Results 1 to 3 of 3

Thread: Lua Sudoku (alpha 1)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,563
    Blog Entries
    3209
    Rep Power
    50

    Thumbs up Lua Sudoku (alpha 1)

    Dkla has released a great looking Sudoku game for the PSP written in Lua, heres the info:

    Here is my first semi-functional release of a Sudoku program written in Lua. I just noticed a few Homebrew and commercial Sudoku releases recently, so I thought I'd let this out into the community in the hopes it may grow into a group Opensource project. Anyway, this is a PSP version of those simple yet addictive Sudoku puzzles. Written in LUA, LuaPlayer is required to play this game (version 0.15 or higher). LuaPlayer can be downloaded for free at http://www.luaplayer.org

    The aim of the Sudoku puzzle is to enter a number from 1 through 9 into each cell of a 9×9 grid made up of 3×3 subgrids (called "regions"). Each row, column, and region must contain only one instance of each numeral. No math is involved, but completing the puzzle requires patience and logical ability. More information on Sudoku can be found at http://www.dailysudoku.co.uk/sudoku/index.shtml

    Screenshot and download via the comments

  2. #2
    DCEmu Coder modcase's Avatar
    Join Date
    Jun 2005
    Location
    Earth
    Posts
    82
    Rep Power
    0

    Default

    Thanks for showing the source Wraggler
    PSPLua.com forums
    I dont mean to be rude, but if you want I can remove all links to your site as well. Just respectful sourcing is all I ask if you are going to take news from my site.

    More information : From the author

    -------------------

    Lua Sudoku

    by Dave Kalin
    dkalin @ gmail . com
    -------------------


    Here is my first semi-functional release of a Sudoku program written in Lua. I just noticed a few Homebrew and commercial Sudoku releases recently, so I thought I'd let this out into the community in the hopes it may grow into a group Opensource project.


    Anyway, this is a PSP version of those simple yet addictive Sudoku puzzles. Written in LUA, LuaPlayer is required to play this game (version 0.15 or higher). LuaPlayer can be downloaded for free at http://www.luaplayer.org

    The file can currently be downloaded at http://www.dkdigital.com/sudoku/LuaSudoku.zip

    I welcome any questions/comments/suggestions/programming help from the Lua development community. Please contact me at dkalin@ gmail . com


    -------------------
    Gameplay
    -------------------

    The aim of the Sudoku puzzle is to enter a number from 1 through 9 into each cell of a 9×9 grid made up of 3×3 subgrids (called "regions"). Each row, column, and region must contain only one instance of each numeral. No math is involved, but completing the puzzle requires patience and logical ability. More information on Sudoku can be found at http://www.dailysudoku.co.uk/sudoku/index.shtml

    -------------------
    Controls
    -------------------

    Up/Down/Left/Right - Moves the cursor around the 9x9 grid

    Left Trigger / Right Trigger - Changes the number in the hilighted cell

    Select - brings up the Options Dialog.

    Triangle - brings up the New Puzzle Dialog. (this feature is not working as of this version)

    X - check Puzzle


    -------------------
    History
    -------------------

    Version 0.1 (alpha)
    7 Dec 2005

    Here's what I have so far:

    * Nice graphics IMHO
    * Basic playability with cursor movement (including transparancy in the hilighted square) and number entry (with the trigger buttons)
    * Transparent Helper Guides to highlight the cursor's row, column, and box.
    * Check Puzzle feature to see which entries are right/wrong
    * Option Select dialog
    * New Puzzle dialog
    * Timer feature (fixed for version 0.15)


    What's not here yet:

    * New puzzles -- basically it's the same puzzle every time. I'm still looking for the code to generate new puzzles-- if anyone out there can help me with this functionality, please let me know.
    * Fonts are not final yet. That includes dynamic and bitmapped fonts.
    * Minor graphic tweaks
    * Sound / background music
    * Check a square-- the "real way" of checking to see if the current square is valid. Right now I just compare the current square with the final solution (which is okay I guess) instead of checking it "by rule" (i.e., no matching numbers in row/column/box). I'll probably implement this after version 1.0
    * Pencil marks -- don't know if I'm going to implement this because I don't know where it would go in such a small screen.
    * Possible number choices -- don't know if I'm going to implement this because I don't know where it would go in such a small screen.

    If anyone wants to help me out with some Lua programming, please let me know. Enjoy!

  3. #3
    PSP Coder MikeDX's Avatar
    Join Date
    Dec 2005
    Location
    UK
    Age
    48
    Posts
    1,029
    Rep Power
    74

    Talking

    in the old days, we used to call it "webcopynews"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •