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Thread: Yabause 0.9.6 Released! - Sega Saturn Emulator for Dreamcast

                  
   
  1. #1
    The Long Claw of the Law BlueCrab's Avatar
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    Dreamcast Yabause 0.9.6 Released! - Sega Saturn Emulator for Dreamcast

    The Yabause team is happy to bring everyone a new release today. This release is mostly a bug fix and optimization release, but sadly the Dreamcast port doesn't see much of a speed up in it.

    As for what has changed, here's the ChangeLog:
    0.9.5 -> 0.9.6
    sdl joystick core:
    - Fixed it...
    software video core:
    - Improvements and bug fixes.
    carbon port:
    - Added detection of sdk in the build process.
    - Changed the cd core so that the first device found is used.
    Users shouldn't have anything to set up when using cd device now.
    gtk port:
    - Tagged more strings to be translatable.
    - Fixed bugs when setting a resolution in settings.
    - Fixed controller settings so keys can now be configured even if
    emulation is not started.
    qt port:
    - Removed libsjw core.
    wii port:
    - Updated to use the last devkitppc.
    - Added support for classic controller and for wiimote, disabled
    keyboard support.
    windows port:
    - Added command line support.
    general:
    - Updated copyright for some files where it was missing or
    inaccurate.
    - Fixes and improvements to the build process: fixed cross compilation
    of Qt port, added Wii port support, found a better way to "trigger"
    compilation of gen68k, fixed a bug when calling the sub-configure,
    .inc files are now cleaned, added MINI18N variable support, forwarded
    distclean rule to qt makefiles, configure now make sure the compiler
    is a cross compiler when cross compiling
    - Added a workaround for the "limits.h" problem... now distros should
    fix their headers...
    - Fixed the .desktop files for linux (gtk + qt ports)
    - Added translation files for fr and pt in the repository.

    Yabause 0.9.6 can be downloaded from http://yabause.org/download/ .
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

  2. #2
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    couldn't find a link in their downloads section for a dreamcast version 0.9.6. it's still version 0.9.5.

  3. #3
    The Long Claw of the Law BlueCrab's Avatar
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    I'm not sure why the download page hasn't been updated.

    Here's a direct link:
    http://sourceforge.net/project/downl...9.6-dc.tar.bz2
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

  4. #4

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    now how many frames can I get on this wild beast?

  5. #5
    The Long Claw of the Law BlueCrab's Avatar
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    It depends on the game you're running.

    The averages in my testing so far have been:
    In movies - 2.1 FPS
    In game - 4-6 FPS
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

  6. #6

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    so its unplayable basically?

  7. #7
    PSP User Zin0099's Avatar
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    will it play saturn games at all?

  8. #8
    The Long Claw of the Law BlueCrab's Avatar
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    Never have I (or anyone else that I know of) claimed that Yabause's Dreamcast port was usable for anything other than the novelty factor. As the README.DC file in Yabause says, its essentially just a fancy tech demo: proof that it is indeed possible to emulate the Saturn on the Dreamcast.

    It does play games, just really slowly.
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

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    Quote Originally Posted by BlueCrab View Post
    I'm not sure why the download page hasn't been updated.

    Here's a direct link:
    http://sourceforge.net/project/downl...9.6-dc.tar.bz2
    Thanks for the link. Cheers.

  10. #10
    DCEmu Rookie kohan69's Avatar
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    was a D3D plugin ever developed for Yabause?

    are the dreamcast Yabause setting set to
    320x200, 256 colors or less, mono audio?

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