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Thread: Quake GX V0.04 - Quake for Nintendo Wii

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev Quake GX V0.04 - Quake for Nintendo Wii

    eluancm has tonight released a new version of Quake for the Nintendo Wii:

    From the readme

    Release Notes for version 0.04
    New features: Transparent status bar, variable 2D resolution, now you can also rotate your weapon with the Wiimote, mods and mission packs support, a new menu for changing various new features and various bugfixes.
    ID1 now resides in /apps/quake inside the SD card, to prevent pollution of the root folder with mods.
    To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.

    Download and Give feedback Via Comments

  2. #2
    DCEmu Regular WhizzBang's Avatar
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    Excellent news - this really is a superb port for the Wii.

  3. #3
    DCEmu Respected souLLy's Avatar
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    Awesome.

  4. #4
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    How do you load a mod?

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    DCEmu Pro ____anders____'s Avatar
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    great update!

    cool avatar souLLy

  6. #6

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    Really impressive. This must be the most fleshed out homebrew on the Wii - which for me is a bonus as the first Quake is in my top five games of all time! Well done.

  7. #7
    DCEmu Rookie trugamer's Avatar
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    Quote Originally Posted by fook123 View Post
    How do you load a mod?
    I think you simply copy the mod folder into the same directory as the ID1 folder (so /apps/quake)

    The game should auto detect it and enable you to select it. I'm going to try it now so I'll let you know how it goes.

    EDIT: It works as stated above
    Last edited by trugamer; September 27th, 2008 at 10:57.

  8. #8

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    Hmm, I copied my rogue and hipnotic folders (the official mission paks) into my quake/ID1 folder but the game doesn't detect them for me...Any ideas?

  9. #9
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    place them in the quake folder, along with id1.

  10. #10

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    Wow, pretty nice, now get multiplayer working!!!!

    That'd be awesome!!!!

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