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  • Nintendo DS News

    by Published on February 1st, 2011 21:01
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    2. PSP News,
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    Zoozen Action PRO Toolkit v2
    Manufacturer: Zoozen
    Site:
    Price: $19.95


    Overview : If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.

    This tool kit includes the tools you need for the:

    · Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.

    · Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).

    · Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).

    · The Access Pro Tool Kit also has the correct tools to open most third party products.

    The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.

    Includes:
    • 1pc Easy grip screwdriver handle
    • 1pc Magnetic Tweezers
    • 1pc "OneSnap" tool for opening Xbox 360
    • 1pc Linehead nut setter (small size)
    • 1pc Linehead nut setter (large size)
    • 1pc Flathead bit, Long
    • 2pcs Torx Size 6, Tamper Resistant
    • 2pcs Torx Size 8, Tamper Resistant
    • 2pcs Torx Size 10, Tamper Resistant
    • 2pcs Torx Size 15, Tamper Resistant
    • 2pcs Torx Size 20, Tamper Resistant
    • 2pcs Hex Size .05
    • 2pcs Triwing Bit
    • 2pcs Phillips #000
    • 2pcs Phillips #0
    • 2pcs Phillips #1
    • 2pcs Slotted 7/64

    Quality/Usability : Those who mod consoles or want to start modding, the Zoozen Action PRO Toolkit v2 will help you out tremendously. The Zoozen Action PRO Toolkit v2 has tools for Microsoft, Sony and Nintendo products ranging from console to games and accessories. This toolkit will open even the new nex-gen consoles.

    Xbox 360 – Torx T8, T6, T8, T10, Hex 0.05, Slotted 7/64, OneSnap and a Long Slotted Screw Bit
    Xbox – Torx T10, T15, T20
    PS3 – Torx T10, Phillips 0, Phillips 1, Phillips #000
    PS2/Two – Phillips 0, Phillips 1
    PSP – Phillips #000
    Wii – Triwing, Phillips 0, Phillips #000
    Gamecube – Linehead Nut Setter #8
    DS/DS Lite – Triwing #00, Tripoint #0, Phillips #000
    Gameboy – Triwing #00, Tripoint #01
    Nintendo Cartridges – Linehead nut setter #6

    The screwdriver handle is made of a rubberized grip instead of plastic like some screwdrivers are made of. This allows for easy gripping. Each bit that was placed was held in place very tight.

    Each bit unscrewed each screw nicely without stripping the screws. Screwing each screw back into place worked wonderfully as well.

    Dropped a screw and cant reach it or need to hold a wire or LED in place? Zoozen also included a magnetic tweezer to help hold those thin wires or screws that may be too small to hold in your fingers.

    Conclusion : Overall, the Zoozen Action PRO Toolkit v2 is a modders dream come true. Everything you need to help open your mod frenzy finger is all in this Zoozen Action PRO Toolkit v2. Add a dremel and a soldering iron and this would be the Ultimate modding tool! It would also have been useful if the bits were magnetic to pick up the small screws. The price of $19.95 is definitely well priced and worth it.

    Images via comments ...
    by Published on February 1st, 2011 21:01
    1. Categories:
    2. PSP News,
    3. Nintendo DS News,
    4. Nintendo Wii News,
    5. DCEmu Reviews
    Article Preview

    Jimi Game Shell Case
    Manufacturer: Mr Smith
    Site: Buy from Jimi
    Price: $9.95


    Overview : Jimi™ Game Shell is compact, water resistant and shockproof, and you can attach it to your backpack, lanyard or keyring. Within its recyclable sanoprene liners, each case securely holds two Nintendo DS games, two Wii (SD) cards, or two PSP (ProDuo game or music) cards.

    Jimi™ Game Shell's translucent outer skin is made from 100% recycled and recyclable polypropylene. Combined with the cushioning sanoprene lining in planet purple, gunmetal grey, or fire red this splash proof shell makes it ideal for storing your DS and PSP game cards, music or camera memory cards, and it looks really sweet to boot.

    Quality/Usability : There have been a couple of vacations where I carried my PSP and DS around with me. Each portable system in its own dedicated case but no place to carry my extra games or memory sticks.

    Jimi may be your solution and even mine as well. Jimi is made of durable plastic with sanoprene lining (rubber). You can attach the Jimi to your keyring, bag or string for easy portability. The Jimi is small enough to fit in your pants pocket and light weight that you wont notice it. Jimi comes in three colors of sanoprene lining: Red, Grey or Purple. The plastic shell is all the same clear color.

    The sanoprene is removeable. The mold of the sanoprene allows you to hold up to two Pro Duo memory sticks or two SD cards (one on each side) or one of each. Above the memory cards, you can hold two DS games. The memory sticks and DS games are held in place securely. Even if you only had one DS game and the other slot was open and was holding either a Pro Duo or SD, they wont come out unless it was banged on hard.

    Conclusion : Overall, the Jimi Game Shell Case is a nice solution to holding your memory sticks and DS games at once and together. I'm not sure if it was my shipment only but it did not come with a keyring like the Jimi Multi-Media Memory Case as that came with a keyring. The price of the Game Shell Case is fairly reasonable as well.

    Images via comments ...
    by Published on February 1st, 2011 20:59
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News

    Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.

    Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."

    In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.

    "As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."

    In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.

    "Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.

    "I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.

    The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."

    The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.

    "While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.

    "In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.

    "Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.

    For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."

    DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.

    The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.

    http://www.gamesindustry.biz/article...nt-profits-dip ...
    by Published on February 1st, 2011 20:55
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo believes its history of multiplayer gaming features predates and is equivalent to the current interest in social network games.

    President Satoru Iwata told investors last week that "It has been reported that social entertainment is the key to video games... Nintendo has been developing social entertainment in the field of video games for a long time.

    "Social elements tend to be narrowly associated with human relationships through computer networks. We believe, however, that the essence of social entertainment is that the relationships with other human beings add a social nature to the play and make it more interesting.

    Although Iwata appeared to be addressing the growth of titles such as FarmVille and Japan's phone-based MobageTown, he saw parallels with Nintendo in that "NES had two controllers from the start and Nintendo 64 was the first home console system to make four controllers available.

    "The link cable for GameBoy allowed two players to compete in Tetris and later enabled the trades and competitions of Pokémon, and gradually these features were made available wirelessly. To Nintendo, social elements are nothing new at all."

    He observed that "When you hear the term 'social network,' it generally means a service taking advantage of social human relationships through a constantly connected network with smart phones and PCs. In contrast, Nintendo appreciates real human relationships among people."

    The 3DS' StreetPass and SpotPass features, which automatically arranges and even plays games with passers-by, played a part in Nintendo's ongoing social game strategy, he claimed, as well as "further expand[ing] the gaming population."

    The company perhaps seems a little less interested in fuelling its social systems with download-based gaming however, having just announced that its eStore for 3DS has been pushed back to May.

    http://www.gamesindustry.biz/article...ing-new-at-all ...
    by Published on February 1st, 2011 19:42
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News

    Dead Space 2, the dismembering space horror sequel from EA and Visceral Games, has taken the top spot on the UK chart in a week of few releases, knocking LittleBigPlanet 2 into second after just a week at the top.

    Dead Space 2 is the only new entry in a reshuffled top twenty which sees Black Ops slip to its lowest position yet of fifth. FIFA 11 and Assassin's Creed Brotherhood both gain a place at Activision's expense, sitting at third and fourth respectively.

    Interestingly, the addition of Dead Space Extraction: Move to the PS3 bundle didn't quite manage to tip the sales of Dead Space 2 in the favour of Sony's machine - 56 per cent of sales were for Xbox 360, with 40 per cent on PS3 and the remaining 4 on PC.

    Leisure software charts compiled by Chart Track, (C)2010 UKIE Ltd.

    Last Week This Week Title
    New Entry 1 Dead Space 2
    1 2 LittleBigPlanet 2
    4 3 FIFA 11
    5 4 Assassin's Creed: Brotherhood
    2 5 Call of Duty: Black Ops
    3 6 Just Dance 2
    10 7 Need For Speed: Hot Pursuit
    6 8 Wii Fit Plus
    15 9 Art Academy
    11 10 Just Dance
    7 11 Mass Effect 2
    8 12 Kinect Sports
    12 13 The Sims 3
    9 14 Gran Tursimo 5
    16 15 Wii Party>
    13 16 Dance Central
    20 17 WWE: Smackdown Vs. RAW 2011
    17 18 Read Dead Redemption Undead Nightmare
    Re-Entry 19 EA Sports Active 2
    18 20 Wii Sports Resort

    http://www.gamesindustry.biz/article...op-of-uk-chart ...
    by Published on February 1st, 2011 17:43  Number of Views: 403 
    1. Categories:
    2. Nintendo DS News

    chintoi offers the 0034 version of " IkuReader "ebook reader for Nintendo DS.
    ...
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Nintendo DS News,
    3. DCEmu Games Reviews

    So, quirky-fireworks-based-touch-screen-puzzle-shoot-em-ups then, not a genre that has overpopulated the DS to date, but Southpeak Games is set to change all that with their latest release; Big Bang Mini.

    The aim of the game is, unsurprisingly, to do your best not to get blown into thousands of little pieces. Using your touch-screen you direct your ship around; a seemingly simple task, but there's a twist, you must also use the stylus to shoot fireworks up to the top screen to dispatch the enemies. The trick then, is finding a good balance between attack and defence, under a flurry of bullets it can be hard enough just avoiding being blown up.

    What really makes Big Bang Mini stand out are the fantastic graphics and sense of humour; for those who've grown jaded from years of shooters with generic spaceships it's a real breath of fresh air. It's not unusual to defeat a crowd of floating clowns only to come up against a giant floating lizard (think the Pop and Twinbee series and you're somewhere on the way to knowing what to expect).

    Big Bang Mini boasts over 90 levels, a high-score challenge mode with online leaderboards, multiplay with a single cartridge and a raft of other unlockables- so there's plenty to keep even the most hardcore shooter fans busy.



    Stay tuned to DCEmu Games Reviews for a full review
    Big Bang Mini will be released exclusively on the Nintendo DS in Spring 2008
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Nintendo DS News,
    3. DCEmu Games Reviews



    Worms: Open Warfare 2
    Platform: Nintendo DS
    Publisher: THQ
    Developers: Two Tribes/Team17 Software
    Players: 1-4
    Released:
    US: September 4, 2007
    Europe: August 2007

    Buy from Amazon.co.uk
    Buy from Play-Asia

    What else can be said about Worms that hasn't been said before? It's one of those legendary games series that has been going as long as you can remember and has been ported to just about every console in the past 15 years. The basic idea behind the Worms games is two competing teams of worms take turns blowing each other up with bazookas, Uzis, dynamite, exploding sheep and other increasingly bizarre weaponry, until one of the teams is victorious; a seemingly simple concept that has really only been tweaked gently since its original conception. It's popularity came from the endless replayability of the game that came from the variety of weapons and landscapes that meant no one strategy would ever guarantee you a victory in a battle.

    The first outing of Worms on the DS was a slightly disappointing affair; it suffered from low-resolution sprites that flickered badly due to a buggy game engine. Some unfortunate enemy AI also meant that enemy worms would often blow themselves to pieces or stand around doing nothing until their turn was over. This was all a shame since Worms seemed like the perfect game for Nintendo's new handheld particularly during the drought of good software the DS was suffering from at the time.

    So it's with some caution we look at its sequel Worms: Open Warfare 2. The second installment of the series for the Nintendo DS and thankfully there's lots of reasons to feel positive about it's release, all of the criticism's aimed at the game engine seem to have been taken to heart and fixed. The game engine feels a lot more solid, the computer controlled enemies are a lot more intelligent (expect a thorough ass-kicking to start with) and overall everything seems a lot more polished than it's predecessor. The Worms games have never been a tour-de-force of graphical prowess but the chunky, colorful visuals are definitely likable enough- all of the usual dark humor is here and there's even a few slapstick cut scenes to raise a few smiles.

    What Team 17 have put together is a Greatest Hits style package of all the best bits from the previous games in the series, all of the better weapons over the years are here, the mission modes of the later games are here and enough extras around to keep seasoned Worms fans satisfied. The online modes are particularly impressive, random games or games against your friends (using the standard friend codes system), plus online leader boards (think Tony Hawk).



    With Worms games, as long as nothing upsets the game engine is solid and nothing is thrown into the mix to upset the balance then you're pretty much guaranteed good fun and Worms: Open Warfare 2 genuinely delivers. If you've never been a fan of the series previously, then it's unlikely you'll find anything to convince you otherwise here, it is what you expect, but perhaps the best version of what you expect.

    It's an excellent addition to any DS game collection, for replay value and instant pick-up-and-play....ability. Top marks to Team 17/Two Tribes for making the game it's predecessor only hinted at.

    Score: Very Good
    by Published on January 1st, 2011 18:19
    1. Categories:
    2. Nintendo DS News,
    3. DCEmu Games Reviews



    Platform: Nintendo DS
    Developer: Capcom
    Publisher: Capcom

    Ratings:

    PEGI:











    ESRB:


    Megaman Star Force is the spiritual successor to the Megaman: Battle Network series. There are three versions of the game: Leo, Pegasus and Dragon. Each version is almost identical except for a few changes in dialogue and what elemental form Megaman can take later in the game.


    Star Force follows the Battle Network formula of gameplay. There is a real world and a digital world which you can explore relatively freely. Combat is real time in a grid and you use cards to fight your foes. One of the immediately noticeable differences is that unlike Battle Networks side camera view of combat, Star Force uses a third person view instead.

    The main character of Star Force is a boy named Geo Stelar, the son of an astronaut. The story takes place three years after Geo lost his father to an accident on his space station. Since then he has retreated from any and all relationships so to avoid the pain of losing people. He later meets a digital alien entity named Omega-Xis and they team up to save the world from alien invaders by merging into a single entity known as Megaman. The story and game progress is linear and uses the terms days and weeks instead of chapters. Each chapter of the story generally begins with Geo getting out of bed, some trouble happens, an alien claims responsibility, Megaman beats the alien, goes to bed and the world is safe until the next digital disaster occurs.



    One note which separates Star Force from the Battle Network series is the lack of the goody two shoes heroes. All the main characters have their own pains, loneliness and troubled pasts. This is used heavily to enforce the story's theme of friendship and relying upon others for help. Despite being a cheesy plot point you can't help but empathise with some of the characters and the situations they are in. This is a welcome change from the normal fresh faced sword wielding farm boy willing to give his life to rescue a girl he only met five minutes ago.



    The Battle system has undergone a simplification from the Battle Network series. Megaman has three tiles to move in and dodge attacks, he is also given an energy shield to block attacks which cover all three tiles. The card system is also much simpler, with the Program Advance, a mechanic whereby you fuse three cards into a single more powerful card, being absent from the game, replaced with the difficult to activate and mostly unnecessary Card-Combo. This leads the combat to being very cut and dry, with most fights ending in less than 10 seconds, combat becomes a repetitive mild annoyance. Even the boss fights tend to last less than a minute and are much easier compared to Battle Network's bosses.

    The game makes use of the stylus and touch screen to play little mini-games, such as shooting snakes which attack from four directions, controlling an RC Copter or tapping buttons to stay grappled to a mad digital bull. It adds a bit of variety to each boss zone which breaks out from the tedium of the random encounters.

    The games biggest mechanic is the Brotherband. This is where you and another person register each other as brothers and confer on one another abilities and your favourite cards. You can only register a few story characters as brothers, the rest are intended to be real friends using the Wi-fi. It is possible to use the Wi-fi to trade, establish brothers, send emails and dual your friends. However this is all useless if you don't know anyone with this game.

    Sounds: More like GBA music and effects than DS. After playing the game you'll put your DS down and forget what the music sounded like.

    Graphics: Little improvement over the GBA's Battle Network series. Good use of the dual screen however.

    Gameplay: Endless running around with repetitive so-so combat every few seconds.

    Concluson: Very similar to the Battle Network games despite being a different franchise. Repetitive game play but a much better story than its predecessors. Much easier than previous games also. Too much emphasis and options for multiplay, rendering the card directory impossible to complete without buying all three games. Get this if you loved the Battle Networked games.

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