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  • Nintendo Switch

    by Published on July 15th, 2019 16:35
    1. Categories:
    2. Nintendo Switch

    Nintendo has finally announced the long-rumoured Nintendo Switch Lite.
    Unveiled via a Direct-style video, the device is dedicated to handheld play and is looks much the same as the original model in handheld mode -- with the key difference that the joy-cons can't be detached.
    The Switch Lite will launch this on September 20th -- alongside Zelda: Link's Awakening -- in three colours: grey, yellow and turquoise. A Pokémon themed version, featuring new legendaries Zacian and Zamazenta, will arrive with Sword and Shield on November 15th.
    This handheld-only version of the hybrid Nintendo Switch will cost $200 -- $100 less than the "original" model.
    The 5.5-inch screen is smaller than the flagship model's 6.2-inch one, and is still touch sensitive. The model overall is smaller, measuring 91.1mm by 208mm by 13.9mm (as opposed to the original's 101.6mm by 238.76mm by 13.97mm).
    Internal storage is still limited to 32GB, with a MicroSD card slot for players to expand this.
    As a purely handheld device, the Switch Lite cannot be connected to a TV. Symbols on game packaging already indicate which titles can be played in handheld mode. These are the only titles that will work with Switch Lite (which currently is the vast majority of the console's library. It is also not compatible with Nintendo Labo, as it does not have removable Joy-Con controllers.
    In a bonus for die-hard Nintendo hardware fans, the directional buttons previously on the left joy-con have been replaced by a traditional D-pad.
    The device also slightly shorter than the flagship Switch, and a few joy-con features have been removed, including the infrared sensor and the HD rumble.
    It will still be compatible with multiplayer games and motion-controlled games, but players will require a separate set of joy-cons. These will also enable users to play games that are not compatible with handheld mode, using the Switch Lite as a screen (although the kickstand on the back has been removed).
    Switch Lite can sync with up to seven other Switch or Switch Lites for local multiplayer modes, and still features a Wifi function for online multiplayer. It will also, per Doug Bowser speaking to CNET, eventually feature the ability to transfer save files from other Nintendo Switches. "More to come on there, but that is the intention," he said.

    ...
    by Published on July 15th, 2019 16:28
    1. Categories:
    2. Nintendo Switch

    Classic Nintendo. Barely a month since its big E3 showing where it promoted its biggest products for the next six months, and it chooses now to announce a new Switch.
    Of course, that is a little unfair. Nintendo were understandably wary of announcing a stripped back, portable only console at an E3 that was expected to see Microsoft tease a new super-powered console. Plus, now the announcement is out, you can see exactly why it decided to forgo the LA showcase... it's just not that exciting. It's a Switch, only without any of the innovative parts that made it interesting in the first place.
    The announcement is most comparable to Nintendo's initial reveal for Labo, another product that didn't feature in one of the company's famous Direct videos, and was instead revealed separately. That alone should tell you how Nintendo thinks of Switch Lite. This isn't for the core gamer audience that watches Direct videos; it's for the mainstream, more casual games buyer.
    "The announcement is most comparable to Nintendo's initial reveal for Labo"
    Natural comparisons can be made between Switch Lite and PlayStation Vita, Sony's ill-fated final effort in the handheld games market. Both are high-end portables that play console-quality games and both are hugely successful for indies. Yet Switch Lite has the added advantage of not having to combat Nintendo's line-up of AAA games (because it has them), plus an install base and awareness that will enable it to hit the ground running.
    And this is precisely what the Switch needed to reach a broader audience. The ability to bring down the price will also enable Nintendo to try and appeal to those 75 million 3DS owners as that console fades from view. And with a line-up of games from Nintendo's portable development teams -- including The Legend of Zelda: Link's Awakening, Fire Emblem: Three Houses, Pokémon Sword and Shield, Luigi's Mansion 3 and Animal Crossing: New Horizons -- means that the software is there to appeal to those fans. It's the ideal 3DS replacement.

    https://www.gamesindustry.biz/articl...-important-one ...
    by Published on June 21st, 2019 10:14
    1. Categories:
    2. Nintendo Switch
    Article Preview

    • A quick update has been released for @SciresM 's Switch CFW, Atmosphère, bumping the version up to 0.9.1. Support for the latest available OFW (8.1.0) has been added and a few emuMMC-related bugs have been fixed. This, however, is not the general bugfix release the devs were talking about previously, so emuMMC should still be considered experimental for the time being.

      The official changelog can be read below:
      Quoted from Changelog:
      0.9.1 is Atmosphère's nineteenth official release.

      fusee-primary was last updated in: 0.9.1.

      With thanks to the @switchbrew team, Atmosphère 0.9.1 is bundled with hbl 2.1, and hbmenu 3.0.1.

      The following was changed since the last release:
      • Support was added for 8.1.0.
      • Please note, emummc is still considered beta/experimental -- this is not the inevitable bugfix update for it, although some number of bugs have been fixed.
      • General system stability improvements to enhance the user's experience.

      For information on the featureset supported by 0.9.0, please see the official release notes.
      Click to expand...
      On a last note, fusee-primary has also been changed with this version. Remember to update it too if you're using it!

      UPDATE: If you were not being able to boot with this release, re-download it from the repo. A bug has been fixed which caused the system to hang if there was no emummc.ini file present on the microSD card.
      https://gbatemp.net/threads/atmosphe...upport.541336/


    ...
    by Published on June 11th, 2019 20:12
    1. Categories:
    2. Nintendo Switch

    Nintendo's E3 Direct was once again packed with surprises, culminating in the announcement of a sequel to the seminal Legend of Zelda: Breath of the Wild.
    It was a strong and varied line-up from the platform holder, with plenty of game reveals packed into the 40-minute presentation as well as dates and details on several Nintendo titles the industry was already expecting.
    Here's a complete round-up of everything featured in the latest Nintendo Direct:

    The Legend of Zelda: Breath of the Wild 2

    While not the official title, Nintendo did confirm a sequel to the Switch launch title is currently in development. The teaser trailer showed Link and Zelda investigating a cavern, seemingly beneath Hyrule Castle, where a strange force resurrected Calamity Ganon.
    There's no further details or word of a release date, but given that the trailer seemed to be set in the same world as Breath of the Wild, it's unlikely we'll have to wait as long as we did for the first title.
    In other Zelda-related news, the Switch remake of Link's Awakening arrives on September 20, and now features a dungeon maker. Players will be able to earn dungeon chambers as they progress and rearrange them to create their own levels they can explore and beat to unlock key items.
    Finally, Cadence of Hyrule, the Zelda-themed version of Crypt of the Necrodancer, launches later this week on June 13.

    Banjo-Kazooie back on Nintendo

    Just before the Breath of the Wild sequel reveal, Nintendo confirmed the long-rumoured addition of Banjo-Kazooie to Super Smash Bros Ultimate. It's the first time the bear and bird duo has been seen on a Nintendo device since 2005's Banjo Pilot for Game Boy Advance, and yet another hint at a growing partnership between Nintendo and Xbox.
    Banjo-Kazooie and Spiral Mountain stage will be added to the game in the autumn -- and there's more Smash Bros DLC heading to Switch before that. The Direct actually opened with the reveal that Dragon Quest's Hero character will be added this summer, and through the costume swap can be changed to resemble the protagonist from multiple entries in the series.

    The Witcher 3 heading to Switch

    Yes, the rumours were true -- CD Projekt Red's acclaimed fantasy RPG is arriving on Switch this year. The Witcher 3: Wild Hunt - Complete Edition will contain the original game and every piece of DLC, including the Hearts of Stone and Blood & Wine expansions.

    https://www.gamesindustry.biz/articl...e3-2019-direct ...
    by Published on June 3rd, 2019 21:48
    1. Categories:
    2. Sega Dreamcast News,
    3. Nintendo Switch

    davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch

    Hey there folks,

    I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
    The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated

    Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
    I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)

    Edit: How to use it.
    Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
    Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).

    Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.

    Love, davidgf

    https://github.com/davidgfnet/reicas...ree/switchport

    https://www.nintendomax.com/viewtopic.php?f=168&t=17017 ...
    by Published on June 3rd, 2019 21:46
    1. Categories:
    2. Nintendo Switch

    New from Jan200101

    NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
    the port is relatively feature complete compared to the existing version of NBlood

    All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood

    Installation:
    - move NBlood.nro into your /switch folder

    make a folder called nblood on the root of your SD and copy the following files into it
    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES017.ART
    VOXEL.DAT
    copy nblood.pk3 into the nblood folder
    start NXBlood


    Controls:
    THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
    if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder


    In-game:
    Left Joystick - Movement
    Right Joystick - Looking around
    Right Joystick pressed - Crouching
    A - Use
    B - Jump
    Y - Use item
    ZR - Fire
    ZL - Alternative Fire
    R & L - Switching Weapons
    Up - Holder Weapon
    Left & Right - Switch items
    Down - Toggle Map mode ( does not view map )
    Minus - View Map

    Keyboard and Mouse are fully supported and you are free to use them

    changelog :
    merged upstream changes
    add Nuke.YKT to author list

    https://github.com/Jan200101/NXBlood
    https://www.nintendomax.com/viewtopic.php?f=168&t=17018 ...
    by Published on May 22nd, 2019 18:40
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a new version of the port of Roller Coaster Tycoon to the Nintendo Switch:

    # OpenRCT2 (RollerCoaster Tycoon 2) port for Switch

    This is my Switch port of OpenRCT2, a re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.

    Data files from the original game are required to play this game. _RollerCoaster Tycoon 2_ data files are required to launch the game. Additionally, _RollerCoaster Tycoon 1_ data files are also supported.

    Port by @rsn8887.

    Installation

    Download (see assets below), and unzip openrct2_switch.zip and copy the contents over to the /switch/ folder on your sd card, so that you have a folder /switch/openrct2 with many folders and files inside.

    Copy all files and folders from a working Windows RollerCoaster Tycoon 2 installation to /switch/openrct2/rct2/ so that you have a files and folders /switch/openrct2/rct2/rct2.exe, /switch/openrct2/rct2/Data/, /switch/openrct2/rct2/Landscapes/, /switch/openrct2/rct2/ObjData/ and many more files and folders there. For my testing, I used the files from the gog.com version.

    Optionally, you can also install the Windows RollerCoaster Tycoon 1 files. Just copy your complete rct1 files to /switch/openrct2/rct1/. Then you can select the RCT1 scenarios, and in options you can select to show the rct1 title sequence. For my testing, I used the files from the gog.com version.

    Note: This game takes quite long to load at first, because it generates a bunch of cache files. Subsequent boots are much faster.

    Controls

    Left analog stick = mouse pointer control
    Right analog stick = scroll the map
    R = left mouse click
    L = right mouse click
    ZR = hold to slow down analog joystick mouse, useful to precisely position the pointer
    ZL = hold to speed up analog joystick mouse
    A = right mouse click
    B = left mouse click
    Y = shift key, hold and move mouse up/down to build above the ground
    X = ctrl key, hold and move mouse to build multiple pieces at the same height above ground
    Dpad up = zoom out (page up key)
    Dpad down = zoom in (page down key)
    Dpad left = rotate construction object (z key)
    Dpad right = rotate camera (enter key)
    R3 (press right stick in) = open cheat menu (ctrl-alt-c)
    Hold ZL + dpad left = close topmost window (backspace key)
    Hold ZL + dpad right = exit construction mode (escape key)
    Minus = toggle between three touch control modes:
    Touchpad style drag pointer with finger and tap to click, default:
    Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
    Jump to finger without click
    The pointer jumps to the finger, but the finger doesn't click. Use L/R or A/B to click
    Jump to finger with tap click
    The pointer jumps to the finger, and a short tap also generates a left click
    Plus = bring up on-screen keyboard, useful for entering names, etc.
    When pressing enter, it first erases existing text and replaces it with new text
    Physical USB keyboard and mouse are supported. Not all mice work. There's a mouse compatibility
    chart.

    Current Limitations

    No network support

    Changelog

    v1.04

    Fix right mouse click input
    Map object rotation to dpad left and camera rotation to dpad right
    Map backspace to zl+dpad left and escape to zl+dpad right to make room for new rotation mapping

    v1.03

    Map shift, ctrl, backspace, and escape keys, useful to build above ground and quickly close windows.
    Map cheat menu hotkey, now works by pressing the right stick in.
    Make joystick pointer speed truly independent of fps. It now moves at constant speed even if the frame rate is low.
    The filtering options now work as expected. In docked mode, linear gives a slightly blurry image, and sharp nearest neighbor gives perfectly sharp pixels.
    General image quality improvements in both docked and handheld mode. The internal rendering now dynamically switches resolution between 1080p and 720p instead of always rendering at 720p. Also, the mouse pointer looks a bit sharper now in handheld mode.
    The window scaling option now works and can be used to blow up or shrink down the whole game screen, including the user interface.
    Different game resolutions should also work in principle now. This involves editing the window_width and window_height entries in /switch/home/openrct2/config.ini. Only 16x9 ratios will work correctly. I think the default choice of 960x540 looks the best.

    v1.02

    Fix mouse cursor not turning into a hand when hovering over hotspots in the park
    Reduce joystick pointer speed slightly for easier control in-game.

    v1.01

    First release on Switch

    https://github.com/rsn8887/OpenRCT2

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...
    by Published on May 22nd, 2019 18:38
    1. Categories:
    2. Nintendo Switch

    fgsfdfgs has released a new port of Doom to the Nintendo Switch:

    Features:

    most things work, including sound, music, multiplayer and the hardware renderer;
    launcher that lets you pick mods and start network games.

    To install, unzip gzdoom_nx_1.zip to the switch folder on your SD card, then place at least one supported IWAD (eg doom2.wad) into gzdoom/iwads/. For the complete list of what GZDoom supports, see the wiki.
    To run, start GZDoom Launcher from HBMenu. You can start GZDoom by itself, but it will default to the last played IWAD (or the one it finds in the folder).

    Known bugs (as of v1):

    When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
    Joystick axis settings might reset after restart.
    Startup takes a while.

    Some notes:

    Launcher controls:
    D-PAD: navigation
    L/R: change tab
    A: activate option
    B: cancel/exit
    X: reset option
    PLUS: start game
    GZDoom (especially some more complex mods) may require more RAM than is available in applet mode, so better use another title instead of the Album for HBMenu override, or use NSP HBMenu;
    you can technically place the game into any folder, as long as the gzdoom folder is next to gzdoom_launcher.nro;
    mods are supported (yes, Brutal Doom as well) and should be placed in the gzdoom/pwads folder because the launcher only scans that folder;
    the launcher has predefined default profiles for most IWADs, you can add your own profiles by pressing Y on the main tab;
    multiplayer was only tested between a Switch and a PC, but Switch <=> Switch will probably work as well;
    you can start a netgame from the launcher; don't forget to change the player number from 1 and read the warning message;
    the IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network;
    only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host;
    you can exit via the HOME button, but in that case the game won't save its settings;
    if the game crashes, check for error.log in the gzdoom folder; if that doesn't help, turn on "Write log" in the launcher and run it again, then check gzdoom.log.

    Credits:

    ZDoom + GZDoom teams and other contributors for GZDoom;
    fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
    slash004, nabelo and other people from the ReiSwitched Discord and #switchdev for help and testing;
    id Software for Doom;
    mods/maps in screenshots: Alien Vendetta, abort_m, Hideous Destructor.

    https://github.com/fgsfdsfgs/gzdoom

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...
    by Published on May 8th, 2019 16:30
    1. Categories:
    2. Nintendo Switch

    Exvat has released a new version of Theme Hospital for the Nintendo Switch:

    Usage instructions

    By default your Theme Hospital game should be located in /ThemeHospital
    If you're using an Origin installation copy the Theme Hospital/data/Game folder to the root of your sdcard and name it ThemeHospital
    If CorsixTH can't find your installation a dialog will appear that allows you to configure a new location
    Both analogue sticks and the touch screen can be used as a mouse, the right analogue stick allows for more precise movement
    ZL is mapped to the Right mouse button, ZR to the left mouse button and a press on the left stick to the middle mouse button, the other buttons are mapped to function keys opening various dialogues
    You can change the button mapping by editing the CorsixTH/Lua/key_mapping.txt file
    Whenever you need to enter information into a textbox simply left click on the textbox to open the software keyboard

    https://github.com/Exvat/CorsixTH/releases

    https://www.nintendomax.com/viewtopic.php?f=168&t=17006 ...
    by Published on May 8th, 2019 16:27
    1. Categories:
    2. Nintendo Switch

    Hydr8gon offers version 1.2 of NoiES , Nintendo NES emulator for the nintendo Switch.

    Changelog:

    General:
    -Fixed incorrect cycle timings on CPU instructions
    -Implemented mappers 7 and 15
    -Implemented all-illegal CPU instructions
    -Added crop overscan setting
    -Added 3DS build (too slow to be worth releasing)

    Switch:
    -Improved the UI do
    -Added new UI selector, UI
    -Added complete UI touch control, including scrolling and button presses when touching the labels in the corner
    -Added support for multiple-key mapping controls, and more clearing mappings
    -Added support for player 2 input using a second controller
    -Added aspect ratio setting

    https://github.com/Hydr8gon/NoiES/

    https://www.nintendomax.com/viewtopic.php?f=168&t=17007 ...
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