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Thread: GTA: Chinatown Wars losing nothing in PSP port

                  
   
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    Won Hung Lo wraggster's Avatar
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    psp GTA: Chinatown Wars losing nothing in PSP port



    Meeting with Rockstar yesterday for our first hands-on with the PSP "remastering" of Grand Theft Auto: Chinatown Wars, we kicked things off with a question that's on everyone's minds: What's happening to the DS version's touch-based minigames? The answer: They're all still in the game, just adapted to a button-based format.

    We hotwired a car to try it out and were presented with a comic book panel-like inset that had us rotate the analog stick, time L and R button presses and rotate the stick again. According to Rockstar, similar mods have been made to all the minigames, but no minigames have been added exclusively for the PSP release. (Developer Rockstar Leeds did, however, deem the need to pay bridge tolls unnecessary.)

    We were quickly pointed toward some added elements, specifically a new aiming "arc" for lobbing grenades and Molotovs while driving, copious bloom lighting (it was a rainy night) and punched-up explosions. The in-game "PDA" has also been redesigned slightly to mimic the PSP XMB interface.

    http://www.joystiq.com/2009/09/18/gt...g-in-psp-port/

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    DCEmu Regular ojdon's Avatar
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    Great stuff, can't wait for this to come out.

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    DCEmu Pro osgeld's Avatar
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    ayep

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    DCEmu Rookie F2bnp's Avatar
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    It sucked on the NDS for me let's see how the PSP port fares.

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    DCEmu Old Pro Baboon's Avatar
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    "Chinatown Wars losing nothing in PSP port"...good! I'd expect if anything it should be upgraded? lol

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    PSP User AdamRav's Avatar
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    Quote Originally Posted by F2bnp View Post
    It sucked on the NDS for me let's see how the PSP port fares.
    Your kidding right??

    If they need to update anything its the drug dealing missions, maybe incorporate that more in game

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