The Emulatemii team have posted some WIP news of the progress of the N64 Emulator for Wii and Gamecube:

Just a tiny status update about the progress within the last few weeks to bring us into 2009.

I finally realized what was going wrong with a couple of games, we weren’t using 16Kbit EEPROM type saves for certain games that require it. A fix should make its way to the SVN in the next few days for this. Notable games that are now booting thanks to this fix are: Banjo Tooie, ExciteBike 64, Yoshi’s Story.

As for some news on the dynarec front, I coded up a few rough demos and a bug a two was revealed to us from these demos. Also, tehpola has been working hard at debugging the emulator on his PS3 to correct & find solutions to the bugs we’re finding (see article below to see why it’s done on PS3). Every little bit gets us one step closer to the finished recompiler.

Also, the soft graphics plugin has been updated to render the framebuffer through hardware to aid us in debugging (with a faster framerate).

Seasons Greetings.

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