Results 1 to 8 of 8

Thread: Wii64/Mupen 64 News - N64 Emulator for Wii/Gamecube News

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,442
    Blog Entries
    3209
    Rep Power
    50

    Rev Wii64/Mupen 64 News - N64 Emulator for Wii/Gamecube News

    Heres the news from the official site:

    As its been a while since our last binary release, we wanted to clarify why its been so long and what we’re waiting for for our next release. Early on in development we were making relatively big changes which significantly improved the emulator; however, we’ve gotten to the point where a lot of the big things have been done, and only need perfecting (with the exception of the dynarec). Thus, we haven’t felt the need to make several binary releases as most of the users who aren’t interested in compiling the source themselves are mostly uninterested in the kinds of changes that have been made. We do indeed have a milestone for our next release planned: a working, stable dynarec. Most of the work that has gone into the emulator since our last release has been focusing on the dynarec, and since we still don’t have a completely working dynarec, there haven’t been many noticeable changes. So we’re holding out for a dynarec which supports at least most games without crashing before we make our next release. After getting it running initially, there will likely be more room for optimization if there are still any performance issues. In that case, we will likely have frequent releases once again as there will be noticeable improvements with each optimization that is made. As always, please be patient. We’re working hard to make the next release something worth the wait.

    On an unrelated technical note, we have managed to free up 1.75MB in RAM by consolidating the various memory LUTs (look-up tables) into a single LUT for all memory operations. In Mupen64, there are 8 different memory LUTs which are used to determine how to handle memory accesses at different addresses. These 8 are split up by read/write byte/half-word/word/double. Instead of having 8 large LUTs, I created one LUT for all memory operations which points to smaller LUTs which handle the different memory operations in the specified segment. Memory operations only require an additional load for the second level LUT so there is no performance impact by this change. We are still looking into other ways to further reduce our memory usage to make sure that we have plenty of room in memory for recompiled code produced by the dynarec.

    http://emulatemii.com/wordpress/?p=80

  2. #2

    Default

    Man, the day this emulator comes to play goldenEye, Perfect Dark and Conkers Bad Fury Day at full FPS and perfectly, will be one of my most happy days of all my life!!!

    On hold for that day to come, in the meantime, Nice Job dudes, keep the hardwork!!!

  3. #3
    DCEmu Rookie
    Join Date
    May 2008
    Posts
    173
    Rep Power
    0

    Default

    Quote Originally Posted by KristenBaldousor View Post
    Man, the day this emulator comes to play goldenEye, Perfect Dark and Conkers Bad Fury Day at full FPS and perfectly, will be one of my most happy days of all my life!!!

    On hold for that day to come, in the meantime, Nice Job dudes, keep the hardwork!!!
    I wouldn't hold my breath on perfect dark. that one has problems on PC n64 emulators. I found myself juggling graphics plugins depending on what I needed at a particular moment.

  4. #4

    Default

    Quote Originally Posted by grossaffe View Post
    I wouldn't hold my breath on perfect dark. that one has problems on PC n64 emulators. I found myself juggling graphics plugins depending on what I needed at a particular moment.
    I hand't have any problems with it on the current project64 releases

    Still, lets see what comes in the future

  5. #5
    DCEmu Rookie
    Join Date
    May 2008
    Posts
    173
    Rep Power
    0

    Default

    Quote Originally Posted by KristenBaldousor View Post
    I hand't have any problems with it on the current project64 releases

    Still, lets see what comes in the future
    is that project 64 1.6 or 1.7 beta? I never did try 1.7 as you had to pay for it.

    anyways, this is a port of Mupen64. I haven't tried perfect dark on that... I guess I should give it a try and see how it is.

    edit: Tried Perfect Dark on the latest version of Mupen64Plus and none of the three graphics plugins fully worked. surprisingly, Glide64 kept blacking-out the entire screen, I think some texture or something was causing it to bug out. The other two plugins (Rice and gl64, i believe) worked for the most part, but doesn't show the picture for things like the spycam and I'd assume the same goes for the IR glasses and other special graphical things, and those can be pretty important for the game down the line.
    Last edited by grossaffe; February 26th, 2009 at 00:20.

  6. #6

    Default

    Are ANY games playable yet?
    Id be happy just being able to play Robotron, Mortal Kombat Trilogy and some others :-)

  7. #7
    The Gaming Wolf wolfpack's Avatar
    Join Date
    Jan 2006
    Location
    at my house?
    Age
    35
    Posts
    1,155
    Rep Power
    0

    Default

    Quote Originally Posted by grossaffe View Post
    is that project 64 1.6 or 1.7 beta? I never did try 1.7 as you had to pay for it.

    anyways, this is a port of Mupen64. I haven't tried perfect dark on that... I guess I should give it a try and see how it is.

    edit: Tried Perfect Dark on the latest version of Mupen64Plus and none of the three graphics plugins fully worked. surprisingly, Glide64 kept blacking-out the entire screen, I think some texture or something was causing it to bug out. The other two plugins (Rice and gl64, i believe) worked for the most part, but doesn't show the picture for things like the spycam and I'd assume the same goes for the IR glasses and other special graphical things, and those can be pretty important for the game down the line.
    I use project 64 1.6 with jabo's plugin, and i dont have any issues at all. Hell, i can even play it full speed on my laptop, hook up a controller and play like i was playing on my console, with nothing missing at all
    Im guessing the issues could just be your computer?

  8. #8
    DCEmu Rookie
    Join Date
    May 2008
    Posts
    173
    Rep Power
    0

    Default

    Quote Originally Posted by wolfpack View Post
    I use project 64 1.6 with jabo's plugin, and i dont have any issues at all. Hell, i can even play it full speed on my laptop, hook up a controller and play like i was playing on my console, with nothing missing at all
    Im guessing the issues could just be your computer?
    nah, I have this with multiple computers. You're saying Jabo's plugin works perfectly with the spycam, IRglasses, Xray glasses, etc?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. DCEmu Network News
    By wraggster in forum Off Topic Forum
    Replies: 3
    Last Post: July 28th, 2008, 18:33
  2. Pink, Blue and Silver Firmware 1.5 for Sale at SuccessHK
    By wraggster in forum Sony Consoles News Forum
    Replies: 85
    Last Post: December 8th, 2007, 13:04

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •