how about 1.0 eboot files .... only can see releases for 1.5 fw users. and sei psp tool does not work on this one . please help
Skeezix has updated his Atari ST emulator for the PSP, heres what he posted:
CaSTaway/PSP - version 002
Crappy second alpha (for PSP). Don't expect much yet, except for updates
to come quite quickly over the next little while.
Assuming this second alpha works for you at all (it should!), I think you'll
enjoy it; full sound and joystick and mouse support, can pick from a small
number of disks so you don't need to rename all the time now, and shes full
screen. For games with a loader menu or that need text entry, an onscreen
keyboard is supported with most (but not yet all) ST keyboard keys.
I'll be fleshing out the GUI with more options, a scrolling disk list and
disk->database lookup very soon; expect savestates and all the usual emu
goodness soon!
- Get yourself a TOS.ROM before running the emu
- Get yourself a few .ST disk images too!
Alpha 002
NEW: Basic disk picker (it works, but not fancy yet)
o Lists .ST and .MSA files in the /PSP/GAME/ATARI_ST directory
o Don't use MSA's yet.. they're screwy
o Press 'X' to run the emulation
o Press '()' (circle) to select a disk; you should always select a
disk at this point, since if it runs without any disks it gets confused
for now
o Only put in 5 or less disks for now; lame, but I ran out of time and
wanted you to have something to play with for the weekend(Spent days
tracking down an obscure bug :/)
CHG: Mouse speed increased a bit; double-click and such should work
REM: TOS has to be called TOS.ROM (TOS.IMG seems not to work.. not sure why :/)
o You need a TOS.ROM file; don't ask me where to get it.. ask Google or
suck it from your Atari ST machine.
NEW: Full screen scaling with smoothing by default
NEW: Onscreen virtual ST keyboard
o Use [SELECT] to toggle keyboard on or off
o While present, left d-pad controls keyboard selection point and
right d-pad X will push the selected key
o Adjusted key hold duration and repeat duration to avoid million-presses
![]()
Download Here --> http://psp-news.dcemu.co.uk/castawaypsp.shtml
how about 1.0 eboot files .... only can see releases for 1.5 fw users. and sei psp tool does not work on this one . please help
melime use psp brew to convert them
This emulator is fantastic just needs the colours brightness increased only looks a bit dark,and a option to get back to the floppies and a reset button![]()
This is very good news. I've been waiting for the next version since the first version was released (It wasn't so many days ago). The fisk selector is very welcome. Thanks!
Still very excited about this. I'm gonna hang on untill the third release when it's a little more polished with the options but I'm already stocking up on AtariST games![]()
I'll investigate how to make a PSP 1.0 version; didn't know they were different
002 is pretty slick overall.. lacks fancy stuff, but quite playable I think. I'll do some good menu integration for 003, and see if I can get savestates and such in there. I also noticed the brightness was down a touch, so I'll fiddle with the colour saturation.
I'd like to add some configuration stuff, so you can rebind your own keys by game since for games like Dungeon Master (3d RPG) you'd want shoulders to perform 'rotate party' type operations and such.
Lots to do, but I think shes doing well already
jeff
updated the zip with a V1.0 eboot![]()
The virtual keyboard doesn't seem to work all the time, for example I can't get past the crack screen in Lotus Turbo Challange 2. I did it in the previous version so I supspect it's the keyboard emulation that's failing and not something else. I'm really looking forward to get some more configuration stuff and a way to reset the emulator and change disks while playing.
Ill also add a big thanks to SKeezix for this release![]()
Some games will always be 'screwy' with the CaSTaway core (I'll also be adding Hatari and others in, but it coudl well just be a timing issue.. ie: key release is a little screw I suspect, so you press a key and it does down, but may come up too fast or not at all perhaps. So I'll make keys come up whenever you press another key, or after half a second say.. that should be long enough for the game to detect the keypress.
ie: right now you can press 3 or 4 or more keys, and it'll keep them all down until after a bit. That might be confusing things..
Jeff
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