this is cool. it needs a reset button like the 3d targets demo on the pc, i can't quite get it set right with the manual distance adjustment. but i'v seen enough demos of this to know how great it would be in games. how about implementing it in quake or some other homebrew games so you can literally duck round corners etc. this is what i'v wanted to see since i saw the pc demo, yet no news of any official games that use it. why dosn't the homebrew community use this to show the big boys how it should be done.
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