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Thread: Iris and Nintendo 64 Emulator News

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up Iris and Nintendo 64 Emulator News

    PSMonkey has posted news on both his very impressive projects, those projects are the Nintendo 64 Emulator for the PSP and also Iris which has to be the most exciting (potential wise) Homebrew project so far:

    Heres what he posted on his site:

    <blockquote>Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.



    Iris

    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.



    So what will be the basis of 0.2? Well here is my main focus.

    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2

    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.

    3) Game Modes ( Mission, CTF, DM )

    4) Wifi (adhoc & infrastructure)

    5) Improved gameplay (a given)



    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.



    Nincest 64 / M64

    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.

    Comments? Feel free to speak your mind!!</blockquote>

    Please visit his site and leave comments, the link his site is here --> http://nemo.dcemu.co.uk/

  2. #2
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    Wow! That's a bold move with the n64 thing. And open source for every version...
    Good luck! I know that will take quite a while to do.

  3. #3
    DCEmu Rookie DraconumPB's Avatar
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    I'm totally excited about iris for sure...

    Now here's something that psmonkey should consider for iris... TCP/IP play using infrastructure..... granted, it's going to be hard enough using Ad-Hoc, but I would imagine that if people can code TCP/IP games over ethernet/internet, that it shouldn't be that much harder just to include the wireless bits as well.

    The reason for that is that i don't hang out with alot of people (most of my freinds w/ PSPs take classes at a different time of day than i do so i don't see 'em much) but i would still like to play iris multi... network play would really be the ultimate multiplayer feature for iris.

    HOWEVER i am not downplaying what is already going to be implemented, iris is one of the most professional psp homebrew efforts as far as an original project is concerned... i just think that adhoc shouldn't be the ultimate achievement in iris multiplayer (just think if counterstrike was only playable on local LAN =p)

    but really psmonkey, way to go. you are going into the 'donation consideration' pool haha

  4. #4
    DCEmu Rookie DraconumPB's Avatar
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    oh duh. i didn't read what was posted. "adhoc and infrastructure"... duh. well great

  5. #5
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    Well what can I say? Thanks for convincing me not to give up on the PsP

  6. #6
    DCEmu Newbie PSPh4ck3rCMD's Avatar
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    cool great work i hope you dont have much trouble with them good luck

  7. #7
    DCEmu Old Pro xuphorz's Avatar
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    Monkey 64?
    that reminds me, Donkey Kong 64 for psp would be awesome

    heres to a good n64 emulator (or at least playable with sound)

  8. #8
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    Default Nice

    It's good to hear that you've decided to write the whole thing from scratch, and that you've taken on the project full-time. I imagine that will make a lot more work for you, but a project from scratch made just for the PSP seems like it would work a lot smoother. Keep up the good work, and thanks

  9. #9
    Banned Voltron's Avatar
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    WHAT???? What a knockout one-two punch. Is PSMonkey human? The fact that you even consider taking on such tasks let alone doing it is a very impressive venture. Go for it all the way. You have my support and I'll be spreading the word about PSMonkey.

  10. #10
    DCEmu Regular Sharkey's Avatar
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    I hope you can get all your problems sorted so its not too big of a pain in the ass.
    We appreciate the work youve done so far, if you get the M64 to run commercial roms that would be awesome , if not we still love you because you tried.

    100th post, appropriate.

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