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  • Nintendo Switch

    by Published on June 11th, 2018 19:47
    1. Categories:
    2. Nintendo Switch

    If your one of those after a Modchip for the Nintendo Switch heres some good news for you:

    • It is only a few days away before SX OS lands on your Nintendo Switch console, and you can enjoy the world of 'backup games' and 'homebrew' support on the latest v5.1.0 firmware, and as such TX has released one more announcement before the reviewers get their hands on the SX PRO which is shipping out this week worldwide to various resellers with preorders, so check it out below:
      Welcome to the last Team-Xecuter announcement before we let the reviewers take over!

      Please find final product & packaging pictures with this announcement. This is from one of the 100 review samples that will be shipped this week. If you are on the review copies list, you do not need to email us: We will send you tracking once shipped.

      For reseller information, the packaging dimension and weight with product and cable: Weight: 30g. Dimensions: 10*7*1.4cm

      We want to confirm that SX OS official launch date is June 15th. Remember this is the day we ship units to vendors, so your own tracking number from the reseller will be a few days later. Also, because this is very large product launch, we can't deliver all preordered units on D-day. If you placed your order late, you might have to wait a week more for your distributor to receive more stocks after he clears its first preorders.

      We are working 24/7 right now to make the delay to deliver all preorders as short as possible.

      As usual, a few Q&A that came back regularly:
      • Q: Is SX affected by the dreaded "battery desync" problem?
        As far as we are aware this battery desync problem currently only occurs when running Linux on your Switch.
        While extensively testing SX OS, including booting SX OS with AutoRCM we have not ran into a single battery desync issue ourselves.
        SX OS itself isn't based on Linux. We *do* allow people to run Linux (and other payloads) through our "external payload" functionality. This is at your own risk.
        If we had to give the community a hint as to where to start looking into this "battery desync" problem we'd suggest looking into how the Fuel Gauge IC (MAX17050, I2C1 addr 36) is being used by Nintendo's OS and by Linux.

      • Q: If I boot in OFW mode and play my original purchased game online, am I safe?
        Yes, you are safe to play original games online in OFW mode.

      • Q: Does SX OS plays the original games in CFW mode?
        Yes, it does.

      • Q: If I download eShop games to an SD card, can I also run SX OS on that card?
        Or do I need separate cards for Nintendo eShop games and SX OS games?
        You can use the same SD card.

      Next week, the first reviews will be online, we are sure they will be excellent as we expect!


    by Published on June 10th, 2018 21:24
    1. Categories:
    2. Nintendo Switch

    Heres an updated release for the all in one hack for Nintendo Switch:

    • Even tho the SX PRO is coming next weekend, there is those that want to do 'Switch Hacking' on their own, or just use SX OS with PC, and if you one of those 'down-to-earth' (bare-bones) modders, then check out this handy-dandy All-In-One package of Switch tools!
      This windows applications allows you to easily extract premade packages for the microsd card, which goes into the switch. Also this tool has TegraRcmSmash by @rajkosto and the drivers included which allow you to launch payloads from your windows machine.

      v1.0.0.3 Changelog:
      • Add the .stub file needed to make hbl work on 5.1.0 (hekate5x.zip) (thanks @Karthik99999)
      • Updated CTCaer v2.2 -> 2.3 (This fixes the sleep bug) (thanks @Karthik99999)
      • Updated HacToolGUI to newest version. (thanks @peter17ji)
      • Fixed Bug in SDTools -> When "delete" was pressed without anything selected, it crashed

      Hopefully you find this program useful. --- Have fun!
      Click to expand...

      • How to use Follow this image guide: https://imgur.com/a/zljwjZM
      • Download You can download either an installer (recommended) or a portable version(extract everything, else it won't work) here

      OFFICIAL SITE: --> https://github.com/getraid/SHAIO

      via https://www.maxconsole.com/threads/s...1-0-0-3.47179/
    by Published on June 6th, 2018 20:04
    1. Categories:
    2. Nintendo Switch

    STJr and carstene1ns have ported the homebrew Sonic game to the Nintendo Switch:

    Hoi, I have ported SRB2 to Nintendo Switch!

    This is no proper release yet, but mainly a test build. Button configuration is not final yet (MINUS is mapped to ESC for now)
    and also the startup time needs to be improved (currently it seems to wait for a network timeout for about a minute :unsure.

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...
    by Published on June 6th, 2018 20:02
    1. Categories:
    2. Nintendo Switch

    Heres a new release of the gameboy advance emulator for the Nintendo Switch:

    A VBA-M port for Nintendo Switch. It's based of the libretro port(the actual emulator) and 3DSGBA(the GUI, although heavily refactored).

    After porting 3DSGBA(which often crashed probably because of a huge amount of memory leaks), I tried porting mGBA which ran not so well. That's why I decided to experiment with a lighter less accurate emulator, which lead to this port.

    Needs libnx and devkitPro to build. Just run make.

    Quite high compability(haven't tried many games)
    Save games and save states


    In rare occasions the audio has problems
    Video and Input not frame accurate(see Speed hack)

    Speed hack

    Before implementing this "speed hack" the emulator had regular slowdowns. Although I found out about these things by myself, these things might be common knowledge to emulator devs. These were the things which apparently slowed the emulator down:

    The thread/core it's running on
    The VSync

    The first problem was solved by running the whole emulator in a second thread with a very high priority pinned to a core not used by the system.

    Omitting the wait for vertical synchronisation lead naturally to artefacts. So I decided on only running the emulator inside the second thread, locked using sleep thread to 60 Hz. At the same time the main thread is locked by the vsync and only receives the framebuffer while sending the input. I left the audio in the emulator thread.

    This leads of course to the problem that both threads, although locked to 60 Hz, may not run in sync, so the input or the graphics of a frame may be skipped or out of sync sometimes.


    Complete UI overhaul. Now it looks almost native!
    Setting to offset the real time clock

    Again thanks to @dene-, who's responsible for the UI improvements and @jakibaki who's our expert for RTC and saving.

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...
    by Published on June 1st, 2018 22:10
    1. Categories:
    2. Nintendo Switch

    Some good news for Switch hackers:

    • As I announced some weeks ago, I've written a program which allows you to make your life easier. Because of long threads and misunderstandings I felt that I need to make a program which has everything included, necessary to get into homebrew.

    • You can add/remove packages (.zip-files) and extract them. There is already Hekate4 and 5 and the Appstore preinstalled.

      For the payloads it uses TegraRcmSmash by @rajkosto and the necessary drivers.
      You can there as well add and remove payloads you want to use. Included packages so far here: biskeydump,fusee testpayload, hekate_ctcaer_2.0
      I tested the homebrew launcher with hekate on my 4.1.0 Switch with a Windows 10 PC - everything worked out perfectly.
      And yes people I know - this isn't groundbreaking, but an All In One Package and that exactly was what I wanted.
      An updater is also included, so you should be notified once something new is available.

      There is a installer version as well as a portable version. Just make sure to extract everything if you choose portable.

      Linux integration will follow sometime later - maybe you even want to contribute to that.

      SHAIO Install/Usage Guide:

      For Devs: https://github.com/getraid/SHAIO

      Download: https://github.com/getraid/SHAIO/releases/latest
      Current Version:

      If you liked/disliked stuff or want other features please let me know either here or in github via Issues

      via https://gbatemp.net/threads/shaio-sw...in-one.505929/
    by Published on June 1st, 2018 22:07
    1. Categories:
    2. Nintendo Switch

    Not played the game itself but heres good news for some:

    • With E3 within only a few weeks, this is the time for rumors to be at their most wild and speculative. Especially when it comes to popular games. There's also been quite a few games leaked prior to the actual press conferences, such as Team Sonic Racing, Rage 2, and Assassin's Creed Odyssey, leading to the actual confirmation of these games potentially weeks earlier than intended. When Walmart isn't "accidentally" letting the existence of these titles out to the public, a good way to get an early confirmation of a game is by checking out each country's Ratings Board. This has lead to the discovery of games like Assassin's Creed Rogue Remastered, Okami HD, and Super Bomberman R multiplatform, far before the actual reveal.

      The latest roundup of interesting new ratings from the Korean Game Ratings Board shows three game releases that could potentially be happening: Borderlands 1 GOTY for XB1, PS4, and PC, Sunset Overdrive for PC, and lastly and potentially most interestingly, Fortnite for the Nintendo Switch.

      This also follows a "leak" from 4chan stating that Fortnite, Paladins, Dragon Ball FighterZ and more would be getting announced at Nintendo's Direct at this E3. Once more, after correctly predicting the Fallout 76 tease, Kotaku has corroborated this specific rumor, and claims that they have a source at Epic Games that has confirmed this as truth. Of course, it's all to be taken with a grain of salt until June 12, the day of Nintendo's conference.

      via https://gbatemp.net/threads/fortnite...-board.505971/
    by Published on May 31st, 2018 20:24
    1. Categories:
    2. Nintendo Switch

    If you want homebrew or hacks on the switch dont update , but for normal users here the news:

    • Another update means another batch of stability, as noted in the Nintendo Switch patch notes for the new firmware 5.1.0. The previous firmware update was on April 16, 2018. No major changes have been detected at the time of writing.
      General system stability improvements to enhance the user's experience

    via https://gbatemp.net/threads/switch-f...leased.505828/ ...
    by Published on May 30th, 2018 20:47
    1. Categories:
    2. Nintendo Switch

    Heres a Nes Emulator for the Ninteno Switch by waywardson07:
    UPDATE_6: NES ClasSwitch Alpha v0.1.0 Release

    This release Includes:
    - audio support added (not perfect but it is working)
    - increased stability (will not crash when exiting and loading new roms, roms run better, etc...)
    - rom exit and app exit key mapping changed... (to exit a rom and return to main menu press: - and +, to exit the app press: ZL and ZR)
    Download https://www.nintendomax.com/viewtopi...9c51906fc39bc7 ...
    by Published on May 30th, 2018 20:45
    1. Categories:
    2. Nintendo Switch

    Heres a new version of the Game Boy Advance Emulator for the Nintendo Switch:

    A quick port of VBA-next(VBA-M https://github.com/libretro/vba-next). I developed it on 4.1 so, it definitely works on this version. It's partly based of 3DSGBA https://github.com/shinyquagsire23/3DSGBA.

    vba-next-switch v0.5
    UI improvements
    Fast forward is now on the R button
    There's an option to swap the function of the L and R buttons with ZL and ZR's function.
    Some minor adjustments and bug fixes(see the commits made)

    vba-next-switch v0.4
    Reduced lag from emulator and main thread image synchronisation
    Increased filename buffer
    Filenames are sorted alphabetically

    Note: this release was originally named 0.3b, but since Github sorts the releases weirdly, I decided on renaming the release

    vba-next-switch v0.3
    Better audio in almost all situations
    More robust string and path handling
    Added autosaving
    Added settings menu (press Minus to open it)
    Added screen scaling (Options: Nearest Integer, Nearest Fullscreen, Bilinear Fullscreen. The last one is a bit slow so I don't recommend it)
    Added RTC support
    Fixed #8 (analog sticks can be disabled via the settings)

    Thanks to @jakibaki, who contributed both the autosaving and the RTC support

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopi...9c51906fc39bc7 ...
    by Published on May 28th, 2018 21:05
    1. Categories:
    2. Nintendo Switch

    Cpasjuste is bak with a new version of the Final Burn ALPHA EMULATOR for the Nintendo Switch:

    pFBA 1.55:

    update to FBA
    update/fix save states and nvram support (you NEED to delete old folders : "config" and "saves" to prevent crashes)
    remove m68k cyclone asm core support
    switch: disable single joycon support for now
    fix console roms, no prefix needed anymore, roms need to be in their respective directories :

    download https://github.com/Cpasjuste/pfba/tree/new

    via https://www.nintendomax.com/viewtopic.php?f=168&t=16598 ...
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