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  • June 2nd, 2018

    by Published on June 2nd, 2018 21:04
    1. Categories:
    2. Wii U News

    Nice to see a new release for the WiiU Emulator for WIndows:

    Cemu v1.12.1b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.12.1b Changelog:
    # New in 1.12.1b:

    general: Fixed section labels for game profiles created via the game list context menu
    general: Added UI option to disable precompiled shader cache
    general: Added game profile option to disable precompiled shader cache (see example.ini for details)

    # New in 1.12.1:

    general: Upgraded Cemu to VS2017 and also updated the following libraries:
    wxWidgets (3.1.1)
    libcurl (7.59.0)
    openssl (1.1.0h)
    zlib (1.2.11)

    general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
    general: Game list now loads the game icons asynchronously to improve Cemu startup time
    general: Load graphic pack shader files asynchronously to improve Cemu startup time
    general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
    general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
    general: If NEX or independent token API request returns with an error message, print it to log.txt
    general: Updated game profiles

    HID: Added preliminary USB/HID support
    In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    Tested USB peripherals:
    Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
    GCN controller adapter (in Wii U mode) not yet working

    input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
    input: Various improvements to native wiimote support

    nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

    snd_core: Fixed loop counter for PCM16 voices
    snd_core: Fixed AXGetDeviceMode()
    snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

    GX2: Implemented GX2SetPointSize and GPU7 support for point width
    GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
    GX2: Shaders using SSBOs no longer fail to compile
    GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

    RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

    coreinit: Zero-sized file reads no longer return an error
    coreinit: Optimized thread context switching to be slightly faster

    nn_fp: Fixed a bug in AsyncLogin callback

    nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

    download http://cemu.info/

    via http://www.emucr.com/2018/06/cemu-v1121b.html ...
    by Published on June 2nd, 2018 20:34
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    Heres a new version of the multi nintendo system emulator:

    higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r34 release.

    byuu says:

    Changelog:

    - sfc/ppu-fast:
    - don't use mosaicSize unless mosaicEnable is set
    - fix background tiles that aren't 8x8 in size
    - flush (render) queued lines whenever VRAM or OAM are modified
    mid-frame
    - queue tile outputs to buffer for object rendering final pass
    - fix object window mask indexing
    - disable color bleed when output width is 256 pixels
    - handle reset(bool) events
    - implemented save states
    - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
    - bsnes: fixed overscan masking mode when output height is 240

    Todo:

    - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
    - ruby/input/carbon: change setPath() call to setPathID()

    Errata:

    - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

    Bug reports on the new fast SNES PPU are now welcome.

    Download https://gitlab.com/higan/higan

    via http://www.emucr.com/2018/06/higan-v106r34.html ...
    by Published on June 2nd, 2018 20:11
    1. Categories:
    2. Sega Saturn News

    Heres a new version of Nova the Sega Saturn Emulator for Windows:

    Nova the saturn/titan emulator for windows, has updated to 0.3



    You can download locally here.

    via http://www.emulation64.com/view/2865/Nova-03-released/ ...
    by Published on June 2nd, 2018 20:08
    1. Categories:
    2. Nintendo Wii News

    Always nice to see the Wii Get new homebrew and this an update to Beats OF Rage



    finally update MinGW to MinGW32-W64

    * based on GCC 8+ ...
    * best C/C++ for Windows
    * more accurate, robust and compatible
    * this is the same compiler of SDL, MAME, ...

    updated SDL2 2.0.8 (May 24) for Windows
    * support for NVidia Shield

    download https://github.com/DCurrent/openbor

    via https://www.nintendomax.com/viewtopic.php?f=54&t=16619
    ...