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  • Nintendo Switch

    by Published on April 9th, 2018 20:33
    1. Categories:
    2. Nintendo Switch

    Yet another awesome release for the Nintendo Switch:

    It's a driver that lets you use your JoyCons/Pro Controller with your PC with a lot more functionality than the default Windows driver (Analog stick support, Gyro Controls, Combining JoyCons, etc...)


    The above text answers the common first big question: "What actually is this thing and why should I use it?", and below is the overview settings, features and comments from its developer @mfosse regarding this awesome new release which allows us to finally fully enjoy the proper usage of your Nintendo Switch JoyCon and PRO controllers on your Gaming Desktop PC or Laptop rigs.
    Settings and features (some settings are only in the config file!)

    • Pro Controllers are supported (because someone is going to ask)
    • Combine JoyCons
      • Combines a pair of JoyCons into a single vJoy device

    • Reverse Stick X/Y
      • Reverses the X/Y direction(s) for both sticks

    • Gyro Controls
      • Enables controlling the mouse with a JoyCon like a WiiMote

    • Prefer Left JoyCon
      • By default, the right JoyCon is used (if found), this forces the program to use the left JoyCon (if found)

    • Gyro Controls Sensitivity X/Y
      • Controls the sensitivity -> higher = more sensitive
      • The X sensitivity also controls the gyro sensitivity for Rz/sl0/sl1 in vJoy

    • Gyroscope Combo Code
      • A number that tells the program which button or set of buttons to use to toggle gyro controls
      • To figure out what number to put in the config, look at the Gyro Combo Code when you press your desired keycombo

    • Quick Toggle Gyro
      • Changes the behavior of the Gyro toggle from a standard switch, to a "always on unless keycombo is pressed" mode

    • Gyro Window
      • Opens up a visualizer for the JoyCon's gyroscope

    • Mario Theme
      • Plays the Mario theme on the first connected JoyCon at startup

    • Debug Mode
      • Prints debug info to the console

    • Write Debug to File
      • Writes the debug info to a file

    • Force Poll Update
      • Don't enable this, probably


    I'm already aware of this post, but some of the info is pretty out of date, and I figured I should make an official thread.

    I've made two reddit posts about this now, and occasionally browse this forum, but still haven't made a post on here about this yet.
    Like with the reddit post's I've made before I'll do my best to answer any questions or comments you have.

    I don't have a full tutorial on how to use the program at the moment, but I have a basic outline of what to do on the GitHub page, I'll update this if me or someone else makes a full tutorial. If you're willing to make a tutorial contact me and I'll put it on the GitHub page (as well as here)

    Other Links:


    As much as I wish my code was perfect, it probably isn't so if you find any bugs or want to request a feature, you can do that here.

    DOWNLOAD and MORE INFO:


    NEWS SOURCE: JoyCon-Driver v0.98 for PC (via) GBATemp

    via
    http://www.maxconsole.com/threads/re...-for-pc.46721/ ...
    by Published on April 9th, 2018 20:28
    1. Categories:
    2. Nintendo Switch

    Kgsws has ported Doom to the Nintendo Switch, heres the release news:

    Of course there is an 'official DOOM' for the Nintendo Switch, but there is nothing better they being able to load up some 'original and modded WAD' files and enjoy them finally on your v3.0.0 Switch console using the now ported 'kgDoom' version by scene developer @kgsws that was released earlier this Easter weekend for all nineties to enjoy some classic FPS action!
    x0x0 said:
    kgsws released few hours ago on github completed code to compile his kgdoom for Switch.

    Working with HBL, support saves, lua scripting, analog targeting. The one bug i discovered is cannot back to HBL after start the .nro. I hope he fix this very fast.

    I uploaded ready nro with doom1 shareware wad - just put folder to sdcard. You can use other wads, but u need to google them.

    MORE INFO: --> https://github.com/kgsws/kgdoom/tree/lua-scripting
    Manual: --> https://github.com/kgsws/kgdoom/tree...ripting/manual

    NEWS SOURCE: kgdoom by kgsws (via) GBATemp

    via
    http://www.maxconsole.com/threads/release-kgdoom-for-nintendo-switch-ported-by-kgsws.46722/ ...
    by Published on April 7th, 2018 17:57
    1. Categories:
    2. Nintendo Switch

    The Beats of Rage Engine has been ported to the Nintendo Switch:

    Hi,

    Here is a port of OpenBOR for the Switch. From the official site :

    OpenBOR is the ultimate 2D gaming engine with over 10+ years of active development behind it. With OpenBOR you can build anything from simple button mashers to elaborate projects rivaling the most lavish professional offerings. Download one of the dozens of ready to play game modules available here, or grab the development kit and start up one of your own!

    You can download it here : https://github.com/Cpasjuste/openbor/releases

    Put your *.pak files in a "Paks" folder, inside OpenBOR.nro directory.

    OpenBOR official website: http://www.chronocrash.com/forum/

    Hope you'll enjoy

    download http://www.chronocrash.com/forum/

    via http://www.nintendomax.com/viewtopic.php?f=168&t=16507
    ...
    by Published on April 7th, 2018 17:52
    1. Categories:
    2. Nintendo Switch

    Cpasjuste is back with another port for the Nintendo Switch:

    Hi,

    Here is the first release of the REminiscence (flashback) engine, initially developped by "Gregory Montoir", for the Nintendo Switch.

    From the release page :

    Installation (switch)

    copy "REminiscence.nro" from "REminiscence-1.0_switch.zip" to "/switch/REminiscence/" folder
    copy "DATA" folder from "flashback_data.zip" to "/switch/REminiscence/" folder

    Controls (switch)

    A = ENTER
    B = SPACE
    X = SHIFT
    Y = BACK
    PLUS = ESCAPE (menu)

    download https://github.com/Cpasjuste/REminiscence

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4


    ...
    by Published on April 7th, 2018 17:50
    1. Categories:
    2. Nintendo Switch

    Nice to see the Homebrew coming so fast for the Switch:

    This is a Switch homebrew app for downloading and installing more homebrew from Switchbru's repository.

    To use it, see the instructions in the readme. Homebrew is only currently publicly compatible with 3.0.0 Switch's.

    The first load will take a while as it caches some icon and banner data, loads after that should be much faster. The best way to interact with the app is by using the touch screen, but there are also gamepad controls.

    Known issues:

    vgmoose/get#1 - empty folders aren't removed when uninstalling package
    #5 - Pynx takes about 5 minutes to extract files from zip
    #2 - downloading should use libcurl

    Reporting issues can be done on Github or on the Switchbru Discord (or #switchbru on Freenode)

    download https://github.com/vgmoose/appstorenx

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4
    ...
    by Published on April 7th, 2018 17:48
    1. Categories:
    2. Nintendo Switch

    Cpasjuste has ported ScummVM over to the Nintendo Switch, awesome news:

    Hi,

    Here is a port of the excellent ScummVM engine to the switch. I don't have the time to write a lot of information's right now.. i'll update this post later.

    In the meantime, here is the (very minimal) release information from the release page :

    INFORMATIONS

    runs at a pretty good framerate even with HQ scalers
    default gfx is 2x fullscreen. The game is rendered at 2x the resolution, and (linear) scaled to fit screen. My personnal choice would be fullscreen tv2x thought. 3x fullscreen/windowed is probably a good choice too (less "linear blur")


    KNOW BUGS

    no sfx in some "scumm" engine games (curse of monkey island, full throttle) !
    intro in "the secret of monkey island" CD version hang, audio play fine and can be skipped. Other versions seems to works fine.
    mp3 decoder doesn't seems to work (crash), but this format should not be used anyway


    TODO

    fix "scumm" engine SFX (imuse/dimuse)
    add touchscreen support
    fix mp3 decoding (libmad? does it worth it?)

    download https://github.com/Cpasjuste/scummvm/releases

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4
    ...
    by Published on March 5th, 2018 21:47
    1. Categories:
    2. Nintendo Switch

    Heres a nice bit of Custom Firmware news for the Switch:

    Exosphere (A TrustZone re-implementation in Atmosphere, my Switch CFW) just successfully performed smcCpuOn, turning on a second CPU core for the kernel it loaded for the first time on hardware. Lots of debugging/work ahead, but great progress.

    Happy Switch-release anniversary, everyone!

    Video:

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3666
    ...
    by Published on March 5th, 2018 21:22
    1. Categories:
    2. Nintendo Switch

    Nintendo took the WiiU gave it more power and expanded on the portabality idea and created an awesome console, heres the highlights of the 1st year:

    Let’s take a moment to review some of the highlights from Nintendo Switch’s first year:

    • March 2017 – The Legend of Zelda: Breath of the Wild launched alongside Nintendo Switch on March 3, with the adventure continuing later in the year with the release of two DLC packs, Trial of the Sword and the Champions Ballad. The game went on to receive a score of 97 on Metacritic, as well as numerous Game of the Year awards.
    • April 2017 –Mario Kart 8 Deluxe gave fans the ability to bring the game with them everywhere to play with friends and family for the ultimate kart-racing bragging rights.
    • June 2017 – To kick off the summer, Nintendo released ARMS, a unique fighting game starring an eclectic roster of characters overflowing with personality. With fast-paced single- and multiplayer modes, fans could face each other in battles anytime, anywhere.
    • July 2017 – Splatoon 2 inked its way onto the system with new modes, characters, weapons and ways to splat their friends in local and online multiplayer modes. Since launch, a continuous rollout of free new content has released for the game, making it more fun than ever to splat friends and family on the go or at home.
    • August 2017 – One of the biggest third-party games of the year was Ubisoft’s Mario + Rabbids Kingdom Battle. The strategic adventure-RPG combined the wacky world of the Rabbids with the iconic Super Mario franchise, resulting in an epic quest for all ages.
    • October 2017 – Super Mario Odyssey launched in October, earning a score of 97 on Metacritic. In this massive sandbox-style game, Mario uses fun new hat-based abilities like cap throw, cap jump and capture with his new partner Cappy. These new abilities define his new adventure and provide a fresh take on the classic Super Mario formula. A fun new online competitive mode called Luigi’s Balloon World was recently added through a free update.
    • December 2017 – As a thrilling close to 2017, Nintendo launched a sequel to the original Xenoblade Chronicles RPG series, Xenoblade Chronicles 2. This sprawling game offers players a deep battle system to master, giant worlds to explore and an endearing cast of characters to meet.

    In addition to the above games, a wide variety of other first- and third-party games launched for Nintendo Switch in its first year. This includes games from publishers like EA, Capcom, Psyonix, Take-Two Interactive, Ubisoft and Bethesda, to popular “Nindies” content, indie games on Nintendo Switch made by independent publishers, including Stardew Valley from Chucklefish LTD, Overcooked: Special Edition from Team 17 and Shovel Knight: Treasure Trove from Yacht Club Games. And best of all: Every single game released on Nintendo Switch can be played at home or on the go!

    Looking ahead to the second year, many fun new things are in store. From hot new games with classic characters like Kirby Star Allies, Donkey Kong Country: Tropical Freeze and Mario Tennis Aces to third-party games like Wolfenstein II: The New Colossus and DARK SOULS: REMASTERED and Nintendo Labo, a series of DIY kits crafted to work with the Nintendo Switch, fans are sure to have new experiences that will put smiles on their faces that they can take with them anywhere to play with anyone!

    what an awesome first year
    ...
    by Published on March 5th, 2018 21:09
    1. Categories:
    2. Nintendo Switch

    YELLOWS8 and Plutoo offer version 2.0.0 of "The Homebrew Launcher ", a utility that once installed will allow the launch of homebrew on the Nintendo switch, only for switches to the System 3.0.0 menu.

    Usage instructions

    Download latest nx-hbmenu.
    Put the hbmenu.nro on the root of your sdcard.
    Insert the sdcard into the device.
    Set your Switch DNS server to 104.236.106.125, and perform a connection test.
    Click "Install".

    If you see 2000-1337 on your screen it means installation succeeded.
    Restart the device, and perform a new connection test.
    Click "Run".

    The exploit is finished when there's a popup asking you to exit.
    Go to the home menu and click the Album icon.

    Changelog:

    Major GUI update.
    The used theme is now selected via the current system theme.
    Files/directories starting with name '.' are now ignored.
    Args are now handled properly.
    If {dirname}/{dirname}.nro is not found, the NRO found via dir-listing will be used instead, if there's only 1 NRO in the directory. This only applies for paths located under "sdmc:/switch/".

    download https://github.com/switchbrew/nx-hbmenu
    via http://www.nintendomax.com/viewtopic.php?f=168&t=16484
    ...
    by Published on March 5th, 2018 21:06
    1. Categories:
    2. Nintendo Switch

    Cpasjuste offers version 1.5 then 1.51 of "PFBA (Portable final burn alpha) ", Port of the Arcade emulator final burn Alpha for the Nintendo Switch.

    Changelog 1.51:

    PFBA: some ui adjustment
    PFBA: fix 4/3 aspect ratio
    NX: add audio (not perfect, but mostly ok)
    NX: many fixes and improvements
    PSP2: lot of ui changes
    PSP2: fixed shaders (was not properly scaling, linear filter and sharp+scan shader is now perfect)
    PSP2: many, many changes...

    Changelog 1.50 :

    THERE IS MAJOR CHANGES IN THE CONFIGURATION, YOU NEED TO DELETE THE CONFIG FILES BEFORE PLAYING BACK YOUR FAVORITE GAME :
    DELETE FILE "/switch/pfba/pfba.cfg
    DELETE FOLDER "/switch/pfba/configs"

    add hardware scaling and rotation, big improvement in frame-rate.
    fix scaling and rotation in any mode (horizontal, vertical, flipped)
    add save state support
    fix some random crashes
    fix input change/mapping in configuration menu
    add input names in configuration menu (textures to come)
    add joystick support (basic, handled as buttons for now)
    add rotation information in rom info box
    add crappy audio support (disabled for now)
    add fba version in loading screen
    disabled unused filtering option for now (only linear filtering is available)

    download https://github.com/Cpasjuste/pfba/tree/new

    via http://www.nintendomax.com/viewtopic.php?f=168&t=16487

    ...
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