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  • Nintendo 64 News

    by Published on June 26th, 2019 20:47
    1. Categories:
    2. Nintendo 64 News




    • The EON Super 64, the first-of-its-kind, plug-and-play solution connecting the Nintendo 64 with modern television and monitors, launches July 22, 2019.

      Developed by EON, the creators of the acclaimed GCHD and GCHD Mk-II, the Super 64 fits seamlessly into original hardware and upscales beloved retro classics on modern displays without risky modifications. EON introduces the world’s first Nintendo 64 HDMI adapter that operates without an external power source and yields truly lagless input. The Super 64’s gorgeous upscaled 480p boasts twice the resolution of the original console’s video output. Seriously.

      “Slick Mode” enables retro fans to relive the triumphs of yesteryear with even smoother visuals, rounding out jagged edges for a sharper image that makes classics look better than ever. Through EON’s careful attention to detail, the Super 64 boasts the truest representation of color to create the most faithful N64 experience supplanting efforts of typical cable upgrades.

      The beloved N64 sold over 32.9 million units since its 1996 debut. The Super 64 builds a bridge of nostalgic perfection between the N64's analog output and high-definition displays. Nostalgic gamers and competitive players can enjoy their favorite N64 titles on modern setups via HDMI, foregoing the need for heavy CRT televisions or risky console modifications.

      EON's patent pending design is carefully crafted to prevent stress on older hardware and allows the N64 to slot neatly alongside modern platforms.

      Delivering an upscaled experience that still champions the original look and feel guided EON's development process, evident in the Super 64's form-fitting elegance, brilliant display of colors, and remarkable audio fidelity.

      "The Super 64 was designed to celebrate the console that pioneered 3D gaming. We set out to create something that respects the original hardware while delivering the original look and feel," said Justin Chou, Justin Scerbo, and Allan Chou, founders of EON. "The Super 64 is for everyone seeking to relive those classic experiences, and for a new generation for whom so many memories have yet to be made."

    https://castlemaniagames.com/collect...s/eon-super-64 ...
    by Published on May 29th, 2019 16:17
    1. Categories:
    2. Nintendo 64 News

    This week, we jump exactly 21 year back in time to May 1998 where we find N64 Magazine 15 on the magazine rack.
    To start off our preview articles, we begin with a future look at Forsaken 64 by Iguana Entertainment UK.
    Then we look at Quake 64 by id Software, followed by the Japan exclusive Susume! Taisen Puzzle Dama.
    Not just happy with only one puzzle game, we then look towards the very unique Wetrix by Zed Two, before finishing up with the UK review for Yoshi's Story.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine15.html ...
    by Published on April 11th, 2019 18:23
    1. Categories:
    2. Nintendo 64 News

    GLideN64 is a new generation, open-source graphics plugin for N64 emulators

    GLideN64 Public Release v4.0 Changelog:




    The second big topic of this new release is fixing of regressions.

    Unfortunately, each big release is brings not only new features and fixes, but also new bugs. Complete testing is very hard and tedious process. Fortunately, users are founding and reporting us about issues. One of my goals for this release was to fix all known regressions. I combed project's bug tracker for such bugs. To my surprise, many reported issues were actually old and very old regressions. I even found regressions, which were made before the very first public release. I fixed all these issues and I hope that this release will not bring many new ones.

    New features.

    1. As you know, GLideN64 has special mode for precise emulation of N64 depth compare. This mode helps to fix many minor and some major issues with depth compare, but it has some limitations:
    serious performance drop in some games
    incompatibility with Multi-Sample Anti Aliasing (MSAA)
    Logan McNaughton aka loganmc10 found OpenGL extensions, which helped us to weaken the performance issue greatly. Now you can use N64 depth compare freely if your hardware supports required extensions. This mode is still incompatible with MSAA, but now we have a solution. I implemented Fast Approximate Anti Aliasing (FXAA) , which you can enable along with N64 depth compare.

    2. Ultimate solution for "remove these darn annoying black boarders" issue: Overscan feature. Now you may crop output image as much as you want.

    3. User profiles. You may create profiles with different settings and switch between them. For example, you may create a profile with 2D fixes enabled to play 2D games, or create a profile with N64 depth compare + FXAA enabled.

    New supported games

    I already mentioned implementation of new microcodes, which finally made it possible to run any game with HLE. However, there are still games, which can't run properly because they do something weird what GLideN64 does not expect and can't emulate yet. Example of such game is Super Bowling 64. The way that game programmed makes it hard to emulate on PC hardware. Finally I found a way how it can be done. That fix then helped me to solve split screen issue in NASCAR 2000. Another example of hard to emulate issue is multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. It was fixed too.

    Other

    It is impossible to list all solved issues. We closed more than 175 issues during this release cycle .
    You may read my change-logs on Patreon for details.

    Acknowledgements:
    Thanks to all backers of "Indiana Jones and the Infernal Machine" crowdfunding campaign on Indiegogo. We hardly would take that task without your support.
    Thanks to all my patrons on www.patreon.com/Gliden64 I very appreciate your support.
    Thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.
    Very special thanks to olivieryuyu, the author of incredible microcode decoding
    works.

    https://github.com/gonetz/GLideN64/releases

    via http://www.emulation64.com/view/2964...-v40-released/ ...
    by Published on February 7th, 2019 17:20
    1. Categories:
    2. Nintendo 64 News

    After the overwhelmingly positive response to the last two issues of N64 Magazine, it might not be all that surprising to see another one pop up.
    This time we are releasing issue 12 from February of 1998.
    We begin our preview gallery with a feature that looks at what it takes to play import games on your N64. From here on out we have a slew of reviews to show you. Starting of with Yoshi's Story. From AKI, we have WCW vs NWO World Tour. Robotron 64, Art of Fighting Twin and finally Shin Nihon Pro Wrestling: Toukon Road 2 - The Next Generation.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine12.html ...
    by Published on July 30th, 2018 20:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:


    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

      via
      https://www.maxconsole.com/threads/n...ngement.47524/
    ...
    by Published on May 25th, 2018 20:00
    1. Categories:
    2. Nintendo 64 News

    Heres some curious news regarding the N64:


    • After the wild success of Nintendo's classic console rehash in the form of the NES Classic and SNES Classic, many fans were wondering when, rather than if, the House of Mario will release its next classic console: the N64 Classic. Well, the latter might actually become a reality!

      As spotted by JapaneseNintendo, a Nintendo 64 trademark was applied by the Big N, including video game program, controller, joystick and TV game machine and more. While this by no means confirms that an N64 Classic is on the way, as companies usually renew trademarks to protect their IPs, there have been a few hints that the N64 will be next in the Classic line. Commercial success of the NES Classic and SNES Classic aside, last summer Nintendo filed a graphical trademark for an icon depicting the N64's three-pronged controller in a style very much akin to the NES Classic logo. Coincidence?

      The application also makes several mentions regarding downloadable software, in particular mobile ones. As such, it could also be pointing towards future Nintendo-branded mobile phone games.

      So what do you make of this news? Is Nintendo preparing for the eventual N64 Classic? Or is the company planning something entirely different, like an N64 Best Of compilation for the Switch? Share your thoughts below!

      via https://gbatemp.net/threads/nintendo...or-n64.505156/
    ...
    by Published on January 17th, 2018 19:54
    1. Categories:
    2. Nintendo 64 News

    Heres an awesome release from StupidMarioBros1Fan of the Goldeneye Game hacked to have MARIO and co in it, it looks bloody awesome.



    Heres the release news

    After about 4 months my childhood dream has finally come true and is available for everyone to enjoy.
    For those of you who haven't seen my other videos: this mod replaces every character in GoldenEye 007 for the Nintendo 64 with Mario ones.

    Characters:
    James Bond - Mario
    Natayla Simonova - Peach
    Alec Trevelyan - Luigi
    Xenia Onnatop - Daisy
    Arkady Ourumov - Bowser
    Boris Grishenko - Yoshi
    Dimitri Mishkin - Donkey Kong
    Valentin Zukovsky - Wario
    May Day - Pauline
    Oddjob - Toad
    Jaws - Waluigi
    Baron Samedi - Rainbow Bowser, the Powered-Up version of Bowser from Super Mario 64.
    Soldiers/Civilians/Scients - Koopa Troopas
    Heads are now different expressions to make use of the Random Head system, hats/helmets are replaced with tiny models & Bounding Boxes of 0 because they would get hit first despite being inside the head. Thought about making them sunglasses, but it'd still get hit first before the back of the head did and overall was unfairly annoying.
    Mishkin/Donkey Kong is no longer the Defense Minister, that role now goes to May Day/Pauline with Donkey Kong being the Head of Special Forces. This was done to give Pauline a role in the story, as well as explain why the "Great Guards" use DK's body.
    Dr Doak is now Oddjob/Toad to give him some sort of role in the story, as a result the idea of Toad "blending in" with the other scientists is ridiculous.

    Download: http://goldeneyevault.com/viewfile.ph... ...
    by Published on December 30th, 2017 23:01
    1. Categories:
    2. Nintendo 64 News

    GlideN64 the Graphics plugin for Nintendo 64 Emulators has seen a massive new update, heres the release news:

    GLideN64 Public Release v3.0 is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

    GLideN64 Public Release v3.0 Changelog:
    Today is time to set new Release tag to master branch. Previous Public Release made year ago. Time to set the new milestone. Some statistics: since previous public release
    * over 600 commits to master
    * closed over 250 various issues

    During the year I tried to describe main project's achievements. Lets make a brief retrospective:

    The year started from a massive code refactoring. The source code changed drastically. Direct calls to graphics API totally removed from main code. Main code works with graphics via proxy class, which passes graphics call to a graphics back-end. Currently there is one back-end, which uses OpenGL. The refactoring allowed me and other developers to make OpenGL back-end dynamically adoptable for abilities of user's GPU. Thus, the same code works without recompilation for GL ES 2.0, GL ES 3.X, OpenGL 3.X, OpenGL 4.X. The more your GPU can do, the better and faster result you will get. With VAO/VBO support it became possible to use OpenGL core profile and finally port GLideN64 to MacOsX.
    After the code refactoring I made major modification of frame buffer and video interface emulation. It was very large and complex work, but the results were rewarding. Fixed lots of old issues, the frame buffer emulation code became simpler.
    Long awaited support for Resident Evil 2. The way this game programmed makes it hard to emulate on PC hardware. Many special code required to emulate it properly.
    HLE fixes. Most users prefer to use GLideN64 in High Level Emulation mode (HLE), which not only runs much faster than Low Level Emulation (LLE) but also allows them to use widescreen mode and per-pixel lighting. HLE mode has its own issues caused by incomplete or missing implementation of game's microcode. Most of Nintendo microcodes are documented and their implementations work without issues. However, there are many custom microcodes, created by other developers. Documentation for these microcodes is not available for emu devs. To support custom microcode, its assembler code must be reverse-engineered. This work requires skills and patience. The first results in microcode decoding obtained in 2016, when Gilles Siberlin decoded microcode for Kuiki Uhabi Suigo. This year olivieryuyu, the main beta tester of GLideN64, decided to take microcode decoding task and step by step he achieved outstanding results:
    T3DUX microcode decoded. Last Legion UX, Shin Nihon Pro Wrestling Toukon Road - Brave Spirits and Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation now playable with HLE.
    Custom lighting method used by Acclaim games decoded. Armorines - Project S.W.A.R.M., South Park, Turok 2 - Seeds of Evil, Turok 3 - Shadow of Oblivion now look much better with HLE.
    F3DAM microcode decoded. This is custom microcode, which only one game uses: Hey You, Pikachu! Now this game is fully playable with HLE without major graphics issues.
    F3DFLX microcode decoded. This custom microcode is used to draw vehicles in F-Zero. With implementation of this microcode, the vehicles got reflection effect in HLE mode.
    Zelda Majora's Mask point-lighting. This game uses custom lighting method, which graphics plugins developers could not properly implement for many years. Finally, olivieryuyu decided to decode it and he succeeded.
    Star Wars - Rogue Squadron. This game was co-developed by Factor 5 and LucasArts. Factor 5 created very complex and very large microcode to port this game on N64. HLE implementation of the game was near impossible because of amount of work necessary to decode and implement that microcode. This summer me and olivieryuyu decided to take it. We achieved first very modest results and started crowdfunding campaign on Indiegogo to support our hard work. Luckily, the campaign was supported and this support encouraged us in our efforts. The game became fully playable in HLE to the end of summer.
    Also, Gilles Siberlin has very promising results with HLE implementation of BOSS ZSort microcode for World Driver Championship and Stunt Racer. It should be ready to next release.
    Of course, the number of changes is much larger than I could highlight in this blog. Among the most noticeable changes are:
    Fixes in software depth buffer render made Body Harvest fully playable. The game suffered from problems with collisions detection.
    Emulation of YUV-to-RGB color space conversion allowed to work with YUV textures without hacks and finally fix problems with Projectile Effects in Killer Instinct Gold.
    Both Vigilante 8 games became playable after fixes with frame buffer emulation. There are still many glitches in menus, but at least menus are rendered. Game play looks ok.
    Gauntlet legends now can boot in HLE mode and works without flickering. This result requires changes ...
    by Published on December 26th, 2017 13:12
    1. Categories:
    2. Nintendo 64 News

    RadeonUser has posted the release of Project64 Legacy Open Beta the Nintendo 64 Emulator for WIndows, heres the release notes:

    Merry Christmas, Happy Holidays, or simply Hello for those who do not partake!

    I bring you our first beta release.
    We felt we had been taking too long and needed to generate some interest.

    What we offer here is an improvement over PJ64 1.6 and I consider it to be our Legacy (hence the name).
    We have had great support from our friends, notably Azimer for his work on his audio plugin that he has graciously allowed us to release, Icepir8 for his video plugin (I will better support it soon, I promise ice!), Witten for his always excellent work on cheats, Nekokabu who always brings insight into problems with games (I'm sorry I haven't had the time to fix everything you've pointed out!).
    And always a thanks to those that have stuck around, Clements, TrotterWatch, Squall but can't fully commit anymore like they used to (Life moving on stinks!)

    Of course to those that found out how to fix the problems no one else looked at, zoinkity I love your work.
    Luigiblood, just wow with your work into 64DD -- I'll be visiting that library you've built for us at some point!

    Zilmar and Jabo the original two who I'll always love dearly.
    Despite the differences we have had I cannot how any rancor towards you.

    Yes I'm forgetting a whole lot of people!
    Thank you all though, everyone.


    Now I do have a favor to ask for anyone that uses PJ64 Legacy.
    What I ask is that you please report any issues you run into!
    Anything you feel is wrong or could be improved is welcome.

    I must also ask for your patience.
    I am programming on my leisure time and I just spent the entire Christmas holiday weekend doing nothing but programming and taking naps (I say naps but these were simply instances where I was no longer awake).

    P.S.
    Oh, you probably want to know where the download is.
    Unfortunately Gent is the one who set up this forum and website so we'll have to wait for him in the morning to do the posts!
    So until then it's in the Downloads section under Open Beta Packages.
    I'll upload here too and I'm sure Gent will get after me in his morning for doing something wrong.

    Cheers though!
    Have fun everyone!

    full details here --> http://pj64sp.emulation64.com/forum/...hp?topic=260.0

    news via http://www.emulation64.com/view/2812...acy-Open-Beta/ ...
    by Published on December 14th, 2016 20:14
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Virtual Boy News,
    10. Nintendo Gamecube News,
    11. Nes News,
    12. Wii U News

    For the last year ive been away from DCEmu and once you step away its hard to get back but I decided a while back that its time to go back to basics and condense all the sites as far as I can, get rid of meaningless sites and then when I have it all as I want it, get back to newsposting like I used to years ago, with that in mind, all our Nintendo News is now going to be under one site, that means all the DS, 3DS, Wii, Wii U, Gamecube, N64, Snes, GBA, NES, GBC, GB and any future news will all be together.

    When I start posting news again we will host our files also and get back to the good old days.

    Heres the home of Nintendo News here at DCEmu --> http://nintendo-ds.dcemu.co.uk/ ...
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