation to /switch/openrct2/rct2/ so that you have a files and folders /switch/openrct2/rct2/rct2.exe, /switch/openrct2/rct2/Data/, /switch/openrct2/rct2/Landscapes/, /switch/openrct2/rct2/ObjData/ and many more files and folders there. For my testing, I used the files from the gog.com version.

    Optionally, you can also install the Windows RollerCoaster Tycoon 1 files. Just copy your complete rct1 files to /switch/openrct2/rct1/. Then you can select the RCT1 scenarios, and in options you can select to show the rct1 title sequence. For my testing, I used the files from the gog.com version.

    Note: This game takes quite long to load at first, because it generates a bunch of cache files. Subsequent boots are much faster.

    Controls

    Left analog stick = mouse pointer control
    Right analog stick = scroll the map
    R = left mouse click
    L = right mouse click
    ZR = hold to slow down analog joystick mouse, useful to precisely position the pointer
    ZL = hold to speed up analog joystick mouse
    A = right mouse click
    B = left mouse click
    Y = shift key, hold and move mouse up/down to build above the ground
    X = ctrl key, hold and move mouse to build multiple pieces at the same height above ground
    Dpad up = zoom out (page up key)
    Dpad down = zoom in (page down key)
    Dpad left = rotate construction object (z key)
    Dpad right = rotate camera (enter key)
    R3 (press right stick in) = open cheat menu (ctrl-alt-c)
    Hold ZL + dpad left = close topmost window (backspace key)
    Hold ZL + dpad right = exit construction mode (escape key)
    Minus = toggle between three touch control modes:
    Touchpad style drag pointer with finger and tap to click, default:
    Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
    Jump to finger without click
    The pointer jumps to the finger, but the finger doesn't click. Use L/R or A/B to click
    Jump to finger with tap click
    The pointer jumps to the finger, and a short tap also generates a left click
    Plus = bring up on-screen keyboard, useful for entering names, etc.
    When pressing enter, it first erases existing text and replaces it with new text
    Physical USB keyboard and mouse are supported. Not all mice work. There's a mouse compatibility
    chart.

    Current Limitations

    No network support

    Changelog

    v1.04

    Fix right mouse click input
    Map object rotation to dpad left and camera rotation to dpad right
    Map backspace to zl+dpad left and escape to zl+dpad right to make room for new rotation mapping

    v1.03

    Map shift, ctrl, backspace, and escape keys, useful to build above ground and quickly close windows.
    Map cheat menu hotkey, now works by pressing the right stick in.
    Make joystick pointer speed truly independent of fps. It now moves at constant speed even if the frame rate is low.
    The filtering options now work as expected. In docked mode, linear gives a slightly blurry image, and sharp nearest neighbor gives perfectly sharp pixels.
    General image quality improvements in both docked and handheld mode. The internal rendering now dynamically switches resolution between 1080p and 720p instead of always rendering at 720p. Also, the mouse pointer looks a bit sharper now in handheld mode.
    The window scaling option now works and can be used to blow up or shrink down the whole game screen, including the user interface.
    Different game resolutions should also work in principle now. This involves editing the window_width and window_height entries in /switch/home/openrct2/config.ini. Only 16x9 ratios will work correctly. I think the default choice of 960x540 looks the best.

    v1.02

    Fix mouse cursor not turning into a hand when hovering over hotspots in the park
    Reduce joystick pointer speed slightly for easier control in-game.

    v1.01

    First release on Switch

    https://github.com/rsn8887/OpenRCT2

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...
    by Published on May 22nd, 2019 18:38
    1. Categories:
    2. Nintendo Switch

    fgsfdfgs has released a new port of Doom to the Nintendo Switch:

    Features:

    most things work, including sound, music, multiplayer and the hardware renderer;
    launcher that lets you pick mods and start network games.

    To install, unzip gzdoom_nx_1.zip to the switch folder on your SD card, then place at least one supported IWAD (eg doom2.wad) into gzdoom/iwads/. For the complete list of what GZDoom supports, see the wiki.
    To run, start GZDoom Launcher from HBMenu. You can start GZDoom by itself, but it will default to the last played IWAD (or the one it finds in the folder).

    Known bugs (as of v1):

    When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
    Joystick axis settings might reset after restart.
    Startup takes a while.

    Some notes:

    Launcher controls:
    D-PAD: navigation
    L/R: change tab
    A: activate option
    B: cancel/exit
    X: reset option
    PLUS: start game
    GZDoom (especially some more complex mods) may require more RAM than is available in applet mode, so better use another title instead of the Album for HBMenu override, or use NSP HBMenu;
    you can technically place the game into any folder, as long as the gzdoom folder is next to gzdoom_launcher.nro;
    mods are supported (yes, Brutal Doom as well) and should be placed in the gzdoom/pwads folder because the launcher only scans that folder;
    the launcher has predefined default profiles for most IWADs, you can add your own profiles by pressing Y on the main tab;
    multiplayer was only tested between a Switch and a PC, but Switch <=> Switch will probably work as well;
    you can start a netgame from the launcher; don't forget to change the player number from 1 and read the warning message;
    the IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network;
    only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host;
    you can exit via the HOME button, but in that case the game won't save its settings;
    if the game crashes, check for error.log in the gzdoom folder; if that doesn't help, turn on "Write log" in the launcher and run it again, then check gzdoom.log.

    Credits:

    ZDoom + GZDoom teams and other contributors for GZDoom;
    fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
    slash004, nabelo and other people from the ReiSwitched Discord and #switchdev for help and testing;
    id Software for Doom;
    mods/maps in screenshots: Alien Vendetta, abort_m, Hideous Destructor.

    https://github.com/fgsfdsfgs/gzdoom

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...
    by Published on May 8th, 2019 16:30
    1. Categories:
    2. Nintendo Switch

    Exvat has released a new version of Theme Hospital for the Nintendo Switch:

    Usage instructions

    By default your Theme Hospital game should be located in /ThemeHospital
    If you're using an Origin installation copy the Theme Hospital/data/Game folder to the root of your sdcard and name it ThemeHospital
    If CorsixTH can't find your installation a dialog will appear that allows you to configure a new location
    Both analogue sticks and the touch screen can be used as a mouse, the right analogue stick allows for more precise movement
    ZL is mapped to the Right mouse button, ZR to the left mouse button and a press on the left stick to the middle mouse button, the other buttons are mapped to function keys opening various dialogues
    You can change the button mapping by editing the CorsixTH/Lua/key_mapping.txt file
    Whenever you need to enter information into a textbox simply left click on the textbox to open the software keyboard

    https://github.com/Exvat/CorsixTH/releases

    https://www.nintendomax.com/viewtopic.php?f=168&t=17006 ...
    by Published on May 8th, 2019 16:27
    1. Categories:
    2. Nintendo Switch

    Hydr8gon offers version 1.2 of NoiES , Nintendo NES emulator for the nintendo Switch.

    Changelog:

    General:
    -Fixed incorrect cycle timings on CPU instructions
    -Implemented mappers 7 and 15
    -Implemented all-illegal CPU instructions
    -Added crop overscan setting
    -Added 3DS build (too slow to be worth releasing)

    Switch:
    -Improved the UI do
    -Added new UI selector, UI
    -Added complete UI touch control, including scrolling and button presses when touching the labels in the corner
    -Added support for multiple-key mapping controls, and more clearing mappings
    -Added support for player 2 input using a second controller
    -Added aspect ratio setting

    https://github.com/Hydr8gon/NoiES/

    https://www.nintendomax.com/viewtopic.php?f=168&t=17007 ...
    by Published on May 8th, 2019 16:24
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News,
    5. Nintendo Switch

    team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: ...
    by Published on May 7th, 2019 17:03
    1. Categories:
    2. Nintendo Switch

    Port by @rsn8887.

    This is my Switch port of OpenRCT2, a re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.

    Data files from the original game are required to play this game.

    Download: https://github.com/rsn8887/openrct2/releases/latest

    Note: I made a very minor update to v1.02. The mouse pointer did not change into the hand when hovering over hotspots in the park, such as the visitors or signs. I also slightly reduced the joystick pointer speed to make it easier to control with the stick.

    To update from 1.01 to 1.02, it is enough to just replace the .nro.

    # OpenRCT2 (RollerCoaster Tycoon 2) port for Switch

    https://gbatemp.net/threads/release-...switch.537952/ ...
    by Published on April 29th, 2019 20:11
    1. Categories:
    2. Nintendo Switch

    • L4T Ubuntu is a version of linux based on nvidia's linux for tegra project. It uses a different kernel compared to previous releases which allows it to use features not yet in mainline. Such as audio, docking support and vulkan.Features
      • Dock support with USB
      • Bluetooth (both controllers and audio)
      • Nvidia GPU drivers - Vulkan and OpenGl
      • Audio - Headphones, speakers and over HDMI when docked.
      • Joycons and pro controllers are supported fully when not attached to the the console
      • Touchscreen
      • Display
      • WiFi
      • CPU frequency scaling - The CPU scales from 200mhz to 1.7ghz (what switch is binned for) depending on the load its under. Fans are adjusted to account for this
      • Full sdcard speed
      • Hardware video acceleration when using the built in videos app (means you can watch videos without battery draining massively)

      Prerequisites

      • A dedicated 16GB+ sdcard


      Click to expand...

      Downloads: Sdcard image: https://download.switchroot.org/swit...9-04-28.img.gzHow to install

      1. Download the image from the downloads section and extract.
      2. Write it to your sdcard using a program such as etcher or dd.
      3. Boot hekate and select L4T from the configs menu.
      4. Wait for around 2-4 minutes while it initially loads
      5. Go through the setup process - make sure not to dock the console in this period.
      6. Once the initial setup is finished and you are on the login screen it is advisable to reboot:
      7. Hold the power button for 10 seconds.
      8. Load hekate again and select L4T as a payload.
      9. Log in and open the "Disks" app
      10. Select the second partition of your sdcard and click the gears icon
      11. Choose resize and change the size to the full amount of available space.
      12. Enjoy, you now have fully featured Ubuntu on your switch!

      Bugs

      • Wired joycons do not work (connected to console)
      • Docking while having a ssh session open can cause the display to not turn off correctly
      • No sleep mode
      • USB OTG - works fine in dock though
      • Vulkan is buggy in dolphin

      Misc Info

      • Pair (joy/pro)cons by opening the bluetooth menu in settings and pressing the + button in the bottom left corner. Then press the sync button on the controller and select its name in the pairing window. Once both joycons are paired press each of their shoulder buttons to use as one controller
      • To use dolphin add the "dolphin-emu/ppa" ppa and install the dolphin-emu-master package.
      • To update the system run "sudo apt update", "sudo apt upgrade". This will apply all switch and ubuntu updates aside from kernel updates, they will be posted here if ever needed.
      • To limit cpu freq, run cat /sys/devices/system/cpu/cpufreq/policy0/scaling_available_frequencies.Ffind the one you want, then run: echo | sudo tee /sys/devices/system/cpu/cpufreq/policy0/scaling_max_freq
      • To force max freq run echo performance | sudo tee /sys/devices/system/cpu/cpufreq/policy0/scaling_governor
      • A gui to configure overclocks and fan profiles is coming soon, along with support for using 2.0 ghz cpu

      Credits: Langerhans, Ave, Natinusala, CTCaer, NVIDIA, Everyone else in switchroot - more info on that in the future.
      Click to expand...

      Sources: They can all be found at https://gitlab.com/switchroot with the other kernel repos on http://nv-tegra.nvidia.com

      https://www.maxconsole.com/threads/l...-switch.52555/
    ...
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