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  • Nintendo Switch

    by Published on August 4th, 2018 22:26
    1. Categories:
    2. GBA News,
    3. Nintendo Switch

    RSDuck has released a new version of the Gameboy Advance Emulator for the Nintendo Switch:

    This is probably going to be the final version of VBA-next. But don't worry, we're working on bringing another offspring of VBA, VBA-M, with a lot of feature than retroarch's VBA-next to the Switch.

    Changelog:

    Cheat support. They can be directly entered from the emulator, just enter the cheats menu from the pause menu.
    Fullscreen UI in docked mode(though the implementation isn't optimal, also currently not tested)
    Some minor improvements and adjustments, seriously

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopic.php?f=168&t=16700 ...
    by Published on August 4th, 2018 22:22
    1. Categories:
    2. PS1 News,
    3. Nintendo Switch

    Rock88 has released a new Playstation Emulator for the Nintendo Switch

    It's a quick port of PCSX-ReARMed, so currently it work with interpreter about half speed (maybe more), no sound, no menu.
    Port based on libnx.

    What works:

    Full screen image output
    Controls
    Memcard saves
    FPS meter (but it bound with screen updates so with frameskip = 1 it may display not real emulation speed value xD)


    Installing:
    Download & unpack zip, put pcsx_rearmed folder to SD://switch (path to nro should be SD://switch/pcsx_rearmed/pcsx_rearmed.nro)

    Configuration:
    Place game images to pcsx_rearmed folder, then manually edit pcsx_rearmed.cfg file
    Code:

    game = test.bin; // just replace 'test.bin' with image name here
    frameskip = 0; // 0 or 1

    Todo:

    Dynarec
    Sound
    GUI file selector, menu
    and much more xD

    download: https://github.com/rock88/pcsx_rearmed/releases

    via https://www.nintendomax.com/viewtopic.php?f=168&t=16708 ...
    by Published on August 4th, 2018 22:18
    1. Categories:
    2. Nes News,
    3. Nintendo Switch

    Kevoot has released a new version of the Nes Emulator for the Nintendo Switch:

    New Release: 1.4

    This one fixes most crashing issues seen before. The issues seem to stem from a deadlock somewhere on the multithreading end of things. I don't really have time to track it down, so have reverted the threading and fixed up a few things.

    Configurable controllers are now supported as well, so have fun!

    download https://github.com/Kevoot/LaiNESwitch

    via https://www.nintendomax.com/viewtopi...39f979de514e7a ...
    by Published on July 30th, 2018 20:36
    1. Categories:
    2. Nintendo Switch

    MVG has released an updated version of Doom for the Switch:

    1.02

    No longer need 'tmp' folder
    Fixed input lag issue with use

    Download https://github.com/lantus/chocolate-doom-nx

    via https://www.nintendomax.com/viewtopi...29e6a8e54520fb ...
    by Published on July 30th, 2018 20:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:


    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

      via
      https://www.maxconsole.com/threads/n...ngement.47524/
    ...
    by Published on June 26th, 2018 19:21
    1. Categories:
    2. Nintendo Switch

    Keeganator has released a new version of Wolfenstein3d for the Nintendo Switch

    Wolf4SDL-Switch

    Here's a release of Wolfenstein 3D for Nintendo Switch

    Sound has a few issues with popping and crackling, hope to fix it soon.

    Should work on all firmwares.

    Controls
    A = Fire
    B = Open
    X = Strafe
    Y = Run
    D-Pad = Move and Turn

    Copy

    Wolf4SDL.nro

    and

    wolf3d/audiohed.wl6
    wolf3d/audiot.wl6
    wolf3d/config.wl6
    wolf3d/gamemaps.wl6
    wolf3d/maphead.wl6
    wolf3d/savegam0.wl6
    wolf3d/vgadict.wl6
    wolf3d/vgagraph.wl6
    wolf3d/vgahead.wl6
    wolf3d/vswap.wl6

    To /switch/wolf4sdl/ on SD Card

    download https://gbatemp.net/threads/wolfenstein-3d-port.508755/

    via https://www.nintendomax.com/viewtopi...bcef4b90311f15 ...
    by Published on June 19th, 2018 20:10
    1. Categories:
    2. Nintendo Switch

    BernardoGiordano has released a new version of his Savegame manager for the Nintendo Switch:

    What's new

    General Checkpoint improvements to enhance the user's experience.
    The whole UI has been completely redesigned. This affects many things in the user experience.
    Titles are now displayed by icons. You can display up to 20 titles at the same time. If you have more , you'll find them in the next pages.
    Saves for the users are now listed separately and sorted for user.
    You can change the selected title or the current user by using the dedicated buttons or using the touchscreen.
    Detailed informations are now displayed on screen.
    Space has been really optimized to be fully occupied with useful informations.
    Selector animations. You all love them right?
    Memory leaks related to the title icons have been fixed. Also, icons are now stored more efficiently to take less space and reduce the initial loading time.

    Even though the User Interface will be this one pretty much forever, the code underneath will be redesigned as well. It's been refactored too much times and it's too messy for my taste. It'll be rewritten to be cleaner soon™.

    download https://github.com/BernardoGiordano/Checkpoint

    via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 19th, 2018 20:05
    1. Categories:
    2. Nintendo Switch

    Heres a great new Snes Emulator for the Nintendo Switch:

    Hi, here is something i'm working on since a while now, but as my time is very limited... There is now other alternatives but... well

    Installation

    copy "psnes" directory to "/switch/" directory on sdcard
    copy roms to "/switch/psnes/roms/" directory on sdcard

    Information

    pSNES "should" work on any firmware (based on libnx and snes9x.git)
    pSNES actually support save states, 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling and a simple (but nice?) ui.
    pSNES ui support titles images (png), named as the rom name with png extension instead zip, in the "previews" directory (to be created if needed).
    pSNES does not actually support high resolution games...
    pSNES use a database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from "Hyperspin" website, and only contains USA "good rom / no-intro" set. Your rom files must be zipped and named as per this set. You'll find in the "database" directory this file as backup/reference (Super Nintendo Entertainment System - hyperspin.xml) + a complete set from dat-o-matic (http://datomatic.no-intro.org). Rename this file to "db.xml" and (re)place it in the same directory as the executable to use this one. You can make your own database file with filtering from this great website.

    download https://github.com/Cpasjuste/psnes

    via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 19th, 2018 19:54
    1. Categories:
    2. Nintendo Switch

    Heres a nice Zelda game for the Nintendo Switch:

    I managed to complete the game. I had a couple times early on that it crashed but after those times I had no issues.

    I managed to use your NRO file and edited it to run the Zelda Return of the Hylian Solarus Edition. It runs pretty well too. It's a much shorter game but some may be interested in playing it.

    download https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 11th, 2018 19:47
    1. Categories:
    2. Nintendo Switch

    If your one of those after a Modchip for the Nintendo Switch heres some good news for you:


    • It is only a few days away before SX OS lands on your Nintendo Switch console, and you can enjoy the world of 'backup games' and 'homebrew' support on the latest v5.1.0 firmware, and as such TX has released one more announcement before the reviewers get their hands on the SX PRO which is shipping out this week worldwide to various resellers with preorders, so check it out below:
      Welcome to the last Team-Xecuter announcement before we let the reviewers take over!

      Please find final product & packaging pictures with this announcement. This is from one of the 100 review samples that will be shipped this week. If you are on the review copies list, you do not need to email us: We will send you tracking once shipped.

      For reseller information, the packaging dimension and weight with product and cable: Weight: 30g. Dimensions: 10*7*1.4cm

      We want to confirm that SX OS official launch date is June 15th. Remember this is the day we ship units to vendors, so your own tracking number from the reseller will be a few days later. Also, because this is very large product launch, we can't deliver all preordered units on D-day. If you placed your order late, you might have to wait a week more for your distributor to receive more stocks after he clears its first preorders.

      We are working 24/7 right now to make the delay to deliver all preorders as short as possible.

      As usual, a few Q&A that came back regularly:
      • Q: Is SX affected by the dreaded "battery desync" problem?
        A:
        As far as we are aware this battery desync problem currently only occurs when running Linux on your Switch.
        While extensively testing SX OS, including booting SX OS with AutoRCM we have not ran into a single battery desync issue ourselves.
        SX OS itself isn't based on Linux. We *do* allow people to run Linux (and other payloads) through our "external payload" functionality. This is at your own risk.
        If we had to give the community a hint as to where to start looking into this "battery desync" problem we'd suggest looking into how the Fuel Gauge IC (MAX17050, I2C1 addr 36) is being used by Nintendo's OS and by Linux.


      • Q: If I boot in OFW mode and play my original purchased game online, am I safe?
        A:
        Yes, you are safe to play original games online in OFW mode.


      • Q: Does SX OS plays the original games in CFW mode?
        A:
        Yes, it does.


      • Q: If I download eShop games to an SD card, can I also run SX OS on that card?
        Or do I need separate cards for Nintendo eShop games and SX OS games?
        A:
        You can use the same SD card.

      Next week, the first reviews will be online, we are sure they will be excellent as we expect!

      via

      https://www.maxconsole.com/threads/t...-sx-pro.46981/
    ...
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