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  • PS3 News

    by Published on May 29th, 2011 11:49
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/showt...eleased-87114/

    The LonelyCoder aka andoma has released a wonderful new version of his OpenSource PS3 Media Player called Showtime!




    Here is the list of recent changes and improvements to his amazing project:


    Quote:
    v2.99.401

    A few embarrassing bugs slipped into the last release.

    •Fix alignment issues with subtitles.
    Make sure each rendered text line is aligned same way as the text bounding box
    Fixes ticket #497
    •Don't crash if text rendering fails
    •freetype: If we are unable to get a face with style modifiers, try to get one without
    It's ok since we can do italic and bold ourselfs. Before this Showtime crashed
    •httpclient: Fix regression with non-chunked transfered data
    Problem when reading last bytes of file (truncated reads)

    v2.99.393

    •New PS3 icon in XMB (credits to gizmo)
    •Improved subtitle rendering (Can now do some styles, etc from SSA/ASS)
    •subtitles: Add support for Windows 1250 character encoding
    •Handle UTF-8 BOM in SRT files
    •Fix various bugs in PS3 Cell accelerated video decoder
    •Improve SRT scanner (Don't search on UPNP shares, only search parent folder and subs/ folder)
    •Faster navigation to new page when clicking on an item
    •Fixes for Twonky UPNP/DLNA server
    •Fix playback of some AVI files (Timestamp problems)
    •Plug a bunch of memory leaks
    •Handle and tags in SRT subs, skip other tags
    •Add settings for subtitles
    - Screen positioning (left, center, right)
    - Size adjustment (no longer scale from UI settings)
    - Possible to have Showtime always select a subtitle if one is found
    •Faster start of video playback from upnp (use mimetype to infer container format instead of probing)
    •Improve buffer management, see 7ecd2e76
    •Improve performance of browsing RAR archives
    •Make opensubtitles.org work again
    •Support SRT files from minidlna server

    Have fun!

    Download Link: https://github.com/andoma/showtime/downloads ...
    by Published on May 29th, 2011 11:35
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/fuse-...s3-port-87173/

    Another release by Robo Hobo




    Quote:
    Here is a version for testing, I'm calling it 'Alpha 1'. There's a lot of features in the emulator, and I'm not all that familiar with the spectrum to even begin testing them all. If you find any issues, or have any ideas for improvement, please post them.

    If you are using a USB keyboard post any info about non-working keys (likely on non-US keyboards) and I'll add them to the sdcell key map for future releases.

    Please read the Readme.PS3 file in the zip for usage info and known issues.



    Readme:

    Quote:
    FUSE: An unofficial Free Unix Spectrum Emulator PS3 Port
    Port Homepage: http://code.google.com/p/sdcell/
    Fuse Homepage: http://fuse-emulator.sourceforge.net/
    1.0.0.1: PS3 Alpha 1

    Release Notes:
    This is a test release, not all features have been thoroughly tested. Please report any issues and feedback.
    Issues should NOT be reported to the FUSE project, this port is unofficial and the fuse team will not be able to provide support.

    Usage:
    Install the Fuse package on your jailbroken ps3 using normal means.
    Either use FTP to store games on hard drive or place them on a FAT formated USB device.
    Games should be either uncompressed, or stored as gzip archives. Zip files are not supported.

    Controls:
    To get started press L2 (by default) to open the Fuse menu.

    Input Modes:
    While running hold L3 or R3 for a brief period to change input modes, modes include joystick, mouse (the default) and keyboard.
    While in joystick mode the game pad will act as a typical joystick.
    While in keyboard mode the game pad can be used to send key presses as well as re-map the button usage for mouse mode.
    While in mouse mode the left stick can be used to move the mouse cursor and buttons can be used to send key presses mapped in keyboard mode.

    On Screen Keyboard:
    Use the left stick to move the cursor and select keys, press Cross to press the key.
    To remap the keys, move the cursor into the upper-right corner and press Cross to toggle Mapping Mode, the button will be shaded green to indicate the mode is active.
    Highlight any key on the keyboard and press the game pad button you wish to map to it, an image of the button will appear on the screen to indicate the change.
    The changed mappings will be saved and reloaded on the next session.
    The key mapping while the Fuse menu is open is fixed and may not be redefined.

    During the menu:
    The following default controls are mapped while the menu is open, and currently can not be changed.
    Dpad: Navigate
    L1-R1: Page Up and Page Down
    Cross: Select (Enter)
    Circle: Cancel (Escape)
    Square: Toggle (Space)

    When attempting to change a setting, press Square to toggle it, pressing cross will save the settings and exit the menu.
    In order to save your changes between sessions be sure to select 'Save' from the options menu.

    Physical Keyboards:
    A USB keyboard (and mouse if needed) can be attached and used. However sdcell currently lacks key mappings for most keys not found on US keyboards.
    If your keyboard has a key that produces no (or incorrect) input please leave an issue about the keyboard type and non-working key and they will be added in later versions. ...
    by Published on May 29th, 2011 11:34
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/humbl...lection-87207/

    About "The Humble Homebrew Collection":


    The Humble Homebrew Collection is an initiative that aims to convince Sony to provide us with a legitimate and official way to create homebrew applications for the consoles that we own.

    We are providing you with a free homebrew game that aims to be polished and look professionally made which includes 33 very good and addictive puzzle games. We've tried to make this homebrew games collection as good as possible so that even the anti-homebrew purists will be jealous of it.

    Homebrew does not equal piracy, and this is proof of it. These games are all free and are released under the MIT license.

    You are free to download these games for the platform of your choice, whether it's on a jailbroken PS3, Linux, Windows, Mac or Android.

    This Homebrew game collection is a port of Simon Tatham's Portagle Puzzle Collection to the Playstation 3 system and it includes 33 puzzle games. More games are being written and this collection will only increase with time.

    This is one of the first homebrew games that are released on the PS3 which are above the "proof of concept" status and is not yet another backup manager, FTP server or a port of an existing emulator.

    This homebrew game is still in active development and will continue to receive regular updates. The TODO list has many items on it and it will continue to improve for your enjoyment.

    The main purpose of this website it to serve as a petition against Sony's unjust behavior towards their customers. You are encouraged to sign the petition, donate to the developers or you can simply download the games. The choice is yours.

    If you wish to do so, you may also donate to the developers of this homebrew application, as well as to the EFF, which helps defend our rights in this digital age.

    It is time to vote with your money, boycott Sony, request your legal homebrew and request your freedom and let them know that they have much to gain by giving us access to the homebrew that we deserve.

    Let Sony know that, as a customer, you want homebrew games, you want to see the real purpose of the Copyright Law used properly: To encourage creativity and innovation. Let them know that, as a customer, you are willing to pay for quality homebrew and that if they wanted to, they can get a share of that money. After all, all they care about is money!

    Thank you

    Source And Download: http://humblehomebrew.com ...
    by Published on May 29th, 2011 09:20
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2786

    jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.

    New / fixed:

    - Fixed minor problems in client code
    - Improved management of Socket
    - Fixed an important bug client code
    - Improved display of UNIX
    - Improved the function of the passive mode (passive mode)
    - Added an experimental system queue (tail) to prevent deadlocks IO
    - Improved stability

    The archive also contains a version of the CFW Geohot and a version without a password for the connection.

    Use the IP of your PS3 to connect to your PS3, then use:

    Login: root
    Password: any password is accepted if passwd file is present (and containing a particular password). ...
    by Published on May 29th, 2011 09:10
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2784

    Progress on the return of Linux on PS3 have been substantial in recent months thanks to CFW and Dual Petitboot.

    The latter, however, posed another compatibility issues with PS3 features a 256MB NAND Flash (PS3 FAT). This last barrier has been lifted since the developers said they managed to hold together the two protagonists.

    A guide should quickly be made available to PS3 users. ...
    by Published on May 29th, 2011 09:08
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2779

    A hacker named No_One published a PDF hackers supposed to help better understand the firmware 3.6x with the aim to help get the decryption key of said firmware and create a CFW.

    The document is based on the use of a dual system firmware through the integration of a second NOR Flash / NAND. Although the presentation is clear, the content is nevertheless technical and requires some knowledge.

    All this remains theoretical and there is no evidence that this information will achieve the objective. ...
    by Published on May 28th, 2011 21:22
    1. Categories:
    2. PSP News,
    3. PS3 News

    News via http://dknute.livejournal.com/38217.html

    So... SONY manages to have their PSN data stolen. And not just any data - the most sensitive kind, their customers' personal data. SONY calls that a high-profile malicious attack but in reality their system had gaping security holes. Known vulnerabilities were not patched for months. Very proffesional, let me guess, it was all outsourced to cut the costs?

    How bad is it? So bad that they don't even know WHAT was taken since the logs were compromised as well. Because SONY not only failed to run a proper server stack, they failed to setup a logging system that would run independently. Apparently if it wasn't for the attackers clumsy attempts to cover their tracks, nobody would even know the intrusion took place!

    To add insult to injury I was away from country as it got reported and could not block my card or else I'd end up with no money to pay bills and return home...

    Words fail to properly convey my feelings about this, I'll try though. Let's start with PSP - it got hacked, with a spoofed "service battery" of all things. Way to include a backdoor into your secure product, guys. Just brilliant. PS3 - got hacked with a stupid buffer overflow in USB layer, again with the help of a backdoor system known as "service JIG". Then it got owned completly because SONY decided to use curve-based crypto rather than the usual RSA-like system, and nobody understood the new algorithms well enough to actually use them properly. I was laughing so hard when this was published... And what does SONY do? Blame the hackers.

    Next thing SONY fails at is running a secure database with all of their clients data. And not just PSN, apparently the SOE one was raided too. You couldn't do worse if you tried. Hell, SONY might have as well just copied and send out the data themselves - at least that way we wouldn't have to endure a lenghty downtime of their services. But wait, that's not all of it yet. Now they got their collective asses moving and decided to actually upgrade the Apache to the latest version - and maybe (though doubtful) to keep doing that from now on. And with the claim that it's secure now they made it into grand reopening. Some lesser CEO even apologized. Wow. It would be much more impressive if not for another exploit that was discovered, what, less then 24 hours after the restart? This seems to be the extent of their new security - they just can't code shit, even if their lives depended on it.

    Also, as it turns out, Japanese government is not happy with the way SONY handled the situation and forbid PSN reopening until all the issues are properly resolved, and explanations are made as to what steps were undertaken to prevent this mess from happening again in future. Now, this might just be a political struggle but it does kinda make you wonder just how secure this "new" system really is. It sure bothers me.

    We are talking about 100 million accounts, this is THE BIGGEST data leak in history. Ever. SONY fails time and time again, and there seem to be no consequences whatsoever. I'm really unhappy with EU and USA authorities not demanding formal apology and proper compensation. I suppose the unnamed hackers will again take all the blame, since apparently big companies can do no evil. Nobody died, right? Move along folks, nothing to see here.

    Oh and don't get me started on the Welcome Back Programme - it's just as insulting as the half-hearted apology. Rather than get a wallet bonus or something to the effect, we are given old games that many already have. And this is no accident, SONY knows well what games we have and play (via PSN reports) so this way they just pretend to give us something without actually investing too much money. Think of it this way, you just exchanged all of your personal data, including possibly credit card info, for 2 lousy games and 30 days of PSN+. Was it worth it?

    I'm pretty sure kids won't mind. When you're 16 or so, what do you care who knows what your name and date of birth is. But proper adults should realize the potential consequences of identity theft. I've seen it happen to someone who had ID card stolen and let me tell you - it ain't pretty. First of all it won't hit you right away, usually takes months, but then it will haunt you for many months to come. And there is nothing you can do about it, except work hard to clear your name. In the meantime it's quite possible you'll be visited by debt collectors asking for money you never had, and even receive threats from people who think you owe them. Banks might lock your accounts every now and then, your cards will stop working due to all the stuff happening, and so on. And the worst thing is you know none of this is your fault. Welcome to your personal hell.

    I won't ask anybody to boycott SONY. You do what you think is right in that situation. I will probably keep using my PS3 since the milk is spilt and nothing will change that. I sure won't enter my card detais into the console again, ...
    by Published on May 28th, 2011 21:06
    1. Categories:
    2. PS3 News
    Article Preview



    Development has been progessing quite nicely on [Matlo's] PlayStation 3 controller spoofing project. This is a package that allows you to identify a PC as a PS3 controller. We know what you’re thinking: why would you want to do that? When we originally looked in on the project about a year ago we mentioned that this allows you to use any Linux-friendly peripheral as a PS3 controller. In the clip embedded below you’ll see that nothing beats a good keyboard and gaming mouse when it comes to first-person shooters. [Matlo's] solution not only allows you to use alternative control hardware, but there’s almost unlimited configurability.

    And speaking of configuration, he’s done a ton of work on the GUI. After the initial package installation no terminal typing needs to be done to get the system configured. Once in place, you can set the MAC address of a Bluetooth dongle to spoof the address of your SixAxis controller. From there you can set up the button mapping, calibrate mouse hardware and the like, and even program macros (fantastic). Now go out and pwn everyone at deathmatch now that the PlayStation Network is back up and running.

    http://hackaday.com/2011/05/25/ps3-c...ps-and-bounds/ ...
    by Published on May 28th, 2011 16:53
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony has announced that its PlayStation Network is now back online in Japan after over a month of down time.

    A full statement from the company was released last night, alongside a new video from PlayStation global boss Kaz Hirai. Both can be read/watched below:

    Sony Corporation and Sony Computer Entertainment (SCE) announced that Sony Network Entertainment International (SNEI, the company) will begin a phased restoration of PlayStationNetwork and Qriocity Services in Japan and Asian countries and regions including Taiwan, Singapore, Malaysia, Indonesia, and Thailand*1 on May 28. A new identity protection program will also be offered in conjunction with the phased restoration for PlayStation Network and Qriocity customers in Japan.


    Increased Security Measures

    Working closely with respected outside security firms, the company has implemented new and additional security measures that strengthen safeguards against unauthorized activity, and provide consumers with greater protection of their personal information.

    The company has made considerable enhancements to the data security, including updating and adding advanced security technologies, additional software monitoring and penetration and vulnerability testing, and increased levels of encryption and additional firewalls. The company also added a variety of other measures to the network infrastructure including an early-warning system for unusual activity patterns that could signal an attempt to compromise the network.

    As an additional measure, a Chief Information Security Officer was created at SNEI who will work to reinforce overall information security across the company's network infrastructure.

    "I'd also like to send my sincere regret to customers in Japan and Asian countries and regions for the inconvenience these events have caused you," said Kazuo Hirai, Executive Deputy President, Sony Corporation. "We are taking aggressive action including increasing security measures and working with respective authorities to address the concerns that were raised by this incident. We are making consumer data protection a full-time, company wide commitment so that our customers can rest assured about enjoying their entertainment."

    The first phase of restored services for these countries and regions will include:

    * Sign-in for PlayStationNetwork and Qriocity services, including the resetting of passwords
    * Restoration of online game-play across PS3 and PSP
    * 'Friends' category on PS3, including Friends List, Chat Functionality, Trophy Comparison, etc
    * PlayStation Home
    * Access to other network features on services such as torne*
    (Customers will not be able to download movies rented through PlayStation Network video download service because movies have expired as a result of PlayStation Network service being turned off since April 21 (JST).) **
    * torne is a service available only in Japan.
    ** Please contact customer support if this is the case.
    *** PlayStation Store, Video on Demand Powered by Qriocity service for Japan and any service that involves transaction is not available at this time.

    Identity Protection Measures

    While there is no evidence at this time that credit card data was taken, the company is committed to helping its customers protect their personal data and is continuing to work with several security firms to determine the extent of customer data which may have illegally been taken following the criminal cyber-attack on PlayStation Network and Qriocity services in April. Also credit card companies have not reported any increase in the number of fraudulent credit card transactions as a result of the attack, nor have they reported any fraudulent transactions that they believe are a direct result of the illegal attack.

    * In addition to the existing customer service call center, SCE has established a phone hotline to offer customer guidance on the restoration of services, or measures to protect themselves against identity theft and fraud (operating hours: 9AM to 7PM*3).
    * With the support from credit card companies, SCE will bear the expenses to reissue new credit cards to those customers who request to replace their existing credit cards when it involves charges.
    The company will be offering a "Welcome Back" package of services and premium content to all registered customers. The details of this program will be announced in each region shortly. For details on Japan, please refer to the separately attached sheet or visit: http://cdn.jp.playstation.com/msg/state.html

    Details on Asian countries and regions will be announced shortly.

    *1 Service restoration in Korea and Hong Kong will be announced as soon as ready.

    *2 Measures are subject to change depending on the finding from the investigation.

    *3 Opening hours once part of the PlayStation Network service resumes. SCE will extend its normal operating hours of 10AM to 6PM.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 28th, 2011 10:13
    1. Categories:
    2. PSP News,
    3. PS3 News

    Following Sony's announcement of the PSN data leak, Congress sent an inquiry to the company seeking more information about the breach and Sony's response to it. And Sony responded to that with ... an open letter.

    Now Sony Network Entertainment president Tim Schaff plans to make an actual, personal appearance before the House subcommittee on Commerce, Manufacturing, and Trade, to discuss follow-up questions sent to the company by Representative Mary Bono Mack. The questions speak to the nature of the stolen data, the method through which it was stolen, and how Sony plans to keep data safe in the future. Schaff will be joined by a representative from Epsilon, a marketing company who suffered its own recent data breach.

    We're guessing the members of the subcommittee will all have their "Welcome Back" copies of InFamous hand-delivered.

    http://www.joystiq.com/2011/05/27/so...ess-next-week/ ...