• March 2013 - DCEmu Turns 9 Years Old and Still Going Strong

    Its Now March 2013 and DCEmu the Homebrew & Gaming Network is now 9 Years old. I actually started the sites back in 2002 but joined them under the DCEmu name back in 2004 when the site was foremost a Dreamcast Site, since then we have expanded and cover all homebrew scenes as new consoles come into play. To make sure the site gets back to what it does best i have merged the discussion forums and unmerged all the news forums, which for everyone makes for a better reading experiance, no one wants to search for PS2 news on a PS3 merged news forum because it takes ages to find it. Also this month we have launched new sites for PS4, GCW Zero and also an Open Source Handhelds website. Thanks for visiting DCEmu and please join in the discussion and remember if you are a coder then you can upload to our forum instead of using crappy internet upload sites.
  • June 16th, 2012

    by Published on June 16th, 2012 23:13
    1. Categories:
    2. PC News

    Having already pushed one patch to servers as part of its response to the recently discovered Flame trojan, Microsoft is making another adjustment on Windows Vista, Windows 7, and Windows Server 2008 machines. A new update going out lets revoked certificates be published and recognized much faster, which would protect against a vulnerability exploited by Flame to fake its way in as a legitimate update. Informationweek has more information on the old OCSP method used to set revocation status, and also points out another vulnerability in XML Core Services the folks in Redmond is warning people of this week and has already released a "fix it" solution for. Hit the source link to get all the details and grab the update, IT types may want to update their firewalls with the new URLs being put into use for the lists.

    http://www.engadget.com/2012/06/14/w...ficates-flame/
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    by Published on June 16th, 2012 23:11
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone
    Article Preview

    Sick of letting your Android-toting friends lord their slightly fancier Dropbox app over you? Relief has arrived: Dropbox 1.5 is now available for iOS. The latest update brings the app in line with its Android cousin, adding automatic uploads for photos and video over WiFi and cellular connections, the ability to upload files of any size and a new Gallery view. Cloud storage aficionados who take advantage of the new automatic upload feature will score up to 3GB of additional storage space, doled out in 500MB increments as needed. Sound good? Of course it does, check it out for yourself at the iTunes link below.

    http://www.engadget.com/2012/06/15/d...e-limitations/
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    by Published on June 16th, 2012 23:10
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Microsoft has applied to patent a free-space gesture controller for a MIDI interface that could see you kicking out jams on invisible instruments. Using a Kinect-style depth camera, individual movements would be mapped to notes and played out by the games console observing the action. The company actually teased a similar function in its Kinect Effect advert, where it showed cellists, violinists and pianists all miming in front of the sensor, although we doubt the technology is at a sufficiently capable stage just yet. If granted, it means we could see plenty of intentional arm-waving in future music games, or an even more outrageous stage show from the world's most beloved Gallic synth maven.

    http://www.engadget.com/2012/06/15/m...t-application/
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    by Published on June 16th, 2012 23:04
    1. Categories:
    2. PC News
    Article Preview

    It's not often that the folks in Redmond get to debut a new operating system as big as Windows 8, so we can't really blame them for going on at length about every feature of it. The latest to get the in-depth treatment on the Building Windows 8 blog is the Mail app, which has already gone through some fairly big changes since the Consumer Preview and is apparently set to receive even more before the final release. As Microsoft's Jeremy Epling explains in the post, central to the latest version is a three-pane view that's designed to take advantage of the 16:9 ratio Windows 8 is optimized for, and make the best use of all the space afforded by the full-screen "window" -- the latest release is now able to display 14 messages at a time at the standard 1366 x 768 resolution, for instance, as opposed to just 8.5 in the Consumer Preview version. It's also, of course, deeply integrated into Windows 8 itself, even taking advantage of a new networking APIs to detect if you're on a metered network and only download the first first 20KB of each message body if that's the case. Unfortunately, Epling didn't divulge much about those promised future changes, noting only that there are "many more features on the way." In the meantime, you can find out more than you may have wanted to know about Mail in its current state at the link below.

    http://www.engadget.com/2012/06/15/m...ore-changes-t/
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    by Published on June 16th, 2012 22:59
    1. Categories:
    2. PC News
    Article Preview

    As part of its "Building Windows 8" blog series, Redmond has been doling inside info on apps like Mailand People, and now it's Calendar's turn in the spotlight. Steven Sinofsky blogged that one of the primary marks was to serve up a clear view of your life, and the team wanted Calendar to be easy to read and distraction free. To bring that about, it kept the info displayed to a minimum, giving users the option to easily change colors for important events and drop distracting ones from view if necessary. The designers also stressed ease of navigation, a simple interface for adding events, copious notification options and and advanced scheduling tricks -- like a full page of notes for each event. Of course, Microsoft also wanted to ensure the app conforms to Metro design standards and functionality, and it seems to fit that mold in spades. Sinofsky also said that a lot of user feedback was accounted for, so be sure to check the source to see if that "Caturday" idea made the cut.

    http://www.engadget.com/2012/06/16/m...ar-app-design/
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    by Published on June 16th, 2012 22:50
    1. Categories:
    2. Xbox 360 News

    Phil Harrison, new corporate vice-president of Microsoft's IEB division, admits he was "surprised" by the levels of violence in games at this year's E3.
    E3 2012 was Harrison's first visit to the conference in three years, and "the first E3 I can ever remember where I haven't been doing something public like standing on a stage introducing something new or presenting something. So I think I'm able to look at it through quite a relaxed and potentially dispassionate view."
    That meant that he, like many of us, was struck by the level of violence on show. Between the Microsoft, Sony, EA and Ubisoft shows there were claret-filled demos of Tomb Raider, Splinter Cell: Blacklist, Medal Of Honor: Warfighter, Far Cry 3 and, most memorably, The Last Of Us (pictured), when the audience cheered loudly at either a shotgun blast to the face or the flung brick that preceded it.
    "I was surprised, I must admit, at some of the games," Harrison said. "I think it's an inevitable progression of visual reality and visceral immersion that games can get quite ultra-realistic.
    
"Thankfully, everybody adheres to a very good ratings system, and makes sure that consumers are well-informed before they buy their games. I think it's more coincidental than anything - I don't think it's a strategy that everybody has adopted simultaneously. So long as it's part of a balanced portfolio, it's okay."
    For Harrison, violence wasn't the central theme of 2012. Instead, he saw the first evidence of an industry in transition; not simply one gearing up for new hardware, but one adjusting to a rapidly changing market.
    
"It's the seventh year of the Xbox 360 cycle," he said. "You've got some games which I think are showing developers really understand what it means to make great-looking games on the platform, and you've got a series of signs that the connected world is really starting to make sense in developers' heads.
    "It's not just games; it's games, plus connected experiences, plus social plus new business models, and that, I think, is really evident in E3, probably for the first time. Maybe it was a bit last year, but I wasn't here, so I can't really comment."

    http://www.edge-online.com/news/harr...ed-e3-violence
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    by Published on June 16th, 2012 22:46
    1. Categories:
    2. DCEmu

    Recent psychiatric testimony in the trial of Anders Breivik, the 33-year-old Norwegian man who admits to perpetrating a pair of grisly 2011 terrorist attacks in Oslo that resulted in the deaths of 77 people, has shifted the court’s attention once again to the defendant’s gaming habits.
    Breivik has previously discussed using Call Of Duty as a rehearsal sandbox for his attack plans. The most recent round of expert testimony concerns the year-long sabbatical Breivik took between the summers of 2006 and 2007, which he spent playing World Of Warcraft full-time, or roughly 16 hours a day, from a room in his Mother’s Oslo flat.
    In response to Judge Elizabeth Arntzen inquiry whether interviews with one of Breivik’s acquaintances in WOW supported their view of a personal breakdown, psychiatrist Synne Sørheim responded: “We feel that playing a lot of computer games gives the impression of a working cognitive function. It is however, something completely different to relate to something in real life, have committed relationships to other people, arrange meetings, go to work in the morning, have a healthy relationship with a girlfriend, or having common social skills.”
    When the judge asked whether Breivik’s behaviour during this period might be described as gaming addiction, Sørheim tooks the opportunity to say what she really thinks: “I would still like to point out that sitting alone in your room and playing games, no matter what the scope of the matter, call it addiction or whatnot, is not normal for a man in his 20's.”
    While it’s not surprising to hear that many older individuals continue to cling to the stereotype of videogames being an aberrant interest, it should be noted that Sørheim admitted to the judge moments earlier, “We have no form of expertise when it comes to computer games.”
    Back in April close to the start of the trial, Breivik defended his immersion in WOW. "Some people like to play golf, some like to sail, I played WOW. It had nothing to do with 22 July. It's not a world you are engulfed by. It's simply a hobby. WOW is only a fantasy game, which is not violent at all. It's just fantasy. It's a strategy game. You co-operate with a lot of others to overcome challenges. That's why you do it. It's a very social game. Half of the time you are connected in communication with others. It would be wrong to consider it an antisocial game."
    In a trial such as this where an apparently sane individual has so remorselessly taken innocent human life, the quest to find a root for the dysfunction is going to touch on some familiar scapegoats. Many will recall the shooting rampage at Columbine high school, which was blamed on the two teenaged perpetrators’ love of firstperson shooters such as Doom. It will always be natural for psychiatrists to blame the thing they don’t understand.
    Anders Breivik will be sentenced on 20 July or 24 August.
    http://www.edge-online.com/news/brei...al-man-his-20s
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    by Published on June 16th, 2012 22:42
    1. Categories:
    2. Snes News,
    3. Nes News

    It shouldn't be surprising to anyone that Shigeru Miyamoto, the creator of Super Mario Bros. -- and The Legend of Zelda, Donkey Kong and Star Fox -- can't narrow his top Mario game down to a single title. It would be hard for most people to make a definitive choice between nearly three decades of games so varied and lauded as Super Mario Bros. 3, Super Mario 64 or Super Mario Galaxy. But with little wavering, Mr. Miyamoto was able to narrow his favorite games down to two candidates when we sat down with him at E3 2012.
    "I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it," Mr. Miyamoto told us. "Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game that just had a very different sort of feel. I think we had such a loose approach to it, we really came up with something interesting."
    While Super Mario Bros., Nintendo's most successful game ever, seems like a natural choice, Super Mario USA, or Super Mario Bros. 2 as it is known in the US, is a pretty surprising selection.

    http://uk.ign.com/articles/2012/06/1...ite-mario-game
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    by Published on June 16th, 2012 22:35
    1. Categories:
    2. Xbox 360 News

    Update: The document in question has since been removed from its original source at the request of Covington & Burling, a law firm that advises Microsoft. No word on if it was removed for being a forgery or not, so we've inquired with the firm as to why.
    Microsoft responded to IGN stating "We do not comment on rumors or speculation."
    Original Story: An unconfirmed document allegedly leaking out of Microsoft reveals the company's five-year plan, price, and features for the Xbox 720. The 56 page documentlooks at the possibilities for Xbox 360 in 2011 leading up to the launch of the next generation in 2013, which includes a new Kinect sensor at launch in a $299 bundle. Notable changes include a blu-ray disc drive, as well as a focus on and tablet integration. IGN is already confident that the next-generation will begin in 2013, and the plan for tablets to talk to consoles recently rang true.

    http://uk.ign.com/articles/2012/06/1...mored-document
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    by Published on June 16th, 2012 22:32
    1. Categories:
    2. DCEmu

    The launch of the Orange San Diego, the first handset using an Intel Atom processor, marks a big milestone for the chipmaker: it's finally in the smartphone market. But does the market need Intel at all? ... Intel's scale and the reach of its other divisions gives [Mike] Bell's smartphone unit a boost; for example, it can reuse code optimizations for Atom done by the desktop team. ... Even so, the smartphone team has got a tough job on its hands — but it's one Intel has to tackle, according to Carolina Milanesi, mobile analyst at Gartner. 'This is certainly an attack strategy for Intel. The smartphone market is so large now that they need a piece of the pie,' she said. But will consumers care whether their handset runs on an Intel chip? Bell conceded that aside from the tech-savvy, most people probably don't know which chip is inside their phone. It's likely, given the lack of advertising on this, that most probably don't care — making Intel's job even harder."

    http://mobile.slashdot.org/story/12/...hey-need-intel
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