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  • October 16th, 2018

    by Published on October 16th, 2018 20:49
    1. Categories:
    2. Genesis News

    • If the classic Genesis/Mega Drive offerings from Atgames weren't up your alley, there soon will be another alternative on the market for SEGA fans to get their retro fix from. Analogue, known for creating the Super NT, will be manufacturing a system that can play Genesis/Mega Drive and Master System cartridges. Called the Mega Sg, it'll house an Altera Cyclone V FPGA chip, which means every game will be "100% compatible" with the hardware, and though it isn't the chipset found in Sega's original console, it's close, and this one allows games to be played through an HDMI connection while still looking good, and promising little to no input lag. And yes, the Yamaha YM2612 soundcard is included, so that all your Genesis games will sound just like they used to. The Mega Sg will cost $189.99, and for $10 more, Analogue will also have extra cartridge adapters that lets players use Game Gear, Mark III, MyCard, SG-1000, and SG-3000 games on the system.

      For those that still have their original Sega CD adapter, you can plug it right into the Mega Sg, as it has official support for the add-on, though due to hardware problems, it will not support the 32X. Games from all regions will be supported, as the hardware is region free, and multiple visual options are available, such as adding scanlines, scaling options, and more. The Mega Sg can be pre-ordered as of today, and will launch sometime in March 2019.

      Analogue has uploaded a video showing off the quality of games played on the Mega Sg, which you can check out below.

    ...
    by Published on October 16th, 2018 20:40
    1. Categories:
    2. Nintendo 3DS News

    team Libretrohave ported the multi system emulator to the Nintendo 2ds/3ds:

    General changelog

    – CAMERA: Fix Video4Linux2 driver that broke years ago.
    – CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
    – CHEATS: Add support for Rumble when increase or decrease by the rumble value.
    – CHEATS: Add cheat variables to allow for updating large portions of memory.
    – CHEEVOS: Prevent loading states before achievements are fully loaded.
    – CRT: New porches and interlaced bug fix.
    – CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
    – COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards).
    – DISCORD: Add ‘Ask To Join’ Feature.
    – EMSCRIPTEN: Add stb_font support.
    – INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
    – IOS: Use safe area to account for notch for iPhone X and adjust main view.
    – LOCALIZATION: Update Portuguese / Brazilian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Spanish translation.
    – MENU: Add dropdown lists for many settings.
    – MENU: Fix crash that could happen when changing core’s options on Android.
    – MENU/QT/WIMP: Add option to rename playlists.
    – MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
    – MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
    – MENU/QT/WIMP: Fix shader parameter checkboxes not working
    – METAL: Add screenshot support.
    – NETPLAY: Save lobby details received back from server after first announcement.
    – OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
    – OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
    – RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
    – SWITCH: Add stb_font support.
    – SWITCH: Add Retro Achievements support.
    – SWITCH: Add networking support.
    – SWITCH: Add touchscreen support.
    – SWITCH: Add OpenGL support.
    – SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
    – VULKAN: Fix race condition in threaded mailbox emulation.
    – VULKAN: Maintenance fixes.
    – WIIU: Fix menu lag when built with DevKitPro r32.

    download https://www.libretro.com/index.php/r...-7-5-released/ ...
    by Published on October 16th, 2018 20:35
    1. Categories:
    2. Nintendo Switch
    Article Preview

    team Libretro have released a new version of the multi system emulator for the Nintendo Switch:

    Thanks to the hard work of the RetroNX devs (natinusala and m4xw), we now have an official RetroArch release for Switch!

    You can download RetroArch for Switch here.
    Installation instructions

    You will need a Nintendo Switch capable of running homebrew for this to work.

    Download the RetroArch 7z file for Switch (download link above).
    Extract its contents and just drag and drop retroarch and the switch folder onto the root of the SD card.
    Open Hbmenu, and start RetroArch.

    IMPORTANT: Please start RetroArch Switch with a fresh install (in case you already had RetroNX installed before)
    and migrate savegames from /retroarch/cores/save{files, states} to the same folder on the new installation.
    Features

    OpenGL support
    Thanks to Mesa/Nouveau support, this Switch version comes with full-blown OpenGL support (thanks to fincsdev). This means that all of the advanced features available on the PC should be available on Switch as well! GLSL shaders should be supported, overlays are supported, and thanks to OpenGL support, we can use hardware-accelerated menus such as XMB/MaterialUI (with full thumbnail support, theming, etc). In addition to all this, it allows us to port libretro cores that require the use of OpenGL later in the future, such as Parallel N64, OpenLara, and potentially more like Reicast/PPSSPP/etc!
    Touchscreen support (for MaterialUI/etc)
    natinusala saw to it that this initial version received touchscreen support. Right now the DPI (Dots Per Inch) is kinda hardcoded for portable and not really meant for dock mode. This will be improved in the near future.
    Full networking support.
    Online multiplayer (with peer-to-peer and MITM matchmaking) should be available from Day One. Take note that performance of the core heavily matters in terms of the kind of quality you get out of your online experience, since the netplay implementation is rollback-based. Aside from multiplayer, you can also download cores, update assets, and all the features you would expect on the PC version.
    RetroAchievements support
    By registering an account at Retro Achievements and inputting your account details into RetroArch, you can obtain achievements for your games.
    Game scanning
    Scanning of your games should fully work, except for perhaps PS1 images right now.
    Split Joy-Con support
    If you go to Settings -> Input and enable Split Joy-Con (1 to , you can use a full Joy-Con as two separate controllers!
    Core downloader
    From Day One, it should be possible to download and update new cores as they arrive on a daily basis without even having to wait for the next RetroArch stable!
    Runahead support
    RetroArch Switch comes with runahead support from Day One! This is our game-changing feature that allows you to beat latency and even go beyond the fast response times of the original hardware. Performance of this feature is heavily dependent on the ‘performance’ level of the core and the Switch’s relative power. Try experimenting with cores, and don’t forget to turn it of for more demanding cores that balk under the pressure. Because RetroArch offers such a wide array of cores even for the same system, it’s entirely possible that one specific SNES or Genesis core is fast enough for the kind of runahead at x frames configuration that you are looking for.

    44 Cores at Launch!

    download https://www.libretro.com/index.php/r...witch-version/ ...
    by Published on October 16th, 2018 20:29
    1. Categories:
    2. Nintendo Switch

    vgmoose has released a new version of his app store for the Nintendo Switch:

    Changelog:

    New Features:

    Search functionality with on screen keyboard
    Allow sorting of app list by: most recently updated, download count, alphabetically, download size, and randomly
    Add new "Advanced" category including some system/hekate modules
    Redesigned "App Details" screen to show much more information about each app such as long scrollable description, download count, download size, and last updated date
    Added feedback reporting for any app to collect data about what works and doesn't work. This feedback will be passed along to the app's author if appropriate

    Enhancements:

    All touch and controller controls refactored and more responsive to input (highlights, buttons, etc)
    Add four-column "wide" view activated by pressing L or ZL in the app listing
    New offline screen when internet connection isn't detected instead of empty progress bar
    List other apps by the same author from the details page

    Bug fixes:

    Switched to curl instead of old hacky HTTP downloading curl
    Empty folders are now removed upon uninstallation of a package
    Corrupt cached icons should no longer freeze loading
    Uses romfs for storing images instead of an external folder
    Some settings for cleaning up any empty folders leftover by the old app and wiping the icon cache

    download https://github.com/vgmoose/appstorenx ...
    by Published on October 16th, 2018 20:27
    1. Categories:
    2. Nintendo Switch

    fgsdfgs has ported Doom 64 over to the Nintendo Switch:

    I ported Doom 64 EX to the Switch.
    Doom 64 EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.

    Features:

    hardware accelerated rendering;
    sound and music;
    analog controls;
    all other features of Doom 64 EX probably work (except network games).


    To install and run the game, follow these steps:

    Obtain a Doom 64 ROM in either n64, z64 or v64 format. I think region and version do not matter, as long as the ROM is unmodified.
    Extract the wadgen folder from doom64ex_nx_v010.zip to somewhere on your PC.
    Run wadgen/WadGen.exe and point it to your Doom 64 ROM. This should generate two files inside the wadgen folder: DOOM64.WAD and DOOMSND.SF2.
    Extract the switch folder from doom64ex_nx_v010.zip to the root of your SD card.
    Copy DOOM64.WAD and DOOMSND.SF2 you got in step 3 to /switch/doom64ex/ on your SD card.

    If you already have Doom 64 EX installed on your PC or something, you can just do steps 4 and 5 right away, using the files from your existing installation.

    download https://github.com/fgsfdsfgs/Doom64EX

    via https://www.nintendomax.com/viewtopi...097b76c#p40352 ...
    by Published on October 16th, 2018 17:30
    1. Categories:
    2. Snes News

    Nearly 25 years ago, Donkey Kong Country was released to the world, and it quickly won over gamers with its pre-rendered CGI graphics, became one of the best-selling Super NES games of all time, and spawned numerous sequels. And while its graphics might not have the wow factor they had in 1994, Donkey Kong Country’s gameplay holds up to this day.
    While Donkey Kong Country is known for being difficult, many people have mastered it. Are you one of them? Donkey Kong Country - Expert Edition will put your platforming skills to the test. It removes the DK Barrels (which give you your characters back if you lose them) and Star Barrels (which act as checkpoints), so you can only take two hits in each stage before losing a life and being forced to start over from the beginning.
    Additionally, all the Warp Barrels have been removed. If you think you’re just going to skip over Mine Cart Carnage, Stop & Go Station, or any other stage in the game, think again.

    https://www.romhacking.net/hacks/4152/ ...
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