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Thread: [Release] Mario Gold Rush

                  
   
  1. #1
    DCEmu Coder Safari Al's Avatar
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    Post [Release] Mario Gold Rush

    via Homebrew Heaven

    Well, I finally worked up enough time to finish it. Here's Mario Gold Rush, a game that I've been working on for a few weeks. Just a note, this was a project that I started to see what I knew. This was made to show myself how to be dedicated to a project. That being said, this game may not be updated too much if not at all. I've decided I'm going to go on and pursue a larger project. This game and most other's I'll be making use the Old School Library by Brunni. Please enjoy the game, and if you have any questions, please post them below. Information from the readme:

    --Objective:

    The objective of Mario Gold Rush is pretty simple. You want to try and collect as many coins and points
    as possible before you run out. There are two types of coins, a red coin and a yellow coin. Yellow coins
    are the normal coins worth 1 coin each and count as 350 points. The Red coins are worth 2 coins each
    and count as 725 points. It's really your decision as to whether or not points are more valuable than the
    number of coins you collect.

    --Features:

    1. Yellow coins - worth 1 coin each, worth 350 points each
    2. Red bonus coins - worth 2 coins each, worth 725 points each
    3. Ability to change time in the options menu
    4. Ability to change number of red coins in the options menu
    5. Ability to fly - similar to the Super Mario Brother's 3 raccoon flying engine





    I hope you enjoy this game. Message me if you want to look at the source code.

    Download Via HomebrewHeaven.net

    Download and Give Feedback Via Comment
    Last edited by Safari Al; July 9th, 2008 at 19:08.
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

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    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  2. #2
    DCEmu Legend DarthPaul's Avatar
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    Really nice game. Congratulations. :P

  3. #3
    DCEmu Legend Buddy4point0's Avatar
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    Nice job al! I can't test it yet cause my psp is still busted but I'm sure it's great.

  4. #4
    DCEmu Pro dangee's Avatar
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    Hey, Safari - a ready made Super Mario Bonus Level!
    Always good to hear about devs choosing to code for the PSP.

  5. #5
    PSP Coder -Xandu-'s Avatar
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    Nice game, keep it up!

    Reminds me of Super Mario Coins back in the day..

  6. #6
    DCEmu Coder Safari Al's Avatar
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    Thanks for the feedback . Who thinks they've gotten the highest score so far?
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  7. #7
    DCEmu Legend Buddy4point0's Avatar
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    I would suggest blitting the hud on top of everything, instead of the coins comming in front of it.
    Also It seams that you are blitting the background 1px to high, there is a 1px black line at the bottom but the background image is the correct 480x272.

  8. #8
    DCEmu Pro dangee's Avatar
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    Quote Originally Posted by Safari Al
    Who thinks they've gotten the highest score so far?



  9. #9
    DCEmu Coder Safari Al's Avatar
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    nice job dangee what was the time completed in/red coins?
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  10. #10
    DCEmu Pro dangee's Avatar
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    Wink

    Quote Originally Posted by Safari Al
    ..what was the..
    oops, rumbled.
    Well, I set 'em to be sure of a 1/2M score, and the game
    didn't crash you'll be glad to hear.
    3 issues: Triangle in midgame resets the score/time.
    Flying enable seems rather random, and can take Mario
    off the top of the screen.
    An extra loud K-CHINGGG about every minute.

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