| |
|
January 1st, 2007, 02:43 Posted By: 2.6,CRACKED
NOTE: I registered as 2.6,CRACKED, but i am actually 2.6,CRACKED!
I have released a shell with the help of PSP-KID and Rikardo_92 from www.desire-net.com, there is more info in the readme.
Includes:- UMD loading
- Music Playing (MP3 only)
- Image Viewing (JPG and PNG only)
- EBOOT Loading
- USB
- Battery Information
Download here:
Hustlaz Shell v0.1
14
comments - Last Comment By Virus.exe
|
|
 |
|
|
|
January 1st, 2007, 11:14 Posted By: wraggster
Divineo China have posted they have a load of new Jap and USA Wii games for those that have those versions of the Wii Console.
Dragon Ball Z Sparking! NEO JAP $ 64.00
Splinter Cell: Double Agent USA $ 58.00
Need for Speed Carbon JAP $ 55.00
Pokemon Battle Revolution JAP $ 50.00
Bleach: Wii Shiraha Kirameku Rinbukyoku JAP $ 64.00
Formula One Championship Edition JAP $ 55.00
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 11:26 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- The disk driver changed completely.
There is a possibility that the adaptor that has worked up to now doesn't work.
I want to ask for a lot of tests.
Attention: Start NDSROM file name was changed.
folder name '/shell' was changed to '/moonshl'.
file name 'global.ini' was changed to 'moonshl.ini'.
..
Download Here --> http://mdxonline.dyndns.org/archives...albeta_e.shtml
7
comments - Last Comment By DanTheManMS
|
|
 |
|
|
|
January 1st, 2007, 11:30 Posted By: wraggster
Those with PS3 consoles who are struggling to sell them may have to paint theres to get a great markup on the sale price, the group who painted theres white the other day sold their PS3 on ebay for $1425
A nice tidy profit 
4
comments - Last Comment By DCergo
|
|
 |
|
|
|
January 1st, 2007, 11:37 Posted By: wraggster
via wiin
Nintendo gives a 3 language safety warning
For those that have ordered replacement wrist straps, shipments have started to arrive across America in the mail.
Well packed in nice bubble wrap, and identical to the original straps, except the cord that attaches to the remote is thicker and stiffer. Other than that as pictures have suggested earlier I can assure you that the rest of the strap is unchanged.
The straps also come packed with yet another warning from Nintendo! And not just any well packed warnings but in three languages no less; Stressing how to ensure an “enjoyable and safe play experience.”
I really do suggest putting this warning away in a safe place it will become a piece of Nintendo memorabilia and when you look back through gaming history you can say- “I was there when people broke their televisions in the name of Gaming”
The new three language safety warning on how to play safe is as follows:
Before setup and use of the Wii system, please review this safety information to insure an enjoyable and safe play experience.
1) Wear the wrist strap when using the Wii Remote.
Make sure all players use the wrist strap and that the strap lock is correctly tightened. When sharing the Wii Remote between multiple players, make sure each person using the remote properly uses the wrist strap. Wearing the wrist strap will prevent you from accidentally dropping or throwing the remote during game play which could damage the remote or surrounding objects, or cause injury to other people.
2) Do not let go of the remote during game play.
For example, in a game like Wii Sports bowling, the ball is thrown by simply releasing the B Button on the remote, not by letting go of the remote! Hold the remote securely and avoid excessive motion during game play. If your hands become moist, stop and dry your hands. Excessive motion may cause you to let go of the remote and may break the wrist strap.
3) Allow adequate room around you during game play.
Stay at least three (3) feet away from the television. Make sure objects and other people are out of your range of movement or arm motion to prevent damage or injury.
6
comments - Last Comment By bobcobb
|
|
 |
|
|
|
January 1st, 2007, 13:51 Posted By: wraggster
Those of you have a Neo2 Flashcart will love this, a new software update from Neoflash:
Merry X'mas and happy new year! Here is a small gift from NEOTEAM
before 2007! Hope you like it.
NEO2 Menu v1.3 [12-31-2006]
New in this version:
* Supports NDS homebrew
* "X Button to Backup ROM" message
* Many small crash fixes (Magical Vacation 5, Monster House, etc.)
* Corrupt graphics fixes (Harry Potter, Monster Bomber, etc.)
* Many non-booting games fixed (Shrek, Hi Hi Puffy AmiYumi, etc.)
* Many saves fixed (Final Fantasy III, etc.)
* Many "exit game" bugs fixed (Star Fox, Bust-A-Move, etc.)
* New Super Mario mini games fixed
* Supports the official *.SRL file format
* Added FAT warning function, it'll report an error if it detects
file system fragmentation, then please re-format your SD/TF
About homebrew:
Homebrew ROMs can only read files and directories from SD if they are
designed for it. That's why you see some with different builds for
"SC CF" and "SC SD", for example. There's nothing restricting homebrew
from using the SD file system. Chishm's NDS FAT lib should support
Neo2 SD well enough.
About file system fragmentation:
Also keep in mind that fragmented file systems are still not supported.
A fragmented ROM WILL have problems running. You can check for file
fragmentation using the "analyze" button in Windows XP's defrag tool.
If it warns of fragmentation, do not defragment. It is much faster to
erase all files or format the card, then copy everything you want back to it.
Rule of thumb: if you have to delete a file, you should delete them all.
About random crash:
The reason is because some MK4-mini burn with a wrong code during produce,
please check your MK4-mini version mark above the golden finger, if you
can see your MK4-mini is "MAGICKEY4-Mini VE1" or "MAGICKEY4-Mini VL2"
version and with PURPLE PCB color, then mean your MK4-mini MAYBE have
problem, and notice please:
[1] Except these 2 version, all other version working fine without any
random crash matter;
[2] Not all of these 2 version will crash, just SOME of them;
[3] If your MK4-mini have random crash matter and it's in these 2 version,
you can send back to the shop and ask for replacement.
download: http://www.neoflash.com/forum/index....ic,3600.0.html
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 13:53 Posted By: wraggster
Another new release from Neoflash for Neo 2 users:
Neo2 Manager V1.6
1. Fix one save lib bug,support Golden Sun serial multi-point save,thanks bruceg
2. Add the background upgrade checking function, can check the new version automatica.
3. Start to support NEO3-SD/MiniSD/TF serial,can use this driver to burn the NEO2/3 menu.
download: http://www.neoflash.com/forum/index....ic,3603.0.html
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 14:07 Posted By: wraggster
via destructoid
If you've been keeping up on your Podtoids since episode 8, you might be aware that I'm a PSP owner and perhaps one of its more vocal critics. We're coming up on nearly two years since the PSP's advent and I can only now come up with a laundry list of reasons why you might be compelled to own them. That I'm even here, even bothering to say stuff about the PSP, that should mean something. Right? Not many people cruising about espousing the good word on Sony's handheld-what-couldn't. By virtue of my very need to speak on the topic, you ought to be excited for what I'm about to say. You stoked? Good.
Despite the recent public backlash over particularly slimy marketing strategies, I think now is the best time to own a PSP -- almost none of it having to do with Sony's influence. Indeed, the PSP is a unique wunderkind, owing its current streak of successes not to its creator, but to the valiant efforts of a handful of third-party developers and folks like you and me. Well, folks smarter than you and me, anyway. Don't believe me? Hit the jump and I'll do my damndest to sell you on a nigh-useless $200 hunk of plastic and silicon in five simple reasons, and all without almost any mentioning of on-the-go porn!
#1: The games.
It seems as though it took Metal Gear Solid: Portable Ops to awaken folks to the idea that good games are finally beginning to find a home on the PSP. Truth is they've been trickling in for months now, but it's all the same, really. Now we're paying attention.
So maybe you've seen the GTAs come and go and you're still not interested. I'm the same way. Truthfully, within the first year-plus of the PSP's shelf life, I purchased three games: Lumines and Metal Gear Solid at launch, Me & My Katamari some time later. When Valkyrie Profile: Lenneth finally came out, I was startled when I noticed how much good stuff had suddenly popped up, all ripe for the picking. Capcom had a slew of good stuff on the shelves -- we'll get to that in a minute -- but there was a sudden strong showing on the part of a number of third parties.
If you haven't been keeping up with the onslaught of quality PSP experiences, let me give you a brief list of games that no PSP owner should be without: Daxter, Virtua Tennis: World Tour, Loco Roco, OutRun 2006: Coast to Coast, Gitaroo Man Lives!, Gradius Collection, Power Stone Collection, Metal Gear Solid: Portable Ops, Valkyrie Profile: Lenneth, Lumines 1 and 2, Every Extend Extra, Gunpey, Ys: Ark of Naphistim, Tales of Eternia, Metal Gear Acid 1 and 2, Wipeout Pure, Syphon Filter: Dark Mirror, Tekken: Dark Resurrection, the Grand Theft Auto games -- the list goes on. Now, I could go on and on about these games in detail, but just look at that -- that's a mighty list. I figured just the scope of such a list would be reason enough to consider getting back into the PSP if you, like me, thought it had died an early death.
And if you're still on the fence, the House that Mega Man Built would like to have a word with you.
#2: The Capcom.
Holy god, Capcom pulled out all the stops for the PSP this last year, and it doesn't seem like they have any intentions of letting up. You might be saying to me "But Aaron, most if not all of Capcom's PSP games are ports from other systems!", and you'd be right. But you'd also be bleeding from the eyes, because nobody disagrees with me in front of my children, understand? Nobody.
Anyway, they're ports, to be sure -- but they're ports that operate exceptionally well as portable experiences, every last one of them. A wide spectrum of gameplay experiences ranging from classic arcade (Capcom Classics Collection), platforming, and a slew of fighters (Street Fighter Alpha 3 MAX). It's likely that you'll find at least two or three games fitting with your gaming preferences within Capcom's burgeoning PSP library.
Some of these games even constitute full-fledged remakes, like the excellent Mega Man: Powered Up, Mega Man: Maverick Hunter X and Ultimate Ghosts 'n Goblins which, no matter what some people say, is an amazing title an worth your cash. And don't forget about Power Stone Collection, which -- huh? Never heard of Power Stone? It's only the greatest four-player fighting game this side of Smash Bros, and the very reason that God granted you the gift of fingers!
Enough hyperbole. Let's move on to what you've no doubt heard whispered in the darkest corners of the internet...
#3: The homebrew.
Yep, this is the part I mentioned about us doing the work that made the PSP worth it, despite Sony's best efforts to keep us out. Why the hate, Sony?
It's the user-created software that really brings out the best in the PSP. For those of you unaware of the homebrew community's latest developments, the PSP is now capable of emulating almost everything up to 4th-gen, in some cases perfectly, in others almost perfectly. Not that I would ever advocate piracy and rommin' it up or anything in any sort of public forum -- but, you know. I own an unholy lot of games, and I have no qualms running them in various other forms on my other consoles capable of doing so.
There are some exceptions. Games with complicated software/hardware architecture, particularly on the SNES, still aren't running at full speed -- this includes games that use the Super FX chip (like Star Fox, Super Mario World 2, and Stunt Race FX) as well as those utilizing the Nintendo SA-1 (Kirby Super Star, Super Mario RPG, Kirby's Dream Land 3). Rest assured, however -- they're workin' on it.
Meanwhile, Genesis and PC Engine/TG16 emulation is damn near perfect, going to far as to allow you the opportunity to play games for their CD addon counterparts (Sega CD and PCCD, respectively). What the hell's so special about that, you ask? Sonic CD and Dracula X: Rondo of Blood, stupid! No longer am I restrained to tossing my discs in the ol' PC and playing them on some crude keyboard -- I've got 'em on the go!
Mind, the whole process is a little sketch. If you haven't got a PSP yet, chances are good that one off the shelf will come equipped with the latest firmware -- currently at 3.02 -- which negates the possibility of running unsigned code. While there are (limited) options for some other firmware versions, 1.5 is currently the golden boy of the PSP homebrew scene. Though there are downgraders available for some key firmware versions like 2.0, 2.71 and others, it gets tricker the higher and more current your firmware might be. Of course, new solutions are cropping up all the time, but if you aren't keen on waiting, you can always buy an older model secondhand, or go to a place where PSPs don't exactly sell at lightning speed -- the bundles at Costco or Sears. There's a fair chance you'll find an older model with lower firmware in such a place.
But when you're finally bored of playing Toejam & Earl whilst steeped in the bathtub, what then? Fortunately for you, children, there's good stuff on the way.
#4. The future.
We're just gettin' started, bitches! In little more than a week we'll be getting our hands on Metal Slug Anthology which, as much as I adore it on the Wii, belongs on a PSP. From there, everything's coming up Milhouse.
Capcom (blessed Capcom!) is hitting us with Capcom Puzzle World next month, cataloging some of their best puzzlers over the years, all of which, again, belong on a portable machine. If anything, this'll be your chance to get your hands on a copy of Super Puzzle Fighter 2 Turbo, whose PSOne version commands a ridiculous fifty-plus bones on eBay. And while we're talkin' up ports, Landstalker and Earthworm Jim are being revamped for release on Sony's little black brick, too.
The new Ratchet and Clank, due in February, is said by our own Robert Summa to be dynamite -- if it comes with the same marks of quality with which the Jak and Daxter series hit the PSP, it should make for a great time.
Square-Enix'll be gracing their fans with a remake of the brilliant Final Fantasy Tactics, hopefully with as many updates and additions as earlier revisions of other Final Fantasy titles have enjoyed on other portable systems. Moreover, word is that Final Fantasy VII: Crisis Core won't be the same sort of bullshit abortion that the other VII spinoffs have been (namely, Dirge of Cerberus), and who doesn't love a solid action RPG? Nobody, that's who!
The PSP is poised to shine in 2007. Will it wrench control of the handheld market away from Nintendo's undefeatable DS? Hell, no! But that doesn't mean that the games won't be fun. Keep an eye out for some big names in the next year.
#5. The porn.
Hey, hey-- I said almost without any mentioning of porn on the go.
58
comments - Last Comment By alucard001
|
|
 |
|
|
|
January 1st, 2007, 15:38 Posted By: JKKDARK
New version of the Sega Saturn emulator for Windows.
What's new?
CD Block Read Command was updated.
Eiyuu Densetsu now works (Legend of Heroes 1 & 2, I presume)
SCU Timer 1 processing was updated.
Virtual Hydlide now works
VDP1 draw command processing was updated.
VDP1 color operation processing was updated.
The sound test of Dark Savior is now displayed accurately.
VDP1 V-Blank Out timing was updated.
The Pattern Name Assignment mistake of the VDP2 Cycle Pattern was taken into account.
The battle screen in Slayers Royal and the title screen of Virtual On are now displayed accurately.
VDP2 color operation processing was updated.
VDP2 window processing was updated.
SH2 dynamic recompilation processing was updated.
J. League Pro Soccer Club wo Tsukurou! 2 now works.
An option to turn the memory access wieght of the cache through address was added.
If Memory Access Weight is turned on,
the palette of the choices in Daina Airan (aka Dino Island) become normal (depending on Dot Clock)
The sound effects of Virtua Fighter 2 are also reproduced.
An option to use HSynch period as a real clock was added.
If CTRL is pushed while SSF is starting,
the BIOS use/do note use option will be temporarily inverted.
The version of savestate data was changed.
Although older versions are still compatible, they may not load depending on data.
Especially savestates made without BIOS are affected, as the BIOS emulation program was changed.
0
comments - Last Comment By JKKDARK
|
|
 |
|
|
|
January 1st, 2007, 21:57 Posted By: wraggster
via kotaku
Reports have been steadily trickling in since yesterday of stockpiles of Playstation 3s found sitting around in Best Buys untouched, or hardly touched.
Best Buy announced they would be selling a bunch of the consoles starting Sunday and according to several emailers, very few people took them up on their offer. Of course this is all anecdotally, so I'm not sure how widespread it is.
What I can tell you is that the Best Buy near my house had 31 Playstation 3s sitting in a lovely wall o' consoles this morning when I swung by the store. Many, if not all of them, were the 60GB model.
While taking pictures of the stack load of PS3s (and the nearby wall of Xbox 360s, twice the size) someone came buy and plucked one up. He happened to be right next to me when I was paying for my stuff and I heard him saying that the main reason he decided to get it was because it offered up games at 1080p and he wanted to see what it looked like on his plasma. It appeared he was also buying a Blu-ray movie and a copy of Madden for the system.
I can't help but wonder if this seeming lack of interest in the PS3 at Best Buys is because of a general post-holiday buying drought or something more about the system itself. It certainly doesn't look good, especially when coupled with the details were reported on last week about the PS3's grey market.
9
comments - Last Comment By Shrygue
|
|
 |
|
|
|
January 1st, 2007, 22:01 Posted By: wraggster
If you're going to let people play your game before it's released, you may as well get guys and girls who have some reference point as to how a battle rifle actually works. Their feedback at this stage of development would be invaluable.
In what was either the afore-mentioned beta testing idea or a Christmas present to US soldiers in Iraq (admittedly, most probably the latter), Bungie flew some early-build copies of Halo 3 out so American troops not able to get home for the holidays could at least get some kind of Christmas cheer.
And what's best, we now have some screenshots (blurry shots are better than no shots) after the leap.
News and screens at Kotaku
3
comments - Last Comment By ExcruciationX
|
|
 |
|
|
|
January 1st, 2007, 22:14 Posted By: wraggster
via rpgfan
Like every year, Dengeki Online has put together a massive New Years feature. And as every year, the most prominent feature of this special is a collection of comments made by Japan's leading developers.
The director of Koei's online business and producer of Nobunaga's Ambition Online, Kenji Matsuhara, talked at length about the possibilities offered by the PlayStation 3's CELL processor. Using this new powerful hardware, Matsuhara wants to deliver an undisclosed game fans can freely enjoy.
Hiroshi Matsuyama, president of CyberConnect 2, the developers of Bandai Namco's .hack and .hack//GU series, emphasized the different functions offered by each of the three next-generation systems. He also confirmed that his company has begun to work with the new hardware, without going into specifics.
Phantasy Star Universe producer Takao Miyoshi obviously emphasized the online capabilities of the new hardware. In particular, he feels Nintendo's Wii offers enormous potential.
Miyoshi's colleague at Sega, Yuuji Naka, was particularly interested in the new input devices (the Wiimote and the PlayStation 3's SIXAXIS controller). Since games were, unlike movies, interactive, Naka felt these new input schemes will become very important in the future.
Nippon Ichi Software's Souhei Shinkawa offered a less enthusiastic view. He pointed to a shrinking market and declining sales of high profile games. Hence, the key to survival would be the creation of games by making good use of the next generation console's capabilities, focusing on one's idea, while balancing rising development costs. His main ambition for 2007 was the creation of a game fans could truly enjoy. While we was likely talking about Makai Wars, Shinkawa did not mention the title, which was first announced at Electronic Entertainment Expo in May.
Bandai Namco Games' Tales series producer Makoto Yoshidzumi also chose his words carefully. He explained that, traditionally, the Tales series wasn't about the latest technology and CG. Instead, the developers focused on using existing technology and offering players a story they can freely enjoy. However, the producer said he had no idea what the future had in store for the series. He feels the time has come for the entire concept behind Tales to be re-built.
Level 5 president Akihiko Hino, on the other hand, apparently has had no such trouble adapting. His Fukuoka-based company is currently hard at work on its first adventure title, Layton Kyouju to Fushigi na Machi, and Dragon Quest IX Hoshizora no Mamori Hito for DS. Hino did not comment on Shirokishi Monogatari, the PlayStation 3 RPG Level 5 is developing for Sony Computer Entertainment, as it is still early in development.
From Soft's Atsushi Taniguchi promised the announcement of a DS title would be forthcoming. The game is a new installment of an existing franchise and will feature multiplayer support.
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 22:19 Posted By: wraggster
Time have posted the top 10 games of 2006, lets see if you agree with their findings:
1. WII SPORTS (for Wii)
2. GEARS OF WAR (for Xbox 360)
3. NEW SUPER MARIO BROS. (for Nintendo DS)
4. LEGEND OF ZELDA: TWILIGHT PRINCESS (for Wii)
5. RESISTANCE: FALL OF MAN (for PS3)
6. PREY (for PC, Xbox 360)
7. ROCKSTAR GAMES PRESENTS TABLE TENNIS (for Xbox 360)
8. GUITAR HERO 2 (for PS2)
9. LEGO STAR WARS II: THE ORIGINAL TRILOGY (for Xbox, Xbox 360, Gamecube, PS2)
10.BULLY (for PS2)
Do you agree with their Findings ?
28
comments - Last Comment By samthegreat68
|
|
 |
|
|
|
January 1st, 2007, 22:54 Posted By: wraggster
pimmysays who says he posted the Wii Hack Video on Youtube has posted this:
alright guys, here's the deal, "nester72" released his so called "bootloader" on to our ftp server last night, however I can now confirm that his video (which was uploaded by me) is 100% FAKE! I do apologize if I lead any one to believe that this video was more then a fake but like you, I was hoping that this video was the real deal but unfortunately it did not turn out that way. I'm sure that sometime in the near future homebrew and LEGAL backups will be playable on the wii.
So until the likes of us post that a hack is for real then take all the news with a pinch of salt until then.
12
comments - Last Comment By rbervoets
|
|
 |
|
|
|
January 1st, 2007, 23:27 Posted By: wraggster
Dr Neo has posted piccies of a new MK4 Mini and a Neo3 flash cart, the Neo 3 is the Mini SD version of the Neo 2 flash cart. The MK4 Mini looks just like a normal bootcart but it could be NeoFlashs first Slot 1 cart?
Check out the screens here --> http://www.neoflash.com/forum/index....ic,3605.0.html
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 23:36 Posted By: Christuserloeser
The classic Dreamcast homebrew website DCEmulation.com is finally seeing an update!
Here's what Darc wrote about the plans for the update:
A new front site is being created, because the current one is in hideous disrepair. souLLy and I will be working on that.
Once the site is done, everything will be moved over to a new server, free from ZTNet's problems.
At first a new logo has been created by Melancholy:
removed
Basically, I want to do away with all the clutter. The ads, the rotating sigs, the hideous pure colors. My intention was to break apart the essense of the site and create clean shapes to emphasis a rejuvenation. A return to why we play the Dreamcast in the first place. So I took an element I felt that best related to this:
The power light.
The power light is where it starts. It didn't start with the homebrew. It doesn't matter what kind of system specs sit inside. It all started when we first hit that power button. I want to return the feeling of the first time they put that disc in, started it up, and seen that bouncing logo on the screen. That's where I feel we need to go. People started coming here because they loved their Dreamcast. And that dream started with the first blink of that orange light.
The logo tries to remind people what it was like when they first powered up the Dreamcast. The symbol in the bottom left represents the action of putting the disc in the machine and turning it on. The curves try to not only mimic the lid, but the movement involved with CDs. The white oval where the DC swirl should be is intentionally left blank. I will get to why I decided this later. The top right represents the bouncing ball on the startup screen of the Dreamcast. I made the ball orange to match the power button because I still want it to represent the fact that the system is still on. And the dropped 'E' on 'Emulation' represents the bouncing effect the ball has on the startup screen when the ball hits a letter. In short, the bottom left represents the physical aspect startup whereas the top right represents the visual aspect.
As for the colors, I know that it is a big argument with many on which Dremcast swirl color to put on the page. Here in the US, it's red, and in the UK, it's blue. So instead of picking one, I thought we should do some site colors to represent both. The orange reflects more on the US version, but at the same time does not outright say it. And if some hints of a light blue were added to the site, it would make a nice cool contrast that would relate to the UK swirl. That is why I left the DC swirl off of the logo. I felt that it should not be up to the logo to pick a side, so it instead opts to pick neither and leave that decision up to the visitor.
Using Mel's artwork, Darc also made an IP.BIN MR logo you could use with BootDreams:
http://www.dcemulation.com/files/IP.BIN-dcemulogo.rar
SouLLy posted his design for the front site, so you can get a good impression on how the site will look like:
http://img148.imageshack.us/img148/1...ulationxm6.png
The DCEmulation.com forums have been moved to a new server and temporarily are located at a new URL:
http://www.pspemulation.com/dcemulation/phpBB/
Seems 2007 will be a new start for DCEmulation.com and a very good year for the Dreamcast !
20
comments - Last Comment By Dr._Zoidberg
|
|
 |
|
|
|
January 1st, 2007, 23:36 Posted By: wraggster
Reesy has updated his Genesis emulator for the GP32, heres whats new etc:
Hi,
I've had a few complaints that the current GP32 version of DrMD does not allow you to save the LCD type configuration, so I compiled a couple of new versions, 1 for normal BLUs,FLUs and NLUs and the other for BLU+. This release also includes an updated version of the cyclone core which has some fixes in made by Notaz.
Download DrMDv5b8
Download DrMDv5b8-BLU+
Later
Reesy
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 23:49 Posted By: wraggster
Jeremiah Bess has released a Pixel Fixer for the GP2X, heres the details:
This should fix a stuck pixel. This has been untested on a stuck pixel, so comments are appreciated. This runs as an endless loop, so use fresh batteries.
REQUIRES python and pygame installed and functional.
Download Here --> http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1994
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 1st, 2007, 23:53 Posted By: wraggster
Cyberpuer has released a new app for the GP2X, heres whats new:
A clock for your gp2x. Runs at 50MHz. With alarm.
You can quit it, play games and restart it, it keeps the time. You only need to set it again if you switch the gp2x off.
Download Here --> http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1996
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 2nd, 2007, 00:42 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- MoonShell Ver1.6 finalbeta2
This is a version that can be used with 'M3Simply/R4/SCDS/EZ5'.
The disk driver changed completely.
There is a possibility that the adaptor that has worked up to now doesn't work.
I want to ask for a lot of tests.
Attention: Start NDSROM file name was changed.
folder name '/shell' was changed to '/moonshl'.
file name 'global.ini' was changed to 'moonshl.ini'
..
Download Here --> http://mdxonline.dyndns.org/archives...lbeta2_e.shtml
1
comments - Last Comment By Xcliber
|
|
 |
|
|
|
January 2nd, 2007, 00:54 Posted By: wraggster
Dr Neo and the Neoflash team are really busy these days, heres yet another release from them:
NEO2 Ultra 1.0 BETA v1215 for NEO2 GBA [12-31-2006]
History:
* Support game FAT
* Support GBA SMS save
* Support compress GBA rom with NEO2 serial,can unzip and run the compressed GBA rom directly
* Not support SD/TF yet,and not support NDS rom yet.
Note:
[1] the current beta version is incompatible with NEO2 Manager,you have to format your cart first.
[2] How to install: unzip the zip file to any folder,then run the "register.bat", then run "Neo2UltraApp.exe"
download: http://www.neoflash.com/forum/index....ic,3608.0.html
0
comments - Last Comment By wraggster
|
|
 |
|
|
|
January 2nd, 2007, 01:12 Posted By: 2.6,CRACKED
2.6,CRACKED!, PSP-KID, Rikardo_92 have updated their shell PSPHustlaz Shell v0.2. Dont forget this is affilated with www.desire-network.com
Here is the changelog:
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed 
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S

Download here:
http://www.desire-network.com/HustlazShellv%200.2.rar
14
comments - Last Comment By 2.6,CRACKED
|
|
 |
|
|
|
January 2nd, 2007, 01:28 Posted By: wraggster
Globoeil has updated his Virtual Game Maker DS app for the Nintendo DS
Heres whats new:
Updates in v.0.90 rev1:
==================
-New function in FORK: KEY ? Pressed/Released (for short instruction)
bug fixes:
-Errors with pages; some pages will never be shown.
-When an event is played more than 1 time, it will execute from the 2nd instruction.
-"Event starting condition" sometimes was set to " ", and can't be changed (in VGMDS)
(This bug is still present, sory, but now you can fix it easily).
-ELSE instruction is not effective.
(Now broken; not grave you only have to put an "ENDIF" and a "IF" instruction to make a "manual" else....
-A '2' or other number appears sometimes in the screen.
-Other minor bugs (about hero movement)
And some little improvments in VGXDS.
Coming soon:
============
Stylus precision correction
-Full objects system (you can find, buy, sell or let them...)
Change chipset
In-game interface (pause menu)
Objects & equipment effects in-game
Sell, and Buy instructions for equipment.objects
Full debug (just to remove the pink bug)
SD support
RPG battle system
Download Here --> http://perso.orange.fr/Globoeil/VGMDS/VGMDS.htm
4
comments - Last Comment By shaun463
|
|
 |
|
|
|
January 2nd, 2007, 01:35 Posted By: wraggster
via brent baude
I'm pleased to announce that a BETA LiveCD for PS3s and PowerMacs is making it's way onto the Gentoo mirrors as I write this. The LiveCD can be found on the mirrors in the ppc64 experimental section. You can check out a screenshot from the LiveCD at:
http://www.gentoo.org/proj/en/base/ppc64/ps3/beta.jpg
The LiveCD works on PS3s and G5 Apple PowerMacs. It contains a full Gnome desktop as well as:
Firefox-2x (Bon Echo)
Audacious
Xchat
Gaim
Evolution
Gimp-2
Among other things, we plan to add Thunderbird in the near future.
Please feel free to download and test the LiveCD; however, do not, under any circumstances, report bugs via Gentoo's official bugzilla mechanism. I'd prefer join us on #gentoo-ppc64 to report feedback.
Note to PS3 Users
The LiveCD contains a kboot.conf file which should allow you to boot the LiveCD. Choose the label that most closely matches your TV's resolution. This is an area where we plan to put some future enhancements.
Sound
Sound should be functional on the LiveCD. You need to unmute the master channel with the alsa-mixer application.
I would like to thank each of the following for their participation in the LiveCD creation: lu_zero, mtb, nickthecook, deadfall, wolf3l02, and mmschnei. Sorry if I missed anyone.
Merry Christmas,
Ranger
Links etc at the link above
9
comments - Last Comment By F9zDark
|
|
 |
|
|
|
January 2nd, 2007, 01:51 Posted By: wraggster
Release via unique warrior who has updated his Power PRX app for the PSP now with added security and button config.
Download Here
6
comments - Last Comment By shedeus
|
|
 |
|
|
|
January 2nd, 2007, 02:00 Posted By: wraggster
New tool for the Macosx to convert PSX games etc:
Heres the details:
What's the difference?
- Create folder with Game Name, automatically copy there KEYS.BIN and EBOOT.PBP.
- Allow different PNG sizes (but not allow bigger than max size) except BACKGROUND.PNG (it has fix size).
- When you change Game ID Number or Game Name you don't have got to press Enter. (Just Press Start button)
- Live preview,
- Unpack / pack PBP files.
More info/download --> http://wattks.extra.hu/
3
comments - Last Comment By wilbur
|
|
 |
|
|
|
January 2nd, 2007, 02:10 Posted By: zx-81

Hi All,
First i wish everyone a safe, healthy, and prosperous new Year !
Here is a new version of PSPMancala the mancala board game familly for the PSP.
What's new in version 1.0.2 :
- We can now play two mancala variants (common Mancala and Awari)
- The IA has been modified and should be stronger now
- Final score is now properly computed
- Small bug fix
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
How to play ? Have a look to the rules in the README.txt file.
Special thanks to all PSPSDK developers.
Enjoy,
Zx.
10
comments - Last Comment By zx-81
|
|
 |
|
|
|
January 2nd, 2007, 03:56 Posted By: MasterChafed
This is a mod of PSP Mancala by ZX-81. This mod changes the stones to several new colors, new board style, new icons, new eboot with sound.
Enjoy, Masterchafed
8
comments - Last Comment By MasterChafed
|
|
 |
|
|
|
January 2nd, 2007, 11:28 Posted By: zx-81
Hi All,
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator
of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD,
HP-UX, SunOS, Solaris, Linux, and other Unix systems.
PSPColem is a port to PSP of Colem (Unix version 1.0).
What's new in version 1.0.7 :
- Add help menu
- Bug fix in PNG screenshots (bad colors)
- Bug fix in the file selector (state files loading)
- Bug fix in the keyboard menu
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Enjoy,
Zx.
12
comments - Last Comment By ACID
|
|
 |
|
|
|
January 2nd, 2007, 16:41 Posted By: splodger15
Adding to the huge list of hacks and exploits in the last few weeks is another piece of work by 0okm, this time a firmware 2.80 to 2.71 Downgrader for TA-079 - TA-086 PSPs. What this means is that 2.80 people who're stuck with a TA-082 or TA-086 PSP can now downgrade to 2.71, and from there, downgrade to 1.5 using Dark_AleX's TA-082 downgrader. Once on 1.5, it has been proven that everyone - including TA-082ers - can upgrade to 3.02 OE-B and have all the fun that the rest of the PSP public is having.
But just like the last downgrader by 0okm, don't expect it to be as easy as a downgrader by Dark_AleX. He seems to be not releasing the downgrader in public: You have to mail him and ask for it.
To ready yourself for the downgrade, here's a list of things you need:
The latest PSARDumper.
Firmware 2.71 Update Eboot.
PBP Unpacker.
The actual downdater. (Available on request)
Download links to all of these are at the bottom of the article. Once you have all these things ready, you'll need to find a friend who has a PSP (with firmware 1.5/2.71 HEN-D/2.71 SE/3.02 OE), which can run PSARDumper and extract the DATA.PSAR file.
Here are the steps you need to take:
Open Firmware 2.71 Eboot in PBP Unpacker.
Extract the DATA.PSAR file somewhere on your PC and move it to the root of your Memory Stick. (On helper PSP with 1.5/2.71/2.71SE/3.02OE firmware)
Extract and run the latest PSARDumper on the helper PSP.
Press Circle when in PSARDumper to dump encrypted without sigcheck and dump reboot.bin.
Once the DATA.PSAR file has been dumped, move the newly created folder to the PSP which you want to downgrade.
Obtain the Downdater from 0okm and use the noobz team's xLoader to run the Downdater.
Here is the link to the 2.71 Eboot
Here is 0okm's email address : 0okm00@gmail.com
34
comments - Last Comment By aYu][Takeshi
|
|
 |
|
|
|
January 2nd, 2007, 21:14 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better 
Have you noticed the difference already?
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed 
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.3.rar
3
comments - Last Comment By 2.6,CRACKED
|
|
 |
|
|
|
January 3rd, 2007, 00:59 Posted By: gunntims0103
new release via bkclog
QUASI88 is a PC-8801 emulator for UN*X.
the emulator is ported QUASI88 0.6.1 to PSP.
(PC-8801, included SR MkII,is a domestic computer in Japan,
has Z80 as CPU,OPN or OPNA(optional) as Sound unit,
5inch FDD and also analog RGB video out,mainly targeted to game software market).
Note that this version is NOT a beta.
the plan to run QUASI88 0.6.1 on the PSP has been compeleted.
download and give feedback via comment
1
comments - Last Comment By Zion
|
|
 |
|
|
|
January 3rd, 2007, 01:34 Posted By: PlayingKarrde

I have opened Pixelstation, a resource for Popstation icons and backgrounds for PSX games running on the PSP.
All artwork is my own and the site is based around quality over quantity. The site is made so it is as easy as possible to find the icon set you are looking for.
Requests are accepted through the contact page so check back daily for updates.
Pixelstation: PSXPSP icons and backgrounds
22
comments - Last Comment By mavsman4457
|
|
 |
|
|
|
January 3rd, 2007, 01:59 Posted By: gunntims0103
new release via bumuckl
heres what bumuckl had to say-
The next days my new Homebrew-Prog, the Quake1-Mod UT PSP will arrive.
Well, its just a Beta, but it may be interesting to you.
Some Screenshots for you:

Basically this is a modded Quake engine to be able to play a mod that is somewhat in the image of 50% Quake, 30% UT, and 20% Counter strike.
download and give feedback via comment
5
comments - Last Comment By Viper Snake
|
|
 |
|
|
|
January 3rd, 2007, 02:07 Posted By: gunntims0103
new release via KingSquitter
A little GUI for popstation that lets you change images, save id and title.
Place all the normal popstation files (BASE.PBP, KEYS.BIN and popstation.exe) in the "files" folder before use.
cygwin1.dll have to be in either c:\windows\system32 or in the "files" foler.
Don't have any other files than cygwin1.dll, BASE.PBP, KEYS.BIN and popstation.exe in the "files" folder.

v.0.7
* Added support for warning screen.
* Added options. Now you can set default images and folders.
* Added command line support. Ex: PSX2PSP.exe "C:\name.iso"
download and give feedback via comment
10
comments - Last Comment By Roshen
|
|
 |
|
|
|